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Destiny 2 Season of the Chosen Hotfix 3.1.1.1: Update & patch notes

Bungie has released the brand new 3.1.1.1 hotfix update for Destiny 2 Season of the Chosen to help with some of the issues in the game.

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destiny 2 season of the chosen hotfix

We are well into one of Destiny 2’s biggest periods yet with Season of the Chosen, and Bungie has released a new hotfix to sort some of the game’s inconsistencies. Here are the full patch notes for the update.

Season of the Chosen basically carried on from where Season of the Hunt concluded and has carried Destiny players in this exciting new direction for the franchise. From dramatic story twists to incorporating never-before-seen Stasis gameplay elements, Beyond Light has lit a fire under the game.

As with any live-service game that receives regular updates, there’s the small smidgeon for something to not go to plan. Resulting in a myriad of bugs and issues that whilst not major, can still disrupt Guardians enjoyment. Bungie’s newest Hotfix seeks to fix problems with quests, the UI, gameplay, and much more.

destiny 2 season of the chosen hotfix

Hotfix 3.1.1.1: Update & patch notes for Destiny 2

Activities 

Presage 

  • Fixed an issue where players could respawn into the void, instantly bringing an end to their feeble attempts to survive this activity at Master difficulty. 

Wrathborn Hunts 

  • Fixed an issue where “Immune” text appears when players deal damage to the High Celebrant. 

Destinations 

  • Fixed an issue where players would die instantly if they stood in a particular spot of the Quitter’s Well in Tangled Shore. 
  • Fixed an issue that prevented Scan and Heroic VIP patrols from appearing on Europa.  

Battlegrounds 

  • Fixed an issue where players could regenerate infinite Super energy from teammates running through hallways. 
  • Fixed an issue where players would incorrectly receive an “online privileges” dialog when trying to launch specific Battlegrounds activities or the Battlegrounds playlist with a fireteam member who hadn’t unlocked the activity. 
  • Fixed an issue where the Cabal Pyro Flamethrower projectile generated a lot of network usage, leading to strange combatant behaviors within Battlegrounds activities. 

UI/UX  

General 

  • Fixed an issue where the Prismatic Recaster was not displaying all available engram types on a single page. 

Gameplay

Armor 

  • Updated Mantle of Battle Harmony to function in PvP. 
    • Grants small amount of super energy when defeating Guardians with weapons matching the damage type of your Super.  
    • Grants small damage bonus when defeating enemies with weapons matching the damage type of your Super while your Super is full, but at a shorter duration than when you defeat combatants in PvE. 

Weapons 

  • Fixed an issue that caused Eyes of Tomorrow to do less damage than intended against yellow bar enemies.  
  • Fixed an issue where Guardians could embrace their darker side and damage their teammates using the Frenzy perk. 
  • Added Unrelenting as a possible perk for THE SWARM Machine Gun. 

Hunters 

  • Shatterdive  
    • Removed damage resistance from Shatterdive.  
    • Added a 4s cooldown between activations of Shatterdive.  
  • Withering Blade  
    • Decreased Withering Blade damage against players from 90 to 65 damage. PvE damage is unchanged.  
    • Decreased Withering Blade slow stacks applied to players from 60 to 40 stacks. PvE slow stacks are unchanged.  
    • Decreased the target acquisition range of Withering Blade after it impacts a player from 12m to 8m. Range after impacting PvE enemies is unchanged.  

Titans 

  • Glacial Quake  
    • Removed AoE freeze against players on Super cast. Will still freeze PvE enemies on cast.  
    • Reduced damage resistance while in Super from 60 percent to 50 percent.  
    • Increased the energy cost of using Shiver Strike while in Glacial Quake from three percent to seven percent Super energy.  
    • Using the combo of a Shiver Strike into a Heavy slam attack will now cost the full Super energy of both the Shiver Strike and the slam (this previously only cost energy for the slam).  
  • Shiver Strike  
    • Increased downwards velocity applied to Shiver Striking players when they are slowed to more quickly pull them out of the air.  
    • Fixed an issue where Shiver Strike (or Thundercrash) could get the player stuck against soft ceilings in Crucible maps. 

