The Black Ops Cold War Zombies developers have finally given players details on what is next for the Dark Aether storyline and Outbreak mode.
Call of Duty’s co-op mode Zombies has always been a fan faviourtie for players, enjoying the casual mowing down of zombies across a variety of maps.
Black Ops Cold War Zombies is primed to kick into high gear next week with the launch of the first Main Quest in Outbreak starting at 10AM PT on Thursday, May 20th. From there, Treyarch will be releasing a record amount of quest-driven Zombies content as they gear up for the next chapters of the Dark Aether story.
Treyarch’s latest blog revealed a bunch of information on what’s to come for the Zombies mode, including new content in next week’s mid-season update, as well as more content on the horizon for Season Four, so let’s take a look a what they had to say.
See below on full details on what to expect.
BRINGING NEW EXPERIENCES TO ZOMBIES
Delivering our most comprehensive Black Ops Zombies package to date has always been our goal with this game, including multiple round-based maps, Dead Ops Arcade 3, Onslaught (available later this year on all platforms), and our first large-scale sandbox Zombies experience: Outbreak.
We’ve constantly pushed ourselves to bring new experiences to more fans with each game, and we’ve been thankful to see the explosion of new players that Outbreak brought into the community. Of course, Outbreak is just one part of the package, and the team is hard at work on creating more new content for all Zombies fans.
With our upcoming Outbreak Main Quests in both Seasons Three and Four, the events unfolding in the Ural Mountains will directly set up the story for our next round-based map. If you haven’t jumped into Outbreak lately – or if you’ve been looking for a new reason to kill a few thousand zombies with your friends – now’s the time! Before we get into what’s coming, let’s talk about the journey that got us here.
We had three major guiding lights heading into the launch of Outbreak:
- Fans had been asking for a large-scale Zombies experience for years, and we knew there were a million different ways that could be interpreted. After all, every player has a different idea of what Zombies “is” to them… just ask anyone who’s visited r/CODZombies.
- We’d always wanted to build a massive, interconnected Zombies experience in the past, but never had the infrastructure to pull it off until we started development on Black Ops Cold War. This was our chance to really show off what we could do.
- We knew fans enjoyed the core gameplay already, and we wanted to provide an entirely new playground to put those mechanics to use. Whether that meant running over zombies in vehicles, taking on much larger objectives, or discovering crazy combinations of Wonder Weapons, Perk Skills, and Field Upgrades in a wide-open space, Outbreak was the platform where players could let their imaginations run wild.
With these goals in mind, we launched Outbreak in Season Two with the biggest playspaces we’d ever created in Zombies. The reaction from fans was incredible, with more people playing Zombies in Black Ops Cold War that weekend than at any other point since the game’s release. Today, the number of Outbreak players is virtually neck-and-neck with round-based map players, which has been simply awesome to see.
At its launch, Outbreak was already a much bigger experience than any previous “DLC 2” we’d released to date, and launch was just the beginning. We know we’ve got something special here, and we’ve been building on that success while also working on new content for every pillar of Zombies.
NEW CONTENT ARRIVES MAY 20
Since Outbreak’s introduction, we’ve added two new regions, 56 new Skill Tiers, two new Skill categories, two new Field Upgrades, a new Ammo Mod, and over a dozen Weapon Unlock Challenges to Zombies. And with next week’s mid-season update, we’re delivering new content and features across the entire Zombies experience, including our 18th map in Onslaught:
- New Main Quest
- Orda Encounter World Event
- Fishing (!!)
- New Intel Documents, Audio Logs, Radio Transmissions, and Artifacts to discover
- Round-Based Maps
- “Cranked 2: No Time to Crank” limited-time mode in “Firebase Z” and “Die Maschine”
- Dead Ops Arcade 3
- New Silverback Slideways bonus map
- Onslaught (PlayStation®)**
- Onslaught Standoff map + new Intel
- “Lotto Loadouts” limited-time mode
- New challenge with exclusive Weapon Blueprint reward
New Features & Gameplay Improvements:
- New weapons added to the Mystery Box and Trial rewards in round-based maps and Outbreak:
- Groza assault rifle
- MAC-10 SMG
- Streetsweeper shotgun
- FARA 83 assault rifle
- LC10 SMG
- R1 Shadowhunter crossbow
- ZRG 20mm sniper rifle
- Sledgehammer melee weapon
- Wakizashi melee weapon
- Machete melee weapon
- E-Tool melee weapon
- Custom Mod support: Bring custom Blueprints into Zombies via the “Apply Blueprint” feature! Create multiple configurations for every weapon in the game and apply your Custom Mods to all weapons found in a game session.
