Here are some of the details on how the Supply Drop system works in Call of Duty: WWII.
Supply Drops in Call of Duty: WWII are earned through playtime – just like Call of Duty: Advanced Warfare’s method. You earn them as you keep playing; the exact amount you earn is determined through playtime. Rare Supply Drops can be earned through finishing certain contracts. You cannot actually purchase Supply Drops directly right now in-game with any currency. Some players have been able to earn up to 4 Supply Drops for an hour of playtime. It varies by player, depending on playtime. Supply Drops can give you a variety of content — similar to other games, you get 3 items per drop. Content that can be given include Calling Cards, camos, attachment variations (cosmetic differences), 2XP codes, weapon cosmetic variants, and more. In HQ, as noted in a video yesterday, Supply Drops are opened in public view for those around to see. There are four types of Supply Drops: Regular Supply Drop, Rare Supply Drop, Regular Zombies Supply Drop, and Rare Zombies Supply Drop.
Players can earn Armory Credits through finishing Daily and Weekly Contracts/Orders. There are Contracts that can give rewards like more Credits, Rare Supply Drops, additional XP, and other possible rewards, and you can activate Contracts in the Headquarters. You visit Major Howard in the HQ to activate Daily Orders and visit the Quartermaster in HQ to activate Contracts. You have to spend Armory Credits in order to activate Contracts. Contracts are timed and vary based upon which contract you activate.
Players are also able to earn bonus Armory Credits from the Headquarters Post. The Post is the area where you can check for HQ Mail. Inside of HQ Mail, you have a “Payroll” section show up. It counts down to the next available Armory Credit pick up.
Furthermore, Armory Credits can actually be used to directly select items you want from different Collections. Collections are very similar to Modern Warfare Remastered — each weapon has its own collection of cosmetic variations, and Armory Credits are used to unlock items you want. Similar to MWR, completing a Collection gives you a unique Collection Reward.
Weapon variants are in Call of Duty: WWII are confirmed, but they only feature cosmetic variations — different camos, different attachment styles, etc. No stat changes. These variants can be acquired directly through completing collections. For example, there are variants which offer 10% XP gain per kill, with a unique camo on the weapon. Variants have different ratings — Epic, Legendary, Common, etc. — similar to previous games.
Call of Duty Points are already confirmed for this title, so we’ll have to wait and see what can be purchased with them.