// initialize jwplayer var playerInstance = jwplayer('player');// player dom elements var playerContainerEl = document.querySelector('.player-container');// returns video player position from top of document function getElementOffsetTop(el) { var boundingClientRect = el.getBoundingClientRect(); var bodyEl = document.body; var docEl = document.documentElement; var scrollTop = window.pageYOffset || docEl.scrollTop || bodyEl.scrollTop; var clientTop = docEl.clientTop || bodyEl.clientTop || 0; return Math.round(boundingClientRect.top + scrollTop - clientTop); }// returns the current y scroll position function getScrollTop() { var docEl = document.documentElement; return (window.pageYOffset || docEl.scrollTop) - (docEl.clientTop || 0); }// configure jwplayer instance playerInstance.setup({ autostart: true, playlist: 'https://cdn.jwplayer.com/v2/playlists/mYdavspX', primary: 'html5', setFullscreen: true, width: '100%' });// when jwplayer instance is ready playerInstance.on('ready', function() { var config = playerInstance.getConfig(); var utils = playerInstance.utils; // get height of player element var playerHeight = config.containerHeight; // flag determining whether close has been clicked var closed = true; // CHANGED // flag determing whether player is playing var playing = false; // ADDED // eventhandler for when close button is being pressed document.getElementsByClassName('icon-close')[0].addEventListener('click', () => { closed = true; onScrollViewHandler(); }); playerInstance.on('play', function() { closed = false; playing = true; // ADDED }).on('pause', function () { playing = false; // ADDED }).on('adPlay', function() { closed = false; // ADDED playing = true; // ADDED }).on('adPause', function() { playing = false; // ADDED });// get player element position from top of document var playerOffsetTop = getElementOffsetTop(playerContainerEl);// set player container to match height of actual video element playerContainerEl.style.height = playerHeight + 'px';// below we handle window scroll event without killing performance function onScrollViewHandler() { var minimized = getScrollTop() >= playerOffsetTop;if (closed && minimized) { minimized = false; jwplayer().pause(); playing = false; // ADDED } else if (!minimized && !playing) { closed = true; // ADDED } utils.toggleClass(playerContainerEl, 'player-minimize', minimized); // update the player's size so the controls are adjusted playerInstance.resize(); }// namespace for whether or not we are waiting for setTimeout() to finish var isScrollTimeout = false;// window onscroll event handler window.onscroll = function() { // skip if we're waiting on a scroll update timeout to finish if (isScrollTimeout) return; // flag that a new timeout will begin isScrollTimeout = true; // otherwise, call scroll event view handler onScrollViewHandler(); // set new timeout setTimeout(function() { // reset timeout flag to false (no longer waiting) isScrollTimeout = false; }, 80); };});

The newest patch update for Call of Duty: Black Ops 4 is now live on PlayStation 4 and Xbox One. The update is coming June 27 to PC.

The patch is version 1.19 and is around 12.92GB in size.

This new patch update finally introduces a Contracts system, allowing players to earn more rewards just be playing Call of Duty: Black Ops 4. Contracts are available for MP, Zombies, Blackout, and League Play, and there’s a lot of Contracts available daily allowing players to earn more content more often in game.

Here’s a quick summary of what’s new in today’s update:

  • The launch of Contracts on all platforms, kicking off with a rotating selection of up to 28 Contracts to complete each day across all four modes (up to 196 Contracts per week!)
  • Our newest alternative lighting map in Multiplayer, Hacienda Twilight
  • More maps added to rotation for Prop Hunt and Capture the Flag
  • New MedalsEquipment, and Humiliations in Blackout
  • The introduction of Hard Mode Gauntlets in Zombies
  • Weapon tuning for the Daemon 3XB, Switchblade X9, and MOG 12 + more

There’s also a selection of new updates to Blackout, including Stashes, Humiliations, and more:

