// initialize jwplayer var playerInstance = jwplayer('player'); // player dom elements var playerContainerEl = document.querySelector('.player-container'); // returns video player position from top of document function getElementOffsetTop(el) { var boundingClientRect = el.getBoundingClientRect(); var bodyEl = document.body; var docEl = document.documentElement; var scrollTop = window.pageYOffset || docEl.scrollTop || bodyEl.scrollTop; var clientTop = docEl.clientTop || bodyEl.clientTop || 0; return Math.round(boundingClientRect.top + scrollTop - clientTop); } // returns the current y scroll position function getScrollTop() { var docEl = document.documentElement; return (window.pageYOffset || docEl.scrollTop) - (docEl.clientTop || 0); } // configure jwplayer instance playerInstance.setup({ autostart: true, playlist: 'https://cdn.jwplayer.com/v2/playlists/mYdavspX', primary: 'html5', setFullscreen: true, width: '100%' }); // when jwplayer instance is ready playerInstance.on('ready', function() { var config = playerInstance.getConfig(); var utils = playerInstance.utils; // get height of player element var playerHeight = config.containerHeight; // flag determining whether close has been clicked var closed = true; // CHANGED // flag determing whether player is playing var playing = false; // ADDED // eventhandler for when close button is being pressed document.getElementsByClassName('icon-close')[0].addEventListener('click', () => { closed = true; onScrollViewHandler(); }); playerInstance.on('play', function() { closed = false; playing = true; // ADDED }).on('pause', function () { playing = false; // ADDED }).on('adPlay', function() { closed = false; // ADDED playing = true; // ADDED }).on('adPause', function() { playing = false; // ADDED }); // get player element position from top of document var playerOffsetTop = getElementOffsetTop(playerContainerEl); // set player container to match height of actual video element playerContainerEl.style.height = playerHeight + 'px'; // below we handle window scroll event without killing performance function onScrollViewHandler() { var minimized = getScrollTop() >= playerOffsetTop; if (closed && minimized) { minimized = false; jwplayer().pause(); playing = false; // ADDED } else if (!minimized && !playing) { closed = true; // ADDED } utils.toggleClass(playerContainerEl, 'player-minimize', minimized); // update the player's size so the controls are adjusted playerInstance.resize(); } // namespace for whether or not we are waiting for setTimeout() to finish var isScrollTimeout = false; // window onscroll event handler window.onscroll = function() { // skip if we're waiting on a scroll update timeout to finish if (isScrollTimeout) return; // flag that a new timeout will begin isScrollTimeout = true; // otherwise, call scroll event view handler onScrollViewHandler(); // set new timeout setTimeout(function() { // reset timeout flag to false (no longer waiting) isScrollTimeout = false; }, 80); }; });

Activision and Treyarch have officially announced that Daily and Weekly Contracts are coming to Call of Duty: Black Ops 3 on PS4, Xbox One, and PC on Tuesday, June 14.

Daily Contracts and Weekly Contracts will be available: the rewards include bonus Cryptokeys, exclusive Calling Cards, and more. In addition, Treyarch will be adding new contracts ever day starting on June 14. Treyarch will cycle new contracts every 24 hours, at 10AM Pacific daily. Weekly Contracts will cycle ever Monday at 10AM PT.

There is also a special Mercenary Contract that will be available, which will allow you to use the newest playable specialist for a limited time only, the Blackjack. In order to get Mercenary Contracts, you have to complete Weekly Contracts.

The Blackjack is the new 10th specialist in Call of Duty: Black Ops 3. The character is the Black Market dealer himself. The limited time period for Blackjack is 60 minutes of game time. Treyarch notes that if you are in the middle a game when your 60 minutes expires, you will be allowed to finish that game using Blackjack.

These are the Blackjack’s abilities:

  • ROGUE – Copy the Specialist Weapon of enemies that you kill when your Power Meter is full. You must get kills to fill your Power Meter. 
  • GAMBLER – Get a random Specialist Ability when your Power Meter is full. Power Meter has a faster than normal fill rate.

With the Rogue ability, once your power meter is filled, killing the next specialist will let you have access to their ability. But if you kill additional specialist as your meter is filled, the option to “Flip” the ability will appear to cycle through which one you want to activate.

For the Gambler ability, once the power meter is filled, a random ability will be drawn. If you do not like that ability, you can press Left on the D-Pad and have it randomly select another ability.

Treyarch has revealed a new item for the Blackjack called Side Bets. When you’ve activated the Mercenary Contract, Blackjack will challenge you to “do your best” with the Rogue and Gambler abilities. If you complete the challenges, you will earn an exclusive calling card.

Treyarch has confirmed that the Blackjack specialist can only be used in Public Matches; the character is not playable in Custom Games or Arena.


SOURCE: Treyarch

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