The Black Ops Cold War Zombies developers have finally given players details on what is next for the Dark Aether storyline and Outbreak mode.
Call of Duty’s co-op mode Zombies has always been a fan faviourtie for players, enjoying the casual mowing down of zombies across a variety of maps.
Black Ops Cold War Zombies is primed to kick into high gear next week with the launch of the first Main Quest in Outbreak starting at 10AM PT on Thursday, May 20th. From there, Treyarch will be releasing a record amount of quest-driven Zombies content as they gear up for the next chapters of the Dark Aether story.
Treyarch’s latest blog revealed a bunch of information on what’s to come for the Zombies mode, including new content in next week’s mid-season update, as well as more content on the horizon for Season Four, so let’s take a look a what they had to say.
See below on full details on what to expect.
BRINGING NEW EXPERIENCES TO ZOMBIES
Delivering our most comprehensive Black Ops Zombies package to date has always been our goal with this game, including multiple round-based maps, Dead Ops Arcade 3, Onslaught (available later this year on all platforms), and our first large-scale sandbox Zombies experience: Outbreak.
We’ve constantly pushed ourselves to bring new experiences to more fans with each game, and we’ve been thankful to see the explosion of new players that Outbreak brought into the community. Of course, Outbreak is just one part of the package, and the team is hard at work on creating more new content for all Zombies fans.
With our upcoming Outbreak Main Quests in both Seasons Three and Four, the events unfolding in the Ural Mountains will directly set up the story for our next round-based map. If you haven’t jumped into Outbreak lately – or if you’ve been looking for a new reason to kill a few thousand zombies with your friends – now’s the time! Before we get into what’s coming, let’s talk about the journey that got us here.
We had three major guiding lights heading into the launch of Outbreak:
- Fans had been asking for a large-scale Zombies experience for years, and we knew there were a million different ways that could be interpreted. After all, every player has a different idea of what Zombies “is” to them… just ask anyone who’s visited r/CODZombies.
- We’d always wanted to build a massive, interconnected Zombies experience in the past, but never had the infrastructure to pull it off until we started development on Black Ops Cold War. This was our chance to really show off what we could do.
- We knew fans enjoyed the core gameplay already, and we wanted to provide an entirely new playground to put those mechanics to use. Whether that meant running over zombies in vehicles, taking on much larger objectives, or discovering crazy combinations of Wonder Weapons, Perk Skills, and Field Upgrades in a wide-open space, Outbreak was the platform where players could let their imaginations run wild.
With these goals in mind, we launched Outbreak in Season Two with the biggest playspaces we’d ever created in Zombies. The reaction from fans was incredible, with more people playing Zombies in Black Ops Cold War that weekend than at any other point since the game’s release. Today, the number of Outbreak players is virtually neck-and-neck with round-based map players, which has been simply awesome to see.
At its launch, Outbreak was already a much bigger experience than any previous “DLC 2” we’d released to date, and launch was just the beginning. We know we’ve got something special here, and we’ve been building on that success while also working on new content for every pillar of Zombies.
NEW CONTENT ARRIVES MAY 20
Since Outbreak’s introduction, we’ve added two new regions, 56 new Skill Tiers, two new Skill categories, two new Field Upgrades, a new Ammo Mod, and over a dozen Weapon Unlock Challenges to Zombies. And with next week’s mid-season update, we’re delivering new content and features across the entire Zombies experience, including our 18th map in Onslaught:
- New Main Quest
- Orda Encounter World Event
- Fishing (!!)
- New Intel Documents, Audio Logs, Radio Transmissions, and Artifacts to discover
- Round-Based Maps
- “Cranked 2: No Time to Crank” limited-time mode in “Firebase Z” and “Die Maschine”
- Dead Ops Arcade 3
- New Silverback Slideways bonus map
- Onslaught (PlayStation®)**
- Onslaught Standoff map + new Intel
- “Lotto Loadouts” limited-time mode
- New challenge with exclusive Weapon Blueprint reward
New Features & Gameplay Improvements:
- New weapons added to the Mystery Box and Trial rewards in round-based maps and Outbreak:
- Groza assault rifle
- MAC-10 SMG
- Streetsweeper shotgun
- FARA 83 assault rifle
- LC10 SMG
- R1 Shadowhunter crossbow
- ZRG 20mm sniper rifle
- Sledgehammer melee weapon
- Wakizashi melee weapon
- Machete melee weapon
- E-Tool melee weapon
- Custom Mod support: Bring custom Blueprints into Zombies via the “Apply Blueprint” feature! Create multiple configurations for every weapon in the game and apply your Custom Mods to all weapons found in a game session.
