A brand new way to play Zombies is coming to Call of Duty: Black Ops Cold War with Season 2 on February 25.
Activision and Treyarch have announced the brand new ‘Outbreak’ Zombies mode, which allows players to play Zombies in a new, large-scale experience in Cold War.
The studio has been teasing the mode throughout the week leading up to this reveal.
The new mode is available with Season 2 on February 25.
Here’s everything you need to know about the new Outbreak mode for Black Ops Cold War:
Your Mission in Outbreak
Now you, the elite Operators, are here to aid Requiem in their most important operation yet.
Along with up to three other Operators, your objective is to explore designated regions in the Outbreak zone around the Ural Mountains and assist Requiem’s other divisions in completing their objectives as their most elite strike team. After each experiment is done, you must either successfully exfiltrate the area or, if you choose to accept the risk of deadlier encounters, enter rifts through the Dark Aether to another region to assist with more objectives.
Surrounding these regions is a new aspect of the Dark Aether to contend with, first spotted at “Firebase Z”: the Phase. This supernatural force renders familiar areas deadly and can put previously out-of-bound zones in play.
A typical Outbreak mission begins with a Requiem strike team entering one of these regions via helicopter, armed with a custom starting weapon and Field Upgrade. A waypoint in the overworld, which also appears on the main map and mini-map, marks the location of Requiem’s primary research objective with a star.
Unlike any other Zombies experience thus far, there are no set paths to and from the objective. Agents can take as much time as they wish to explore the area, searching for rewards either in loot chests, encountering various random events, or activating a Trial Computer. For a small cost of 500 Essence, Requiem agents can also take jump pads found in the region that launch them high into the air, allowing them to reach objectives safely and, if they are skilled enough, parachute to collect essence containers during the descent that can cover the cost of their flight fee, and then some.
No matter how a squad gets to the main experiment site, their survival hinges on successfully completing this primary objective. Fail an objective, and your mission is over.
The main investigation can be one of the following:
As part of Requiem’s research on the Dark Aether, they are curious about the genetic code on the infected. With numerous tests failing due to teams being killed or… incomplete samples from the agents who submitted them, your task is to claim a fully intact sample, place it in a device to study, and defend the machine while it uploads data.
Depending on the location of this device, numerous strategies for keeping the device online can be effective, like using vehicles in outdoor locations or mid-range weapons for busier locales. No matter where the device is, the usually scattered hordes of the undead will undoubtedly funnel in toward the scanning machine, making close-quarters weapons and placeable equipment or Support items solid choices for defending it.
Requiem recently developed a fleet of highly advanced, yet highly vulnerable, rovers to help them detect dimensional portals into the Dark Aether.
Your mission is to ensure this rover (with its captured specimen) finds this dimensional portal somewhere in the Outbreak zone and gets through it in one piece. For this experiment, it’s wise to remember back to your security detail training: keep the principal (the rover) at center, move as one unit, and shift to deal with threats as they come.
Somewhere in the Outbreak zone, there are two Aether harvesting units that have been gathering raw Aetherium from the atmosphere and growing Aetherium Crystals inside its containment canisters. These Aetherium Canisters need to be extracted to a safe location quickly. Fortunately, a nearby set of rockets can carry them away from harm.
For this experiment, agents will need to carry these canisters to the rockets manually for extraction. Due to their size, they will be unable to use any of their weapons or equipment, and will be rendered slower than usual. However, while carrying the Aetherium Canister, your normal Field Upgrade is replaced with a very powerful one, which can emit a small burst of Aether energy that knocks down nearby zombies – helpful in a pinch if other Operators cannot pick them off.
Using a GPS satellite tracker, Requiem can pinpoint the exact location of HVTs (high value targets) across dimensions. For this experiment, this tracker is used to find elite enemies, who will phase into existence after their position is compromised.
Here, agents will have to make a strategic decision: dodge the HVT long enough to clearing the ensuing wave of enemies, or deal enough damage to the HVT to force it to move to the next wave of the fight, which will wipe out the remaining wave.
A massive, unstable Aether Crystal is emitting alarming amounts of Dark Aether energy, to a point where some researchers reported hearing voices as they approached it. Due to its chaotic nature, destruction is the only option on the table, although attempting to do so will send agents into the Dark Aether itself, where they must hold out against any undead threats until the explosives are triggered.
