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Destiny 2 update 3.3.0 patch notes: Season of the Lost

Destiny has received an update ahead of Season 15, changing a lot of the game’s aspects in order to gear up for future content.



destiny 2 update 3.3.0 patch notes season of the lost

Destiny 2 has a brand new 3.3.0 update to kick off Season of the Lost, introducing a variety of changes to weapons, armor, and activities in the patch notes that we have covered for you.

Destiny 2 will be getting a brand new season very soon, with the Witch Queen expansion now officially revealed.

As well as a new character and major ability changes confirmed by Bungie for the new Season of the Lost, let’s see what Guardians will be getting in the most recent update from the developers.

Destiny 2 Update 3.3.0 Patch Notes

Destiny 2 Update 3.3.0 Patch Notes



  • Vault of Glass 
    • Fixed an issue where the Conflux Challenge reward chest didn’t grant Spoils of Conquest. 
  • Last Wish 
    • Fixed an issue where player revives would be placed in rooms that could not be accessed during the Riven encounter. 
    • Fixed an issue where some players received BIRD error codes when trying to get to the Wall of Wishes. 
  • Deep Stone Crypt 
    • Fixed an issue where players could defeat Atraks-1 by attacking a Fallen Captain well outside of the playable space. 


  • Prophecy 
    • Trials of the Nine reprisal weapons will now drop from the Prophecy dungeon. 


  • The Fanatic has been busy! He has judiciously spawned Overload Chieftains and Unstoppable Abominations to help guard the new Nightfall: The Hollowed Lair. 
  • The announcement that time is running out in Nightfalls and Legend/Master Lost Sectors are now color-coded, depending on the player’s colorblind settings. 


  • Two new disadvantage modifiers have been added to the Vanguard strikes playlist, for Season 15 only. 
  •  Added two new Seasonal “advantage” modifiers to the Vanguard strikes playlist. 

The Corrupted 

  • The Overload Taken Hobgoblin Champions during the Ransack Ogre encounter have been replaced with Unstoppable Taken Phalanxes. 
  • The Unstoppable Hive Ogre during the Ransack Ogre encounter now moves more freely. 
  • Some of the Taken now wield Stasis Boomer weapons. 
  • Fixed an issue where the throwable objects in this strike would fail to clean up if they were left on the ground after being charged up. 
  • They now disappear after 20s on the ground or 90s of being held, just like the uncharged version of the object.  
  • Avakrii, Temple Claimant, is now a Champion combatant on Master or Grandmaster difficulty. 

Insight Terminus 

  • The capture plate encounter halfway through the strike will now always spawn a set number of Champions no matter how long it takes to capture the plate: 
    • One Champion on Legend. 
    • Two Champions on Master or Grandmaster. 

Hollowed Lair 

  • The Fanatic’s Ravagers now wield Stasis censers, instead of Solar censers. 

Lost Sectors 

  • Dreaming City 
    • All three Dreaming City Lost Sectors are now available on Legend and Master difficulty. 
  • Availability 
    • Season 15 has a rotation of 11 Lost Sectors available on Legend and Master difficulty. 
    • Lost Sectors will be on a seasonal rotation moving forward. 
  • Scavenger’s Den 
    • The boss of this Lost Sector is now  a Boss-type combatant when playing on Legend or Master difficulty. 
  • Tooltip 
    • Legend and Master Lost Sector descriptions now list the Shield elements that will be encountered. 
    • Legend and Master Lost Sector descriptions have been reformatted for ease of reading. 
    • Legend and Master Lost Sectors no longer have “Destination” modifiers. 
    • The following modifiers have all been removed: 
      • Memory of a Golden Age 
      • Memory of a Bygone Past 
      • Memory of a Haunted Dream 
      • Memory of a Lonely Outpost 
      • Memory of a Frozen Conundrum 
    • “Forlorn Miasma” renamed to “Void Burn.” 
    • “Isolated Flames” renamed to “Solar Burn.” 
    • “Desolate Charge” renamed to “Arc Burn.” 



  • Fixed an issue where the Gambit post-game scoreboard would not paginate correctly. 
  • Added elements to the Vanguard sub-screen in the Director menu to represent the player’s Vanguard reputation. 
  • When a player has incoming Friend invites they are indicated in Orbit and Director tabs by a new invite indicator/shine. 
  • “Inspect Player” terminology changed to “Inspect Guardian.” 
  • Player waypoint Title Gilding Count now shown at all times, including before the new Season’s Title has been Gilded. 
    • In other words, you will now see the number of times your title has been gilded, even when it reverts to Purple at a seasonal reset. 


  • Social settings (Fireteam Privacy, Fireteam Invites, Friend Requests) have moved to a sub-tab on the Roster. 
  • Invite Notification setting has been updated/fixed. 
  • Gamepad Sprint-Turn scale settings added. 
  • Controller ADS Sensitivity modifier added. 
  • Text Chat Auto-Hide setting set to off by default. 

