Diablo 4 Vessel of Hatred Spiritborn class explained

Stephanie Zucarelli
Diablo 4 Spiritborn class

Blizzard is gearing up for the Vessel of Hatred launch on October 8, but despite keeping its storyline a secret, they confirmed more details about Diablo 4’s new Spiritborn.

This clan of ancient jungle warriors can wield the power of Guardian Spirits, and will be key to fight against the demonic hordes that want to destroy Sanctuary.

Here’s everything revealed so far about the Spiritborn class in Diablo 4 Vessel of Hatred, including their unique mechanics, Legendary and Unique Items, and more.

Diablo 4 Vessel of Hatred Spiritborn release date

The Spiritborn is a new class that will be available along with the Diablo 4 Vessel of Hatred DLC, on October 8, 2024.

Who are Spiritborn in Diablo 4 Vessel of Hatred?

Spiritborn is a new class that will be introduced in Diablo 4 Vessel of Hatred, which encompasses all the jungle warriors of Nahantu. They are the only ones who can visit the Spirit Realm while alive, and use their body to incarnate Spirit Guardians to fight against any threats.

Diablo 4’s new class are the acolytes of Akarat, a prophet who studied the Spirit Realm. This plane was created after Inarius and Lilith altered the Worldstone to create Sanctuary, and it’s a ghostly reflection of Sanctuary that was shaped by human beliefs. Along with his most trusted acolyte Ysevete, they founded the Spiritborn warriors to protect it.

What are Spirit Guardians in Diablo 4 DLC?

Spirit Guardians are the connection between the Spiritborn and the world they live in. This class embodies the trait of the Guardian associated with their Incarnate Skill, which provides them with a passive bonus. When activated, characters can take on the Guadian’s full strength.

Here are all Spirit Guardians and their abilities confirmed so far in Diablo 4 Vessel of Hatred:

  • Jaguar (Rezoka)
    • Rake: Conjure claws that rake through enemies in front of you, dealing [20%] damage before exploding for an additional [40%] damage.
      • Vigor Cost: 30
      • Lucky Hit Chance: 16%
      • Damage Type: Fire
    • Ravager: (Passive) Minimum Ferocity increased by 2. (Active) Unleash a savage roar, causing all your attacks to trigger additional strikes dealing [60%] damage for 6 seconds.
      • Cooldown: 20 seconds
      • Lucky Hit Chance: 30%
      • Damage Type: Fire
    • Rushing Claw: Slash a short distance through an enemy, striking all enemies along the way twice for a total of [50%] total damage.
      • Charges: 4v
      • Charge Cooldown: 4 per 20 seconds
      • Lucky Hit Chance: 25%
      • Damage Type: Fire
    • The Hunter: Bound across the battlefield with the Jaguar Spirit, dealing [50%] damage upon landing and then rapidly slashing enemies in the area for [200%] total damage over 7 strikes.
      • Cooldown 45 seconds
      • Lucky Hit Chance: 15%
      • Damage Type: Fire
Spirit Guardian Jaguar in Diablo 4 Vessel of Hatred
The Jaguar Spirit Guide is known for its speed and damage.
  • Gorilla (Wumba)
    • Rock Splitter: Rush at a target and clobber enemies in front of you, dealing [15%] damage. Your third attack strikes enemies around you, dealing [28%] damage.
      • Generate Vigor: 11
      • Lucky Hit Chance: 28%
      • Damage Type: Physical
    • Concussive Stomp: Stomp in front of you, releasing a shockwave that deals [15%] damage and Knocks Down enemies for 3 seconds.
      • Cooldown: 10 seconds
      • Lucky Hit Chance: 20%
      • Damage Type: Physical
    • Payback: Smash enemies in front of you, dealing [100%] damage. When attacked, you have a 35% chance to reduce Payback’s active Cooldown by 1 second.
      • Cooldown: 12 seconds
      • Lucky Hit Chance: 30%
      • Damage Type: Physical
    • The Protector: The Gorilla Spirit protects an area for 6 seconds, continuously smashing surrounding enemies for [80%] damage and granting you Barrier for 15% of your Maximum Life every 1.5 seconds.
      • Cooldown: 45 seconds
      • Lucky Hit Chance: 15%
      • Damage Type: Physical
Spirit Guardian Gorilla in Diablo 4 Vessel of Hatred
The Gorilla can absorb any incoming damage and deal fast counterattacks.
  • Eagle (Kwatli)
    • Soar: Fly into the air, creating a cloud that makes enemies at your target location Vulnerable for 5 seconds before you crash down upon them dealing [50%] damage.
      • Cooldown: 15 seconds
      • Lucky Hit Chance: 66%
      • Damage Type: Lightning
    • Quill Volley: Hurl 5 feathers that pierce through enemies, each dealing [14%] damage.
      • Vigor Cost: 35
      • Lucky Hit Chance: 13%
      • Damage Type: Lightning
    • Razor Wings: Whirl out a cluster of razor-sharp feathers that rebound back, dealing [50%] damage each way.
      • Charges: 3
      • Charge Cooldown: 10 seconds
      • Lucky Hit Chance: 22%
      • Damage Type: Lightning
    • The Seeker: The Eagle Spirit swoops down and deals [20%] damage. After a short delay it blasts off dealing [300%] damage.
      • Charges: 3
      • Charge Cooldown: 30 seconds
      • Lucky Hit Chance: 30%
      • Damage Type: Lightning
Spirit Guardian Eagle in Diablo 4 Vessel of Hatred
The Eagle Spirit Guardian has amplified Evade with ranged attacks.
  • Centipede (Balazan)
    • Withering Fist: Dart at and jab an enemy, dealing [5%] damage and applying [30%] Poisoning damage over 6 seconds. Your third attack bursts on your target, damaging surrounding enemies and Slowing them by 30% for 3 seconds.
      • Generate Vigor: 9
      • Lucky Hit Chance: 25%
      • Damage Type: Poison
    • Scourge: Call forth a wave of insects that bite enemies, Fearing and Slowing them for 3 seconds and applying [100%] Poisoning damage over 6 seconds.
      • Cooldown: 12 seconds
      • Lucky Hit Chance: 20%
      • Damage Type: Poison
    • Stinger: Strike a small area, dealing [70%] damage to enemies within as well as all surrounding Poisoned enemies.
      • Vigor Cost: 40
      • Lucky Hit Chance: 20%
      • Damage Type: Poison
    • The Devourer: The Centipede Spirit emerges, blasting enemies in a line for [140%] damage and splitting at others for [40%] damage. Lasts for 15 seconds.
      • Cooldown: 45 seconds
      • Lucky Hit Chance: 10%
      • Damage Type: Poison
Spirit Guardian Centipede in Diablo 4 Vessel of Hatred
The Centipede Spiritborn can wield debilitating Poison damage and disruptive crowd control.

