Connect with us


Destiny 2 Season of the Chosen update & patch notes 3.1.0.

Season of the Chosen is the next chapter in Destiny 2’s history. It’s brought lots of changes, and the 3.1.0 patch notes cover everything.



destiny 2 season of the chosen update

Bungie’s latest installment of sci-fi action comes in the form of Season of the Chosen. It’s set to take up the next few weeks of Destiny 2 player’s free time, and we have the comprehensive list of patch notes for the 3.1.0 update.

The Beyond Light expansion has proved to be a bit of a turning point for Bungie’s Destiny 2 with regards to its story and gameplay. This continued with Season of the Hunt, and now we move on further still, in 2021, with Season of the Chosen.

New Exotics, new quests, new strikes, and new narrative conflicts are all part and parcel of a new period of Destiny 2. Season of the Chosen has all of this and more in abundance. We get a continuation of the game’s still somewhat fresh stasis abilities and welcome lots of new content into Destiny 2 as well.

All of the following information is the official patch notes from Bungie’s massive 3.1.0 Season of the Chosen update.

destiny 2 season of the chosen



  • New Landing Zone added in Eventide Ruins for all players who complete the Beyond Light campaign. 

Dreaming City 

  • The Reverie Dawn armor set has been reissued with a new max power cap and the Combat Style mod socket. 
  • The Waking Vigil, Vouchsafe, Retold Tale, and Sleepless weapons have been reissued with a new max power cap and new perk pools. 
  • Dreaming City weapons that have reached their max power caps will no longer drop once you have obtained the item once, allowing collectors to fill out their collections while ensuring that subsequent item drops remain usable in difficult activities. 
  • Fixed an issue where Petra’s map icon could blink even when there was no quest to talk to her. 
  • Fixed an issue where one-way connection or temporary connections between areas weren’t accounted for by the waypoint system. 
  • Fixed an issue where one of the portals to the Confluence was missing. 
  • Fixed an issue where some Shuro Chi dialog lines could play twice when picking up a patrol beacon. 
  • Fixed an issue where lighting would noticeably pop when moving between Rheasilvia and Harbinger’s Seclude. 
  • Malfeasance Quest 
    • Fixed an issue where Taken Acolytes were missing their Void shields during the Malfeasance mission. 
    • Fixed an issue where it was possible to fight the Ogre bosses without triggering the darkness zone. 
  • Dark Monastery 
    • Fixed an issue where some areas that were supposed to be private were, in fact, public, and fireteams could block each other’s progress.  
  • Fixed an issue where Toland could be missing from Ascendant Challenges. 
  • Fixed an issue where patrol completions in Dreaming City weren’t counting towards the “Wisdom of the Witch” Triumph. 
  • Fixed an issue where Ahamkara Bones were failing to spawn in Agonarch Abyss. 
  • Fixed an issue where Ahamkara Bones were failing to spawn in the Cimmerian Garrison.
  • Fixed an issue where the Lore of Luna Triumph was not progressing when completing Toland patrols. 
  • Fixed an issue where the Run the Gauntlet Triumph wouldn’t progress when completing the time trial in the Cimmerian Garrison Ascendant Challenge. 


  • Fixed an issue where some rocks and grass were floating in the air. 

Tangled Shore 

  • Fixed an issue where some Fallen Skiffs could fly through the environment during public events. 
  • Fixed an issue where one-way connection or temporary connections between areas weren’t accounted for by the waypoint system. 
  • Fixed a lighting issue in Hellrise Canyon where cracks in the environment were highlighted by a bright light emitting from behind a wall. 
  • The Rider 
    • Fixed an issue where the tank summon pad could de-spawn. 
  • The Mad Bomber 
    • Fixed an issue where a Dreg Pike driver would ignore the player. 


  • The Dreambane armor set has been reissued with a new max power cap and the Combat Style mod socket as well as a dedicated Nightmare mod socket. 
  • All three Altars of Sorrow weapons (Apostate, Blasphemer, Heretic) and the Premonition Pulse Rifle have been reissued with a new max power cap and new perk pools. 
  • A Mysterious Disturbance 
    • Fixed an issue where players could accidentally bypass a trigger volume and end up in a blocked state. 
    • Fixed an issue where the first combatants of this mission had their Power Level scaled too high. 
  • Fixed a bug where some players’ weapons could remain up near Eris. 
  • Fixed an issue where environment decorations were floating near the K1 Logistics Lost Sector. 
  • Fixed an issue where players could experience the “Harp” error code when approaching Eris on the Moon. 
  • Fixed an issue where a chest puzzle during Moon free roam would get stuck and not restart. 
  • Fixed an issue where Fallen combatants would spawn from a Hive ship. 
  • In the Deep 
    • Fixed an issue where a Hive Cutter would pop into existence without playing its spawn visual FX. 
  • Symphony of Death 
    • Fixed an issue where the boss could get stuck in an immune state if the fireteam hard-wiped during the boss encounter. 