This experiment will be the most familiar to veteran Requiem agents, as zombies will flow into the confined space where windows can be boarded up for temporary protection. Use your training to survive for as long as the timer states, and use power-ups and boarding up windows to maximize your chances of holding out.
As the Outbreak continues to grow, expect to find more types of investigations to complete throughout the Ural Mountains.
The Beacon: To Exfil or Not to Exfil?
After successfully completing an experiment, all agents must move to a mysterious beacon marked somewhere within the region. Just like getting to the objective itself, there is no linear path to the beacon, but the roaming hordes may make some routes more viable than others.
Once the beacon is activated, several useful machines will appear. These include a Crafting Table for creating equipment and Support items, an Arsenal for Armor and upgrading weapons, as well as Der Wunderfizz, which dispenses a variety of Perks, and of course, a Pack-a-Punch machine.
Agents are encouraged to use their resources at these stations before making an essential choice: call in an Exfil from the Outbreak zone, or take a trip through a dimensional portal to a new region somewhere else in the Ural Mountains.
Taking the first choice – Exfil – works like it does in round-based Black Ops Cold War Zombies experiences: get to the Exfil zone, eliminate any hostiles to clear the helicopter for landing, and hop aboard to leave the area. Doing this successfully will offer additional rewards on top of what was collected in the Outbreak zone.
However, if you take the portal, your squad will begin a new, more challenging mission, travelling to the next Outbreak region to survive against even more dangerous odds. Each trip through the portal amplifies your potential rewards, but also increases the lethality of the awaiting undead horde.
No matter which decision your squad makes, however, rewards are saved for every objective completed.
The Spoils of Survival: A Whole New Meta
Completing main objectives and successfully exfiltrating both offer large XP rewards along with three types of Aetherium Crystals:
· Raw Aetherium Crystals – Requiem agents know this resource well. These are used to upgrade Skills for Weapon Classes, Field Upgrades, Perks, and Ammo Mods through the first three Tiers of power.
· Refined Aetherium Crystals [NEW] – A more matured crystal structure. A greater energy source used to upgrade Skills to Tier IV.
· Flawless Aetherium Crystals [NEW] – This is the highest maturity an Aetherium Crystal can reach. This incredibly powerful resource is used to upgrade Skills to Tier V.
Earning the newer Aetherium Crystals won’t come easy, as gathering more mature crystals requires more extensive research during a single Outbreak infiltration. Refined and Flawless Aetherium Crystals can also appear as rewards in traditional, round-based Zombies experiences following the start of Season Two.
To learn more about every Tier IV and V upgrade coming to Zombies as part of Season Two, check out our guide on it later this week.
Consider this guide as initial intel for Requiem agents looking to drop into Outbreak. Of course, there is plenty of more research to be done in the Ural Mountains, so it’s up to you and your squad to explore the regions and report back to Requiem with your findings.
More intel on Outbreak to come as February 25 approaches.
SOURCE: Call of Duty Blog
Cold War devs respond to claims ZRG 20mm Sniper Rifle isn’t powerful enough
A dev response has been issued to complaints that CoD: Cold War’s ZRG 20mm Sniper Rifle isn’t as strong as advertised.
Season 2’s ZRG 20mm Sniper Rifle is finally in CoD: Cold War, but players are complaining that its description and damage are misleading. A Treyarch dev has addressed these reservations.
The LW3 Tundra, Pelington 703, and M82 already provide players with some solid options to cap enemies from a long distance, but the ZRG 20mm is here to take that crown. The one-hit, bolt-action Sniper Rifle aims to add an extra dimension to Black Ops Cold War matches moving forward.
However, its early days are being shrouded in controversy as players believe that the weapon isn’t as devastating as perhaps it should be. One of Treyarch’s devs has replied to the Reddit thread making these claims to explain why this isn’t the case.
According to the ZRG 20mm’s Official description, it “Deals higher damage to vehicles.” Yet, with closer inspection, the Sniper Rifle’s own stats seem to contradict this.
Its Vehicle Damage states it does 440 per hit, whereas one of its nearest competitors, the M82, does 825 Vehicle Damage. This represents nearly a 100% increase over the ZRG 20mm and got people wondering.
But renowned Treyarch dev Josh “FoxhoundFPS” Torres stepped in to intervene saying,
“Hey there! Spoke with our Multiplayer Team and we have the following to share: The ZRG 20mm has built-in armor-piercing properties which aren’t accounted for in the Vehicle Damage values. We’re already discussing this with the UI team on how to make that more clear in the detailed stats. Thanks for the feedback!”