Cross Play 

  • Bungie Name 
    • Bungie Name replaces platform name: On log-in, player’s Bungie Name will be set, based on the name they’re using on the system they first log-in on. 
    • A player’s platform name is displayed in the player nameplate tooltip. 
  • Bungie Friends 
    • A Bungie Friends list has been introduced to help bridge the gap across platforms. 
  • Blocking Players 
    • An action is available when interacting with other players to block them and limit their ability to interact with you within Destiny 2. 
    • Blocking within Destiny 2 only blocks in-game communications. 
    • Please use the helpful popup or view Bungie Help articles for additional steps to take to block players from interacting with you outside the game. 
  • Roster 
    • A player’s platform is displayed beside their Bungie Name on the Roster. 
    • Bungie Friends have a watermark behind their Bungie name on the Roster. 
  • Player Details Screen 
    • A player’s Cross Save-linked platform names are shown when viewing their player details screen. 
  • Filter by Platform screen. 
    • A dedicated tab has been added to the Roster to filter connections down to your shared platform family. 
  • Invite Management Screen 
    • A dedicated tab has been added to the Roster to view incoming Fireteam invites, Bungie Friend requests, and Clan invites. 
  • Social Preferences Screen 
    • A dedicated tab has been added to the Roster to house multiple settings related to who can join your Fireteam, send you Fireteam invites, or send you Bungie Friend requests. 
  • Friend Search 
    • A section has been added to the Invite management screen for Friend search. 
    • Players can now search for Friends using their full Bungie Name ID. 
    • Friendly players’ full Bungie Name and platform is displayed in their waypoints on Interact. 


  • New Features 
    • Stasis has been added as an armor energy type, along with a suite of base mods that use the Stasis armor energy type. 
    • New combat style mods featuring more Elemental Well mechanics have been added to the game. 
    • Ghost Mods 
      • A new suite of Ghost mods have been added to the game that guarantees a minimum stat value of 10 in the chosen character stat any time you acquire a piece of armor that has random stats. 
    • Holster Mods 
      • This is a new type of leg armor mod that will gradually reload stowed weapons of the matching type over time.  
      • Multiple copies of Holster mods of the same type will increase the rate ammo is reloaded. 


  • Fixed an issue where a grenade thrown from a player wearing Ashen Wake could damage allies. 
  • Fixed an issue where Crest of Alpha Lupi could create orbs on Stasis kills outside of Super. 
  • Fixed an issue where some Warmind Cells would not have their duration increased by Warmind’s Longevity 
  • Fixed a bug where melee damage resistance was incorrectly counting as an Arc mod. 

Exotic balance changes 

  • Super regenerating exotics 
    • Shards of Galanor: Increased the amount of Super granted for hits, but total Super regain is now capped at 50%.  
    • Ursa Furiosa: Capped the amount of Super energy you can regain once your Super ends at 50%.  
    • Skull of Dire Ahamkara: Increased the amount of Super refunded per kill, but total Super gain is capped at 50%.   
    • Phoenix Protocol: Capped the amount of Super energy you can regain once your Super ends at 50%.  
    • Stormdancer’s Brace: Now also refunds up to 50% of your Super energy after your Super ends, based on the number of kills.  
    • Geomag Stabilizers: Removed “sprint to top off your Super.”  
  • Hunter 
    • The Bombardiers  
      • The bomb now has a secondary effect based on your subclass type:  
      • Blind for Arc.  
      • Burn for Solar.  
      • Slow for Stasis.  
      • Suppress for Void.  
    • Graviton Forfeit  
      • Increased the bonus invisibility duration.  
      • The melee regeneration speed now increases based on the number of enemies near you.  
      • While you are invisible, your Recovery is greatly increased and your weapons reload more quickly 
    • Lucky Pants  
      • Added intrinsic Hand Cannon Holster mod, replaced previous functionality with the following:  
      • “When you ready a fully-loaded Hand Cannon that deals Kinetic damage or damage matching your subclass energy type, for a short time each hit against a combatant from that Hand Cannon increases the damage of the next shot.” 

  • Titan 
    • Precious Scars  
      • Will now also create a burst of healing and bonus Recovery around you whenever you kill an enemy with a weapon whose damage type matches your subclass type.  
    • Icefall Mantle  
      • Removed the slower class ability recharge scalar.  

  • Warlock 
    • Verity’s Brow  
      • Changed to trigger when you get a weapon kill that matches your subclass energy type.  
      • Increased grenade damage bonus to 20% per stack (up from 10%).  
    • The Stag  
      • Grants damage reduction to allied Guardians standing in your Rifts.  
      • 25% against combatants, 15% against players.  
    • Promethium Spur  
      • Has additional functionality:  
      • While standing in a Rift, Solar weapon kills give you class ability energy.  
      • When your class ability energy is full, Solar weapon kills consume that energy and spawn a combination healing/empowering Rift at the target’s location.  

Mod changes 

  • Ammo Finder  
    • Now have an increased chance to spawn ammo on kills with primary weapons, and a further increased chance with Exotic Primaries.  
    • Ammo Finder mods for weapons that only use Primary ammo have been deprecated 
  • Scavenger  
    • Multiple copies of Scavenger mods of the same type no longer stack.  
    • Scavenger mods for weapons that only use Primary ammo have been deprecated 
  • Capacity 
    • Capacity mods for weapons that only use Primary ammo have been deprecated 

Warmind Cells 

  • Base Warmind Cells  
    • Reduced radius of the explosion/effect range of Warmind Cells (10 → 6 meters).  
    • Reduced damage of the explosion of Warmind Cells (previously 200-400 → now 50-250).  
  • Global Reach  
    • Increase the mod cost of Global Reach to 3.  
    • Reduce the amount of radius increase (20 → 10 meters).  
  • Cellular Suppression  
    • Reduce the duration of the suppressing effect when using Cellular Suppression (3 seconds → 2 seconds).  
  • Wrath of Rasputin  
    • Reduce bonus Solar damage (previously 100-200 → now 25-100). 

Elemental Wells 

  • Elemental Armaments now has an increased chance to spawn an elemental well based on the tier of the enemy defeated. 
  • Font of Might’s base duration has been increased to 10 seconds and increased the damage bonus provided from 10% to 25%.  