- New Outbreak Map features: Free cursor support and the ability to Ping the overhead map
- Zombies-specific weapon tuning to increase the overall power of the Black Ops Cold War arsenal
- New Weapon Unlock Challenges: Baseball Bat and AMP63 machine pistol (in-season)
- Rebalancing zombie health at high rounds and scaling Self Revive costs to provide a greater challenge and higher stakes for skilled Zombies players
- Buffing the Pack-a-Punched ZRG 20mm bullet penetration to affect multiple zombies
- Reduced health for the Demented Echo in Outbreak
- New gameplay improvements and bug fixes in Dead Ops Arcade 3
On the weapon tuning front, we want to give all of our weapons competitive, balanced attributes in Zombies. Most weapons will receive a buff of some kind – usually in the form of significantly increased critical damage multipliers – and a couple will have their power ceiling adjusted slightly to ensure every weapon is viable. Some weapons will receive additional tuning tweaks to their Pack-a-Punched versions with respect to magazine size, stock ammo, and damage. Look for next week’s mid-season patch notes for all the details.
We’ve also heard fan requests for a Challenge Tracker on the Pause screen, and we’re working on doing just that in the future, including Zombies Challenges, Daily Challenges, and Operator Missions. We’re also planning on displaying Daily Challenges at the start of the match, so you can instantly see what you’re working toward.
And yes, we’re planning on making Dead Wire Tier V more formidable against large groups of zombies once again! Keep an eye on our blog for more details soon on everything listed above.
LOOKING AHEAD: SEASON FOUR
As we mentioned in our Season Three Special Broadcast, our next round-based Zombies map is planned to release during Season Four and will take placeafter the events of Outbreak’s Main Quests. The team has been working on this next map since before the release of “Firebase Z,” and we want to make it the best experience it can possibly be before it’s finally in your hands.
Looking further ahead, development is already underway on more Zombies content for future seasons. In addition to that new content, players can expect new Perks, Wonder Weapons, Support Weapons, limited-time modes, and Dark Aether story intel along the way. We appreciate everyone’s patience while we continue development on our next map, and hope you have a blast with all the other Zombies content coming in the meantime.
As a reminder, it’s important to remember an entire season of content doesn’t start and end on the first day. Seasons deliver content throughout multiple weeks, with a mid-season update dropping along the way with even more new content. Just because something doesn’t go live on Day One doesn’t mean it isn’t coming… it means it’s still in the works!
THE HUNT IS ABOUT TO BEGIN
We can’t wait for everyone to jump into the first Outbreak Main Quest on May 20th! Get ready to squad up and go hunting to see where the Dark Aether story goes from here… and in the seasons beyond. We’ll see you online.
That’s it for Treyarch’s update blog on Zombies, for more check out our article on the Cold War Season 3 Reloaded update.
Image Credits: Activision/Treyarch
How to unlock the Scythe in Black Ops Cold War
The Scythe is a melee weapon coming to Black Ops Cold War. Here’s everything you need to know about unlocking the Scythe.
A brand-new melee weapon is coming to Black Ops Cold War and here’s everything you need to know about the Scythe, including how to unlock it.
It can be fun to rack up kills from a distance with an Assault Rifle after hopping into a game of Black Ops Cold War, and sometimes it’s more exciting to use a melee weapon to battle your enemies up close.
Treyarch accidentally released the Scythe melee weapon in Black Ops Cold War in a surprise update on June 6, giving players a sneak peek at the weapon. Now there is an official release date for the Scythe in Black Ops Cold War, so here’s how you can unlock it.
How to unlock the Scythe in Black Ops Cold War
The Scythe will be released for Call of Duty: Black Ops Cold War on August 12, 2022.
Here’s how to unlock the Scythe in both Multiplayer and Zombies:
- Multiplayer – Using a Melee weapon, get 2 kills while Ninja or Dead Silence are active in 15 different completed matches.
- Zombies – Using a primary Melee weapon, kill 200 enemies while Insta-Kill is active.
Completing 15 multiplayer matches will take some time, so you might be faster jumping into a game of Zombies.
The in-game description says that the Scythe is a “quick swinging” two-handed melee weapon that allows you to “reap a bountiful harvest by cutting down all who stand in your path.”
Image Credit: Activision
Best UGR loadout for Black Ops Cold War
The UGR is a brand-new SMG in Black Ops Cold War, so here’s our best compelte with Attachments, Perks, and Equipment.
The UGR is a brand-new SMG in Black Ops Cold War, and players can’t wait to try it out in multiplayer matches. Here’s our breakdown of the best UGR loadout to run in BOCW.
Even though CoD Vanguard is now in its third season, and Modern Warfare 2 is arriving this year, support for Black Ops Cold War is still going strong. After a huge Zombies patch on April 25, Treyarch have now added a remastered version of the Jungle map, as well as a new weapon.
The UGR SMG is an interesting close-range option, as it’s an “underwater rifle modified for improved land performance.” It doesn’t have the bullet velocity to take enemies out at distance, but it’s formidable in close-quarters combat.