  • Fixed an issue where one-way connection or temporary connections between areas weren’t accounted for by the waypoint system. 
  • Fixed a floating patrol beacon. 


  • Fixed an issue where ambient squads could fire on the player before they finish loading in one of the Silent Fang missions. 
  • Fixed an issue where one-way connection or temporary connections between areas weren’t accounted for by the waypoint system. 
  • Fixed an issue where the combatants from the final encounter could respawn during the end-of-mission countdown timer at the end of one of the Silent Fang missions.  
  • Fixed an issue where some water reflections had graphical errors in cave areas. 

Public Events 

  • Ether Resupply 
    • Fixed an issue where Fallen Servitor teleport attack was missing audio. 
    • Fixed an issue where a Fallen Ketch could clip through the environment. 
  • Glimmer Extraction 
    • Fixed an issue where the Glimmer Extractor public event would occur too infrequently in The Gulch on EDZ. 
  • Disrupt Vex Construction 
    • Fixed an issue where Vex combatants wouldn’t despawn after this public event ended.  
    • Fixed an issue where the capture plates could remain after it was too late to achieve Heroic, but capturing them would do nothing. 
  • Altar of Sorrows 
    • Fixed an issue where the Altar of Sorrows’ music would play for players in the Sorrow’s Harbor area even if they were not engaged with the public event.  
    • Fixed an issue where Knight Swords could spawn too high in the air after killing the Knight that drops them. 
    • Fixed an issue that was preventing the Altar of Sorrows bosses from rotating each day. 
  • Defend the Warsat 
    • Fixed an issue where the public event would not always count towards public event completions for certain bounties and quests.  
    • Fixed an issue where an Ogre boss in the Skywatch area would sometimes teleport around the Warsat. 
  • Cryo-pod Freeze 
    • Fixed an issue where the orbs used to trigger the heroic completion would continuously spawn after one vent was broken. 
  • Stop the Ether Ritual
    • Fixed an issue where all of the objects and combatants in this public event could suddenly disappear if no players had engaged them. 
  • Taken Blight 
    • Fixed an issue where the rally flag and public events would appear in different spots in the area.  
    • Fixed an issue where the public event might not always happen if players had previously engaged with the rally flag. 


  • Warden of Nothing 
    • Fixed an issue where a Minotaur miniboss would teleport to attack the players too early, before the shield that was supposed to block it came down. 
    • Fixed an issue where the lift tube could close after the first member of a fireteam went through, preventing the other fireteam members from proceeding. 
    • Fixed an issue where the strike boss was facing the wrong direction during some animations. 
    • Fixed an issue where some combatants could pop into existence instead of spawning properly with animations. 
    • Fixed an issue where players could progress too far without putting a lever, and then have to backtrack to find it. 
  • The Insight Terminus 
    • Fixed an issue where the fireteam could get stuck behind a locked door after a hard wipe. 
    • Fixed an issue where the boss could fail to teleport away and players couldn’t proceed, forcing them to quit the strike. 
  • The Scarlet Keep 
    • Fixed a bug where a line of dialog would sometimes not play. 
  • Lake of Shadows 
    • Fixed some bugs with waypoint locations. 
    • Fixed an issue where it was possible to bypass a trigger volume and break the mission flow, blocking the fireteam from progressing. 
  • The Corrupted 
    • Fixed an issue with waypoint locations. 
    • Fixed an issue where players could encounter missing environment objects if they backtracked to the elevator. 
  • Broodhold 
    • Fixed an issue where some combatants would pop into existence without showing proper spawn visuals. 
    • Fixed an animation issue where a Hive barrier would briefly pop back into existence before despawning. 
  • The Inverted Spire 
    • Fixed an issue where platforms would despawn and players in a fireteam could get stuck in the Cistern area if their fireteam went too far ahead. 
  • Exodus Crash 
    • Fixed an issue where players should have been pulled to the boss room to join their fireteam but were instead seeing a countdown timer and dying. 


