Destiny 2 is an ever-changing world, and plenty of changes have arrived in the 3.2.1 update for the popular first-person shooter, and we have all of the exciting patch notes covered for you.
There have also been plenty of changes to how the game works that have drastically altered the popular game.
This is the case for the Destiny 2 update 3.2.1 patch notes, as they have brought a plentiful amount of gameplay changes and bug fixes. Luckily, we have all of them covered for you.
Destiny 2 update 3.2.1 patch notes
- Fixed an issue where the cinematic intro on the Radiant Cliffs map, in competitive modes, would show Guardians hovering in the air.
- Fixed an issue where Glory gain and loss amounts were not properly adjusted based on skill level.
- Fixed an issue that prevented the Dead Cliffs map from loading correctly in Glory playlists.
- Reduced damage of Trace Rifles in Momentum Control.
- Fixed an issue where the Codestrider platform over the boss would fail to have collision in certain circumstances.
- Fixed an issue where a Codestrider platform would fail to have collision in certain circumstances.
- Fixed an issue where defeating the boss before the second immunity phase would block mission completion.
- Fallen S.A.B.E.R.
- Fixed an issue where the lightning damage-over-time effect when exploring the vents in the boss room was missing from a specific location.
- The Arms Dealer
- Fixed an issue in the Legion’s Anchor area where a Phalanx would sometimes teleport into the middle of the encounter area, after dunking the first carry object.
- The Inverted Spire
- Fixed an issue where players who died in the drill area could have their Ghosts appear far back in the strike. The Ghosts now appear at set safe locations in the drill area.
- Vault of Glass
- Fixed an issue where players could not display raid metrics on VoG emblems.
- Fixed an issue where players were still able to purchase Vault Caches after unlocking everything from it.
- Fixed an issue where the Atheon Cache required Warlocks to have the chest armor unlocked to obtain the head armor.
- Fixed an issue where the Ahteon Cache required Titans to have the chest armor unlocked to obtain the class item.
- Fixed an issue where players could get out of the environment at the beginning of the raid.
- Fixed an issue where players could spawn in undesirable locations when joining in progress before the Oracles encounter.
- Fixed an issue where bounties did not progress when killing combatants.
- Fixed an issue where Grenade Launchers did lower than intended damage to Oracles.
- Fixed an issue where the Aegis Relic would be removed if the player holding the relic left the activity in the middle of an encounter.
- Fixed an issue where Atheon would not cast a Detain Bomb after attempting to stomp on a Guardians face during the damage phase.
- Fixed an issue where the Aegis Relic Cleanse ability sometimes failed to remove darkness debuff from some players.
- Fixed an issue where Atheon would become incredibly confused if Guardians put too many boxes on the dance floor.
- Fixed an issue where damage phases could be elongated based on framerate settings.
- Fixed an issue where players could live through a detain by simply doing their favorite dance.
- Deep Stone Crypt
- Fixed an issue where some players would encounter crashes when entering airlocks.
- Fixed an issue where players could use Sparrows to get out of the environment.
- Fixed an issue where Ghosts would sometimes spawn in unreachable areas if a Guardian joined in progress, leading to unintentional wipes.
- Fixed an issue where players could damage Taniks before starting the final encounter.
- Pit of Heresy
- Fixed an issue where Pit of Heresy emblems were not tracking solo Flawless completions.
Crucible Activity Intro
- Fixed a bug that may cause graphical corruption of the UI during the intro sequence.
- Fixed an issue where class icons may not appear properly.
- Players who have not purchased the Season Pass for Season of the Splicer will now have the Splicer Gauntlet removed from their inventory when they reach the end of the Path of the Splicer I quest.
- Season of the Chosen weekly quests now appear in the Past section.
- The Hammer of Proving quest item should now appear in the Past section instead of the Seasonal section.
- Exotic quests related to Presage and Dead Man’s Tale now appear only in the Exotic section.
- Fixed a bug in which players would see three Season of the Splicer quest icons on the H.E.L.M. node of the Director when they only had two Season of the Splicer quests active.