New Spiritborn’s Key Passives

The Spiritborn class will introduce new Key Passives which allows them to have different fighting techniques in Diablo 4 Vessel of Hatred. Each Key Passive was designed to be more open-ended, so players can explore different builds with more flexibility.

Here are some of the new Key Passives:

  • Adaptive Stance:
    • The Base Spirit of a Skill cast grants:
      • Eagle: 30% Movement Speed
      • Gorilla: 30% Damage Reduction
      • Jaguar: 30% Attack Speed
      • Centipede: 30% Life Steal
  • Noxious Resonance: Your Critical Strikes cause enemies to burst 100% of the Poisoning on them as Poison damage to those around them.
  • Prodigy’s Tempo: Every third consecutive cast of the same Basic Skill increases all Skill Ranks by 2 for 5 seconds. Every third consecutive cast of the same Core or Potency Skill reduces all Skills’ active Cooldowns by 10%, increased by 2% for each of their Skill Ranks.
  • Vital Strikes: You deal 100% increased damage to Vulnerable enemies. After making an enemy Vulnerable, your next Direct damage is dealt to them.
    • Heals you for 2% of your Maximum Life
    • Generates 5 Vigor
    • Removes the Vulnerable effect

What is the Spirit Hall in Diablo 4 Vessel of Hatred?

Once you’ve reached Level 15 as a Spiritborn in Diablo 4 Vessel of Hatred, they can unlock the Spirit Hall. Using this unique mechanic, this class can enhance their connection to the Spirit Guardians by selecting one of the 4 Guardian Spirits as your Primary Spirit.

Doing so will grant you a special bonus, but it also adds that Spirit’s Skill Tag to all your Skills, allowing its Spirit-based bonuses to carry to each of your Skills. At Level 30, you can choose a secondary bonus, from the same Guardian or a different one.

This will either strengthen your existing bond or intertwine it with the mechanics from another Guardian. Giving you the freedom to mold your Spiritborn in the direction that most appeals to you.