  • Crucible Tokens and Crucible Token Gifts have been deprecated. 
  • Crucible Valor rank rewards are now visible on Lord Shaxx. 


  • Bannerfall 
    • Fixed an issue where the Bannerfall Crucible map would sometimes display the incorrect name. 
  • Burnout, Wormhaven, and Midtown 
    • Fixed an issue where map music would play too early, during the load screen. 
  • Radiant Cliffs 
    • Fixed and issue where the map name was missing from some screens. 
    • Fixed out-of-environment issues. 
  • Twilight Gap 
    • Fixed an issue where players could get caught on invisible geo. 
  • Exodus Blue, Javelin-4, Fragment, Midtown, and Deadcliffs 
    • Fixed out-of-environment issues. 


  • Gambit Infamy rank rewards are now visible on Drifter. 


  • Raid reward sources now include Masterwork materials as follows: 
    • Enhancement Cores and Prisms now have a chance to drop from hidden chests in Last Wish, Garden, and Descent Raids. 
      • These are on a weekly lockout, per chest, per raid (cannot be infinitely grinded). 
    • Ascendant Shards are obtainable via a reward from a weekly director challenge connected to the featured raid. 
    • Ascendant Shard Weekly Director challenge requires players to complete all encounters of the featured raid before paying out. 

The Last Wish 

  • Encounters and challenges should now award the intended standard XP amounts. 
  • Fixed an issue where players could experience network desyncing. 
  • Fixed an issue where some Knight combatants would spawn inside of wall. 
  • Fixed an issue where too many Taken Captains were spawning during the Riven encounter. 
  • Fixed an issue where Morgeth the Spirekeeper would pop into existence within view of the player. 
  • Fixed an issue that allowed the fireteam to skip some platforming gameplay once the first player in the fireteam got through. 
  • Fixed an issue where players could die after clearing the platforming encounter, and have to redo the platforming gameplay.  
  • Fixed an issue where killing a second Eye of Riven at just the wrong time would break the encounter and force a restart. 
  • Fixed a bug where a Drifter dialog line would play even if you hadn’t activated the relevant wish. 
  • Fixed an issue that prevented the Strength of Memory challenge from being completable. 

Garden of Salvation 

  • Fixed an issue where the finale music was not always playing at the proper times. 

Deep Stone Crypt 

  • Atraks-1’s health bar should exhibit less rubber-banding behavior. 
  • Free Roam Scanner augment will now be removed from players when starting the first raid encounter. 


  • Shattered Throne 
    • Shattered Throne chests will no longer drop items that have reached their max power caps. 
    • Reverie Dawn armor that drops in the Shattered Throne dungeon will roll with higher stats, comparable to raid armors. 
    • Dreaming City weapons that drop in the Shattered Throne dungeon can roll with perks that are unavailable from drops from other reward sources. 
    • Fixed an issue where music might not play during the final encounter. 
    • Fixed an issue where a door could get stuck locked and prevent players from progressing. 
  • Pit of Heresy 
    • Pit of Heresy chests will no longer drop items that have reached their max power caps; all Essence quests will still have a chance to drop from Pit of Heresy encounters. 
    • Dreambane armor that drops in the Pit of Heresy dungeon will roll with higher stats, comparable to raid armors. 
    • Weapons that drop in the Pit of Heresy dungeon can roll with perks that are unavailable from drops from other reward sources. 
    • The final chest in Pit of Heresy will no longer drop a fully Masterworked Dreambane armor piece. 
    • Instead, the Dreambane armor piece that drops will have 7 armor energy and is guaranteed to drop with at least a +16 in two different stats and higher stats overall. 
    • Dreambane class items will not drop from this chest. 
    • Fixed an issue where relics could have the incorrect visual effects. 
    • Fixed an issue where audio was missing from some Hive barrier objects. 
  • Prophecy 
    • Fixed an issue where a boss combatant might not disappear properly after completing an encounter.  
    • Fixed an issue where fireteam members who stay behind in the Drifter’s ship could be locked out of the dungeon when their team progresses forward. 
    • Fixed some issues where pillars of light could show progress on the wrong objects. 
    • Fixed an issue where light pillar visual effects were offset from certain platforms. 
    • Fixed and issue where the Kell Echo boss’s teleport animation and VFX wouldn’t sync up with the actual teleport, causing some odd animation. 
    • Fixed an issue where player’s Ghosts could appear in an inaccessible location if they died shortly after stepping through a teleporter, forcing them to wait for 45 seconds before respawning. 
    • Fixed an issue where join-in-progress players would spawn way back near the beginning of the dungeon if they joined late.  
    • Fixed a bug where players could pick up motes without receiving credit for it.  
    • Fixed an issue where a Devoured Ogre would sometimes teleport to the players if they moved too far away.  
    • Fixed an issue where two of the mote-gathering rooms would prevent players from respawning within them. 