  • Fixed an issue that allowed players to swap weapons substantially faster than normal.

Controller sensitivity 

  • Added additional controller sensitivity options (1-10 sensitivity is the same as before, 11-20 increases over that). 
  • Added an ADS Sensitivity Modifier (allowed values 0.5 to 1.5). 

Primary ammo 

  • All Primary ammo weapons now have infinite ammo. 
  • Drop Mag: Reworked to be +reload speed, -magazine size. 
  • Compact Arrow Shaft: Reworked to be +reload, +handling. 

Trials of Osiris 

  • All Trials weapons now have seven perks in each column (was five) 

Moon and Dreaming City reissues 

  • Added one or two of the original perks to each column for the Moon weapons reissued in this update (i.e. the Lectern weapons only). 
    • Since these can be target farmed, we’re ok with increasing the size of the pools in this particular case. 
  • Added one of the original perks one or both columns for the Dreaming City weapons reissued in this update (Tigerspite, Twilight Oath, Abide the Return). 
    • Since these can’t be target farmed, we didn’t want to increase the size of the pools by more than one. 
    • Fixed the previews from the quests from these weapons showing a sunset reward (the reward itself was already correct). 

Note: Exotics receive these changes as written unless otherwise mentioned in the Exotics section below. 

  • Breech Grenade Launchers 
    • Reduced blast radius by 0.4m, e.g. max blast radius decreased from 4.55m to 4.15m, min blast radius decreased from 3.80m to 3.40m. 
    • Reduced splash damage by 20, which reduces total damage for a direct hit from 220 to 200 (before taking spike or proximity grenades into account). 
    • Increased damage in PvE by 12%. 
    • Witherhoard is unaffected. 
  • Machine Guns 
    • Increased damage in PvE by 20%. 
  • Scout Rifles and Hand Cannons 
    • Increased damage vs minors by 15%. 
  • Fusion Rifles 
    • Increased PvE damage bonus such that all subfamilies are at 15% PvE bonus (previously high impact was at 0%, precision and adaptive were 10% and rapid-fire were 12.5%). 
    • Pushed sub-families further apart, adjusting charge time, shots fired per burst (was seven for all subfamilies) and damage (note that the “base” below means without battery perks, a charge time masterwork or the Adept Charge Time mod): 
      • High Impact 
        • Base charge time increased from 0.86s to 1.0s. 
        • Shots per burst reduced from seven to five. 
        • Reduced total damage per burst. 
      • Precision and Adaptive 
        • Base charge time is unchanged. 
        • Shots per burst is unchanged at seven. 
        • Very slightly increased total damage per burst. 
      • Rapid Fire 
        • Base charge time decreased from 0.54s to 0.46s. 
        • Shots per burst increased from seven to nine. 
        • Increased total damage per burst
  • Fusion Rifle perk changes 
    • Backup Plan 
      • Removed +100 to charge time stat, adjusted charge time multiplier from 0.85 to 0.7, now scales damage by 0.8. 
    • Liquid Coils and Accelerated Coils 
      • Both converted to scale charge time and damage instead of modifying the charge time stat. 
    • The Adept Charge Time mode
      • Changed functionality to scale charge time directly instead of changing the charge time stat, without adjusting the damage. 


  • Anarchy 
    • Reduced total reserve+magazine ammunition from 26 to 16. 
    • Reduced damage by 30% vs bosses (champions are not bosses). 
  • Xenophage 
    • Reduced rate of fire from 120 to 90 RPM. 
  • Fighting Lion 
    • Fighting Lion ammo increased from “a lot” to “infinite.” 
    • Receives the same changes as other breech Grenade Launchers. 
    • Reduced base reload stat to 0. 
    • Now increases reload speed to its previous level on damaging multiple enemies with one grenade. 
  • Vex Mythoclast 
    • PVE damage bonus increased by ~40%. 
    • Range increased to exceed best in class for 360 high impact Auto Rifles. 
    • Increased stability. 
    • Reworked catalyst to grant stability and damage after a kill. 
    • Increased rate of fire from 360 to 390. 
    • Reduced linear fusion mode charge time from 820 to 533 (same as standard Linear Fusion Rifles). 
    • No longer loses overcharge stacks on stow except when in linear mode. 
  • Merciless 
    • Updated perk to account for fewer shots per burst (should build up charge rate at the same amount per burst as before). 
    • Reduced the damage penalty for increasing charge rate by 40%. 
  • Jötunn 
    • Reduced charge time from 0.82s to 0.78s (i.e. charges 0.04s faster). 
    • Slightly reduced damage per shot. 
  • Bastion 
    • Reduced damage by 15% (can now not quite kill a guardian with one shot in the three-shot burst it fires). 
    • Increased spread angle by 10%. 
    • Increased PvE damage by 25% (so overall around a 10% increase in PvE). 
  • Sweet Business 
    • Now refills magazine on picking up Special/Heavy ammo instead of Primary. 


  • Firing Line 
    • Reduced damage bonus to +20% precision damage for all supported weapon archetypes (was highly variable depending on weapon type). 
    • Will roll on some Sniper Rifles, Linear Fusion Rifles, and Machineguns, and maybe some other stuff in the future. 
    • Certain damage perks only affected impact damage on explosive weapons, we’ve updated these specific perks to also increase detonation damage. 
  • Kill Clip 
    • Rampage 
  • Adrenaline Junkie 
    • Fixed incorrect rarity on some recently shipped weapon perks. 