So in actual fact, the ZRG 20mm does do more Vehicle Damage as it states, and its extra damage is just currently hidden away.
So for anyone wanting to unlock the ZRG 20mm and use it for CoD: Black Ops Cold War’s bigger modes involving vehicles, it’s absolutely worth using.
It’s another positive example of devs responding quickly to an issue as well, a point we discussed in our 8 things we want to see in Call of Duty 2021 article.
Image credits: Treyarch
When does Warzone & Cold War Season 3 start? Season 2 end date
Warzone & Black Ops Cold War Season 2 has finally dropped, but when will they end, and when will Season 3 commence?
We’re fast approaching the end of Warzone and Black Ops Cold War Season 2, so when does Season 3 begin and what does it have in store?
Ever since the integration of Black Ops Cold War into Warzone, we’ve seen a vast number of additions and changes to both games. The subsequent updates have allowed Verdansk to expand with Rebirth Island, and even incorporate Zombies into Warzone.
Warzone Season 2 has also introduced some other pretty hefty changes to the games including some pretty interesting map changes to freshen things up, and also two new weapons from Black Ops Cold War, the FARA 83 Assault Rifle and the LC10 SMG, that could shift the meta.
We’re already hearing mumblings and murmurs of potential new content for the future though, with Warzone Season 3 spying a huge revamp in April. So we begin to wonder, how long will Season 2 actually last for, and when can we expect CoD to drop Season 3 of both Black Ops Cold War & Warzone?
Warzone & Cold War Season 3 start date
Previous seasons of Modern Warfare and Warzone, before its numbered season reboot, usually lasted around 10 weeks, and this has proven to be the case for Warzone & Black Ops Cold War.
Season One officially began on December 16, 2020, with the newest season beginning on February 25, 2021. This is approximately a 10-week gap between both which is in keeping with type.
The current Battle Pass has presented a set date it’s expected to end, and a new season usually starts shortly after last season’s Battle Pass has expired. With the information we currently have, we can expect Season 3 to begin on April 22, 2021.
This lines up with the confirmed season end date of April 21, given in the first Warzone nuke event teaser. It says the event will go live at 12 PM, as Verdansk will be completely overtaken by the undead.
Cold War Season 3 weapons
Call of Duty leakers have discovered some upcoming weapons in Warzone’s game files. Since these files are usually only added when weapons are in the final stage before release, we might see them arrive in Season 3.
Among them was a fast-firing burst Assault Rifle that could potentially be a Tactical Rifle like the M16 and AUG. Another weapon in the files seemed to be an SMG described with ‘spray,’ which probably means that it boasts a high fire rate.
The classic Ballistic Knife from the original Black Ops will also be arriving in Warzone and Cold War in the upcoming season. This projectile melee weapon has become a staple of the Call of Duty franchise, so it’s an exciting addition.
The data miners also stated that a new full-auto pistol and a Baseball Bat melee weapon might be joining the game in the Season 3 Reloaded update or in Season 4.
New Cold War Season 3 Trailer hints at Warzone Verdansk crossover
On April 15, Treyarch’s Official Twitter account posted an interesting new teaser trailer that suggested where Season 3 could be heading next.
- Read More: Best Sykov loadout for CoD: Warzone Season 2
Here is the full Tweet accompanied by the trailer.
After unsuccessfully extracting Adler from Laos, the team has now been able to track down his, and Stitch’s, whereabouts to Verdansk. Given that Verdansk is facing the possibility of being nuked, it remains to be seen how the two games could potentially crossover.
Warzone & Cold War mid-Season 2 update
While we waited for Black Ops Cold x Warzone Season 3, Activision released a mid-Season update with a ton of new content on March 29 at 9PM PT.
This brought three new maps to the game’s multiplayer, with Golova for Fireteam, Mansion for Gunfight, and Miami Strike for 6v6. Also, for the Zombies fans out there, Sanatorium will be joining the roster of Ural Mountains maps available in the Outbreak game mode.
1980s revamp leaked for Warzone Season 3
We got a first look at what the next evolution of Verdansk will be in a celebrity commercial that was posted to Twitter. It showed the map getting a 1980s makeover with a specific focus on a few key areas.
Stadium, Dam, Airport, and the surrounding forestry were the highlighted locations in the video, along with some changes in Downtown. Later, another possible teaser was discovered in Verdansk’s Superstore in the form of a poster for the 1980s Moscow Summer Olympics.
