A brand new way to play Zombies is coming to Call of Duty: Black Ops Cold War with Season 2 on February 25.
Activision and Treyarch have announced the brand new ‘Outbreak’ Zombies mode, which allows players to play Zombies in a new, large-scale experience in Cold War.
The studio has been teasing the mode throughout the week leading up to this reveal.
The new mode is available with Season 2 on February 25.
Here’s everything you need to know about the new Outbreak mode for Black Ops Cold War:
Your Mission in Outbreak
Now you, the elite Operators, are here to aid Requiem in their most important operation yet.
Along with up to three other Operators, your objective is to explore designated regions in the Outbreak zone around the Ural Mountains and assist Requiem’s other divisions in completing their objectives as their most elite strike team. After each experiment is done, you must either successfully exfiltrate the area or, if you choose to accept the risk of deadlier encounters, enter rifts through the Dark Aether to another region to assist with more objectives.
Surrounding these regions is a new aspect of the Dark Aether to contend with, first spotted at “Firebase Z”: the Phase. This supernatural force renders familiar areas deadly and can put previously out-of-bound zones in play.
A typical Outbreak mission begins with a Requiem strike team entering one of these regions via helicopter, armed with a custom starting weapon and Field Upgrade. A waypoint in the overworld, which also appears on the main map and mini-map, marks the location of Requiem’s primary research objective with a star.
Unlike any other Zombies experience thus far, there are no set paths to and from the objective. Agents can take as much time as they wish to explore the area, searching for rewards either in loot chests, encountering various random events, or activating a Trial Computer. For a small cost of 500 Essence, Requiem agents can also take jump pads found in the region that launch them high into the air, allowing them to reach objectives safely and, if they are skilled enough, parachute to collect essence containers during the descent that can cover the cost of their flight fee, and then some.
No matter how a squad gets to the main experiment site, their survival hinges on successfully completing this primary objective. Fail an objective, and your mission is over.
The main investigation can be one of the following:
As part of Requiem’s research on the Dark Aether, they are curious about the genetic code on the infected. With numerous tests failing due to teams being killed or… incomplete samples from the agents who submitted them, your task is to claim a fully intact sample, place it in a device to study, and defend the machine while it uploads data.
Depending on the location of this device, numerous strategies for keeping the device online can be effective, like using vehicles in outdoor locations or mid-range weapons for busier locales. No matter where the device is, the usually scattered hordes of the undead will undoubtedly funnel in toward the scanning machine, making close-quarters weapons and placeable equipment or Support items solid choices for defending it.
Requiem recently developed a fleet of highly advanced, yet highly vulnerable, rovers to help them detect dimensional portals into the Dark Aether.
Your mission is to ensure this rover (with its captured specimen) finds this dimensional portal somewhere in the Outbreak zone and gets through it in one piece. For this experiment, it’s wise to remember back to your security detail training: keep the principal (the rover) at center, move as one unit, and shift to deal with threats as they come.
Somewhere in the Outbreak zone, there are two Aether harvesting units that have been gathering raw Aetherium from the atmosphere and growing Aetherium Crystals inside its containment canisters. These Aetherium Canisters need to be extracted to a safe location quickly. Fortunately, a nearby set of rockets can carry them away from harm.
For this experiment, agents will need to carry these canisters to the rockets manually for extraction. Due to their size, they will be unable to use any of their weapons or equipment, and will be rendered slower than usual. However, while carrying the Aetherium Canister, your normal Field Upgrade is replaced with a very powerful one, which can emit a small burst of Aether energy that knocks down nearby zombies – helpful in a pinch if other Operators cannot pick them off.
Using a GPS satellite tracker, Requiem can pinpoint the exact location of HVTs (high value targets) across dimensions. For this experiment, this tracker is used to find elite enemies, who will phase into existence after their position is compromised.
Here, agents will have to make a strategic decision: dodge the HVT long enough to clearing the ensuing wave of enemies, or deal enough damage to the HVT to force it to move to the next wave of the fight, which will wipe out the remaining wave.
A massive, unstable Aether Crystal is emitting alarming amounts of Dark Aether energy, to a point where some researchers reported hearing voices as they approached it. Due to its chaotic nature, destruction is the only option on the table, although attempting to do so will send agents into the Dark Aether itself, where they must hold out against any undead threats until the explosives are triggered.
This experiment will be the most familiar to veteran Requiem agents, as zombies will flow into the confined space where windows can be boarded up for temporary protection. Use your training to survive for as long as the timer states, and use power-ups and boarding up windows to maximize your chances of holding out.
