Connect with us

Call of Duty: Black Ops Cold War

Cold War Season 5 weapon buffs & nerfs: LC10, XM4, C58 & more

Season 5 is bringing a large amount of major weapon buffs and nerfs to Black Ops Cold War, and we have them all covered for you.

Published

on

Cold War Season 5 Weapon Buffs Nerfs

Treyarch Studios has officially revealed the Black Ops Cold War Season 5 update patch notes with one of the biggest highlights being the various weapon buffs and nerfs that are being applied to weapons like the LC10, XM4, C58, and many others.

Call of Duty: Warzone and Black Ops Cold War may have been officially delayed, but players were able to get a first look at all of the details for what will be changing in Cold War when Treyarch released the Season 5 update patch notes for the game on August 11, 2021.

The patch notes included a treasure trove of new content and changes, with one of the most important being various weapon buffs and nerfs for a number of weapons, including the infamous LC10 SMG.

Here is everything you need to know about the Cold War Season 5 weapons buffs and nerfs.

Cold War Season 5 weapon buffs and nerfs

It is always an exciting time when a new season brings weapon balancing changes that will no doubt shake up the meta for the popular first-person shooter.

The Season 5 update made buffs and nerfs to the XM4, QBZ-83, FFAR 1, Groza, FARA 83, C58, KSP 45, LC10, Assault Rifles, and Pistols that can be found below:

Weapon Tuning

  • New Season Five weapon tuning includes changes for a selection of assault rifles, SMGs, and Dual Wield pistols. Starting with assault rifles, we’ve reduced Suppressor attachment Bullet Velocity penalties for all ARs to better focus on their potential for damage at long ranges.
  • Assault Rifles (All)
    • Reduced Bullet Velocity penalty on Agency Suppressor attachment from -30% to -15%. 
    • Reduced Bullet Velocity penalty on Suppressor attachment from -15% to -8%.

The XM4 is getting several new adjustments to assist with its handling, as well as a unique attachment. As one of our more popular weapons, the XM4 sees plenty of usage from experts and less experienced players alike, so we’ve made changes to specific attachments to appeal to players of all skill levels. Players may want to experiment with new attachment combinations after this update to find the sweet spot that works for them.

  • XM4
    • Increased Reload Quickness from 2.6 sec to 2.5 sec.
    • Increased Vertical Recoil Control bonus on Infantry Compensator from +12% to +15%.
    • Reduced Horizontal Recoil Control penalty on Infantry Compensator from -8% to -5%. 
    • Increased Reload Quickness on Jungle-Style Mag from +20% to +30%.
    • Removed ADS Time penalty from 40 Rnd Speed Mag.
    • Reduced extra ammo of 40 Rnd Speed Mag from +10 to +5.
    • Changed Salvo 50 Rnd Fast Mag attachment to 45 Rnd Fast Mag.
    • Reduced ADS Time penalty on 45 Rnd Fast Mag from -25% to -12%.
    • Replaced SAS Mag Clamp with unique “B-Ops Mini Clamp” attachment. This attachment increases Reload Quickness by 50%, improves ADS Time by 10%, and provides an additional starting magazine, but reduces magazine ammo from 30 to 25.

Though the QBZ-83 is a solid performer, it’s been underused compared to the rest of its class. We’ve reduced its recoil to help more players explore this weapon, develop a feel for it, and find success with it in-game.

  • QBZ-83
    • Reduced vertical recoil by 10%.

As the fastest-firing AR, the FFAR 1 should be serviceable in a more aggressive, close-quarters play style.  To accomplish this, we’ve given the weapon additional high-damage potential at short range while retaining its original damage values for mid- to long-range combat. Hip fire has also been improved to help with short-range encounters. As a result, several of its Barrel attachments have also been adjusted. These changes allow a skilled player to leverage the FFAR 1’s shorter-range capabilities for a more versatile play style.