Blizzard described the Spirit Hall mechanic like this:

“Selecting the Gorilla as your Primary Spirit will grant you this bonus:

Casting a Gorilla Skill deals 100% Thorns to enemies you hit and grants a Barrier for 10% of Maximum Life, up to 40%, for 3 seconds. All Skills are now also Gorilla Skills.

Now, let’s say you select the Jaguar as your Secondary Spirit. It will grant you this bonus:

Maximum Ferocity is increased by 1. Gain 1 stack of Ferocity whenever you kill an enemy or damage a Boss.

Choosing the Gorilla infuses each of your attacks with Thorns, while simultaneously generating a Barrier. This makes you quite the brute. Choosing the Jaguar as your Secondary Spirit gives you direct access to Ferocity, a new Class Resource. It is a stacking bonus that increases Attack Speed. Now that you’ve paired these two behemoths together, not only does your Attack Speed increase, but so does the rate at which the Gorilla’s bonuses can be used.

Each Guardian has their own unique flavor to inject into your build, breathing life into new synergies. We encourage you to theorycraft until you’ve found the right Primary and Secondary combination that best suits your Spiritborn.”

Diablo 4 Vessel of Hatred Legendary & Unique Items

Here are all Legendary Aspects and Unique Items announced in Diablo 4’s Spiritborn reveal stream:

  • Hybrid Augmentations:
    • Aspect of Rallying Reversal: You have a (25%-100%) chance to gain 1 Ferocity when you Crowd Control an enemy.
    • Tormentor’s Aspect: Enemies who move while Poisoned by you additionally take (50%-190%) of your Thorns damage per second.
  • Power Augmentations:
    • Aspect of Wild Claws: Rake manifests a Spirit Jaguar which also casts Rake at random enemy, dealing (33%-45%) Base damage.
    • Aspect of Bristling Vengeance: Payback now echoes forward and additionally deals (100%-130%) of your Thorns damage to enemies.
  • Subpowers:
    • Aspect of Infestation: Lucky Hit – Centipede Skills have up to a 35% chance to spawn a Pestilent Swarm from the target which deals (220-409) Poison damage per hit. Pestilent Swarms now also deal 100% of their Base damage as Poisoning damage over 6 seconds.
    • Aspect of Pestilence: Stinger spawns a Pestilent Swarm at its target location which deals 65% (35%-65%) of Stinger’s Base damage hit. Pestilent Swarms now last 100% (+) longer and spiral outwards.

New Unique Items

  • Sepazontec
    • Ancestral Unique Quarterstaff
    • 787 Damage Per Second
    • (573-859) Damage per Hit
    • 1.10 Attacks per Seconds (Fast)
      • 25% Blocked Damage Reduction (25%)
      • 40% Block Chance (40%)
    • +72 All Stats (+72)
    • +141% Damage while Healthy (141%)
    • 14% Cooldown Reduction (14%)
    • +6 to Follow Through (4-6) -Spiritborn Only
    • Your Basic Skills deal 200% increased damage, always use their 3rd attack, and every 3rd cast unleashes triple strikes. -Spiritborn Only
  • Scorn of the Earth
    • Ancestral Unique Boots
    • 40 Armor
    • +3 Maximum Evade Charges (2)
    • 29% Damage (20%-30%)
    • 11% Resource Generation (5-12%)
    • 6% Cooldown Reduction (4.2-7%)
    • Attacks Reduce Evade’s Cooldown by 1.5 seconds
    • Soar deals 50% increased damage and your Evade is now Soar – Spiritborn Only.

Keep in mind that all these Legendaries and Uniques were revealed in the Spiritborn class teaser on July 18, 2024, and Blizzard is still developing this content, so these can change after its release.

Spiritborn leaked skill tree

Content creator Rob 2628 leaked the Spiritborn’s full kit, which was revealed in a recent preview event of Diablo 4 Vessel of Hatred. Here’s every skill in the Spiritborn’s skill tree:

