Diablo 4 Season 2 Vampiric Powers explained: How to get, Pacts, Potent Blood, more
BlizzardSeason 2 of Diablo 4 features Vampiric Powers that players can add to their character builds but activating them needs you to jump through some hoops. Here’s how you can get Vampiric Powers, Pacts, and Potent Blood in Diablo 4 Season 2.
Season 2 of Diablo 4 is said to win over players as the developers have made a lot of changes, including several nerfs and buffs to classes, new game mechanics, and overall improvement to the game’s feel.
The most exciting part of this season is Vampiric Powers which can change how you play the game and your build. Just like the Malignant Hearts from Season 1, these powers give you different boosts and the seasonal realm now features Blood Harvest events.
All these new features might seem a lot to take in. So, here’s how to get Vampiric Powers, Pacts, and Potent Blood in Diablo 4 Season 2.
- How to get Vampiric Powers in Diablo 4 Season 2
- How to activate Vampiric Powers in Diablo 4 Season
- All Vampiric Powers in Diablo 4 Season 2 and how to activate them
- How to get Pacts to activate Vampiric Powers
- What is Cleansing Acid in Diablo 4 Season 2?
- How to upgrade Vampiric Powers in Diablo 4 Season 2
- How to start Blood Harvest event in Diablo 4 Season 2
How to get Vampiric Powers in Diablo 4 Season 2
You can get Vampiric Powers in Diablo 4 Season 2 by spending Potent Blood on the Sanguine Circle UI or as a reward from the Hunter’s Acclaim board.
You can unlock the Sanguine Circle UI by hopping into the seasonal realm and starting the seasonal quest marked by a green leaf on the map. Once you’ve cleared the first dungeon, the questline will begin and the character-building menu will have a new Sanguine Circle UI depicting your active Vampiric Powers and Pacts.
How to activate Vampiric Powers in Diablo 4 Season 2
You can activate Vampiric Powers in Diablo 4 Season 2 by fulfilling their respective Pacts requirement. There are three types of Pacts – Ferocity Pact (Crown icon), Divinity Pact (Goblet icon), and Eternity Pact (Skull icon), and every Vampiric Power that you want to activate will need you to collect a certain number of Pacts first.
All Vampiric Powers in Diablo 4 Season 2 and how to activate them
Diablo 4 Season 2 features two types of Vampiric Powers – Minor and Major. Here’s a list of all powers, alongside their Pacts requirement and buff.
Minor Vampiric Powers
Minor Vampiric Ability | Buff | Pacts required to activate |
---|---|---|
Anticipation | Your Ultimate Skills gain 20% Cooldown Reduction. Your Ultimate Skills gain 12% increased damage for each nearby enemy affected by your Damage Over Time effects. | 1 Divinity |
Coven’s Fangs | Your Conjuration, Companion, Minion, and Bat Familiar attacks deal 52% increased damage to Crowd Controlled enemies. | 2 Divinity |
Domination | You deal 24% increased damage to enemies who are Stunned, Immobilized, Frozen, or Feared. If they’re also Injured and not an Elite, they’re instantly killed. | 1 Ferocity |
Feed the Coven | Lucky Hit: Conjuration, Companion, Minion, and Bat Familiar attacks have up to a 60% chance to restore 10 Primary Resource to you and increase your Damage by 10% for 4 seconds. | 1 Eternity |
Hectic | For every 5 Basic Skills you cast, one of your active Cooldowns is reduced by 2 seconds. | 3 Divinity |
Hemomancy | Your attacks deal 80% of your Maximum Life as Physical damage to nearby enemies. This can only occur once every 4 seconds. You heal for 1% of your Maximum Life for each enemy damaged this way. | 3 Eternity |
Infection | Hitting enemies with direct damage infects them with Pox. Inflicting Pox 8 times on an enemy expunges their infection, dealing 70% Poison damage. | 1 Ferocity |
Jagged Spikes | Thorns have a 10% chance to deal 300% increased damage and Chill enemies for 8%. | 1 Ferocity 1 Divinity |
Prey on the Weak | You deal 16% increased damage to Vulnerable enemies. Enemies are Vulnerable while affected by a Vampiric Curse from your other Vampiric Powers. | 2 Ferocity |
Rampart | After not moving for 3 seconds, you gain a Barrier for 40% of your Maximum Life for 6 seconds. This effect can occur once every 20 seconds. | 1 Divinity 1 Eternity |
Ravenous | Lucky Hit: Up to a 20% chance to increase your Attack Speed by 40% of your Total Movement Speed for 6 seconds. | 3 Ferocity |
Resilience | You gain 1% Damage Reduction for each 2% Life you are missing. | 2 Eternity |
Sanguine Brace | When you kill an enemy, Fortify for 6% of your Base Life. While you have more Fortify than half of your Maximum Life, you gain 8% Critical Strike Chance. | 1 Divinity 1 Eternity |
Terror | When struck, you have a 14% chance to Fear nearby enemies and Slow them by 80% for 2 seconds. You are guaranteed to Critically Strike enemies who are Feared. | 1 Ferocity 1 Eternity 1 Divinity |
Undying | Casting Skills heals you for 3% Life. Double this bonus while below 50% Life. | 1 Eternity |
As shown in the table above, Minor Vampiric Powers require up to three Pacts for activation. In contrast, the Major Vampiric Powers in the table below require at least six Pacts to work.
