Diablo 4 Season 3: All classes buffs & nerfs
BlizzardDiablo 4 Season of the Construct introduced a load of changes to its current meta, and players will be able to test buffed skills that have been overlooked so far.
Diablo 4 Season of the Construct official patch notes are finally here, and they introduced a hefty amount of changes to Sanctuary. Besides the new seasonal questline and exciting features to shake up the current meta, Season 3 expects players to try out skills that have been overlooked until now.
Blizzard confirmed that this latest season will be focused on tunning fan-favorite builds, but also introducing new Legendary Aspects and Unique Items that could amp up their overall power for them to face The Gauntlet leaderboards.
Here’s everything confirmed about all buffs and nerfs in Diablo 4 Season 3.
Diablo 4 Season of the Construct: All classes buffs & nerfs
Blizzard confirmed that Season 3 will focus on several skills that have been going unnoticed in Diablo 4’s meta. Here’s what they’ve said about them in Diablo 4 1.3.0 update patch notes:
Developer’s Note: It’s important to us that when a player chooses to fully invest in a Skill, the payoff is immense. In pursuit of this goal, several of our new Unique and Legendary items are targeting Skills that have yet to reach their full potential. We’re excited to see what players accomplish with our new Unique items for Barbarian’s Rend, Druid’s Lightning Storm, and Sorcerer’s Meteor. We’re also targeting some pressing issues for each Class. Necromancers with Cult Leader should see their Minions strike a bit harder, Barbarians shouldn’t feel that 3 Shouts are a requirement for their success, and Sorceresses applying Vulnerable with Lightning Spear should open new build opportunities. There are also Class updates to items and Skills that are underperforming, such as the Rogue’s Ranged Unique Items, and the Necromancer’s Golem.
Diablo 4: All Barbarian buffs and nerfs in Season 3
Skills
- Charge
- Base damage increased by 900%, from 0.25 to 2.50.
- Enhanced Charge terrain impact damage increased by 150%, from 0.6 to 1.5.
- Power Charge no longer requires a terrain impact to reduce the cooldown of Charge, and now charging a boss will reduce the cooldown by 6 seconds.
- Leap
- Base damage increased by 30%.
Passives
- Brute Force
- Overpower damage decreased from 15% to 8% per rank.
- Walking Arsenal
- Duration of each weapon bonus increased from 8 to 10 seconds.
- Additional damage from having all bonuses increased from 15% to 20%.
- Having all bonuses now also increases attack speed by 20%.
- Unconstrained
- Berserking damage bonus increased from 60% to 100%.
- Gushing Wounds
- Bonus bleed amount increased from 115% to 140%.
- Overpower explosion damage increased from 70% to 85%.
- Weapon Expertise
- Expertise leveling has been cut by 50%.
Paragon
- Marshal Glyph
- Now reduces the cooldown of every non-Shout skill by 4 seconds, instead of every other Shout skill by 1.2 seconds.
Diablo 4: All Druid buffs and nerfs in Season 3
Skills
- Enhanced Rabies
- Maximum damage bonus increased from 30% to 60%.
- Lacerate
- Cooldown reduced from 45 to 35 seconds.
- Prime Lacerate
- Changed functionality: Lacerate hits Heal for 3% Maximum Life, increased to 6% on Critical Strikes.
- Cataclysm
- Twister damage increased from 23% to 46%.
- Lightning damage increased from 77% to 95%.
- Supreme Cataclysm
- Vulnerable duration increased from 3 to 6 seconds.
Passives
- Mending
- Additional Healing received increased from 5% to 6% per rank.
- Thick Hide
- Fortify gained increased from 6.4% to 10% per rank.
- Unrestrained
- Control Impairing Effects duration reduction increased from 3% to 5% per rank.
- Increased benefit while over 50% Fortify reduced from tripled to doubled.
- Natural Fortitude
- Fortify gained on Shapeshifting increased from 1.4% to 2% per rank.
- Bestial Rampage
- Required Shapeshift duration reduced from 2.5 to 2 seconds.
- Attack Speed bonus increased from 25% to 30%.
Spirit Boons
- Prickleskin
- Thorns increased from .15 to .6. (from 1,194 to 4776)
- Gift of the Stag
- Maximum Spirit increased from 10 to 20.