Other Bug Fixes 

  • Fixed an issue where muzzle flash on “The Forward Path” Auto Rifle could cause photosensitivity issues. 
  • Fixed an issue where MIDA Mini-Tool and Drang didn’t show Kill Tracking column when Masterworked. 
  • Fixed an issue where Adept Big Ones Spec mod was not appearing in collections once acquired. 
  • Fixed an issue where Grenade Launchers weren’t damaging certain types of objects. 


Power bands increased. 

  • Power Floor remains 1100. 
  • Soft Cap is now 1270 (up from 1260). 
  • Powerful Cap is now 1320 (up from 1310). 
  • Hard Cap is now 1330 (up from 1320). 

Made XP rewards more descriptive. You can now get a general understanding of how much XP a bounty or Seasonal challenge will give you from its description (rather than it just previewing “XP”). Reward tiers (smallest to largest) are: 

  • XP 
  • XP+ 
  • XP++ 
  • Challenger XP 
  • Challenger XP+ 
  • Challenger XP++ 
  • Challenger XP+++ 

Bounties and Pursuits 

  • Fixed issue where Dreaming City bounties with gear rewards would sometimes not drop gear. 
    • These bounties can no longer roll Shattered Throne-specific perks when claimed within the dungeon. 
  • Synthstrand is no longer used to purchase Armor Synthesis bounties from Ada-1. 
    • Armor Synthesis bounties will now cost 10,000 Glimmer each, and Synthstrand will no longer drop in game. 
    • All remaining Synthstrand in inventories can be safely dismantled, as it will no longer be used for any system in the future. 


  • Valor is now known as Crucible Ranks. 
  • Infamy is now known as Gambit Ranks. 
  • Vanguard reputation internal systems has been rebuilt, aligning with that of Crucible and Gambit reputations. 
    • Increased amount of Vanguard reputation given for completing Nightfalls on Platinum, Gold, or Silver. 
    • Higher tier Nightfalls get a flat multiplier to all Vanguard rep gains. 
  • Crucible, Gambit, and Vanguard reputations now use a ritual activity streak system. You gain streak for finishing ritual activities, you lose streak for quitting out or KTOing, and your streak resets if you play something besides that ritual’s activities. 
    • Orbit, Tower, and H.E.L.M. do NOT trigger a reset. The previous win streak bonuses (aside from Glory) have been removed. 
  • Vanguard/Crucible/Gambit reputations now cap out at 10,000, and all tuning values have been adjusted to that. 
  • Removed Crucible and Gambit gains from all bounties. 
  • 3x multipliers have been removed.
    • Reputation boost weeks are now use a 2x multiplier all seven days. 
  • Glory floors work like they did prior to Season 14. Each rank below Fabled 1 should not allow negative progress to de-rank you below that rank. 


  • Upsells for the new expansions are now included in the Eververse campaign tab. 
  • The current Season is now also available for purchase in the Season tab. 
  • Select items in the archive now feature ‘most popular’ call outs. 

Third-Person Peeking 

  • While in competitive game modes (Trials, Elimination, Survival), performing an emote will remain in first-person. 
  • While in competitive game modes (Trials, Elimination, Survival), players are now unable to swap to a Sword if they do not have Heavy ammo. If players run out of ammo while holding a Sword, they’ll automatically swap to their Primary weapon. 



  • Stasis Freeze 
    • Players can now initiate breakout while airborne (previously had to wait until you hit the ground). 
    • Shortened breakout animation and camera transition. 
    • Differentiated long freeze and short freeze visual treatment to make each status easier to identify. 
  • Glacier Grenade 
    • Grenade projectile now bounces off of other projectiles instead of detonating on impact. 
  • Stasis Crystals 
    • Fixed a bug in which damage dealt to your own crystals was being factored into the “Damage Dealt” stat in Crucible. 
  • Whisper of Rime 
    • Fixed a bug with Whisper of Rime in which the overshield it provided was not scaling precision damage correctly. 


  • While sliding, players now incur the following weapon penalties: 
    •  -20 stability 
    • +15% shotgun pellet spread 
    • 1.5x flinch 
    • Air-move abilities such as Shatterdive can no longer be performed while sliding. 


  • Rally Barricade 
    • Standing behind the rally barricade now also provides the following weapon buffs: 
    • +30 stability 
    • +10% range 
    • -50% flinch 
  • All Barricades 
    • Players moving at high velocity now take more damage when moving through hostile Titan Barricades. 
    • Barricades now slightly protrude into the ground to better protect the Titan’s feet on uneven ground. 
  • Behemoth 
    • Cryoclasm 
      • While equipped, base slide now shatters crystals and frozen enemies. 
      • Increased duration of screen FX notifying players that Cryoclasm long slide is ready from one second to ~4.5 seconds. 
    • Howl of the Storm 
      • Fixed a bug in which using mouse and keyboard with Hold Sprint can prevent Titan’s “Howl of the Storm” ability from activating. 
    • Shiver Strike 
      • Increased movement speed by 25%. 
      • Reduced likelihood of early cancellation when used on the ground. 
    • Glacial Quake 
      • Fixed an issue where Glacial Quake would sometimes fail to heavy attack immediately after recovering from a previous heavy attack. 
  • Sunbreaker
    • Middle-Tree Sunbreaker 
      • Throwing Hammer 
        • Increased time before hammer explodes after hitting the ground from 6.5s to 10s. 
        • Can now be shot and destroyed in flight and when lying on the ground. 
        • Hammer cannot be picked up for 0.5s after throwing it. 
        • Increased damage vs. powerful PvE combatants by ~50%. 
  • Striker 
    • Fists of Havoc 
      • Increased slam detonation radius by 14%. 
      • Reduced slam damage falloff. 
      • Reduced slam attack activation cost from 21% to 18%. 
    • Middle-Tree Striker 
      • Inertia Override 
      • Increased duration from 4 seconds to 6 seconds. 
      • Sliding over an ammo brick now grants 20% melee energy. 
  • Sentinel
    • Top-Tree Sentinel 
      • Ward of Dawn 
        • Increased damage taken from bosses from 0.25x -> 7x (at 0 Resilience). 
        • Damage taken can scale down to 0.25x based on the owner’s Resilience stat. 
        • NOTE: This refers to the Ward of Dawn bubble and not players inside the bubble. 