- Fixed an issue causing the incorrect message to display when a free player prevents a fireteam from launching into Override.
- Fixed an issue where bounties from Ada-1 would sometimes show incorrect progress, which could appear in red.
- Heavy Handed now correctly refunds energy when Shiver Strike is cast.
- Impulse Recycler now grants energy on kills from Getaway Artist’s Sentient Arc Soul.
- Boots of the Assembler’s Noble Seekers now correctly proc Benevolent Dawn for Blessing of the Sky.
- Reverted the Boots of the Assembler change to Rift recharge rate.
- Assassin’s Cowl no longer clips through most Hunter cloaks.
- Felwinter’s Helm will no longer change all Solstice armor glows to Stasis.
- Fixed an issue where glow-enabled armor items would not appropriately display their glow if plugged into another glow-enabled armor item.
- Created universal ornaments for previous Solstice of Heroes armor sets.
- These ornaments will be available for players who obtained glows for that armor piece in 2018 and/or 2019.
- They will be unlocked for all three classes.
- Their glow color will change match the player’s subclass.
- Dawn Chorus can now be reset to its default shader after another shader has been applied.
- Reissued remaining Moon (Lectern) and Dreaming City (world drops) weapons with new perk pools.
- Increased Aggressive Frame Shotgun cone angle from 4.0 to 4.25 degrees.
- Reduced Shotgun damage falloff min by 2m.
- Increased Shotgun damage falloff max by 2m.
- Aggressive (120 RPM) Hand Cannons
- Reduced precision damage multiplier from 1.8 to 1.6, preventing a 10% damage bonus from allowing 2-tapping in PvP.
- Reduced aim assist minimum falloff distance by 1-2m depending on the Range stat.
- Reduced damage minimum falloff distance by 1m (this gives them a 1m advantage over other Hand Cannons).
- Pulse Monitor
- Fixed an issue where the Handling bonus was not applying.
- Rewind Rounds
- Fixed an issue where the perk would not trigger if the last shot in a magazine missed, or the player reloaded another weapon before firing the final shot.
- Reservoir Burst
- Updated with the same consistency and speed fix as Dragonfly.
- Dead Man’s Tale
- Removed hipfire damage falloff scalar (was 1.8x to match zoom).
- Reduced Aim Assist cone angle hip scalar from 1.5 to 1.2.
- Sleeper Simulant
- Fixed an issue where Sleeper Simulant was benefiting less than other Linear Fusion Rifles from the Season 14 Linear Fusion Rifle precision damage buff.
- Vex Mythoclast
- Updated intrinsic perk description to describe the functionality (was originally a reference to the Destiny 1 text).
- Fixed an issue causing Null Composure not to be Masterworked when pulled from Collections.
- Fixed an issue where Cryothesia 77k’s charged shot could misfire if fired near the end of the charge buff.
- Fixed an issue where feminine characters’ left hand was not attached to the Gridskipper Pulse Rifle.
- Fixed an issue where Vision of Confluence glows were not taking shader coloring when dyed.
- Fixed an issue where the Null Composure ornaments were not showing ammo state while in ADS.
- Temporarily removed Legendary weapons that did not have Masterwork slots from Banshee-44’s inventory.
- Note: We’re planning a full fix for Season 15.
Abilities, Aspects, and Fragments
- Fixed a bug in which Slow duration from Withering Blade did not increase with Whisper of Durance Fragment equipped.
- Fixed a bug in which Stormcaller Warlocks were unable to use Ionic Blink while slowed by Stasis.
- Fixed a bug in which Diamond Lance could be generated by throwing a Glacier Grenade into a pile of Telesto projectiles.
- Fixed an issue where many abilities were not properly costing Sentinel Shield energy when guarding.
- Celestial Fire
- Withering Blade
- Shiver Strike
- Glacial Quake
- Silence & Squall
Bounties and Pursuits
- Adjusted Cosmodrome, EDZ, Nessus, Moon, and Dreaming City Destination Public Event Bounties so Heroic public events contribute the most progress.