If you’re looking to run it in multiplayer, you’ll need to know how to make the most of it. Check out our best UGR loadout for Black Ops Cold War.
- Best Cold War UGR loadout attachments
- Best Cold War UGR Perks & Equipment
- How to unlock UGR in Black Ops Cold War
- Best alternatives to Cold War’s UGR
Best Cold War UGR loadout attachments
- Barrel: 12.8″ VDV Reinforced
- Underbarrel: Spetsnaz Grip
- Magazine: Explosive Flechettes
- Handle: GRU Elastic Wrap
- Stock: KGB Skeletal Stock
We kick things off with the 12.8″ VDV Reinforced Barrel to seriously boost the UGR’s bullet velocity and damage range. The UGR is severely lacking in both departments, but this attachment makes it far more competitive in longer-range battles.
Next up, we went for the Spetsnaz Grip to keep the recoil in check and make it far easier to control. Then we chose KGB Skeletal Stock and GRU Elastic Wrap for a decrease in sprint-to-fire time and ADS speed, allowing you to get shots earlier while rushing around the map.
Many were surprised to see that the UGR comes with explosive rounds, so we couldn’t resist equipping Explosive Flechettes to our loadout. Aside from the obvious boost in overall damage, they also increase ammo capacity which is vital in a fast-firing weapon.
Best Cold War UGR Perk & Equipment
- Perk 1: Flak Jacket & Tactical Mask
- Perk 2: Scavenger & Assassin
- Perk 3: Ghost & Ninja
- Lethal Equipment: Semtex
- Tactical Equipment: Stimshot
We think the UGR is still effective with only five attachments, so we’re equipping Greed Wildcard to use extra Perks in each slot in BOCW multiplayer matches,
Flak Jacket and Tactical Mask are incredibly important in the first slot, as they’ll keep you protected from incoming explosives and Gas Mines, which can be frustrating when running and gunning.
Next, we picked Scavenger to make sure you never run out of ammo, as well as Assassin to keep the Scorestreaks rolling in. In the final slot, we recommend Ghost to stay invisible on enemy radars, as well as Ninja to help with flanking, which you’ll want to do a lot of with the UGR.
In terms of equipment, Semtex is an easy-to-use lethal, while Stimshot will give you a handy health boost when things get tough out there.
How to unlock UGR in Black Ops Cold War
To unlock the UGR SMG, players must kill an enemy revealed by their Spy Plane, UAV, or Field Mic with an SMG in 15 different completed matches. If you’re not a big multiplayer fan, it can be earned in Zombies by eliminating 1000 enemies while using an Epic rarity or better SMG.
You can also bypass the challenges altogether if you don’t mind spending 2,400 CoD Points on the new Lazar bundle.
Best alternatives to Cold War’s UGR
Black Ops Cold War has some powerful SMGs if the UGR isn’t working for you. The TEC-9 and LC10, in particular, remain incredibly strong in multiplayer matches and rank as two of the best weapons in the entire game.
For more, be sure to check out the best UGR loadout to use on Caldera in Warzone Pacific Season 3.
Image Credit: Activision
How to unlock UGR SMG in Cold War & Warzone
Here’s everything you need to know about the new UGR SMG including how to unlock the weapon in Cold War and Warzone.
Treyarch continue to release new weapons for Cold War and the latest is the UGR SMG based on the APS underwater rifle that will be making its way to both Cold War and Warzone. Here’s how to unlock the UGR in Cold War and Warzone.
Although Vanguard is now in Season 3 and 2022’s Modern Warfare 2 has been announced, Treyarch are still releasing content for 2020’s Black Ops Cold War. Alongside a ton of Zombies changes that arrived with the April 25 update, Treyarch confirmed the classic Jungle map and a brand-new weapon would arrive in the “coming weeks.”
On May 6, the new UGR SMG made its way to the game alongside a remastered version of the Jungle map. Here’s how to unlock the UGR in Cold War and Warzone.
UGR SMG in Cold War & Warzone
Those who played Call of Duty: Ghosts may recognize Cold War’s new UGR SMG as it’s based on the APS underwater rifle that appeared in the campaign. The in-game description says it’s a “full-auto submachine gun” and an “underwater rifle modified for improved land performance.”
The weapon is projectile-based with quite a low bullet velocity, so you won’t be beaming enemies at range with ease. Players were also surprised to see that it comes with explosive bullets.
How to unlock UGR in Cold War & Warzone
Players can unlock the UGR by killing an enemy revealed by your Spy Plane, UAV, or Field Mic with an SMG in 15 different completed matches. You can also unlock the UGR in Zombies if you eliminate 1000 enemies while using an Epic rarity or better SMG.
The new UGR SMG has the same unlock challenge for both Cold War and Warzone, so it’ll be up to you to decide which game you’d like to complete it in. In addition, you can also receive the UGR straight away by purchasing the new Lazar bundle for 2,400 CoD Points.
Image Credit: Activision
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