- Avian Wrath
- Critical Strike Damage bonus is now Multiplicative instead of Additive.
Paragon
- Tectonic
- Bonus Lucky Hit Chance increased from 15% to 20%.
- Poise
- Barrier increased from 5% of Maximum Health to 15%.
- Duration increased from 4 to 6 seconds.
- Wilds
- Passive Companion damage bonus increased from 80% to 120%.
Diablo 4: All Rogue buffs and nerfs in Season 3
Skills
- Blade Shift
- Damage increased from 16% to 20%.
- Duration increased from 3 seconds to 4 seconds.
- Fundamental Invigorating Strike
- Vulnerable now applies while you are below 85% Energy, up from 75% Energy.
- Enhanced Caltrops
- Previous: Enemies takes 5%[x] increased damage from you each second they are in Caltrops.
- New: Enemies in Caltrops take 10%[x] increased damage from you, increased by 5%[x] each second.
- Rain of Arrows
- Cast time reduced by 15%.
- The first wave of arrows now hits closer to the player.
- Cold Imbuement
- Chill amount now increases by 5% per skill rank, up from 2.5%.
- Blended Cold Imbuement
- Removed the Critical Strike requirement, and increased the Lucky Hit chance from 20% to 35%.
- Mixed Poison Imbuement
- Previous: Lucky Hit: Poison Imbued skills have up to a 30% chance to apply double the amount of Poisoning damage over time.
- New: Lucky Hit: Poison Imbued skills have up to a 30% chance to reduce Poison Imbuement’s cooldown by 2 seconds.
- Forceful Arrow
- Vulnerable duration increased from 3 to 5 seconds.
- Enhanced Penetrating Shot
- Previous: Penetrating Shot deals 10%[x] increased damage per enemy it pierces.
- Now: Penetrating Shot has a 10%[+] increased Critical Strike Chance. If Penetrating Shot damages at least 3 enemies, gain 10%[+] Critical Strike Chance for 5 seconds.
- Improved Penetrating Shot
- Previous: If Penetrating Shot damage at least 3 enemies, your next Penetrating Shot has 20%[+] increased Critical Strike Chance.
- New: Penetrating Shot deals an additional 10%[x] increased damage per enemy it hits.
Passives
- Close Quarters Combat
- Amount of Damage vs Crowd Controlled bonus conversion percent reduced from 40% to 10%.
- Attack Speed per stack increased from 10% to 15%.
- Precision
- Previous: Critical Strike with Marksman Skills grant you Precision. You gain 4%[x] Critical Strike Damage per stack of Precision, up to a maximum of 20%[x]. When you reach maximum Precision, your next Marksman Skill is guaranteed to Critically Strike, and deals 40%[x] increased Critical Strike Damage, then consumes all stacks of Precision.
- New: Each Marksman skill cast grants 1 stack of Precision, or 2 if it has Critically Struck. When you reach 6 stacks, your next Marksman Core or Ultimate Skill is a guaranteed Critical Strike that deals x50% increased Critical Strike Damage, consuming all stacks of Precision. This damage is further increased by an amount equal to x15% of your Critical Strike Damage bonus.
- Chilling Weight
- Previous: Chilled enemies have their Movement speed further reduced by 10/20/30%.
- New: Chilled enemies have their movement speed further reduced by up to 10/20/30%, and you gain 5/10/15%[x] increased Chill effect.
- Concussive
- Previous: After Knocking Back or Knocking Down an enemy, you gain 4% increased Critical Strike Chance against them for 4 seconds.
- New: After Knocking Back or Knocking Down an enemy, you gain 4% increased Critical Strike Chance for 4 seconds.
Paragon
- Leyrana’s Instinct
- Previous: When Inner Sight’s gauge becomes full, you gain 100%[+] Dodge Chance for 1.5 seconds.
- New: When Inner Sight’s gauge becomes full, you gain 100%[+] Dodge Chance for 2 seconds. Your next 3 Core skills deal additional damage equal to 20%[x] of your Core Skill Damage bonus.
Diablo 4: All Sorcerer buffs and nerfs in Season 3
Skills
- Ball Lightning
- Enhanced Ball Lightning changed to have its attack rate increase with attack speed, up to 25%.
- Blizzard
- Mage’s Blizzard condition to be cast while over 50 mana has been removed.
