// initialize jwplayer var playerInstance = jwplayer('player');// player dom elements var playerContainerEl = document.querySelector('.player-container');// returns video player position from top of document function getElementOffsetTop(el) { var boundingClientRect = el.getBoundingClientRect(); var bodyEl = document.body; var docEl = document.documentElement; var scrollTop = window.pageYOffset || docEl.scrollTop || bodyEl.scrollTop; var clientTop = docEl.clientTop || bodyEl.clientTop || 0; return Math.round(boundingClientRect.top + scrollTop - clientTop); }// returns the current y scroll position function getScrollTop() { var docEl = document.documentElement; return (window.pageYOffset || docEl.scrollTop) - (docEl.clientTop || 0); }// configure jwplayer instance playerInstance.setup({ autostart: true, playlist: 'https://cdn.jwplayer.com/v2/playlists/mYdavspX', primary: 'html5', setFullscreen: true, width: '100%' });// when jwplayer instance is ready playerInstance.on('ready', function() { var config = playerInstance.getConfig(); var utils = playerInstance.utils; // get height of player element var playerHeight = config.containerHeight; // flag determining whether close has been clicked var closed = true; // CHANGED // flag determing whether player is playing var playing = false; // ADDED // eventhandler for when close button is being pressed document.getElementsByClassName('icon-close')[0].addEventListener('click', () => { closed = true; onScrollViewHandler(); }); playerInstance.on('play', function() { closed = false; playing = true; // ADDED }).on('pause', function () { playing = false; // ADDED }).on('adPlay', function() { closed = false; // ADDED playing = true; // ADDED }).on('adPause', function() { playing = false; // ADDED });// get player element position from top of document var playerOffsetTop = getElementOffsetTop(playerContainerEl);// set player container to match height of actual video element playerContainerEl.style.height = playerHeight + 'px';// below we handle window scroll event without killing performance function onScrollViewHandler() { var minimized = getScrollTop() >= playerOffsetTop;if (closed && minimized) { minimized = false; jwplayer().pause(); playing = false; // ADDED } else if (!minimized && !playing) { closed = true; // ADDED } utils.toggleClass(playerContainerEl, 'player-minimize', minimized); // update the player's size so the controls are adjusted playerInstance.resize(); }// namespace for whether or not we are waiting for setTimeout() to finish var isScrollTimeout = false;// window onscroll event handler window.onscroll = function() { // skip if we're waiting on a scroll update timeout to finish if (isScrollTimeout) return; // flag that a new timeout will begin isScrollTimeout = true; // otherwise, call scroll event view handler onScrollViewHandler(); // set new timeout setTimeout(function() { // reset timeout flag to false (no longer waiting) isScrollTimeout = false; }, 80); };});

Each specialist ability in Black Ops 4 takes a specified amount of time to unlock, but these values are not explicitly identified in-game. 

As such, let’s take look at the earn rates for each specialist ability in the game. All values below assume the player has gotten 0 score and only built up the ability through time alone. This will give us a standard value for each weapon for comparison’s sake.

All values listed here at up-to-date as of Patch v1.11 – January 22, 2019.

Abilityw/ Equip ChargeEquipmentw/ Equip Charge
Ajax10 minutes, 5 seconds6 minutes, 39 seconds1 minute40 seconds
Battery8 minutes, 25 seconds5 minutes, 33 seconds1 minute40 seconds
Crash9 minutes, 30 seconds6 minutes, 16 seconds1 minute, 40 seconds66 seconds
Firebreak10 minutes, 58 seconds7 minutes, 14 seconds1 minute, 50 seconds73 seconds
Nomad10 minutes, 57 seconds7 minutes, 14 seconds1 minute, 10 seconds46 seconds
Prophet8 minutes, 25 seconds5 minutes, 33 seconds1 minute, 35 seconds63 seconds
Recon12 minutes, 38 seconds8 minutes, 20 seconds1 minute, 35 seconds
63 seconds
Ruin8 minutes, 25 seconds5 minutes, 33 seconds15 seconds10 seconds
Seraph8 minutes, 25 seconds5 minutes, 33 seconds1 minute, 35 seconds63 seconds
Torque5 minutes, 2 seconds3 minutes, 19 seconds1 minute40 seconds
Zero10 minutes, 5 seconds6 minutes, 39 seconds1 minute, 8 seconds45 seconds

Important to note are the rules by which these items abide.

All abilities are additionally affected by score earned by the player. Equipment is unaffected by score and can only be modified through the Equipment Charge gear.

The Equipment Charge reduces equipment cooldowns by 33% and reduces ability cooldowns by the same 33%. For example, Battery’s Cluster Grenade is reduced to 40 seconds and Torque’s Barricade is reduced to 3 minutes, 19 seconds.

As far as score’s effect on the cooldown times, each 100 points will net you around 30 seconds of time off of your ability cooldown. Keep in mind that some game-modes grant more or less points per EKIA. Armored targets also grant an additional +25 points per EKIA.

With this detailed information, you can better plan the usage of your abilities and equipment. Keep the timings in mind and you’ll get a better feel for that perfect moment to pull out your Specialist’s killer move.

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A life-long Call of Duty player, Bachelor of Game Design, and a lover of eSports. Floodsye is my real name, Tommi is just the gamertag my parents gave me.