  • Fixed AI behavior bugs across numerous activities, where combatants could be found standing still, teleporting, or moving to the wrong location. 
  • Fixed an issue where some Lost Sector combatants’ Power Levels were too low, sometimes lower than the same combatants in the public free roam areas. 
  • Fixed issues where the incorrect name was shown above the health bar for various named combatants in various activities. 



  • Collection categories now allow players to mark all new items as seen to clear the new item indicator for that category. 
  • Vault has a button with information about how to access the Destiny Companion App and others built by the Destiny community. 
  • Menu header bars correctly stretch to widescreen monitors. 
  • Logo updated for the BNOC team (formerly known as DOC). 
  • Shout out to the folks who’ve kept our services running for years, and cheers to many more! 
  • Fixed an issue where sometimes the Legacy Triumphs were displayed when first accessing the Triumphs screen. 
  • Subclass toggle icon correctly displays inactive state when equipment is locked. 
  • Updated Stasis Aspect Fragment display to correctly show zero slots. 



  • Weapon and armor ornaments will no longer be gated on player entitlement state. 
  • Weapon and armor ornaments tooltips in the store now clearly indicate when a parent item is not owned. 



  • Fixed an issue where certain Arc and Solar grenades could apply their “hit” visual FX to animated doors and floors. 
  • Fixed an issue where using Shiver Strike near Stasis crystals could send you into the stratosphere. 
  • Fixed an issue where using certain abilities near Stasis crystals could push you through a closed door. 
  • Fixed an issue where Sunbreakers would trigger Roaring Flames with Solar Sword kills. 
  • Fixed an issue where Sentinel Shield single attacks via Heavy attack input did not consume Super energy. 
  • Fixed an issue where players could be damaged by the shatter of their own Stasis crystals if the opponent had Whisper of Fissure equipped. 
  • Fixed an issue where Wormhusk Crown and Vesper of Radius would trigger their perks upon breaking out of Stasis. 
  • Fixed an issue where Duskfield Grenades can freeze Stasis crystals and barricades. 
  • Improved reliably of Frostpulse Aspect when enemies were on different elevations. 
  • While using Jumper or Cold Shoulders, Glacial Quake Super melee attack is now also mapped to LT/L2 for accessibility. 
  • Decreased the height at which Glacier Grenades will launch the player who threw them. 
  • Duskfield Grenades can now kill to prevent players from using it to continuously trap others in Stasis. 
  • Iceflare Bolts no longer grants grenade energy when shattering a frozen target. 
  • Ensured that Iceflare Bolts correctly tracks the number of seekers created before going on cooldown. 

Stasis Freeze Breakout 

  • When playing with a controller, the input for breaking out of Stasis Freeze is now double-press B/Circle for all classes. 
  • The controls for the breakout action can be changed via controller remapping. 
  • Stasis Freeze 
    • Increased the damage frozen players can take before shattering from 100hp to 200hp. 
    • When frozen by Stasis, players now take 50% less damage from Primary-ammo weapons. 
    • When frozen by Stasis, players now take 50% more damage from Special-ammo weapons, Heavy-ammo weapons, and non-Stasis abilities. 
    • Note: We’re planning a more in-depth abilities tuning pass, but in the meantime, we’ve implemented this change to increase players’ chances of surviving being frozen. 
    • When frozen by Stasis, AI combatants now take 5% less damage from Primary-ammo weapons. 
    • When frozen by Stasis, AI combatants now take 5% more damage from Special-ammo weapons, Heavy-ammo weapons, and non-Stasis abilities. 
  • Withering Blade 
    • No longer does critical headshot damage. 
    • Increased base damage from 60 to 90. 
    • Melee lunge range reduced by 1m when Withering Blade is charged. Allows players to more reliably use Withering Blade when up close. 
  • Handheld Supernova 
    • Reduced self-damage from 100% to 25%. 


