// initialize jwplayer var playerInstance = jwplayer('player'); // player dom elements var playerContainerEl = document.querySelector('.player-container'); // returns video player position from top of document function getElementOffsetTop(el) { var boundingClientRect = el.getBoundingClientRect(); var bodyEl = document.body; var docEl = document.documentElement; var scrollTop = window.pageYOffset || docEl.scrollTop || bodyEl.scrollTop; var clientTop = docEl.clientTop || bodyEl.clientTop || 0; return Math.round(boundingClientRect.top + scrollTop - clientTop); } // returns the current y scroll position function getScrollTop() { var docEl = document.documentElement; return (window.pageYOffset || docEl.scrollTop) - (docEl.clientTop || 0); } // configure jwplayer instance playerInstance.setup({ autostart: true, playlist: 'https://cdn.jwplayer.com/v2/playlists/mYdavspX', primary: 'html5', setFullscreen: true, width: '100%' }); // when jwplayer instance is ready playerInstance.on('ready', function() { var config = playerInstance.getConfig(); var utils = playerInstance.utils; // get height of player element var playerHeight = config.containerHeight; // flag determining whether close has been clicked var closed = true; // CHANGED // flag determing whether player is playing var playing = false; // ADDED // eventhandler for when close button is being pressed document.getElementsByClassName('icon-close')[0].addEventListener('click', () => { closed = true; onScrollViewHandler(); }); playerInstance.on('play', function() { closed = false; playing = true; // ADDED }).on('pause', function () { playing = false; // ADDED }).on('adPlay', function() { closed = false; // ADDED playing = true; // ADDED }).on('adPause', function() { playing = false; // ADDED }); // get player element position from top of document var playerOffsetTop = getElementOffsetTop(playerContainerEl); // set player container to match height of actual video element playerContainerEl.style.height = playerHeight + 'px'; // below we handle window scroll event without killing performance function onScrollViewHandler() { var minimized = getScrollTop() >= playerOffsetTop; if (closed && minimized) { minimized = false; jwplayer().pause(); playing = false; // ADDED } else if (!minimized && !playing) { closed = true; // ADDED } utils.toggleClass(playerContainerEl, 'player-minimize', minimized); // update the player's size so the controls are adjusted playerInstance.resize(); } // namespace for whether or not we are waiting for setTimeout() to finish var isScrollTimeout = false; // window onscroll event handler window.onscroll = function() { // skip if we're waiting on a scroll update timeout to finish if (isScrollTimeout) return; // flag that a new timeout will begin isScrollTimeout = true; // otherwise, call scroll event view handler onScrollViewHandler(); // set new timeout setTimeout(function() { // reset timeout flag to false (no longer waiting) isScrollTimeout = false; }, 80); }; });

Treyarch has provided an update on what to expect in Call of Duty: Black Ops 4 for PS4, Xbox One, and PC this week.

In a tweet posted on 4 February, they shared what is coming on Tuesday and Thursday of this week.

This week in #BlackOps:

TUESDAY

  • MP: Hardcore Nuketown
  • MP: Mercenary Nuketown
  • Zombies: IX Gauntlet (Xbox One/PC)
  • Blackout: Ambush limited-time mode (Xbox One/PC)

THURSDAY

  • Blackout: New camo progression system and Zero Outfit Unlock mission (Xbox One/PC)

Black Ops 4 players on PS4 have already got their hands dirty last week with some of this content, while Xbox and PC players will get to jump in on February 5th.

Also coming in this update for Xbox One and PC players is the new Camo progression system in Blackout that requires paint cans to unlock. Players can expect this on Thursday, February 7th.

Coming to all platforms this week will be the Hardcore and Mercenary Nuketown playlists.

Treyarch then followed up this tweet with another reminder that patch 1.13 will be available later this month with new Multiplayer, Blackout, and Zombies content.

Our next round of weapon balancing updates is planned for #BlackOps4 1.13 later this month, along with all-new content in MP, Blackout, and Zombies.

The new Pro Series Featured Playlist also continues on all platforms, and Ambush starts its second week in #Blackout on PS4!

Be sure to check out our guide on the IX Gauntlet, Veni, Vidi, Zombie!, as well as a breakdown on the Zombies Mastery Camos.

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