  • Revenant 
    • Silence and Squall 
      • Increased Squall movement speed by 20%. 
      • Silence detonation PVP freeze impulse now grows over time to match vfx. 
      • Squall storm now stops when it touches a boss. 
    • Withering Blade 
      • Increased projectile speed and tracking by 10%. 
    • Shatterdive 
      • Fixed a bug in which a player can cancel out of Shatterdive to keep player momentum while sliding off a ledge. 
  • Gunslinger
    • Middle-Tree Gunslinger 
      • Knife Trick 
        • Increased burning duration from 3s to 4s. 
        • Knife projectiles now come out slightly quicker. 
    • Top-Tree Gunslinger 
      • Six Shooter 
        • Damage falloff now starts at 25m instead of 20m.
  • Arcstrider 
    • Arc Staff 
      • Extended passive super duration from 16 seconds to 20 seconds. 
      • Increased heavy slam detonation radius from 5m to 6m. 
      • Increased damage vs PvE combatants by 33%. 
    • Top-Tree Arcstrider 
      • Deadly Reach 
        • Increased duration from 8 seconds to 10 seconds. 
        • Now displays time remaining. 
    • Middle-Tree Arcstrider 
      • Lightning Weave 
        • Dealing damage with Tempest Strike now procs Lightning Weave. 
        • Timer can now be extended by dealing damage with any weapon. 
        • Now displays time remaining. 
    • Whirlwind Guard 
      • Fixed an issue where Arcstrider’s Whirlwind Guard was not properly blocking incoming damage from Trace Rifles.
  • Nightstalker
    • Top-Tree Nightstalker 
      • Vanishing Step 
      • Now displays time remaining 
    • Middle-Tree Nightstalker 
      • Spectral Blades 
        • Reduced DR during super from 52% to 47%. 
        • Reduced additional DR when invisible from +5% to +3%. 


  • Shadebinder 
    • Winter’s Wrath Super 
      • Reduced Shatterpulse damage vs close-range Supers. 
      • Warlock must now freeze and shatter twice to defeat players in Burning Maul, Fists of Havoc, Sentinel Shield, Nova Warp, Arc Staff or Spectral Blades, with the exception of Glacial Quake. 
    • Bleak Watcher 
      • Improved Bleak Watcher’s ability to detect enemies at certain angles. 
  • Dawnblade
    • Top-Tree Dawnblade 
      • Celestial Fire 
        • Reduced tracking cone angle. 
        • Arming shape (proximity detonation) now shrinks over time. 
        • Reduced detonation size by 1m. 
        • Damage falloff increased at short distances. 
      • Icarus Dash 
        • Now provides one air dodge every four seconds. 
        • While under the effects of Heat Rises, increased to two dodges every five seconds. 
      • Heat Rises 
        • Increased duration from 10 seconds to 15 seconds. 
        • Increased the amount of time extended on air kills. The amount differs based on types of enemies.. 
        • Your location now appears on enemy radar when using Heat Rises. 
    • Middle-Tree Dawnblade 
      • Well of Radiance 
        • Increased damage taken from bosses from 0.25x → 1.5x (at 0 Resilience). 
        • Damage taken can scale down to 0.25x based on the owner’s Resilience stat. 
        • NOTE: This refers to the Well of Radiance sword and orb object and not the buff applied by the Well. 
        • Increased damage resistance buff vs. enemy players from 20% to 40%. 
        • Players inside Well of Radiance can no longer be frozen or slowed by Stasis. 
        • Sword can now be frozen and shattered by Stasis. 
        • Players can shoot through the energy “stem” of the center of the Well. The orb and sword will still take damage/block bullets. 
      • Guiding Flame 
        • Increased duration from seven seconds to ten seconds. 
        • Increased damage buff from 20% to 25%. 
      • Divine Protection 
        • Now displays time remaining. 
    • Bottom-Tree Dawnblade 
      • Phoenix Dive 
        • Reduced delay before dive starts. 
        • Can now input a direction to dive in that direction. 
      • Igniting Touch 
        • Ability Rework: Solar ability kills and kills on burning targets now cause targets to explode and burn other nearby enemies. 
        • Charged melee now places a burn on the target. 
        • Increased detonation radius from 6m to 7m (9m with Dawn Chorus). 
  • Stormcaller
    • Middle-Tree Stormcaller 
      • Arc Beam 
        • Increased beam environment-collision size to better match collision size with damage size. 
        • This should lead to less instances to dealing damage to enemies on the other side of a wall. 
        • Reduced beam damage radius in PvP by 20%. 
        • Reduced beam end-point-sphere radius in PvP by 33%. 
    • Bottom-Tree Stormcaller 
      • Arc Soul 
      • Increased duration from 12 seconds to 13 seconds. 
      • Increased fire rate by 10%. 
    • Electrostatic Surge 
      • Now increases sprint speed when allies are near. 
    • Landfall 
      • Now fires five arc ground projectiles on cast. 
  • Voidwarlker
    • Middle-Tree Voidwalker 
      • Nova Warp 
        • Increased damage vs. PvE combatants by 73%. 
        • No longer slows movement speed while charging/charged. 
        • Now detonates on cast. 
      • Handheld Supernova 
        • Increased damage vs. PvE combatants by 100%. 
        • Increased hold time from 2.5 seconds to 3.2 seconds. 