  • FFAR 1
    • Now deals 30 damage out to 12.7 meters for higher damage at short range.
    • Increased Hip Fire Accuracy by 14%.
    • Reduced Sprint to Fire Time penalty on Tiger Team Spotlight from -10% to -5%. 
    • Reduced Aim Walking Movement Speed penalty on 21.2” Ranger Barrel from -20% to -5%.
    • Reduced Effective Damage Range bonus on 19.5” Reinforced Heavy Barrel from +100% to +40%.
    • Reduced Effective Damage Range bonus on 19.5” Task Force Barrel from +50% to +20%.
    • Reduced Effective Damage Range bonus on 20.3” Takedown Barrel from +150% to +80%.

With the Groza, handling speed is key. We’ve made visual improvements to help players take better advantage of this weapon’s quick handling, as well as attachment changes to lean into the Groza’s unique personality as a bullpup AR.

  • Groza
    • Reduced vertical recoil by 15%.
    • Reduced weapon movement when walking in ADS.
    • Moved Iron Sights view farther away from the player camera.
    • Increased Horizontal Recoil Control bonus on Spetsnaz Grip from +17% to +25%.
    • Increased Vertical Recoil Control bonus on Spetsnaz Grip from +7% to +15%.
    • Increased ADS Time bonus on Spetsnaz Field Grip from +15% to +30%.
    • Reduced Flinch Resistance mitigation on Spetsnaz Field Grip from +80% to +70%.
    • Increased Sprint to Fire Time bonus on KGB Pad from +30% to +50%.
    • Reduced Hip Fire Accuracy penalty on KGB Pad from -30% to -20%. 

Mid- and long-range combat are important factors for the FARA 83. Currently boasting the best range of any AR as well as a fast fire rate, this weapon requires consistency for success. As such, we’ve improved recoil and visibility while firing. While this AR was originally concepted to fill more a marksman-like role on larger maps, it has proven to be reliable in most game modes. Developing a sense for controlled firing will lead to even more success with this weapon.

  • FARA 83
    • Reduced initial recoil when firing the weapon.
    • Moved Iron Sights view farther away from the player camera.

While the C58 is a powerful weapon in capable hands, some of its handling characteristics initially created a high barrier for proficiency. We’ve addressed this by improving the recoil, feel, and visibility while firing the weapon. The C58 isn’t recommended for close quarters, but with proper ammo management, this weapon can perform much like an LMG with the handling of an AR.

  • C58
    • Overhauled recoil system.
    • Improved weapon visibility when initially firing.
    • Increased Effective Damage Range from 25.4m to 30.48m.
    • Reduced Effective Damage Range penalty on Suppressor attachment from -15% to -8%. 

Moving onto SMGs: the KSP 45 has recently overperformed at ranges we feel are better suited for other weapons. We’ve made slight adjustments to its burst fire speed and effective damage range to alter the feel of the weapon just enough that focused players won’t feel much of a difference, but others won’t feel as “lucky” with this weapon.

  • KSP 45
    • Reduced Effective Damage Range from 25.4m to 22.86m.
    • Slowed burst fire delay from 0.066 to 0.083.

In the weapon lore of Black Ops Cold War, the LC10 is an SMG created by a sniper rifle manufacturer. Accuracy – specifically at range – is part of its personality. The LC10 also features very little damage drop off to create a very consistent time to kill over a large distance. With the launch of Season Five, we’re making slight adjustments to recoil and range to raise the skill level required for success.

  • LC10
    • Reduced medium damage range from 50.8m to 45.72m.
    • Increased recoil on the first and 12th bullets.

Dual wielding pistols now has a slight movement speed penalty. While not being able to aim down sights is a sizeable trade-off, movement speed has always been a top factor for success with short-range weapons. Lowering the movement speed while dual wielding creates more of a liability regarding range and positioning.

  • Pistols (All)
    • Dual Wield
      • Reduced movement speed by 5%.
      • Reduced strafe speed by 5%.