Basic skills

  • Thrash (1/5): Dive at an enemy and slash into it dealing 10% damage. Your 3rd attack unleashes a rapid series of slashes around your target, dealing a total of 25% damage.
    • Enhanced Thrash: After killing an enemy, your next Thrash generates 10 additional Vigor, up to 10 casts of Thrash.
    • Accelerated Thrash: Thrash continues to unleash its 3rd attack if cast again within 1.5 seconds.
  • Withering Fist (1/5): Dart at and jab an enemy, dealing 5% damage and applying 30% Poisoning damage over 6 seconds. Your 3rd attack bursts on your target, damaging surrounding enemies and Slowing them by 30% for 3 seconds
    • Enhanced Withering Fist: You gain 1 Vigor per second for every Nearby enemy Poisoned by Withering Fist, up to 10.
    • Sharp Withering Fist: Withering Fist’s 3rd attack spreads its Poisoning to 3 Nearby unaffected enemies. Hitting a Vulnerable nemy will also spread that effect to all hit.
  • Thunderspike (1/5): Quickly jab forward with a piercing strike dealing 15% damage. Your 3rd attack pierces further, dealing 23% damage and reducing your Evade Cooldown by 5 seconds.
    • Enhanced Thunderspike: Thunderspike generates 5 additional Vigor if you have moved in the last 2 seconds.
    • Accelerated Thunderspike: When you Evade, you attack with Thunderspike along the way and make enemies Vulnerable 2 seconds.
  • Rock Splitter (1/5): Rush at a target and clobber enemies in front of you, dealing 15% damage. Your 3rd attack strikes enemies around you, dealing 28% damage.
    • Enhanced Rock Splitter: Rock Splitter increases your Block Chance by 15%[+] for 5 seconds and when you Block you gain 11 Vigor.
    • Accelerated Rock Splitter: Rock Splitter increases your Thorns by X for 5 seconds and your 3rd attack deals 100% of your Thorns to enemies.
    • Sharp Rock Splitter: Rock Splitter’s3rd attack Knocks enemies Back and grants Resolve per enemy hit.

Core skills

  • Rake (5/5): Conjure claws that rake through enemies in front of you, dealing 28% damage before exploding for an additional 56% damage.
    • Enhanced Rake: Casting Rake grants a stack of .
    • Rampant Rake:Rake’s Vigor cost is reduced by 2 per stack of  you have.
  • Stinger (Rank 5/5): Strike a small area, dealing 98% damage to enemies within as well as all surrounding Poisoned enemies.
    • Enhanced Stinger: Stinger applies 50% of its Base damage as Poisoning over 6 seconds to all enemies hit.
    • Rampant Stinger: Stinger deals 5%[x] increased Direct damage to Elites for every Nearby Poisoned enemy.
  • Quill Volley (Ranky 5/5): Hurl 5 feathers that pierce through enemies, each dealing 20% damage.
    • Enhanced Quill Volley: Quill Volley makes enemies  for 3 seconds if they are hit with at least 3 feathers at once.
    • Advantageous Quill Volley: Quill Volley hurls out 3 additional feathers and deals 30%[+] increased damage to each enemy per hit.
  • Crushing Hand (1/5): Smash down next to you with, creating 2 shockwaves on either side that overlap and each deal 25% damage.
    • Enhanced Crushing Hand: Crushing Hand grants a  equal to 10% of the damage it deals for 2 seconds, up to 50% of your Maximum Life.
    • Rampant Crushing Hand: Crushing Hand’s radius increases by 5% for every stack of Resolve you have, up to 40%.
  • Core Passives:
    • Vigorous: Casting a Core Skill increases all Vigor Generation by 5/10/15%[x] for 3 seconds.
    • Velocity: Generate 1/2/3 Vigor each second while moving if you have dealt damage in the last 5 seconds.
    • Follow Through: Your Basic Skills deal 10/20/30%[x] increased damage. Double this bonus for 3rd attacks.