As the Outbreak continues to grow, expect to find more types of investigations to complete throughout the Ural Mountains.
The Beacon: To Exfil or Not to Exfil?
After successfully completing an experiment, all agents must move to a mysterious beacon marked somewhere within the region. Just like getting to the objective itself, there is no linear path to the beacon, but the roaming hordes may make some routes more viable than others.
Once the beacon is activated, several useful machines will appear. These include a Crafting Table for creating equipment and Support items, an Arsenal for Armor and upgrading weapons, as well as Der Wunderfizz, which dispenses a variety of Perks, and of course, a Pack-a-Punch machine.
Agents are encouraged to use their resources at these stations before making an essential choice: call in an Exfil from the Outbreak zone, or take a trip through a dimensional portal to a new region somewhere else in the Ural Mountains.
Taking the first choice – Exfil – works like it does in round-based Black Ops Cold War Zombies experiences: get to the Exfil zone, eliminate any hostiles to clear the helicopter for landing, and hop aboard to leave the area. Doing this successfully will offer additional rewards on top of what was collected in the Outbreak zone.
However, if you take the portal, your squad will begin a new, more challenging mission, travelling to the next Outbreak region to survive against even more dangerous odds. Each trip through the portal amplifies your potential rewards, but also increases the lethality of the awaiting undead horde.
No matter which decision your squad makes, however, rewards are saved for every objective completed.
The Spoils of Survival: A Whole New Meta
Completing main objectives and successfully exfiltrating both offer large XP rewards along with three types of Aetherium Crystals:
· Raw Aetherium Crystals – Requiem agents know this resource well. These are used to upgrade Skills for Weapon Classes, Field Upgrades, Perks, and Ammo Mods through the first three Tiers of power.
· Refined Aetherium Crystals [NEW] – A more matured crystal structure. A greater energy source used to upgrade Skills to Tier IV.
· Flawless Aetherium Crystals [NEW] – This is the highest maturity an Aetherium Crystal can reach. This incredibly powerful resource is used to upgrade Skills to Tier V.
Earning the newer Aetherium Crystals won’t come easy, as gathering more mature crystals requires more extensive research during a single Outbreak infiltration. Refined and Flawless Aetherium Crystals can also appear as rewards in traditional, round-based Zombies experiences following the start of Season Two.
To learn more about every Tier IV and V upgrade coming to Zombies as part of Season Two, check out our guide on it later this week.
Consider this guide as initial intel for Requiem agents looking to drop into Outbreak. Of course, there is plenty of more research to be done in the Ural Mountains, so it’s up to you and your squad to explore the regions and report back to Requiem with your findings.
More intel on Outbreak to come as February 25 approaches.
SOURCE: Call of Duty Blog
Best KSP 45 loadout for CoD: Cold War Season 5
Buffs have made the KSP 45 a fearsome Cold War SMG, so here’s the best loadout with perks and attachments to complement it.
The KSP 45 has become of CoD: Black Ops Cold War’s best weapons. Treyarch did buff it, and this SMG has been a must-use gun since then. Here is the best Cold War KSP 45 loadout in Season 5, including attachments and Perks.
A burst-fire SMG is a weird hybrid to begin with, but weak stats didn’t help it. But now, it has increased viability as a lobby-owning laser beam.
To ensure that players get the most out of it, we’ve gone through and kitted it out with the best attachments and Perks to discover its best self in Black Ops Cold War Season 5.
Best Cold War KSP 45 loadout
Best Cold War KSP 45 loadout class attachments
To ensure you get the most of Cold War’s KSP 45, ensure you have the Gunfighter wildcard equipped to increase your maximum attachments.
- Optic: Visiontech 2x
- Muzzle: Muzzle Brake .45 APC
- Barrel: 10.2″ Rifled
- Body: Steady Aim Laser
- Underbarrel: Field Agent Foregrip
- Magazine: 45 Rnd Drum
- Handle: Serpent Wrap
- Stock: Wire Stock
The improved effectiveness of the best Cold War KSP 45 loadout means we want to use this at different distances, so the Visiontech 2x will cover that. The gun’s accuracy is now a big factor in its efficiency, so instead of favoring one or the other, we’ve applied the Muzzle Brake .45 APC to give its vertical recoil a tiny boost.