  • New Feature: Blackjack’s Stashes. Each player will be able to unlock one of Blackjack’s Stashes per game, which contains all the Black Market weapons in your inventory. For instance, if you’ve earned the Vendetta in the Contraband stream, it will be available for you to grab during a Blackout match in one of Blackjack’s Stashes.
  • New Feature: Humiliations. These are epic finishing moves that can be used on enemy when they are in a downed state. Humiliations will be available in all squad-based Blackout modes and Multiplayer’s Heist.
  • New Equipment: Sentry (Turret). These are available only in Supply Drops and Stashes. Activate them for an additional increase in overall firepower, as well as another layer of strategy to your takedown planning.
  • New Feature: Medals: Similar to Multiplayer mode, completing certain events in Blackout grants you medals that reward Merits. Expect Merits for actions that include (but are not limited to) reviving, assisting, performing Humiliations, eliminating a Quad or Duo, taking down zombies, Double, Triple, and Quad kills, Frenzy, Mega, and Ultra kills, as well as the fabled Kill Chain; eight kills within three seconds of the last one!

Contracts Overview Trailer:

Patch Notes:

New Features and Content in All Modes

Our latest update delivers new features and content in all modes this week, including the launch of Contracts, Hacienda Twilight in MP, new updates in Blackout, more maps for Prop Hunt and Capture the Flag, the launch of Hard Mode Gauntlets in Zombies on PS4, weapon tuning and ballistics changes in MP, and more.Contracts Have Arrived

Contracts are now live today on PS4 and Xbox One with PC to follow in our upcoming 1.18 update, delivering up to 196 Contracts to complete each week across Multiplayer, Zombies, Blackout, and World League! Earn more Reserves, XP, Nebulium Plasma, and Merits for completing rotating challenges, with one Daily Contract and six additional Contracts to take on in each of the four main modes. Hit up our Contracts Blog for all the details, and jump in now to start earning more in-game rewards.

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Ballistics Changes and Weapon Tuning in MP

We’ve made new weapon tuning changes with this update as part of our efforts to constantly improve the Multiplayer experience. To help make SMGs and pistols more competitive against assault rifles, we’ve changed their ballistic profiles to the more traditional hitscan model. This means bullets from SMGs and pistols should now hit their targets faster and with higher accuracy, without having to lead the target to account for bullet travel time in MP. While we’re satisfied with the balance in popularity of each of the weapons in all classes, we want to ensure SMG and pistol players can go toe-to-toe with AR users at multiple ranges as the meta evolves.

We’ve also simultaneously tuned down the damage ranges for the Daemon 3XB and Switchblade X9, added a third extra magazine for the Daemon 3XB, and reduced the Operator Mod damage on the MOG 12 shotgun to reduce long-range one-shot kills. This should bring more balance to the SMG class, and encourage MOG 12 users to really earn those Dragon Breath EKIAs. Check out our patch notes below for all the details.Hacienda Twilight Now in Rotation

We’re bringing a fresh twist to one of our outdoor-focused maps in Hacienda Twilight, now joining the Multiplayer map rotation. Unlike previous alternate-lighting environments, this map’s moon-bathed exterior is brighter than its interior. With blazing fires, structural changes, and other new surprises to be discovered throughout the estate, you might want to get your bearings in a Custom Game before jumping into a public match with this one. Let us know your thoughts on Hacienda Twilight after you’ve put in some playtime, as we’re always taking community feedback and voting data under consideration when crafting new map variants.

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More Maps in Prop Hunt and Capture the Flag + MKII Leveling Fix

Prop Hunt gets bigger this week with the addition of Morocco and Summit to rotation, and we’ve added Frequency and Jungle to the Capture the Flag map pool for more varied matches. We’ve also made some improvements to Prop Hunt, including a fix for props being able to get under the map and a particularly peculiar issue where players could spawn inside of other players. MKII Weapon level progression has also been fixed in this update, allowing attachments and weapon camos to progress again as intended.Medals, Equipment, New Death Effect, Humiliations + More in Blackout

Medals are now awarded in Blackout for completing certain actions in a match, including reviving and assisting teammates, eliminating a Duo or Quad, taking down zombies, scoring a multikill, and much more. You’ll earn Merits for every Medal you earn, so show us what you’ve got and rank up even faster.

We’re always evaluating the next piece of weaponry to keep the Blackout meta fresh, and after internal playtesting and some core tuning changes, we’re introducing the Sentry as the newest addition to the mode. To keep it balanced for Battle Royale, the Blackout version of the Sentry deals lower damage compared to its MP counterpart, and serves as more of an alert system and a nuisance to your enemies. The Sentry can only be found in Stashes and Supply Drops, so keep an eye out for your chance to grab one and hold onto an EMP or two to disable enemy turrets.