  • DualSense controllers are now supported natively on PC. 


And now, for the kitchen sink… 

  • Sparrows from past lives now correctly reset the summoning cooldown when destroyed. 
  • Destiny Timeline 
    • A new Timeline screen will be introduced to highlight a player’s ownership of expansions and seasons in a visual way that feels valuable, desirable, and an integral part of the player’s permanent experience. 
    • The Timeline screen will also provide players the ability to immediately take action where ownership status of expansions and season passes is incomplete. 
  • Stasis acquisition 
    • The first two Stasis Aspect pursuit have had some objectives reduced, and steps requiring the Stasis Exotic Grenade Launcher have been removed 
    • Stasis pursuits and Fragments that have not been unlocked can be seen on the Exo Stranger vendor, with notes on how to unlock access to them. 
  • The Deadeye Title Seal has been added. 
    • Deadeye Title Seal supports gilding 
    • Emblem Stat Tracker has been added to tack the number of times the Seal has been gilded. 
  • Fixed an issue where the K1 Crew Quarters Flawless Solo Triumph had its name and description mixed up. 

There you have it, all the patch notes for Destiny 2’s update 3.3.0. For more, check out our article on everything you need to know about the Witch Queen expansion.

Image Credits: Bungie


Destiny 2 Season of the Lost Roadmap: “The Road to The Witch Queen”

Bungie have unveiled the roadmap for Destiny 2’s Season of the Lost, and here’s all the new content and events they have planned.



Destiny 2 characters battling

With Destiny 2’s Season of the Lost well underway, Bungie has finally revealed the roadmap for the ongoing season, and we now know about all upcoming events.

Destiny 2 Season of the Lost has provided players with plenty of fun new content such as Trials of Osiris rewards and bounties from Spider. The developers have more additions planned for the future.

The current season is expected to last until February 22, 2022, making it longer than many of its predecessors. Now, Bungie has unveiled the roadmap for the new events and additions in the coming months.

Destiny 2 Season of the Lost Roadmap

Season of the Lost Roadmap in Destiny 2

Bungie has plenty of new additions planned for the remaining duration of the Season of the Lost. Since this season is six months long, there will be various different seasonal events for players to enjoy.

While this may seem like an overwhelming amount of content, this roadmap will make things a bit easier for you to understand.

August to September

Destiny 2 ager's scepter catalyst

The ones available from the August to September block on the roadmap can currently be found in the game.

Trials of Osiris has become a staple of the game thanks to its heated action, and the developers change it up every week. They’re also currently working on a rework for this competitive PvP mode.

We also have new weapons like the Adored Sniper Rifle, and you can unlock Ager’s Scepter through the Hollow Coronation Exotic Quest. We also have some seasonal events coming up soon.

October to November

Destiny 2 character using a sniper rifle.

Festival of the Lost will be this year’s Halloween-themed event and it will replace each year’s Haunter Forest with Haunted Sectors. We expect this event to go live at some point during October.

Grandmaster Nightfalls is set to launch on October 5, and Bungie will also implement higher-difficulty options for the two main seasonal activities: Astral Alignment and Shattered Realm.

This may continue until November.

December to February

destiny 2 characters firing weapons

The Bungie 30th Anniversary Event is scheduled to begin on December 7, and it will bring plenty of premium and free content for players. If you spend some money, you can access the Gjallarhorn Exotic rocket launcher along with a new dungeon in the Cosmodrome.

To celebrate the winter holiday season, Bungie will bring back the Dawning event. We’ll also get the Moments of Triumph to celebrate the start of the new year, and The Witch Queen’s will launch on February 22, 2022.

There will also be plenty of other new content that isn’t listed on the Roadmap. For more Destiny, check out how to get the Thorn Armor set, and stay tuned for more news and guides.

Image Credits: Bungie

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Best Destiny 2 PVP weapons: Ranked list & how to get them

If you’re entering the Crucible, you have to make sure you’ve got the best gear. Here are the best Destiny 2 PVP weapons and how to get them.



destiny 2 best pvp weapons

Some of the best gear in Destiny 2 can only be obtained through playing Crucible matches. To help these matches end in your favor, here are the best Destiny 2 PVP weapons.

It’s no secret that the bulk of Destiny 2’s content is focused on PVE. Most players spend their time in Destiny 2 teaming up with other guardians and participating in Raids, Strikes, and seasonal activities.

However, there are quite a few players that enjoy asserting their dominance. Destiny 2 offers the Crucible for these players, which allows guardians to fight against one another using their best gear.

While most weapons are viable in Crucible, some are far better than others. If you want to get a competitive advantage over your opponents, you’re going to want to find the best PVP weapons in Destiny 2.

Best Destiny 2 Season of the Lost PVP Exotic Weapons Ranked List & how to get

You can only take one Exotic weapon into the Crucible, so make it count. Here are the top five Exotic weapons for PVP in Destiny 2.

5. The Chaperone Shotgun – Kinetic Slot

Shotguns are the most powerful special weapons for PVP, thanks to their one-shot kill potential. And it’s hard to find a shotgun that’s better than The Chaperone. Many players regard The Chaperone as the best shotgun in Destiny 2.