- Lightning Spear
- Critical Strikes now apply Vulnerable for 3 seconds.
Paragon
- Searing Heat
- Fixed an issue where the Critical Strike Chance bonus was not properly applying.
- Critical Strike Chance bonus increased from +10% to 12%.
- Elemental Summoner
- Conjuration damage bonus increased from x3% to x5% of the total amount of your Bonus Damage with Fire, Lightning, and Cold.
- Burning Instinct
- Amount of Intelligence required to gain x1% bonus Burning Damage reduced from 75 to 25.
Diablo 4: All Necromancer buffs and nerfs in Season 3
Skills
- Iron Maiden
- Damage increased from 0.2 to 0.3.
- Horrid Iron Maiden
- Bonus damage increased from 20% to 30%.
- Corpse Explosion
- Lucky Hit Chance reduced from 40% to 25%.
- Base damage increased from 50% to 70%.
- Blighted Corpse Explosion damage decreased from 110% to 95%.
- Blight
- Damage over time increased from 80% to 95%.
- Sever
- Initial damage increased from 66% to 75%.
- Return damage increased from 21% to 25%.
- Bone Spirit
- Damage is increased by 4% per Essence spent casting Bone Spirit, up from 3%.
- Dreadful Bone Spirit
- Now restores 30% of your Maximum Essence, instead of a flat 30 Essence.
- Acolyte’s Decompose
- Previous: You and your Minions deal 10%[x] increased damage to enemies being Decomposed.
- New: Every 1.5 seconds, Decompose makes enemies Vulnerable for 4 seconds.
- Initiate’s Decompose
- Previous: Decompose Slows enemies by 50%.
- New: Decompose Slows enemies by 50%, and if you channel Decompose for at least 1.5 seconds, you gain 30%[+] Movement Speed for 5 second after ending the channel.
- Dreadful Blood Mist
- Previous: Blood Mist Fortifies you for 0.5% of your Maximum Life each time it hits an enemy.
- New: You gain +10% Critical Strike Chance for 4 seconds after Blood Mist ends.
- Bone Prison
- Friendly players and Minions can now freely pass through Bone Prison walls.
- The functionality of Enhanced Bone Prison and Ghastly Bone Prison have been swapped.
- Enhanced Bone Prison
- Enemies inside of Bone Prison are Vulnerable.
- Ghastly Bone Prison
- If an enemy is trapped by Bone Prison, gain 25 Essence, plus an additional 5 per enemy trapped.
- Dreadful Bone Prison
- Previous: Fortify for 8% of your Maximum Life for each enemy trapped by Bone Prison.
- New: Reduce your active cooldowns by 0.5 seconds for each enemy trapped by Bone Prison, up to 3 seconds.
Passives
- Ossified Essence
- Now displays the current bonus on the tooltip.
Book of the Dead
- Golem
- When Golems finish casting their active ability, they will first try to target a new close enemy before reverting to their previous target.
- Blood Golem and Iron Golem
- Basic Attacks now hit enemies in an area around the main target.
- Bone Golem
- Active ability now grants the Golem Thorns equal to 70% of your Armor for the duration of the Taunt.
- Bone Mage
- Upgrade now Fortifies based on your Maximum Life instead of Base Life.
- Skeleton Priest
- Healing increased from 25% to 40% over the 8 second duration.
Paragon
- Cult Leader Legendary Paragon Node
- Previous: Your Minions deal 15%[x] increased damage for each Minion type you have active.
- New: Your Minions deal 10%[x] increased damage for each 20%[+] of Attack Speed Bonus they have.
- Golem
- Additional Bonus changed from 25% Health to 25% Damage.
And that’s everything about Diablo 4 Season 3 buffs and nerfs for all classes. If you want to know more about Blizzard’s ARPG, you can check our guides below:
Best Diablo 4 Necromancer builds | Best Diablo 4 Barbarian builds | Best Diablo 4 Druid builds | Best Diablo 4 Sorcerer builds | Diablo 4 skill tree builder | Is Diablo 4 coming to Nintendo Switch | Is Diablo 4 playable on the Steam Deck | How to salvage gear in Diablo 4 | How to transmog gear in Diablo 4 | All Diablo 4 Altars of Lilith locations