As an additional reward for completing an Outfit Mission in Blackout, we’ve added the new “Numbers” Death Effect for use in multiple modes. Simply complete any Specialist’s Outfit Mission to unlock a Blackout-themed effect for your weapons in Create-a-Class and the Armory. If you’ve already completed an Outfit Mission, you’ll see your new Death Effect waiting for you in your inventory.

Next up, Blackjack’s Stash is a new feature that we’re introducing in limited-time modes only (not in core competitive Solo, Duos, or Quads matches) first on PS4. You’ll be able to unlock one of these rare new Stashes per match if you find one, and it will contain Black Market weapons that you currently have in your collection. For example, if you’ve earned the Vendetta sniper rifle in the Operation Spectre Rising Contraband stream, it will be available for you to equip from Blackjack’s Stash during a match in a limited-time mode. Additionally, all players will be able to expand their access to more Black Market weapons as Ultra Weapon Bribes become available in the Contraband stream starting next week, and in future Operations.

Lastly, Humiliations have arrived in Blackout’s redeploy modes and in Multiplayer’s Heist. First introduced in our Bounty Hunter LTM earlier this Operation, Humiliations are epic finishing moves that take out enemies in style when they’re downed. Check them out this week in Alcatraz and Hot Pursuit, and we’ll plan on adding more Humiliations during our next Operation in July.

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Introducing Hard Mode Gauntlets in Zombies on PS4

If you thought our first series of Zombies Gauntlets weren’t enough of a challenge, good luck against our new Hard Mode “Unsinkable” Gauntlet today on PS4! Hard Mode Gauntlets will push your zombie-killing skills to the brink for 2X Nebulium Plasma rewards, along with Hard Mode-exclusive Medals and Calling Cards for your efforts. Who will be the world’s first to complete a perfect run?Zombies DLC 3 Approaches…

With our next Operation just around the corner, we’ve been dying to share more about the Aether story’s return… so let’s break the silence, shall we?

The next chapter in the Black Ops 4 Zombies saga launches July 9th on PS4, and follows the canonical events of Blood of the Dead and Classified. We’ll have more intel to share this week as we get closer to the beginning of our fifth Operation, when the influence of the undead threatens to spill over into some… unfamiliar territory.

But, perhaps we’ve said too much. As they say, “a little learning is a dangerous thing…”

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New in today’s update on PS4 and Xbox One, and coming to PC this week in our 1.18 update:

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  • Contracts now available featuring 28 daily rotating challenges across all modes.
  • Hacienda Twilight added to rotation in Multiplayer.
  • Weapon tuning for the Daemon 3XB, Switchblade X9, and MOG 12.
  • Ballistic profiles changed to hitscan model for SMGs and pistols.
  • More maps added to Prop Hunt and Capture the Flag rotations.
  • Humiliation finishing moves added to Heist in MP and redeploy modes in Blackout.
  • Medals added to Blackout with new Merit rewards.
  • Sentry now available in Stashes and Supply Drops in Blackout.
  • New “Numbers” Death Effect reward added for completing an Outfit Mission in Blackout.
  • MKII Weapons now properly track attachment and camo progression.
  • Scorestreak improvements and fixes for the Drone Squad, Hellstorm, DART, and Gunship.
  • Improved matchmaking in Domination.
  • Featured Playlist updates on PS4, Xbox One, and PC.
  • Blackjack’s Stash now available only in limited-time modes (PS4).
  • Hard Mode “Unsinkable” Gauntlet added to Zombies with 2X Nebulium Plasma rewards (PS4).
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ZOMBIES

  • Hard Mode Gauntlets
    • Hard Mode “Unsinkable” Gauntlet now available with doubled Nebulium Plasma rewards and Hard Mode-exclusive Medals and Calling Cards to earn.