  • Reduced the cost of Deep Stone Crypt raid mods significantly. 
  • With the Taking Charge mod equipped, you will no longer pick up Orbs of Power if you are already at your maximum Charged with Light stacks. 
  • The Aeon Cult arms Exotic armor pieces for all three classes have been redesigned and now feature selectable, role-based perks oriented toward teamwork. 
  • The Overshield buff timer granted from IceFall Mantle Exotic will no longer be refreshed when a Titan is shot by Allied players in PvE. 
  • Damage from enemy combatants and opposing players in Gambit/Crucible will still refresh the buff’s timer. 
  • Fixed an issue where Dreambane armor wouldn’t drop above 1050 Power until players complete the Shadowkeep campaign. 


  • Catalysts for the following weapons have had their sources and objectives updated to not be associated with Vaulted content: 
    • Bad Juju 
    • Izanagi’s Burden 
    • Sleeper Simulant 
    • The Huckleberry 
    • Worldline Zero 
    • Polaris Lance 
    • Telesto 
    • Legend of Acrius 
    • Skyburner’s Oath 
  • Fixed an issue with Sturm’s Exotic perk. 
    • Sturm will once again reload any equipped Special slot weapon on kill provided the Special weapon’s clip isn’t full already and there’s available reserve ammo. 
  • Bow weapon kills or multi-kills no longer incorrectly progress the Fusion Rifle Calibration bounty from Banshee. 
  • Fixed an issue that was preventing Merciless from increasing its charge rate on non-lethal hits. 
  • This also fixed an issue affecting the Exotic perks of Jade Rabbit, Eriana’s Vow, Coldheart’s perk not triggering when shot through a Citan’s Rampart barrier, and Mulligan activating on hits when used with Anti-Barrier Rounds. 
  • Fixed an issue that caused Line in the Sand to have broken gear and play the wrong reload animation. 
  • Fixed an issue causing Thunderlord and possibly other weapons to not render their scope and/or reticle. 

Weapon Archetype Changes 

  • Rocket Launcher 
    • Increased Rocket Launcher damage by ~30% against Miniboss tier enemies and above.  
    • Exotic Rocket Launchers have been adjusted individually and are affected by this change to different degrees. 
  • Fusion Rifle 
    • Increased Fusion Rifle damage falloff start distance, by an increasing amount based on range (6% with 0 range, 16% with 100 range). 
    • Reduced camera movement from firing a Fusion Rifle by 9.5%. 
  • Breech Grenade Launcher 
    • Breech Grenade Launcher projectiles will now detonate on impact with enemies, even if holding the trigger. 
  • Submachine Gun 
    • Reduced camera movement from firing an SMG by 24%. 
  • Pulse Rifle 
    • Reduced camera movement from firing a Pulse Rifle by 7%. 
  • Machine Gun 
    • Reduced camera movement from firing a Machine Gun by 9.5%. 
  • Sniper Rifle 
    • Scaled flinch from damage from other players while aiming a Sniper Rifle by 1.6x. 
  • Sword 
    • Damage against Miniboss tier enemies and above reduced by ~15%. 


  • Demolitionist 
    • Added a short cooldown on the reload effect.  

Mouse and Keyboard Recoil Scalars 

  • Reduced the recoil scalar on mouse and keyboard (previously mouse and keyboard had ~40% less recoil than controller, this change brings mouse and keyboard closer to controller). 
  • Affects these weapon archetypes: 
    • Auto Rifle 
    • Scout Rifle 
    • Pulse Rifle 
    • Submachine Gun 
    • Hand Cannon 
    • Machine Gun 


  • Fixed certain Exotic weapons losing their buff when pulling out a Ghost Shell (they will still lose the buff if you stow them). 
    • Ace of Spades 
    • Tarrabah 
    • Hawkmoon (final round only) 
  • Borealis and Hard Light now have a custom (short) animation for switching damage type. 
  • Duality 
    • Increased damage falloff distance by 1.25m (in both hip fire and aim down sights). 
  • Reduced maximum buff stacks from 7 to 5, each stack now grants more of a damage bonus, extended buff duration slightly. 


Updated Power bands 

  • Power Floor: 1100 
  • Soft Cap: 1250 
  • Powerful Cap: 1300 
  • Pinnacle Cap: 1310 
  • When below the Soft Cap, increased the upper limit of Power upgrades dropped from weekly powerful sources. 
  • Increased XP rewards for the Last Wish raid to match Garden of Salvation and Deep Stone Crypt. 
  • Fixed an issue where the Power preview for some vendor items did not match the Power of the gear received. 