There is no doubt that players will be excited to test out all of the Cold War Season 5 weapon buffs and nerfs and see how they impact the meta when the new period of content goes live on August 12/13.

For more Call of Duty: Black Ops Cold War, check out everything you need to know about the Season 5 Battle Pass and stay tuned for future news and guides.

Image Credits: Activision / Treyarch Studios

Call of Duty: Black Ops Cold War

How to unlock the Scythe in Black Ops Cold War

The Scythe is a melee weapon coming to Black Ops Cold War. Here’s everything you need to know about unlocking the Scythe.

Published

on

A brand-new melee weapon is coming to Black Ops Cold War and here’s everything you need to know about the Scythe, including how to unlock it.

It can be fun to rack up kills from a distance with an Assault Rifle after hopping into a game of Black Ops Cold War, and sometimes it’s more exciting to use a melee weapon to battle your enemies up close.

Treyarch accidentally released the Scythe melee weapon in Black Ops Cold War in a surprise update on June 6, giving players a sneak peek at the weapon. Now there is an official release date for the Scythe in Black Ops Cold War, so here’s how you can unlock it.

How to unlock the Scythe in Black Ops Cold War

The Scythe will be released for Call of Duty: Black Ops Cold War on August 12, 2022.

Here’s how to unlock the Scythe in both Multiplayer and Zombies:

  • Multiplayer – Using a Melee weapon, get 2 kills while Ninja or Dead Silence are active in 15 different completed matches.
  • Zombies – Using a primary Melee weapon, kill 200 enemies while Insta-Kill is active.

Completing 15 multiplayer matches will take some time, so you might be faster jumping into a game of Zombies.

The in-game description says that the Scythe is a “quick swinging” two-handed melee weapon that allows you to “reap a bountiful harvest by cutting down all who stand in your path.”


For more Call of Duty, check out the newly revealed Farm 18 map and how to play the Multiplayer beta.

Image Credit: Activision

Continue Reading

Call of Duty: Black Ops Cold War

Best UGR loadout for Black Ops Cold War

The UGR is a brand-new SMG in Black Ops Cold War, so here’s our best compelte with Attachments, Perks, and Equipment.

Published

on

The UGR is a brand-new SMG in Black Ops Cold War, and players can’t wait to try it out in multiplayer matches. Here’s our breakdown of the best UGR loadout to run in BOCW.

Even though CoD Vanguard is now in its third season, and Modern Warfare 2 is arriving this year, support for Black Ops Cold War is still going strong. After a huge Zombies patch on April 25, Treyarch have now added a remastered version of the Jungle map, as well as a new weapon.

The UGR SMG is an interesting close-range option, as it’s an “underwater rifle modified for improved land performance.” It doesn’t have the bullet velocity to take enemies out at distance, but it’s formidable in close-quarters combat.

If you’re looking to run it in multiplayer, you’ll need to know how to make the most of it. Check out our best UGR loadout for Black Ops Cold War.

Best Cold War UGR loadout attachments

  • Barrel: 12.8″ VDV Reinforced
  • Underbarrel: Spetsnaz Grip
  • Magazine: Explosive Flechettes
  • Handle: GRU Elastic Wrap
  • Stock: KGB Skeletal Stock

We kick things off with the 12.8″ VDV Reinforced Barrel to seriously boost the UGR’s bullet velocity and damage range. The UGR is severely lacking in both departments, but this attachment makes it far more competitive in longer-range battles.

Next up, we went for the Spetsnaz Grip to keep the recoil in check and make it far easier to control. Then we chose KGB Skeletal Stock and GRU Elastic Wrap for a decrease in sprint-to-fire time and ADS speed, allowing you to get shots earlier while rushing around the map.

Many were surprised to see that the UGR comes with explosive rounds, so we couldn’t resist equipping Explosive Flechettes to our loadout. Aside from the obvious boost in overall damage, they also increase ammo capacity which is vital in a fast-firing weapon.