The Chaperone is a slug shotgun with the longest one-shot kill distance out of all the shotguns in Destiny 2. However, it’s hard to justify giving up the Kinetic slot for The Chaperone when looking at the rest of this list. But, if you’re a skilled player with great aim, this may be the weapon for you.

How to unlock The Chaperone

To unlock The Chaperone, you have to own Destiny 2: Beyond Light. It is NOT available to F2P players. Afterward, you’ll need to get the “Holliday Family History” quest which drops randomly at the end of Crucible matches.

You can’t do anything to increase the odds of it dropping. You need to continue playing Crucible matches until it drops. Once you have the quest, you’ll need to continue playing Crucible to complete the quest. Here are all of the challenges you’ll need to complete to unlock The Chaperone.

  • Final Blows with a Shotgun x 20
  • Arc, Void, and Solar damage kills
    • 4% per kill
    • death sets score back 2%
  • Kills in Gambit x 15
  • Return to Holliday

4. Heir Apparent Machine Gun – Heavy Slot

The Heir Apparent is a ridiculous weapon that lets players let loose. Since it received a Catalyst, players who use the Heir Apparent are virtually unkillable. And even without the Catalyst, it’s a lot of fun to use.

The machine gun has to spin to start firing, but the Catalyst makes the wait time worth it. If a player has full health, they will also receive an Arc Shield when the weapon is fully wound up. The Heir Apparent turns Guardians into walking tanks.

How to get the Heir Apparent

The excellent news is Heir Apparent is available to everyone, even F2P players. The bad news is that it’s only available during the annual Guardian Games. Here are the steps needed to obtain the Heir Apparent.

  • Make sure Guardian Games are running
  • Speak with Zavala
  • Take Guardian Games class item to Eva Levante
  • Start quest The Games Begin
  • Earn 100 Laurels
  • Return to Levante
  • Buy Contender Card
  • Start Exotic quest Wreathed in Laurels

Guardians will earn the Heir Apparent once Wreathed in Laurels is completed.

3. Dead Man’s Tale – Kinetic Slot

destiny 2 dead mans tale pvp

It’s very rare to see a scout rifle make it onto any Destiny 2 PVP weapon rankings. However, the Dead Man’s Tale is the universal exception to that rule. With the ability to two-shot guardians from long-range, players that like to hang back might want to pick up the Dead Man’s Tale.

That doesn’t mean this rifle is going to be a game-changer from the start. Players will need to activate its Exotic perk and obtain its Catalyst to make it a true monster. Once that’s done, even hip-firing the Dead Man’s Tale is highly lethal.

How to unlock Dead Man’s Tale

Sadly, the Dead Man’s Tale is only available to those who purchased the Destiny 2 Deluxe Edition. To get the weapon, players will have to complete both a Strike and an Exotic Quest. Here are the steps needed to unlock it.

  • Enter The Arms Dealer Strike on EDZ
  • Collect the Intercepted Distress Signal item
  • Visit Zavala in the Tower
  • Complete Presage Exotic Quest on the Tangled Shore

2. Wardcliff Coil Rocket Launcher – Heavy Slot

destiny 2 wardcliff coil exotic

The Warcliff Coil is the best PVP rocket launcher in Destiny 2. This weapon fires multiple rockets and reloads automatically when ammo is picked up. Not to mention, it has massive potential to wipe entire teams.

There isn’t much that needs to be said about the destructive power of The Wardliff Coil. It’s a machine designed to kill, and it’s good at doing just that.

How to get The Wardcliff Coil

The Wardcliff Coil is another Exotic locked behind a paywall. Players will have to have Destiny 2: Beyond Light to obtain it. Other than that, getting it is pure luck. It drops randomly from Exotic Engrams. Activities have the potential to reward this weapon to players, and sometimes Xur has it for sale.

1. Ace of Spades Hand Cannon – Kinetic Slot

destiny 2 ace of spades exotic

If you watch a lot of Destiny 2 content, you might have seen this one coming. The Ace of Spades has held its spot on the top of Kinetic PVP weapons since its introduction. It has fantastic stats, amazing perks, and an amazing TTK.

If you aren’t rocking the Wardcliff Coil, you need to equip the Ace of Spades. Especially since the recent Destiny 2 buff, which gives players infinite Kinetic ammo. You’ll never have to worry about running out of Hand Cannon ammo. Just make sure you hit your shots.

How to get Ace of Spades

Ace of Spades requires access to the Destiny 2: Forsaken expansion content. Following Cayde’s death, players will have the opportunity to obtain his famed sidearm. Here’s how:

  • Complete Forsake Last Call mission
  • Speak with Gunsmith in Tower
  • Finish Main Story
  • Return to the Gunsmith
  • Kill enemies or invaders with a Hand Cannon in Gambit
  • Kill 250 enemies with a Hand Cannon in Strikes
  • Get 25 precision kills with a Hand Cannon in Crucible matches
  • Open Cayde’s four caches in the Tangled Shore, EDZ, Io and Nessus
  • Complete ‘Ace in the Hole’ mission on Titan
  • Receive weapon from Gunsmith

Best Destiny 2 Season of the Lost PVP Legendary Weapons Ranked List & how to get

Since you can only take one Exotic weapon into battle, here are the top five Legendary weapons you’ll need to pad out your arsenal.