Major Vampiric Powers
Major Vampiric Power | Buff | Pacts required to activate |
---|---|---|
Accursed Touch | Lucky Hit: Up to a 44% chance to inflict Vampiric Curse on enemies. Enemies with the Vampiric Curse have a 15% chance to spread it to other surrounding enemies. Accursed Souls deal 200% increased damage | 6 Divinity |
Bathe in Blood | While Channeling a Skill, you form a pool of blood beneath you. While channeling a skill in a pool, your Channeled Skills deal 40% increased damage and you gain 30% Damage Reduction. A pool can only form once every 8 seconds. | 3 Divinity 3 Eternity |
Blood Boil | When your Core Skills Overpower an enemy, you spawn 3 Volatile Blood Drops. Collecting a Volatile Blood Drop causes it to explode, dealing 60% Physical damage around you. Every 20 seconds, your next Skill is guaranteed to Overpower | 6 Eternity |
Call Familiar | Casting a Mastery, Weapon Mastery, Macabre, Wrath, or Imbuement Skill calls a bat ally to attack nearby enemies, dealing 80% Physical damage with a 30% chance to Stun | 3 Ferocity 3 Divinity |
Flowing Veins | You deal 60% increased Damage Over Time to enemies that are moving or affected by a Vampiric Curse. | 2 Ferocity 2 Divinity 2 Eternity |
Metamorphosis | When you Evade you turn into a cloud of bats, becoming Unstoppable for 4 seconds. Enemies along your path take 160% Physical damage and are inflicted with Vampiric Curse. | 2 Ferocity 2 Divinity 2 Eternity |
Moonrise | Hitting an enemy with a Basic Skill grants you 4% Attack Speed for 10 seconds, stacking up to 5 times. Upon reaching maximum stacks, you enter a Vampiric Bloodrage, gaining 160% Basic Skill damage and 15% Movement Speed for 10 seconds | 6 Ferocity |
How to get Pacts to activate Vampiric Powers
In Diablo 4 Season 2, Armor pieces such as Helm, Chest, Armor, Boots, Pants, and Gloves can drop with a random number of Pacts and you can also get the consumable stand-alone pacts through Blood Harvest events, season journey rewards, Opulent Coffins, and enemy drops. Do note that Pacts do not appear on weapons or Gems.
Pacts are assigned randomly to Armor items, and the maximum number of Pacts on gear depends on its rarity:
- Regular gear can have a maximum of three Pacts.
- Sacred gear can have a maximum of four Pacts.
- Ancestral gear can have a maximum of five Pacts.
To alter the number of Pacts on an Armor item, you can simply head to your inventory and add Pacts by selecting the desired stand-alone Pact and placing it on the item. This is similar to placing Gems on gear. However, it is crucial to know that a gear item can only have one type of Pacts on it meaning that you can add Ferocity Pacts to items that already have a Ferocity Pact.
To change the type of Pacts on an Armor item, you’ll require another item called the Cleansing Acid.
What is Cleansing Acid in Diablo 4 Season 2?
Cleansing Acid in Diablo 4 Season 2 is a seasonal consumable that lets you remove all the Pacts from an Armor and place stand-alone Pacts. Using a Cleansing Acid is simple, just select it and place it on the Armor item you want to cleanse.
How to upgrade Vampiric Powers in Diablo 4 Season 2
You can upgrade Vampiric Powers in Diablo 4 Season 2 by spending Potent Blood. You can get the item easily through Blood Harvest events featuring Blood Seekers and Vampiric Monsters that drop Potent Blood.
How to use Potent Blood
Open the Sanguine Circle UI in the character menu of Diablo 4 and at the bottom, you’ll find an option to spend Potent Blood on Vampiric Powers. Interestingly, three random Vampiric Powers will appear and you can spend Potent Blood to either unlock or upgrade them. If you close the UI without selecting a Power, the game automatically upgrades a Vampiric Power.
Although you don’t have complete freedom to choose the Vampiric Powers you upgrade or unlock, Potent Blood is fairly easy to obtain and you should be able to get the desired Powers following a few hours of grinding.
How to start Blood Harvest event in Diablo 4 Season 2
To start a Blood Harvest event in Diablo 4 Season 2, all you need to do is head to the seasonal realm and look for the teal zone on the map. Blood Harvest remains active all the time and switches between these regions:
- Hawezar
- Scosglen
- Dry Steppes
To sum it all up, here’s a rundown of all the steps you need to follow for activating and upgrading Vampiric Powers in Diablo 4 Season 2:
- Unlock the Sanguine Circle UI by initiating the seasonal quest line and completing the first dungeon.
- Take part in the Blood Harvest event that grants Potent Blood, Cleansing Acid, and stand-alone Pacts.
- Spend Potent Blood to unlock new Vampiric Powers and identify the Pacts required to activate them.
- Find Armor with Pacts or use Cleansing Acid and stand-alone Pacts to fulfill the Pacts requirement.
- The Vampiric Power should now be active!
Well, this was everything to know about Vampiric Powers in Diablo 4 Season 2. For similar content, you can check out:
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