Focus skills

  • Vortex (1/5): Create a cyclone that Pulls enemies inward followed by a crushing downdraft that deals 35% damage to them.
    • Enhanced Vortex: Casting Vortex increases the damage of the next Skill cast by 20%[x].
    • Measured Vortex: While you have an active , your Vortex does 200%[x] additional damage and Knocks enemies down for 3 seconds.
  • Soar (1/5): Fly into the air, creating a cloud which makes enemies at your target location Vulnerable for 5 seconds before you crash down upon them dealing 50% damage.
    • Enhanced Soar: The next hit against an enemy struck by Soar is a guaranteed Critical Strike. If Soar hits no enemies you instead gain 50%[+] increased Movement Speed for 3 seconds.
    • Measured Soar: Soar’s cloud remains around you for 7 seconds after landing and continues to make enemies Vulnerable.
    • Replenishing Soar: Soar’s cloud remains around you for 7 seconds after landing and continues to make enemies Vulnerable.
  • Toxic Skin (1/5): Passive: Enemies that attack you are Poisoned for 30% damage over 3 seconds. Active: Your toxins overflow, applying the Poisoning in a trail and making you Unhindered for 5 seconds.
    • Enhanced Toxic Skin: While active, Toxic Skin’s Poisoning is increased by 100% to 60% over 3 seconds.
    • Measured Toxic Skin: While Toxic Skin is active, your Poisoning deals an additional 25% of its damage over time as Critical Strikes to Vulnerable enemies.
    • Replenishing Toxic Skin: Toxic Skin passively increases Thorns damage you deal to Poisoned enemies by 100%[x].
  • Ravager (1/5): Passive: Minimum Ferocity increased by 2. Active: Unleash a savage roar, causing all your attacks to trigger additional strikes dealing 60% damage for 6 seconds.
  • Focus Passive:
    • Mirage: Gain 100%[+] increased Dodge Chance during Evade. Whenever you Dodge, you gain 5/10/15%[+] Critical Strike Chance for 3 seconds.
    • Unrestrained: You deal 3/6/9%[x] increased damage while Unhindered or Unstoppable.
    • Swift: Your Mobility Skill Cooldowns are reduced up to 2/4/6 seconds based on how far you travel with them.
    • Apex: You deal 3/6/9%[x] increased Vulnerable damage. Double this bonus vs Elite enemies.
    • Diminishment:
    • Vulnerable enemies deal 5/10/15% less damage to you.

Defensive skills

  • Concussive Stomp (1/5): Stomp in front of you, releasing a shockwave that deals 15% damage and Knocks Down enemies for 3 seconds.
    • Enhanced Concussive Stomp: Concussive Stomp grants a Barrier equal to 10% of your Maximum Life per enemy hit for 3 seconds, up to 100%.
    • Reinforced Concussive Stomp: Concussive Stomp gains an additional Charge and does 500%[x] increased damage to Unstoppable enemies and Bosses.
  • Counterattack (1/5): Passive: Gain 20%[+] Dodge Chance and automatically retaliate against Close enemies for 80% damage when you Dodge their attacks. Active: Dodge all direct attacks for 2 seconds.
    • Enhanced Counterattack: Counterattack’s Cooldown is reduced by 0.5 seconds per stack of Ferocity you have.
    • Adaptable Counterattack: When you Dodge a Control Impairing attack with Counterattack it will reflect that Crowd Control to all Close enemies for 2 seconds.
  • Scourge (1/5): Call forth a wave of insects that bite enemies, Fearing and Slowing them for 3 seconds and applying 100% Poisoning damage over 6 seconds.
  • Armored Hide (5/5): Passive: Gain 2 Resolve every 5 seconds. Active: Encase yourself, becoming Unstoppable and gaining 100%[+] Block Chance for 4.2 seconds
    • Enhanced Armored Hide: Activating Armored Hide grants you Maximum Resolve and increases your Thorns by X for the duration.
    • Adaptable Armored Hide: When you Evade through enemies with Armored Hide active, you deal 100% of your Thorns to them and Heal for 5% of your Maximum Life per hit.
  • Defensive Passives:
    • Auspicious (1/3): After not taking damage for 5 seconds, you gain up to 10% of your Maximum Life as a Barrier over 10 seconds.
    • Antivenom: You gain 15/30/45%[+] increased Poison Resistance and your Maximum Poison Resistance is increased by 5%[+].
    • Nourishment (3/3): Your Healing is increased by 25%[+]. Whenever you Heal your Poisoning Damage is increased by 6%[x] for 3 seconds, up to 30%[x].
    • Bastion: Gain X/X/X Thorns. While you have a Barrier your Thorns are increased by 30%[+].
    • Patient Guard: Gain 10%[+] Block Chance. After standing still for 1.0 seconds, you gain 10/20/30%[+] Block Damage Reduction. Lasts for 2 seconds after you next move.