- New Outbreak Map features: Free cursor support and the ability to Ping the overhead map
- Zombies-specific weapon tuning to increase the overall power of the Black Ops Cold War arsenal
- New Weapon Unlock Challenges: Baseball Bat and AMP63 machine pistol (in-season)
- Rebalancing zombie health at high rounds and scaling Self Revive costs to provide a greater challenge and higher stakes for skilled Zombies players
- Buffing the Pack-a-Punched ZRG 20mm bullet penetration to affect multiple zombies
- Reduced health for the Demented Echo in Outbreak
- New gameplay improvements and bug fixes in Dead Ops Arcade 3
On the weapon tuning front, we want to give all of our weapons competitive, balanced attributes in Zombies. Most weapons will receive a buff of some kind – usually in the form of significantly increased critical damage multipliers – and a couple will have their power ceiling adjusted slightly to ensure every weapon is viable. Some weapons will receive additional tuning tweaks to their Pack-a-Punched versions with respect to magazine size, stock ammo, and damage. Look for next week’s mid-season patch notes for all the details.
We’ve also heard fan requests for a Challenge Tracker on the Pause screen, and we’re working on doing just that in the future, including Zombies Challenges, Daily Challenges, and Operator Missions. We’re also planning on displaying Daily Challenges at the start of the match, so you can instantly see what you’re working toward.
And yes, we’re planning on making Dead Wire Tier V more formidable against large groups of zombies once again! Keep an eye on our blog for more details soon on everything listed above.
LOOKING AHEAD: SEASON FOUR
As we mentioned in our Season Three Special Broadcast, our next round-based Zombies map is planned to release during Season Four and will take placeafter the events of Outbreak’s Main Quests. The team has been working on this next map since before the release of “Firebase Z,” and we want to make it the best experience it can possibly be before it’s finally in your hands.
Looking further ahead, development is already underway on more Zombies content for future seasons. In addition to that new content, players can expect new Perks, Wonder Weapons, Support Weapons, limited-time modes, and Dark Aether story intel along the way. We appreciate everyone’s patience while we continue development on our next map, and hope you have a blast with all the other Zombies content coming in the meantime.
As a reminder, it’s important to remember an entire season of content doesn’t start and end on the first day. Seasons deliver content throughout multiple weeks, with a mid-season update dropping along the way with even more new content. Just because something doesn’t go live on Day One doesn’t mean it isn’t coming… it means it’s still in the works!
THE HUNT IS ABOUT TO BEGIN
We can’t wait for everyone to jump into the first Outbreak Main Quest on May 20th! Get ready to squad up and go hunting to see where the Dark Aether story goes from here… and in the seasons beyond. We’ll see you online.
That’s it for Treyarch’s update blog on Zombies, for more check out our article on the Cold War Season 3 Reloaded update.
Image Credits: Activision/Treyarch
Best KSP 45 loadout for CoD: Cold War Season 5
Buffs have made the KSP 45 a fearsome Cold War SMG, so here’s the best loadout with perks and attachments to complement it.
The KSP 45 has become of CoD: Black Ops Cold War’s best weapons. Treyarch did buff it, and this SMG has been a must-use gun since then. Here is the best Cold War KSP 45 loadout in Season 5, including attachments and Perks.
A burst-fire SMG is a weird hybrid to begin with, but weak stats didn’t help it. But now, it has increased viability as a lobby-owning laser beam.
To ensure that players get the most out of it, we’ve gone through and kitted it out with the best attachments and Perks to discover its best self in Black Ops Cold War Season 5.
Best Cold War KSP 45 loadout
Best Cold War KSP 45 loadout class attachments
To ensure you get the most of Cold War’s KSP 45, ensure you have the Gunfighter wildcard equipped to increase your maximum attachments.
- Optic: Visiontech 2x
- Muzzle: Muzzle Brake .45 APC
- Barrel: 10.2″ Rifled
- Body: Steady Aim Laser
- Underbarrel: Field Agent Foregrip
- Magazine: 45 Rnd Drum
- Handle: Serpent Wrap
- Stock: Wire Stock
The improved effectiveness of the best Cold War KSP 45 loadout means we want to use this at different distances, so the Visiontech 2x will cover that. The gun’s accuracy is now a big factor in its efficiency, so instead of favoring one or the other, we’ve applied the Muzzle Brake .45 APC to give its vertical recoil a tiny boost.