We expect more teasers for Season 3 to pop up around Verdansk and Cold War’s multiplayer, and the ones that have been found make Warzone’s 1980s overhaul seem all the more likely.
We’ve still a bit of time to go until Season 3 and Activision will be busy concentrating on making Season Two the best it can be. They have already rolled out large-scale ban waves to accounts that are found to be guilty of cheating.
Speculation will already be ongoing as to what we’ll see in Warzone Season 3, including a massive event that could change Warzone forever.
Image credits: Activision
Cold War April 15 patch notes: Custom Mods & new playlists
Custom Mods lets you save up to 10 Gunsmith Blueprints.
Treyarch released the latest Game Settings Update for Black Ops Cold War on all platforms on April 15.
The update includes a refreshed playlist, access to Custom Mods with Gunsmith Blueprints, and a preview what’s coming this weekend with Triple Double XP weekend.
In addition, Season 3 officially begins next week – on April 22, so stay tuned for more updates to come as we get closer to the new season launch.
BLUEPRINT GUN GAME, APOCALYPSE 24/7 + MORE
Today’s update brings the all-new Blueprint Gun Game mode to Multiplayer, along with the return of Apocalypse 24/7 and Snipers Only Moshpit to close out the season!
Progress through an arsenal of Weapon Blueprints in this new version of the free-for-all Gun Game mode. Weapon progression can change from match to match with different Blueprints available per tier, so keep on your toes and stay on target. Come out on top as the first to progress through all 20 weapons to win the match.
CUSTOM MODS IN CREATE-A-CLASS
After some final touches behind the scenes, the Custom Mods menu is now available in Create-a-Class, allowing players to name and save custom Blueprint creations via Gunsmith Customs and take them into their next match. Dead Ops Arcade 3 also gets an update in Zombies today, with new XP award adjustments and bug fixes now live.
TRIPLE-DOUBLE WEEKEND STARTS TOMORROW
We’re bringing out the big guns at the end of the season with a new Triple-Double Weekend, featuring Double XP, Double Weapon XP, and Double Battle Pass XP starting at 10AM PT tomorrow through 10AM PT Monday, April 19th!
Now’s your chance to hit that final Prestige Level, max out the Battle Pass to Tier 100, add another Prestige Key or two to your collection, and complete every Season Challenge in Multiplayer and Zombies while you can. If you’ve already achieved the title of Prestige Master this season, congratulations: you’ve earned it. If you’ve still got some grinding to do, there’s never been a better time than now.
SEASON THREE INCOMING
With the final week of Season Two Reloaded drawing to a close, an all-new season of content is just around the corner… and Adler’s time is running out.
After falling for Naga’s diversion in Laos, Woods and his team have been thrown off the scent just long enough to allow Stitch to continue his master plan for Adler. All signs point to Verdansk.
- Custom Mods
- Now available in Create-a-Class. Name and save up to 10 custom Blueprint creations per weapon via the Custom Mods menu.
- Addressed an issue where attachments that had not been properly unlocked through weapon progression now correctly appear locked.
- Blueprint Gun Game
- All-new version of Gun Game now available in Multiplayer.
- Progress through an arsenal of Weapon Blueprints from launch through Season Two Reloaded.
- Weapon progression can change from match to match, with different Blueprints available per tier.
- First player to progress through all 20 weapons wins the match.
- Snipers Only Moshpit
- Returned to Featured Playlists.
- Addressed an issue that could cause non-sniper classes to be reset when entering a match of Snipers Only Moshpit.
- Blueprint Gun Game [NEW]
- Apocalypse 24/7
- Snipers Only Moshpit
- Gunfight Blueprints
- Nuketown 24/7 (also available in Hardcore)
- Prop Hunt
- Face Off (also available in Hardcore)
- Multi-Team Moshpit
Dead Ops Arcade 3
- Added adjustments to XP awards.
- Addressed an issue that could display incorrect data in the After-Action Report when playing Solo Advanced Start mode.
- Added a stability fix to Silverback Slideways bonus round.
- Firebase Z
- Die Maschine
- Dead Ops Arcade: First Person
- Dead Ops Arcade
- Onslaught (PlayStation)
- Onslaught Containment (PlayStation)
- Onslaught Nuketown (PlayStation)
- Onslaught Apocalypse (PlayStation)
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