The 10.2″ Rifled barrel makes the best Cold War KSP 45 loadout even more deadly at range, and the Steady Aim Laser makes it equally deadly at close range. The trusty Field Agent Foregrip bolsters vertical and horizontal recoil whilst the Fast Mag offers super-quick mag changing.
We’re going to give the KSP much faster ADS time thanks to the Serpent Wrap, and the Wire Stock lets us more around more freely with less penalty to sprinting.
Best Perks to use with Cold War KSP 45 class
- Perk 1: Flak Jacket
- Perk 2: Assassin
- Perk 3: Ghost
Staying alive is the name of the game with the KSP 45, as its power can help you to achieve some insane scores. So Flak Jacket provides immunity to the litany of explosive devices that Cold War has in store for players.
Assassin supports this idea by rewarding you with more points for killing enemies on a Scorestreak, and Ghost makes you invisible to tracking devices.
Most recent AK-47 buffs & nerfs in Cold War
Treyarch has tinkered with the KSP 45 in Cold War Season 5, just giving it a couple of minors adjustments for players to consider.
Here are the most recent changes to the KSP 45:
- Reduced Effective Damage Range from 25.4m to 22.86m
- Slowed burst fire delay from 0.066 to 0.083
How to unlock the KSP 45
The KSP 45’s newfound power can only be utilized once you reach Level 37.
Doing so allows you to create the best Cold War KSP 45 loadout class, and you can also access it in Warzone Season 5 as well.
Image Credit: Treyarch / Activision
Warzone & Cold War Season 6 cinematic teases Mason’s return
Warzone and Black Ops Cold War have a new Season 5 outro cinematic hinting at Mason’s importance in the story for Season 6 of the Call of Duty games.
The latest cinematic for Black Ops Cold War and Warzone Season 5 has been released, and players are excited about the reference towards Mason returning.
As we enter the final season for Black Ops Cold War before Vanguard‘s release, which will inevitably integrate with Warzone, players have been given a hint towards Mason’s return in a brand new cinematic.
For those still keeping up to date with the details, this outro cinematic plays a pivotal role in setting up the final season for Black Ops Cold War.
Black Ops Cold War will enter its final season soon, and players are desperate to find out who the last operator will be. It seems the last operator could be a fan-favorite character from the Black Ops series, Mason.
Although the cinematic is only a minute long, players can gain some critical information from it. Hudson and Woods are having a conversation about Adler’s disappearance, discussing what they should do next.
Ultimately, they decide that Woods should go after Adler, who is in Verdansk, while also mentioning the return of Mason, whose experience with the numbers could give them the edge.
You can find the official description of the new Warzone and Black Ops Cold War cinematic below:
“The news is flooding in: more Operators have abandoned their missions. Mounting evidence suggests that Adler has gone rogue. Disturbed, Hudson sends Woods to find Adler and bring him in… along with the one person whose Numbers Program intel could provide the edge they need.
The showdown begins in Season Six.”
We’ll have to wait for Season 6 to see where the story will go, but it’s set up to be an exciting end to what’s been a great seasonal story.
Image Credits: Activision / Treyarch / Raven Software
New Cold War Sai weapon exploit lets Zombies players skip doors
Black Ops Cold War players have discovered an exploit with the Sai melee weapon that lets them skip doors in Zombies mode.
A new exploit has been discovered with Black Ops Cold War’s new Sai melee weapon which lets players skip through the first door in the Firebase Z map in Zombies.
Black Ops Cold War Zombies received some new content in the Season 5 Reloaded update, including a new Black Chest World Event in Outbreak, a Rampage Inducer for round-based maps, and a brand-new weapon.
Various players reported being able to go through the first door at Firebase Z while they had the Sai equipped. This led to a response from lead developer Mark Maestas, who was well aware of the situation.
Surprisingly, the developer talked about this exploit with enthusiasm. “Dear Zombies players, yes you can skip the first door in Firebase Z,” tweeted Maestas. “Zombies can come and greet you too. GLHF!”
While these kinds of things are often addressed in update patches, Mark’s response makes it seem like the developers aren’t currently planning on doing anything to fix this exploit.
With this exploit, players will be able to access greater levels of Zombies much quicker than before, and the undead will be able to come to them as well.
It’s possible that the developers are going to avoid fixing this one exploit so that they can focus on fixing the Zombies’ pathfinding instead, ensuring that the exploit doesn’t ruin the game.
For more on Black Ops Cold War, stay tuned to Charlie INTEL, and check out our guide on the new Hardcore Cold War Outbreaks Zombie mode.
Image credits: Treyarch
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