Player Identity 

  • Several title Seals now support Gilded Titles. After completing the base Triumphs and claiming the Seal, several gilding Triumphs become available.  
  • Completing all the gilding Triumphs changes the Title to its gilded state, represented by new color and icon in menus and player waypoints. 
  • The Title only remains gilded through the remainder of the Season, as gilding Triumphs will be reset at the end of each Season. 
  • This functionality exists for these Titles: 
    • Gambit – Dredgen 
    • Crucible – Unbroken 
    • Nightfall – Conqueror 
    • Trials – Flawless 
  • New titles were made for Conqueror and Flawless that support gilding. The base Triumphs within these title Seals can be completed in any Season. 
  • Players who have completed Triumphs associated with previous version of the Flawless or Conqueror Titles will have those completions applied to the new versions of the titles’ Triumphs where applicable. 
  • Triumphs to complete flawless carries in Trials no longer require the person being carried to never have gone flawless, and now require that they have not gone flawless during the current Season. 
  • Fixed an issue where players could acquire more currency for acquiring fragments than there were fragments in the game. 
  • Bounties and Pursuits 
    • The Exo Stranger has a new Stasis Aspect quest available. 
    • Requires Beyond Light ownership, campaign completion, and acquisition of all prior Stasis Aspects from the Stranger. 
    • Reduced the completion values for many Stasis Fragment pursuit objectives to be less frustrating.


  • PC 
    • Switching teams during a Private Match has been moved to Shift key. 
    • Remove the notifications and sound options that didn’t do anything. 
  • Consoles 
    • Removed voice chat volume slider setting that didn’t do anything.


  • Season of the Worthy Eververse items have been added as potential drops in the Bright Engram. 
  • Spider now sells Glacial Starwort and Spinfoil. Spider and the Gunsmith no longer accept Phaseglass Needle, Alkane Dust, Simulation Seed, or Seraphite. 
  • Remaining Phaseglass Needle, Alkane Dust, Simulation Seed, or Seraphite can be turned into Spider for a small quantity of Glimmer. 
  • Starter gear has been removed from Suraya. 
  • Collections version of the Generalist Ghost Shell now has full Ghost mod and Masterwork functionality. 
  • Riskrunner has been removed from Xur’s vendor pool as it’s tied to a New Light quest. 
  • Legendary Engrams can no longer be claimed from the Season Pass rewards when inventory and Postmaster are both full. 
  • Wrathborn Hunt trail improved to better support colorblindness. 
  • Fixed an issue where players could sometimes receive no reward from Dreaming City weekly bounties and Shattered Throne encounters. 
  • Fixing this required the removal of very rare fixed-roll drops of the Dreaming City Scout Rifles and Sniper Rifles.


For Season of the Chosen, some of the localized voice actors were recast permanently or temporary due to ongoing challenges imposed by the pandemic. 

  • Permanent Recast 
    • Spanish Mexican voice actor for Ghost permanently replaced. 
  • Temporary Recast 
    • Polish Zavala voice actor temporary replaced for Season of the Chosen by sound-alike actor. 
    • Russian Ghost voice actor temporary replaced for Season of the Chosen by sound-alike actor. 
    • Brazilian Osiris voice actor temporary replaced for Season of the Chosen by sound-alike actor. 

We intend to return to the original cast as soon as possible.

Image credits: Bungie


How to unlock Destiny 2 Heir Apparent Exotic Catalyst in Guardian Games

Instead of a new Exotic for Destiny 2’s Guardian Games, Bungie has made a Catalyst version of the Heir Apparent, and here’s how to unlock it.



destiny 2 heir apparent weapon exotic

It’s time to get stuck into the 2021 Guardian Games with Destiny 2 players fighting for not only class supremacy, but also a chance to earn the Heir Apparent Exotic Catalyst.

Bungie has brought back the Guardian Games for a second year to incite heated competition between Destiny’s three classes. Hunters, Titans, and Warlocks will be duking it out for several weeks to see who is the dominant class.

As well as medals that contribute towards your classes’ overall score, players will also be able to earn a Catalyst version of last year’s Heir Apparent Exotic Machine Gun. The improved stats make it a more than enticing option to use going forward, and we have all the details to unlock it.