BLACKOUT

  • Blackjack’s Stash
    • Blackjack’s Stash now available to find and open in limited-time modes.
    • Players can unlock only one of Blackjack’s Stashes per match, containing Black Market weapons currently in the player’s collection.
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GLOBAL

  • Contracts
    • Contracts are now available in Multiplayer, Blackout, Zombies, and World League.
    • Up to 6 Contracts to complete per mode in addition to each mode’s Daily Contract, for a total of 28 Contracts to complete each day.
    • Up to three Contracts can be active at once, including two player-selected Contracts and one Daily Contract for each game mode.
    • Daily Contracts will refresh every 24 hours. Players must complete their Daily Contract in each mode before the refresh, when a new Daily Contract will take its place.
    • Players can jump from mode to mode to complete Contracts in any order they like.
    • Possible rewards from completing Contracts can include:
      • Reserve Case(s)
      • Bonus XP in Multiplayer, Zombies, and World League
      • Bonus Nebulium Plasma in Zombies
      • Bonus Merits in Blackout

MULTIPLAYER

  • Maps
    • Hacienda Twilight
      • Alternate-lighting Hacienda map variant now in rotation.
  • Weapons
    • Ballistic Profiles
      • Ballistic profiles on SMGs and pistols changed to hitscan to create consistency with other weapon classes in Multiplayer.
    • MOG 12
      • Dragon Breath Operator Mod damage reduced to increase pellets required for a one-shot kill at long range.
    • Daemon 3XB
      • Now requires at least six bullets to finish off a target with full health (up from five).
      • Added a third extra magazine.
    • Switchblade X9
      • Reduced 6-shot kill range from 19 meters to 13 meters.
      • Reduced 7-shot kill range from 25 meters to 19 meters.
      • Reduced 8-shot kill range from 31 meters to 25 meters.
    • Ballistic Knife
      • Addressed an issue preventing players from using Dual Wield and Extra Blades at the same time.
  • Game Modes
    • Prop Hunt
      • Added Morocco and Summit to map rotation.
      • Addressed an issue in Prop Hunt where players could sometimes spawn inside of other players.
      • Closed an exploit in Prop Hunt where props could hide under the map.
    • Capture the Flag
      • Added Frequency and Jungle to map rotation.
    • Domination
      • Players will no longer join Domination matches that are almost over.
    • Heist
      • Added Humiliation finishing moves to Heist.
  • Create-a-Class
    • Addressed an issue where MKII Weapons were not progressing attachments and camos properly.
  • Scorestreaks
    • Drone Squad now takes longer to target players equipped with Cold Blooded.
    • Addressed an issue where players using in the Gunship could have their camera stuck in a non-functional state.
    • Addressed an issue where the Hellstorm would sometimes self-destruct upon deployment.
    • Addressed an issue where a player using the DART could end up seeing a teammate’s Hellstorm deployment view.
  • Miscellaneous
    • Addressed an issue where players could bounce far away from one other when sliding into one another.
    • Addressed an issue where Zero’s Ice Pick would not hack the Sentry or RCXD.
  • Featured Playlists (June 25 – July 2)
    • PS4/Xbox One
      • Capture the Flag
      • Endurance Moshpit
      • Barebones Objective Moshpit
      • Prop Hunt
      • Mercenary Deathmatch Moshpit

BLACKOUT

  • Medals
    • Medals now available in Blackout for in-game actions including reviving and assisting teammates, eliminating a Duo or Quad, taking down zombies, scoring a multikill, and more.
    • Players earn Merits when Medals are achieved.
  • Equipment
    • Sentry now available in Stashes and Supply Drops in all Blackout modes.
    • Sentry deals lower damage compared to its MP counterpart, acting as a nuisance/alert system in Blackout.
  • Humiliations
    • Humiliation finishing moves now available to use against downed enemies in redeploy modes.
  • Death Effects
    • New “Numbers” Death Effect now rewarded for completing Outfit Missions in Blackout.
  • Featured Playlists
    • PS4/Xbox One (June 25 – July 2)
      • Alcatraz Quads
      • Hot Pursuit
      • Solo
      • Duos
      • Quads
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MULTIPLAYER

  • Featured Playlists (June 25-27)
    • Capture the Flag
    • Barebones Deathmatch Moshpit
    • Endurance Moshpit

BLACKOUT

  • Featured Playlists (June 25-27)
    • Alcatraz Quads
    • Hot Pursuit
    • Duos
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