Warlocks 

  • Winter’s Wrath  
    • Improved tracking of Winter’s Wrath projectiles, now tracking strength decays from its max value over 10s instead of 2.2s.  
    • Increased the size of the Warlock Super projectile’s proximity detonation radius 1.5m – 1.65m. 
    • The proximity detonation now starts at its largest and scales down to 40 percent over time.  
  • Penumbral Blast  
    • Decreased Penumbral Blast damage against players from 80 to 30 damage. PvE damage is unchanged.  
  • Iceflare Bolts  
    • Fixed a bug where Iceflare Bolts would continuously try to switch targets.  
    • Increased target acquisition range of Iceflare Bolts by 33 percent.  
    • Increased turning speed of Iceflare Bolts so they can more effectively hit nearby targets.  
  • Chaos Reach  
    • Decreased the amount of Super energy refunded when cancelling Chaos Reach early. 

General Stasis Tuning 

  • Duskfield Grenade  
    • Reduced how strongly Duskfield Grenade pulls players inwards, effectively reducing the pull range from 9.5m to ~6m. PvE pull impulse is unchanged.  
    • Reduced the slow stacks applied to players by the grenade detonation from 20 to 10 stacks. Detonation slow stacks are unchanged in PvE.  
    • Reduced the slow stacks applied to players on each tick of the grenade from ten to five stacks. Per-tick slow stacks are unchanged in PvE.  
    • Adjusted the UI presentation of the “Slowed” status to display slow stacks as X/100 instead of X/10, to increase readability when adding slow stack amounts that are fewer than ten.  
  • Stasis Crystals  
    • Reduced crystal shatter damage against players from (85 max, 55min) to (55 max, 25 min). PvE damage is unchanged. 
  • Whisper of Chains  
    • Reduced Whisper of Chains damage resistance bonus while in Super from 25 percent to five percent. Damage resistance when not in Super is unchanged. This only affects damage from other Guardians.  

Investment

Stasis Fragment Quests  

  • Significantly reduced objective completion values for all Crucible fragment quests. 

Bounties and Pursuits 

  • Fixed an issue where players could earn Exotic Cyphers with a full inventory, resulting in the loss of their reward. 

Triumphs 

  • Fixed an issue that prevented the “Trash the Thresher” Triumph from completing even when the conditions were met. 

Stat Trackers 

  • Reset raid completion time stat trackers for any player who has exactly five minutes time recorded in the stat tracker. 

Rewards 

  • Fixed an issue that prevented bad luck protection for Eyes of Tomorrow from accumulating properly on accounts where players raided on multiple characters. 
  • Fixed issues with the Frozen in Time ornament for the Exotic Pulse Rifle No Time To Explain. 
    • The ornament will no longer display “Exclusive Item” which prevented players from socketing it. 

Chosen Seal and Title Requirements 

  • Replaced the “Bound in Memory” Triumph with “All the Scattered Memories” to ensure players who missed a week of playing the Presage activity could earn the seal before the Season ended.

Keep an eye out for upcoming Destiny 2 content here at CharlieIntel as we get closer to the launch of Season 14 – especially the Season of the Chosen weekly challenges.

Image credits: Bungie

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How to unlock Destiny 2 Heir Apparent Exotic Catalyst in Guardian Games

Instead of a new Exotic for Destiny 2’s Guardian Games, Bungie has made a Catalyst version of the Heir Apparent, and here’s how to unlock it.

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It’s time to get stuck into the 2021 Guardian Games with Destiny 2 players fighting for not only class supremacy, but also a chance to earn the Heir Apparent Exotic Catalyst.

Bungie has brought back the Guardian Games for a second year to incite heated competition between Destiny’s three classes. Hunters, Titans, and Warlocks will be duking it out for several weeks to see who is the dominant class.

As well as medals that contribute towards your classes’ overall score, players will also be able to earn a Catalyst version of last year’s Heir Apparent Exotic Machine Gun. The improved stats make it a more than enticing option to use going forward, and we have all the details to unlock it.

How to obtain original Heir Apparent in Destiny 2

destiny 2 heir apparent gun

If you were unable to obtain the Heir Apparent last year in Destiny 2, the good news is that you will still be able to obtain it. Bear in mind that you cannot acquire the Mastercrafted Catalyst version without the original Heir Apparent gun.

