Diablo 4 players sick of “annoying” Pit feature that forces them to restart

Souhardya Choudhury
Diablo 4 Season 4 classes

The Pit and Tormented Echoes are the two major activities to try out in Diablo 4‘s endgame as almost the entirety of the player base is now running these events. However, complaints regarding The Pit haven’t stopped, even after several patches in Season 4: Loot Reborn.

Each Pit tier in D4 is comprised of two finite floors that need to be cleared, along with the final boss to complete the level. However, players dying on floor two are respawned back on the first floor and are forced to restart the Dungeon.

Diablo players on Reddit were quite vocal about their discontentment regarding this issue, as user ‘LordofDarkChocolate’ started the discussion. “For the love of … why do I get resurrected on the first level of The Pit if I die on the second level?” said the OP.

The Pit is one of the most challenging game modes in endgame so players must be prepared before taking on high-tier Pits in Season 4, so deaths are inevitable while exploring these Dungeons. Discussions about The Pit’s difficulty took place previously in the community as well.

However, most players felt that they should respawn somewhere near the location where they died, and not right at the first-floor portal, as they describe the feature as “annoying.”

Answering the OP’s question, one player said, “Because the devs have never actually done a pit themselves most likely.” Other players flocked in to state their opinions on the matter as well, as one claimed that the devs want to “waste time” by including two floors and forcing players back to start upon dying.

“Yeah, that does suck. Hell during the last week or so I’ve run through a couple where there were zero enemies in the first level of it,” added another player.

With Season 4 almost at the end of its life, it’s unlikely that Blizzard will release any more patches addressing this issue. However, this wasn’t the first time players complained about Pits, and its bosses, and the devs addressed them timely, so it’ll be interesting to see if this issue has a similar outcome.

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