How to obtain original Heir Apparent in Destiny 2

destiny 2 heir apparent gun

If you were unable to obtain the Heir Apparent last year in Destiny 2, the good news is that you will still be able to obtain it. Bear in mind that you cannot acquire the Mastercrafted Catalyst version without the original Heir Apparent gun.

At the time of writing, the data for the Catalyst has been data mined, and it confirms that the Heir Apparent is obtainable via a quest.

At this stage, we aren’t sure of the quest or the requirements for it, but we will update the page once we know something more official.

Unlocking the Heir Apparent Catalyst in Season of the Chosen

destiny 2 guardian games 2021

There seem to be several ways you can go about getting your hands on the super-duper version of the base weapon.

Here are the reported requirements:

  • Earn (50) points by obtaining medals. Higher tier medals are worth more points
  • Complete (3) Contender Cards (these are purchased from Eva and have objectives for different activities, Trials, Nightfalls, Strikes, Gambit and Crucible)
  • Collect (90) Competitive Spirit by getting kills with Machine Guns in the Daily Focus playlist. Precision blows grant bonus progress
  • 700 total kills, which sounds like a lot until you take this thing into Altars of Sorrow

It should be noted that this will probably only be obtainable during the 2021 Guardian Games.

Whether this is a weapon you will use regularly or just something to add to your collection, the limited window should increase the sense of urgency. Time is ticking until Season 14 gets underway and players are eagerly awaiting the return of the Vault of Glass.

Image credits: Bungie

Continue Reading


How to get Destiny 2’s Xenophage assault rifle

The Xenophage is an extremely impressive Exotic Weapon that you can collect by completing a quest in Destiny 2.



Xenophage in Destiny 2

Wondering how to get the powerful Xenophage rifle in Destiny 2? Here’s how.

Destiny 2 has a ton of cool weapons to choose from before jumping into battle. The Xenophage Exotic machine gun is a great choice because of its accuracy, along with its explosive rounds that will annihilate your enemies.

If you want to get your hands on this powerful weapon, then you’ll need to complete an Exotic quest that requires you to solve puzzles and complete certain tasks. Here’s how you can get the Xenophage Exotic in Season of the Chosen.

Destiny 2

How to start the Xenophage Exotic quest 

If you want to start this Destiny 2 Exotic quest, then you’ll need to visit the Red Keep room where you saw Eris when completing her Memory quests. From there, you’ll have to make your way towards a puzzle that you need to solve.

Here’s what you need to do:

  • Land at Sorrow’s Harbor, and move north into the Red Keep
  • Head left from the green crystal, and continue until you approach a small path on the right wall leading upward
  • When you enter the main room, light the statues in the correct order (front right, back left, back right, front left) 
  • Loot the chest in the middle of the area to claim The Journey
Xenophage Exotic quest in Destiny 2

Light all six lanterns at The Anchor of Light

You’ll then have to go east of the main southern landing zone at the Anchor of Light portion of the Moon. Once you’re there, collect the orb of flame from the Fallen-infested building.

This orb must be used to light lanterns at six different spots within one minute. Luckily, your timer will reset every time you light one in the correct order, which is the following:

  1. Right next to where you collected the Orb of Flame.
  2. On top of the building at the edge of the crevasse to the East
  3. Inside the small yellow structure interior near the Fallen-infested building
  4. At the top of the Fallen-infested building
  5. On a small rooftop by the buried section to the north
  6. On top of the large round structure over the green pit in the middle of the map

After all six lanterns have been lit in the correct order, you must insert the orb in the small Hive spire near the site where you grabbed the orb.  

Lantern location in Destiny 2

Where to find all four path fragments 

Now, you’ll have to complete all four Lost Sectors on the Moon, and successfully get through Hive rune puzzles at the end of each one. You can find these puzzles in the exit paths for the Lost Sectors.

These consist of nine grids of runes, and shooting one will change all of the symbols in the rune’s row and column. You’ll need to match every rune in the grid with the symbol above the grid. We’ve listed the correct order below:

  • K1 Communion: 7, 9, 2, 2
  • K1 Revelation: 6, 4, 5, 5, 4, 8, 5, 2
  • K1 Logistics: 1, 7, 6, 5
  • K1 Crew Quarters: 3, 4, 5, 8, 9, 9, 8, 8

Once you’ve line up all the runes, chests will spawn that you can loot to collect all four path fragments.