At the time of writing, the data for the Catalyst has been data mined, and it confirms that the Heir Apparent is obtainable via a quest.

At this stage, we aren’t sure of the quest or the requirements for it, but we will update the page once we know something more official.

Unlocking the Heir Apparent Catalyst in Season of the Chosen

destiny 2 guardian games 2021

There seem to be several ways you can go about getting your hands on the super-duper version of the base weapon.

Here are the reported requirements:

  • Earn (50) points by obtaining medals. Higher tier medals are worth more points
  • Complete (3) Contender Cards (these are purchased from Eva and have objectives for different activities, Trials, Nightfalls, Strikes, Gambit and Crucible)
  • Collect (90) Competitive Spirit by getting kills with Machine Guns in the Daily Focus playlist. Precision blows grant bonus progress
  • 700 total kills, which sounds like a lot until you take this thing into Altars of Sorrow

It should be noted that this will probably only be obtainable during the 2021 Guardian Games.

Whether this is a weapon you will use regularly or just something to add to your collection, the limited window should increase the sense of urgency. Time is ticking until Season 14 gets underway and players are eagerly awaiting the return of the Vault of Glass.

Image credits: Bungie

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How to get Destiny 2’s Xenophage assault rifle

The Xenophage is an extremely impressive Exotic Weapon that you can collect by completing a quest in Destiny 2.

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Xenophage in Destiny 2

Wondering how to get the powerful Xenophage rifle in Destiny 2? Here’s how.

Destiny 2 has a ton of cool weapons to choose from before jumping into battle. The Xenophage Exotic machine gun is a great choice because of its accuracy, along with its explosive rounds that will annihilate your enemies.

If you want to get your hands on this powerful weapon, then you’ll need to complete an Exotic quest that requires you to solve puzzles and complete certain tasks. Here’s how you can get the Xenophage Exotic in Season of the Chosen.

Destiny 2

How to start the Xenophage Exotic quest 

If you want to start this Destiny 2 Exotic quest, then you’ll need to visit the Red Keep room where you saw Eris when completing her Memory quests. From there, you’ll have to make your way towards a puzzle that you need to solve.

Here’s what you need to do:

  • Land at Sorrow’s Harbor, and move north into the Red Keep
  • Head left from the green crystal, and continue until you approach a small path on the right wall leading upward
  • When you enter the main room, light the statues in the correct order (front right, back left, back right, front left) 
  • Loot the chest in the middle of the area to claim The Journey
Xenophage Exotic quest in Destiny 2

Light all six lanterns at The Anchor of Light

You’ll then have to go east of the main southern landing zone at the Anchor of Light portion of the Moon. Once you’re there, collect the orb of flame from the Fallen-infested building.

This orb must be used to light lanterns at six different spots within one minute. Luckily, your timer will reset every time you light one in the correct order, which is the following:

  1. Right next to where you collected the Orb of Flame.
  2. On top of the building at the edge of the crevasse to the East
  3. Inside the small yellow structure interior near the Fallen-infested building
  4. At the top of the Fallen-infested building
  5. On a small rooftop by the buried section to the north
  6. On top of the large round structure over the green pit in the middle of the map

After all six lanterns have been lit in the correct order, you must insert the orb in the small Hive spire near the site where you grabbed the orb.  

Lantern location in Destiny 2

Where to find all four path fragments 

Now, you’ll have to complete all four Lost Sectors on the Moon, and successfully get through Hive rune puzzles at the end of each one. You can find these puzzles in the exit paths for the Lost Sectors.

These consist of nine grids of runes, and shooting one will change all of the symbols in the rune’s row and column. You’ll need to match every rune in the grid with the symbol above the grid. We’ve listed the correct order below:

  • K1 Communion: 7, 9, 2, 2
  • K1 Revelation: 6, 4, 5, 5, 4, 8, 5, 2
  • K1 Logistics: 1, 7, 6, 5
  • K1 Crew Quarters: 3, 4, 5, 8, 9, 9, 8, 8

Once you’ve line up all the runes, chests will spawn that you can loot to collect all four path fragments.

Runes in Destiny 2

The Pit of Heresy

This next step will require you to complete various activities within the Pit of Heresy dungeon, including activating a hidden rune, lighting fires, and winning a boss fight. You’ll already have reached 970 PL beforehand, so you can get these done quickly.