5. Multimach CCX SMG – Kinetic Slot

destiny 2 multimach ccx pvp

You don’t see a lot of SMGs in top Destiny 2 PVP weapons rankings. Shotguns are more dominant at close range, except for the Multimach CCX. It has an insane TTK and decent range, allowing it to stay viable in the current meta.

How to get Multimach CCX

While it is available to everyone, it’s another weapon that’s locked behind timed events. The Multimach CCX is obtained via the Iron Banner rewards system. That means it takes a lot of luck to get, and even more luck to get a good roll.

4. Commemoration Machine Gun – Heavy Slot

Exotic heavy weapons are often preferred over Legendary heavy weapons because Legendaries just can’t hang. However, the Commemoration machine gun is an exception to that rule.

The Commemoration has an insane TTK and can get 4 to 5 kills per ammo brick. It’s no Heir Apparent, but it still gets the job done. Yet, you’re better off taking The Wardcliff Coil.

How to get Commemoration

Players can earn Commemoration by completing the Deep Stone Crypt Raid in Destiny 2: Beyond Light. It is dropped by the boss during the final raid encounter.

After the first time through the raid, players can find the Commemoration in the raid’s secret chests. It can also be found in the Raid Chest after beating the final boss again.

3. The Palindrome Hand Cannon – Energy Slot

The Palindrome is the lesser-known cousin to the Ace of Spades. It is still an extremely powerful hand cannon with a low TTK. However, it can compete with other meta hand cannons, and it sits in the Energy slot.

How to get The Palindrome

This hand cannon is locked behind Destiny 2: Shadowkeep’s The Ordeals Nightfall. It drops randomly after the Nightfall is complete, which means it could take multiple completions to obtain.

2. Gridskipper Pulse Rifle – Energy Slot

So you’ve opted for the Ace of Spades or some other Exotic Kinetic weapon, and you need the best Legendary Energy weapon. Pulse Rifles rule the PVP weapons meta in Destiny 2, so the Gridskipper should be your choice of Energy weapon.

It has a decent TTK and dominates mid-range encounters. With the buff to Kinetic weapon ammo, you might not switch to your Energy weapon as often. However, the Gridskipper is a great backup when your Kinetic weapon just isn’t cutting it.

How to get Gridskipper

Short answer: you can’t. The Gridskipper is a seasonal weapon that was only available during Season 14. Since that was last season, you might have this weapon. But if you’re a newer player or skipped out on Season 14, the Gridskipper is long gone.

1. The Messenger Pulse Rifle – Kinetic Slot

destiny 2 the messenger best pvp weapon

The Messenger has earned its spot as the #1 Legendary weapon on this list and is considered one of the best PVP weapons in all of Destiny 2. Pulse Rifles dominate PVP, and The Messenger dominates all other pulse Rifles.

It has one of the fastest TTKs in Destiny 2, and its Desperado perk can shorten it even more. With the best Pulse Rifle base stats and incredible perks, you need to get your hands on The Messenger.

How to get The Messenger

Now that you’re drooling over the dream Pulse Rifle, here’s the bad news: it’s an absolute pain to get. It is one of the four randomized loot pieces in Trials of Osiris. So, if you want to get The Messenger, you’re going to have to sweat to get it.

Players will have to get 3, 5, and 7 wins in Trials of Osiris to earn rewards. And the fourth piece of loot is earned by going flawless in Trials. Earning The Messenger is entirely skill-based, but it’s much easier to get if it ends up in the 3 wins award slot.

These weapons are what most players are currently rocking in Destiny 2 PVP, and they will help you improve your game against other guardians.

For more Destiny, check out our ranking of the best PVE weapons in Destiny 2, and stay tuned for more news and guides.

Image Credits: Bungie

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Destiny 2 Trials of Osiris Rewards: September 24

The Destiny 2 Trials of Osiris rewards are out for the week of September 24. Use our quick and easy guide to see what items can be redeemed.



trials of osiris logo

Players who love to battle it out in competitive PvP action to earn Destiny 2 Trials of Osiris rewards can now see what the week of September 24 has to offer.

First introduced back in Destiny 1, the Trial of Osiris has become a staple of Bungie’s sci-fi shooter thanks to its heated action.

Two teams of three wage war in elimination-style matches to earn rep that can be redeemed for sweet rewards. Come the end of the week, if you’ve performed well enough, then you might be able to acquire some incredible items and upgrade equipment for Destiny 2.

Here are the latest Trials of Osiris rewards in Destiny 2 Season of the Lost.

What are the Trials of Osiris rewards for September 24-28 in Destiny 2?

art for trials of osiris in destiny 2

The more reputation you can earn in Bungie’s Trials of Osiris, the better quality of rewards you will receive in Destiny 2.

The map changes each week that players fight on, and this week has seen the combat take place at “Wormhaven.”

Here is the full list of Destiny 2 Trials of Osiris rewards for this week:

  • Rank 4: Upgrade Module (2)
  • Rank 7: Enhancement Prism (3)
  • Rank 10: Trials Weapon
  • Rank 13: Upgrade Module (2)
  • Rank 16: Trials Weapon
  • Flawless Reward: Igneuous Hammer (Adept)

To earn the Flawless Reward, players will need to win seven Trials of Osiris matches without losing a single game.

It’s a tough feat no doubt, but with enough skill, patience, and understanding of the game’s mechanics, it’s doable.

Hopefully, this week’s Trials of Osiris rewards are worth you going after, and can be used to make your overall Destiny 2 experience more fruitful and enjoyable!

Also, check out the best Destiny 2 PVE weapons and how to get them, and also how to claim Destiny 2 Prime Gaming rewards.

Image Credit: Bungie

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