- Eventful Moments
- Public Works
- Public Performance
- Lunar Defender
- Public Works
- Updated Seasonal Stasis Aspect Pursuits
- Entropic Shards can now be destroyed by any Stasis damage, not just Salvation’s Grip.
- This does NOT affect the original nine Entropic Shards hidden around Europa; those are much more hardy and still require the concussive power of a Heavy Grenade Launcher.
- Increased Armor Synthesis bounty purchase time on Ada-1 to prevent accidental bounty purchases.
- Fixed emblems to allow stat tracker categories matching how the emblem was rewarded.
- Fixed an issue causing the Expunge Fastest Completion stat tracker to update regardless of whether or not the run was faster than the currently recorded time. Those stat tracker values should now only update when a faster time is achieved.
- Colossus Helmet Projection now displays properly.
PLATFORMS AND SYSTEMS
- PC performance optimizations for AMD RX series GPUs.
- Fixed a crash bug when launching on Intel Integrated Graphics systems.
- Fixed a bug where content verification would trigger Beagle errors on PlayStation 5 and require a reinstall.
It remains to be seen how all of these gameplay changes and bug fixes will affect the world of Destiny 2.
Still, there is undoubtedly plenty of Guardians who will be out testing these out and seeing how they have changed the popular game for the foreseeable future.
For more Destiny 2, check out how to complete all of the Week 9 challenges for Season of the Splicer, and stay tuned for future news and guides.
Image Credits: Bungie
Destiny 2 Glory Ranks: What are they, how to rank up & rewards
Glory Ranks are great for bragging rights and rewards in Destiny 2. Our guide will show you how to get them and how to rank up.
Destiny 2’s Glory Ranks are perfect for flexing your skill and earning rewards in the Crucible. Learn what they are, how to increase your Glory Rank, and see what rewards you can acquire in the process.
Killing waves of A.I is a simple pleasure in FPS games, but there’s a different thrill when it comes to online. Destiny 2’s Crucible mode offers this with intense multiplayer action that also invites players to increase their Glory Rank and net tasty rewards.
Lots of players don’t fully understand the system and how it works, however. So we’ll walk you through the basics, such as what Glory Ranks are, how you can rank them up, and what you can get for doing so.
- What are Destiny 2 Glory Ranks?
- How to rank up Destiny 2 Glory Ranks
- All Destiny 2 Glory Ranks & points required
- Destiny 2 Glory rank rewards
What are Destiny 2 Glory Ranks?
Destiny 2 uses these as a way of measuring how good a player is, and they can determine what level of rewards you can obtain.
Guardians that want to test themselves have many ranks to power through, and it can help improve your ability, leading to a more successful time doing Raids and other single-player content.
How to rank up Glory Ranks
Glory points are earned by winning matches in the Crucible – a competitive PvP mode in Destiny 2 – with enough points enabling you to move up a Glory Rank.
Taking part in the competitive playlist will allow players to fight against a variety of different skill levels as the game mode favors connection-based matchmaking as opposed to the modern-day norm of skill-based matchmaking.
The Quickplay playlist will not level up your Glory, so instead, make sure you are only sticking to Competitive Crucible modes.
All Destiny 2 Glory Ranks & points required
From beginners starting their first match at Guardian I to veterans who have managed to hit the Max rank ceiling, there are many levels to ascend.
Here is a complete list of all of the Glory Ranks.
|Glory Rank||Points bracket||Glory points needed for next rank|
As you can see, the first few ranks aren’t anything to write home about, but as you start to make some serious progress, the points needed per rank will seriously begin to mount.
Glory Ranks rewards
But what are you doing all this work for apart from pride and honor? Destiny 2 players are also trying to acquire flashy Titles to display, along with Glory itself.
That’s it. Glory Ranks used to reward weapons, but that was changed some time ago, and cosmetic alterations are the only true, tangible rewards now.
Glory Ranks are one of the many different ways you can enjoy Destiny 2, and there are also Gambit Infamy Ranks to climb up.