Here’s how you can complete the Pit of Heresy:

  1. Clear all the minibosses at the start of the dungeon
  2. Make your way to the chamber filled with doorways and platform to the door without a symbol at the entrance
  3. Activate the hidden rune inside
  4. Visit the area packed with Hive Ogres before the Hive Totem encounter
  5. Head left from the fork, then drop down to the rocky ledge below.
  6. Find the small plate marked with runes and activate it to collect the Orb of Flame.
  7. Return to the fork, and then take the right path this time.
  8. Find the sealed door with two braziers on either side, and use the Orb of Flame to light both

This will then open up a door that leads to a boss fight. This enemy is PL 970, so be ready for a dangerous battle. You won’t be able to hurt the boss initially, and you’ll need to do some tasks before that opportunity comes.

The Pit of Heresy in Destiny 2

You’ll receive a random buff, and you must check it to see where you need to place the Orb of Light. Once you’ve put it in the correct spot in the arena, you’ll gain a Vengeance buff that allows you to hurt the enemy for 25 seconds.

Here’s where to place the orbs:

  • Abyssal Dread: Upper Arena – Far left
  • Thunderous Dread: Lower Arena – Front left
  • Fiery Dread: Lower Arena – Far right
  • Neutral Dread: Upper Arena – Front right

Just keep checking your buff, then collect the Orb of Flame and place it in the matching locations. You’ll then have the opportunity to shoot the boss with the matching elemental damage type. Just keep repeating it until you defeat the boss.

Once the enemy has been defeated, you can finally collect the Xenophage Machine Gun for yourself! Now you can go cause some serious pain to your opponents the next time you jump into a match of Destiny 2.

Image Credits: Bungie

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How to complete Destiny 2 Season of the Chosen Week 10 Challenges

The final week of Destiny 2 Season of the Chosen challenges are upon us. Find out what Guardians will need to do in Week Ten.

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The final set of tasks for eager Guardians have arrived in Destiny 2. Season of the Chosen’s Week 10 challenges are the last ones, and it’s standard fare for players.

We have reached the end of the road for Season 13’s Weekly Challenges as the tenth and final week of them is finally here. For nine weeks, Destiny 2 players have had to kill a variety of enemies across various modes as well as many other feats to earn cool rewards. This will be the final test for Guardians.

As usual, if you want to see all the weekly challenges there have been so far, then you can see them all here: Week OneWeek TwoWeek ThreeWeek FourWeek FiveWeek SixWeek Seven, and Week Eight, Week Nine.

Week Ten’s Destiny 2 Season of the Chosen Challenges were leaked early by Reddit user Parisito1234 and they were able to provide the information.

The Week Ten challenges are now live.

destiny 2 season of the chosen weekly challenges

Season of the Chosen Week Ten Challenges

If you ever need to refer back to these challenges whilst you’re playing Destiny 2, you can find the challenges under the Quests selection in the menu.

Here’s the complete list of the Season of the Chosen Week Ten challenges:

  • …The Harder They Fall – Defeat (20) Elite or Boss Cabal in the Proving Grounds strike 
  • Explosive Conclusions – Use a Rocket Launcher or grenades to defeat combatants anywhere in the system. Bonus progress for rapidly defeating them and for defeating Cabal 
  • Lenses in Focus – Go to the Prismatic Recaster and discover how to unlock (15) more lenses 
  • In Your Element – Defeat (80) Guardians in the Iron Banner with Elemental takedowns. Earn bonus progress for Stasis takedowns 
  • Warrior from Beyond – In strikes, defeat combatants with elemental final blows. Earn bonus progress by defeating combatants with Stasis 
destiny 2 season of the chosen

Time is definitely of the essence now. Make sure you get all the challenges done, and don’t miss out on the XP or rewards for doing so.

The challenges are all retroactive and will be available throughout the season’s duration. Also, find out how to get your hands on the Dead Man’s Tale Exotic Rifle and Bell of Conquests Seasonal Artifact in Destiny 2.

That’s all for this week’s Destiny 2 Season of the Chosen Seasonal Challenges. Stay tuned for more information as Season of the Chosen draws to a close, and we get new details on Destiny 2 Season 14.

Image credits: Bungie

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