The 10.2″ Rifled barrel makes the best Cold War KSP 45 loadout even more deadly at range, and the Steady Aim Laser makes it equally deadly at close range. The trusty Field Agent Foregrip bolsters vertical and horizontal recoil whilst the Fast Mag offers super-quick mag changing.
We’re going to give the KSP much faster ADS time thanks to the Serpent Wrap, and the Wire Stock lets us more around more freely with less penalty to sprinting.
Best Perks to use with Cold War KSP 45 class
- Perk 1: Flak Jacket
- Perk 2: Assassin
- Perk 3: Ghost
Staying alive is the name of the game with the KSP 45, as its power can help you to achieve some insane scores. So Flak Jacket provides immunity to the litany of explosive devices that Cold War has in store for players.
Assassin supports this idea by rewarding you with more points for killing enemies on a Scorestreak, and Ghost makes you invisible to tracking devices.
Most recent AK-47 buffs & nerfs in Cold War
Treyarch has tinkered with the KSP 45 in Cold War Season 5, just giving it a couple of minors adjustments for players to consider.
Here are the most recent changes to the KSP 45:
- Reduced Effective Damage Range from 25.4m to 22.86m
- Slowed burst fire delay from 0.066 to 0.083
How to unlock the KSP 45
The KSP 45’s newfound power can only be utilized once you reach Level 37.
Doing so allows you to create the best Cold War KSP 45 loadout class, and you can also access it in Warzone Season 5 as well.
Image Credit: Treyarch / Activision
Warzone & Cold War Season 6 cinematic teases Mason’s return
Warzone and Black Ops Cold War have a new Season 5 outro cinematic hinting at Mason’s importance in the story for Season 6 of the Call of Duty games.
The latest cinematic for Black Ops Cold War and Warzone Season 5 has been released, and players are excited about the reference towards Mason returning.
As we enter the final season for Black Ops Cold War before Vanguard‘s release, which will inevitably integrate with Warzone, players have been given a hint towards Mason’s return in a brand new cinematic.
For those still keeping up to date with the details, this outro cinematic plays a pivotal role in setting up the final season for Black Ops Cold War.
Black Ops Cold War will enter its final season soon, and players are desperate to find out who the last operator will be. It seems the last operator could be a fan-favorite character from the Black Ops series, Mason.
Although the cinematic is only a minute long, players can gain some critical information from it. Hudson and Woods are having a conversation about Adler’s disappearance, discussing what they should do next.
Ultimately, they decide that Woods should go after Adler, who is in Verdansk, while also mentioning the return of Mason, whose experience with the numbers could give them the edge.
You can find the official description of the new Warzone and Black Ops Cold War cinematic below:
“The news is flooding in: more Operators have abandoned their missions. Mounting evidence suggests that Adler has gone rogue. Disturbed, Hudson sends Woods to find Adler and bring him in… along with the one person whose Numbers Program intel could provide the edge they need.
The showdown begins in Season Six.”
We’ll have to wait for Season 6 to see where the story will go, but it’s set up to be an exciting end to what’s been a great seasonal story.
Image Credits: Activision / Treyarch / Raven Software
New Cold War Sai weapon exploit lets Zombies players skip doors
Black Ops Cold War players have discovered an exploit with the Sai melee weapon that lets them skip doors in Zombies mode.
A new exploit has been discovered with Black Ops Cold War’s new Sai melee weapon which lets players skip through the first door in the Firebase Z map in Zombies.
Black Ops Cold War Zombies received some new content in the Season 5 Reloaded update, including a new Black Chest World Event in Outbreak, a Rampage Inducer for round-based maps, and a brand-new weapon.
Various players reported being able to go through the first door at Firebase Z while they had the Sai equipped. This led to a response from lead developer Mark Maestas, who was well aware of the situation.
Surprisingly, the developer talked about this exploit with enthusiasm. “Dear Zombies players, yes you can skip the first door in Firebase Z,” tweeted Maestas. “Zombies can come and greet you too. GLHF!”
While these kinds of things are often addressed in update patches, Mark’s response makes it seem like the developers aren’t currently planning on doing anything to fix this exploit.
With this exploit, players will be able to access greater levels of Zombies much quicker than before, and the undead will be able to come to them as well.
It’s possible that the developers are going to avoid fixing this one exploit so that they can focus on fixing the Zombies’ pathfinding instead, ensuring that the exploit doesn’t ruin the game.
For more on Black Ops Cold War, stay tuned to Charlie INTEL, and check out our guide on the new Hardcore Cold War Outbreaks Zombie mode.
Image credits: Treyarch
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