// initialize jwplayer var playerInstance = jwplayer('player');// player dom elements var playerContainerEl = document.querySelector('.player-container');// returns video player position from top of document function getElementOffsetTop(el) { var boundingClientRect = el.getBoundingClientRect(); var bodyEl = document.body; var docEl = document.documentElement; var scrollTop = window.pageYOffset || docEl.scrollTop || bodyEl.scrollTop; var clientTop = docEl.clientTop || bodyEl.clientTop || 0; return Math.round(boundingClientRect.top + scrollTop - clientTop); }// returns the current y scroll position function getScrollTop() { var docEl = document.documentElement; return (window.pageYOffset || docEl.scrollTop) - (docEl.clientTop || 0); }// configure jwplayer instance playerInstance.setup({ autostart: true, playlist: 'https://cdn.jwplayer.com/v2/playlists/mYdavspX', primary: 'html5', setFullscreen: true, width: '100%' });// when jwplayer instance is ready playerInstance.on('ready', function() { var config = playerInstance.getConfig(); var utils = playerInstance.utils; // get height of player element var playerHeight = config.containerHeight; // flag determining whether close has been clicked var closed = true; // CHANGED // flag determing whether player is playing var playing = false; // ADDED // eventhandler for when close button is being pressed document.getElementsByClassName('icon-close')[0].addEventListener('click', () => { closed = true; onScrollViewHandler(); }); playerInstance.on('play', function() { closed = false; playing = true; // ADDED }).on('pause', function () { playing = false; // ADDED }).on('adPlay', function() { closed = false; // ADDED playing = true; // ADDED }).on('adPause', function() { playing = false; // ADDED });// get player element position from top of document var playerOffsetTop = getElementOffsetTop(playerContainerEl);// set player container to match height of actual video element playerContainerEl.style.height = playerHeight + 'px';// below we handle window scroll event without killing performance function onScrollViewHandler() { var minimized = getScrollTop() >= playerOffsetTop;if (closed && minimized) { minimized = false; jwplayer().pause(); playing = false; // ADDED } else if (!minimized && !playing) { closed = true; // ADDED } utils.toggleClass(playerContainerEl, 'player-minimize', minimized); // update the player's size so the controls are adjusted playerInstance.resize(); }// namespace for whether or not we are waiting for setTimeout() to finish var isScrollTimeout = false;// window onscroll event handler window.onscroll = function() { // skip if we're waiting on a scroll update timeout to finish if (isScrollTimeout) return; // flag that a new timeout will begin isScrollTimeout = true; // otherwise, call scroll event view handler onScrollViewHandler(); // set new timeout setTimeout(function() { // reset timeout flag to false (no longer waiting) isScrollTimeout = false; }, 80); };});

Treyarch has provided an update on what’s coming the rest of this week for Call of Duty: Black Ops 4 on PS4, Xbox One, and PC.

Treyarch shared a tweet late Wednesday night sharing what’s coming to the game on Thursday, January 31:

  • MP: Pro Series playlist featuring updated CWL rules (all platforms)
  • Zombies: Mastery Camos + additional camo support (all platforms)
  • Blackout: New camo progression + Mastery Camos + Zero Outfit Unlock mission (PS4 only, coming to Xbox One and PC a week later)
  • PC: 1.12 update + PC-specific improvements

Alongside those new features and updates, Treyarch is activating 2X Merits in Black Ops 4’s Blackout mode across all platforms. 2X Merits will be live starting Friday, February 1 at 10AM PT and end on Monday, February 4 at 10AM PT.

Treyarch also confirmed that the featured playlist – Down But Not Out – will return to Call of Duty: Black Ops 4 Blackout on Xbox One on Feb 1 and will end on February 5. The mode was removed for an unknown reason from Xbox One, but it’s now confirmed to return. PS4 players have a new Featured Playlist called Ambush, which comes to Xbox One and PC starting February 5.

SOURCE: @Treyarch

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