Runes in Destiny 2

The Pit of Heresy

This next step will require you to complete various activities within the Pit of Heresy dungeon, including activating a hidden rune, lighting fires, and winning a boss fight. You’ll already have reached 970 PL beforehand, so you can get these done quickly.

Here’s how you can complete the Pit of Heresy:

  1. Clear all the minibosses at the start of the dungeon
  2. Make your way to the chamber filled with doorways and platform to the door without a symbol at the entrance
  3. Activate the hidden rune inside
  4. Visit the area packed with Hive Ogres before the Hive Totem encounter
  5. Head left from the fork, then drop down to the rocky ledge below.
  6. Find the small plate marked with runes and activate it to collect the Orb of Flame.
  7. Return to the fork, and then take the right path this time.
  8. Find the sealed door with two braziers on either side, and use the Orb of Flame to light both

This will then open up a door that leads to a boss fight. This enemy is PL 970, so be ready for a dangerous battle. You won’t be able to hurt the boss initially, and you’ll need to do some tasks before that opportunity comes.

The Pit of Heresy in Destiny 2

You’ll receive a random buff, and you must check it to see where you need to place the Orb of Light. Once you’ve put it in the correct spot in the arena, you’ll gain a Vengeance buff that allows you to hurt the enemy for 25 seconds.

Here’s where to place the orbs:

  • Abyssal Dread: Upper Arena – Far left
  • Thunderous Dread: Lower Arena – Front left
  • Fiery Dread: Lower Arena – Far right
  • Neutral Dread: Upper Arena – Front right

Just keep checking your buff, then collect the Orb of Flame and place it in the matching locations. You’ll then have the opportunity to shoot the boss with the matching elemental damage type. Just keep repeating it until you defeat the boss.

Once the enemy has been defeated, you can finally collect the Xenophage Machine Gun for yourself! Now you can go cause some serious pain to your opponents the next time you jump into a match of Destiny 2.

Image Credits: Bungie

Continue Reading


How to complete Destiny 2 Season of the Chosen Week 10 Challenges

The final week of Destiny 2 Season of the Chosen challenges are upon us. Find out what Guardians will need to do in Week Ten.



destiny 2 season of the chosen week 10

The final set of tasks for eager Guardians have arrived in Destiny 2. Season of the Chosen’s Week 10 challenges are the last ones, and it’s standard fare for players.

We have reached the end of the road for Season 13’s Weekly Challenges as the tenth and final week of them is finally here. For nine weeks, Destiny 2 players have had to kill a variety of enemies across various modes as well as many other feats to earn cool rewards. This will be the final test for Guardians.

As usual, if you want to see all the weekly challenges there have been so far, then you can see them all here: Week OneWeek TwoWeek ThreeWeek FourWeek FiveWeek SixWeek Seven, and Week Eight, Week Nine.

Week Ten’s Destiny 2 Season of the Chosen Challenges were leaked early by Reddit user Parisito1234 and they were able to provide the information.

The Week Ten challenges are now live.

destiny 2 season of the chosen weekly challenges

Season of the Chosen Week Ten Challenges

If you ever need to refer back to these challenges whilst you’re playing Destiny 2, you can find the challenges under the Quests selection in the menu.

Here’s the complete list of the Season of the Chosen Week Ten challenges:

  • …The Harder They Fall – Defeat (20) Elite or Boss Cabal in the Proving Grounds strike 
  • Explosive Conclusions – Use a Rocket Launcher or grenades to defeat combatants anywhere in the system. Bonus progress for rapidly defeating them and for defeating Cabal 
  • Lenses in Focus – Go to the Prismatic Recaster and discover how to unlock (15) more lenses 
  • In Your Element – Defeat (80) Guardians in the Iron Banner with Elemental takedowns. Earn bonus progress for Stasis takedowns 
  • Warrior from Beyond – In strikes, defeat combatants with elemental final blows. Earn bonus progress by defeating combatants with Stasis 
destiny 2 season of the chosen

Time is definitely of the essence now. Make sure you get all the challenges done, and don’t miss out on the XP or rewards for doing so.

The challenges are all retroactive and will be available throughout the season’s duration. Also, find out how to get your hands on the Dead Man’s Tale Exotic Rifle and Bell of Conquests Seasonal Artifact in Destiny 2.

That’s all for this week’s Destiny 2 Season of the Chosen Seasonal Challenges. Stay tuned for more information as Season of the Chosen draws to a close, and we get new details on Destiny 2 Season 14.

Image credits: Bungie

Continue Reading