Best Cold War UGR Perk & Equipment

  • Perk 1: Flak Jacket & Tactical Mask
  • Perk 2: Scavenger & Assassin
  • Perk 3: Ghost & Ninja
  • Lethal Equipment: Semtex
  • Tactical Equipment: Stimshot

We think the UGR is still effective with only five attachments, so we’re equipping Greed Wildcard to use extra Perks in each slot in BOCW multiplayer matches,

Flak Jacket and Tactical Mask are incredibly important in the first slot, as they’ll keep you protected from incoming explosives and Gas Mines, which can be frustrating when running and gunning.

Next, we picked Scavenger to make sure you never run out of ammo, as well as Assassin to keep the Scorestreaks rolling in. In the final slot, we recommend Ghost to stay invisible on enemy radars, as well as Ninja to help with flanking, which you’ll want to do a lot of with the UGR.

In terms of equipment, Semtex is an easy-to-use lethal, while Stimshot will give you a handy health boost when things get tough out there.

How to unlock UGR in Black Ops Cold War

To unlock the UGR SMG, players must kill an enemy revealed by their Spy Plane, UAV, or Field Mic with an SMG in 15 different completed matches. If you’re not a big multiplayer fan, it can be earned in Zombies by eliminating 1000 enemies while using an Epic rarity or better SMG.

You can also bypass the challenges altogether if you don’t mind spending 2,400 CoD Points on the new Lazar bundle.

Best alternatives to Cold War’s UGR

Black Ops Cold War has some powerful SMGs if the UGR isn’t working for you. The TEC-9 and LC10, in particular, remain incredibly strong in multiplayer matches and rank as two of the best weapons in the entire game.


For more, be sure to check out the best UGR loadout to use on Caldera in Warzone Pacific Season 3.

Image Credit: Activision

Continue Reading

Call of Duty: Black Ops Cold War

How to unlock UGR SMG in Cold War & Warzone

Here’s everything you need to know about the new UGR SMG including how to unlock the weapon in Cold War and Warzone.

Published

on

Treyarch continue to release new weapons for Cold War and the latest is the UGR SMG based on the APS underwater rifle that will be making its way to both Cold War and Warzone. Here’s how to unlock the UGR in Cold War and Warzone.

Although Vanguard is now in Season 3 and 2022’s Modern Warfare 2 has been announced, Treyarch are still releasing content for 2020’s Black Ops Cold War. Alongside a ton of Zombies changes that arrived with the April 25 update, Treyarch confirmed the classic Jungle map and a brand-new weapon would arrive in the “coming weeks.”

On May 6, the new UGR SMG made its way to the game alongside a remastered version of the Jungle map. Here’s how to unlock the UGR in Cold War and Warzone.

UGR SMG in Cold War & Warzone

Those who played Call of Duty: Ghosts may recognize Cold War’s new UGR SMG as it’s based on the APS underwater rifle that appeared in the campaign. The in-game description says it’s a “full-auto submachine gun” and an “underwater rifle modified for improved land performance.”

The weapon is projectile-based with quite a low bullet velocity, so you won’t be beaming enemies at range with ease. Players were also surprised to see that it comes with explosive bullets.

How to unlock UGR in Cold War & Warzone

Players can unlock the UGR by killing an enemy revealed by your Spy Plane, UAV, or Field Mic with an SMG in 15 different completed matches. You can also unlock the UGR in Zombies if you eliminate 1000 enemies while using an Epic rarity or better SMG.

The new UGR SMG has the same unlock challenge for both Cold War and Warzone, so it’ll be up to you to decide which game you’d like to complete it in. In addition, you can also receive the UGR straight away by purchasing the new Lazar bundle for 2,400 CoD Points.


The Nikita AVT and M1916 have also arrived in Warzone with Season 3, so you can check out how to unlock the new Assault Rifle and Marksman Rifle.

Image Credit: Activision

Continue Reading