Image Credit: Bungie
How to get Dino Armor in Destiny 2 Festival of the Lost
After fans voted for the Destiny 2 Dino Armor back in March, it has finally arrived with the Festival of the Lost, so here’s how to get it.
The fan-voted Dino Armor has arrived in Destiny 2 with the Festival of the Lost Halloween event, so here’s how to get your hands on the long-awaited dinosaur-themed armor.
Back in March 2021, Bungie asked Destiny 2 fans whether they’d like the Festival of the Lost’s event armor to be dinosaur or monster-themed.
Dinosaurs won by a landslide, with 81% of the 200,000 votes going towards dinos.
2021’s Festival of the Lost event is here, and the Dino Armor has arrived with it in all its glory. Here’s how to get the T-Rex, triceratops, and velociraptor-themed Destiny 2 armor.
How to get Destiny 2 Dino Armor
All three of the Dino Armor sets are available in Destiny 2’s in-game store until November 2, when Festival of the Lost concludes. The three dinosaur-themed sets are available to purchase with real cash or through Bright Dust, which can be earned in-game for free.
Each set costs 1,500 Silver, which is roughly $15. If you want each set, you’ll need to fork out 4,500 Silver, so the armor doesn’t come cheap.
However, if you don’t want to spend any real money, you can pay 6,000 Bright Dust to get the sets for free.
Here are the three Destiny 2 Dino Amor sets and their prices:
- Technosaurus Titan Bundle (1,500 Silver / 6,000 Bright Dust)
- Psyceratops Warlock Bundle (1,500 Silver / 6,000 Bright Dust)
- Roboraptor Hunter Bundle (1,500 Silver / 6,000 Bright Dust)
As this is an event set, you’ll need to make sure you pick them up before the Festival of the Lost concludes on November 2.
- Read More: Best Destiny 2 Warlock build
But if you’re low on Bright Dust, you can check out our guide on all the ways to get Bright Dust to make sure you rack up enough of this currency to be able to get as much of the Destiny 2 Dino Armor as you want.
Image Credit: Bungie
How to get Jurassic Green Pulse Rifle in Destiny 2
Destiny 2’s Festival of the Lost has returned for 2021, and our guide will show you how to get the Jurassic Green Pulse Rifle from it.
One of the special items that players can get from Destiny 2’s Festival of the Lost is the Jurassic Green Pulse Rifle, and here’s how you can get it.
Players of Bungie’s sci-fi shooter have three weeks to make the most of the novelty events and quests exclusive to this themed period.
The item we will be focusing on is the Destiny 2 Jurassic Green Pulse Rifle, and our informative guide will help you get your hands on it.
How to get the Destiny 2 Jurassic Green in Festival of the Lost
There are multiple ways players can go about acquiring the Jurassic Green Pulse Rifle in Destiny 2, such as completing an introductory quest, successfully finishing a special Lost Sector event and trading in an Ascendant Lens.
Each method is relatively straightforward, and we’ll briefly go through each one.
‘Gone But Not Forgotten’ is a quest that players can choose to complete to kick off the Festival of the Lost 2021 festivities, and if you do it, you’re guaranteed to get the Pulse Rifle.
Haunted Lost Sector event
Select to complete a ‘Haunted Lost Sector’ event – which can be accessed from the ‘Tower Courtyard’ – and the chest reward at the end has a good chance of dropping the Jurassic Green Pulse Rifle for you.
If you took part in last year’s event and ended up with an Ascendant Lens that has been dormant in your inventory, then good news – it’s time to use it! Give it to Mara Sov, and she will thank you in the form of not one, not two, but three Jurassic green Pulse Rifles.
- Read More: Destiny 2 Trials of Osiris Rewards
This is a more exclusive way of obtaining the weapon, but anyone who can do this has three chances to roll a good version of the weapon.
So there you have it, several completely different ways you can add the Jurassic Green Pulse Rifle to your Guardian’s collection.
Also, check out how to increase your Destiny 2 Gambit Infamy Rank.
Image Credit: Bungie
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