Potency skills

  • Touch of Death (1/5): Strike an enemy and infect them, dealing 5% damage and applying 300% Poisoning damage over 9 seconds. When the infection expires or the host dies, a swarm hatches and seeks enemies for 9 seconds, dealing 10% damage per hit. You can have up to 3 swarms active at once.
    • Enhanced Touch of Death: Touch of Death’s infection Heals you for 2.0% of your Maximum Life per second for a total of 18% Maximum Life. You Heal any remaining when the swarm hatches.
    • Invasive Touch of Death: Touch of Death’s swarm bursts every second, applying 30% of its Base Poisoning damage over 6 seconds to surrounding enemies.
  • Rushing Claw (1/5): Slash a short distance through an enemy, striking all enemies along the way twice for a total of 50% total damage.
    • Enhanced Rushing Claw: Enemies hit by Rushing Claw take 10%[+] increased damage from Rushing Claw, up to 80%[+].
    • Poised Rushing Claw: When Rushing Claw hits an Elite enemy you gain 25%[+] increased Dodge Chance for 3 seconds.
  • Razor Wings (5/5): Whirl out a cluster of razor sharp spirit feathers that rebound back, dealing 70% damage each way.
    • Enhanced Razor Wings: Razor Wings makes enemies Vulnerable for 5 seconds when hitting with a Critical Strike or from behind.
    • Invasive Razor Wings: Razor Wings consumes 3 Charges to send out a spiral of 3 wings at once.
    • Poised Razor Wings: Razor Wings has a 10% chance to regain a Charge when they hit an enemy a second time. Double this chance if you have an active Barrier.
  • Payback (1/5): Smash enemies in front of you, dealing 100% damage. When attacked, you have a 35% chance to reduce Payback’s active Cooldown by 1 second.
    • Enhanced Payback: Each time an enemy attacks you the damage they take from Payback is increased by 5%[+] for 60 seconds, up to 75%[+].
    • Invasive Payback: Becoming Control Impaired while Payback is on Cooldown makes it free to cast and grants you Unstoppable for 3 seconds. Can only occur once every 30 seconds.
  • Potency Passives:
    • Potent: Hitting enemies with Jaguar Skills increases the damage they take from you by 0.1/0.2/0.3%[x], up to 10/20/30%[x].
    • Furnace: Jaguar Skills deal 2/4/6%[x] increased Critical Strike Damage per stack of Ferocity.
    • Resilient: Casting a Gorilla Skill grants 5/10/15%[x] increased Maximum Life for 10 seconds.
    • Ravenous: Your Centipede Skills deal 5/10/15%[x] increased damage. Double this bonus vs Healthy enemies.
    • Oppressive (3/3): Your Centipede Skills deal 30%[x] increased damage to Crowd Controlled enemies and gain 50%[+] increased Crowd Control Duration.
    • Brilliance: Eagle Skills deal 1/2/3%[x] increased damage for each 20% Movement Speed you have.
    • Acceleration:
    • Casting an Eagle Skill grants 5/10/15%[+] increased Movement Speed for 3 seconds.
  • Ultimate skills

    • The Devoureer (1/1): The Centipede Spirit emerges, blasting enemies in a line for 140% damage and spitting at others for 40% damage. Lasts for 15 seconds.
      • Harmonius Devourer: As it emerges, The Devourer launches 10 toxic globs that apply 105% Poisoning damage over 6 seconds wherever they land.
      • Exalted Devourer: While The Devourer is active, if a Non-Boss enemy’s remaining Life becomes Poisoned they die instantly and unleash a Pestilent Swarm that deals 30% damage per hit to enemies it passes through.
    • The Hunter: Bound across the battlefield with the Jaguar Spirit, dealing 50% damage upon landing and then rapidly slashing enemies in the area for 200% total damage over 7 strikes.
      • Harmonius Hunter: The Hunter overfills your Ferocity by 4 stacks and causes you to deal 100%[x] increased damage to Injured enemies for 8 seconds.
      • Exalted Hunter: Killing an enemy while The Hunter is present has a 15% chance to instantly reset its Cooldown and cause your next cast within 8 seconds to repeat its 7 strikes an additional time, up to 4 times.
    • The Seeker: The Eagle Spirit swoops down and deals 20% damage. After a short delay it blasts off dealing 300% damage.
      • Harmonious Seeker: The Seeker’s first hit Knocks enemies Down for 4 seconds and the second hit is a guaranteed Critical Strike.
      • Exalted Seeker: The Seeker constantly makes all Nearby enemies Vulnerable while active.
    • The Protector: The Gorilla Spirit protects an area for 6 seconds, continuously smashing surrounding enemies for 80% damage and granting you Barrier for 15% of your Maximum Life every 1.5 seconds.
      • Harmonious Protector: The Protector’s strikes deal 300%[x] increased damage to Non-Elite enemies and reduce the damage you take from Elite enemies by 30% for 6 seconds.
      • Exalted Protector: The Protector’s area persists for an additional 6 seconds. While in the area you are Unstoppable and any enemies or Small Missiles inside are Slowed by 80%.
    • Ultimate Passives:
      • Resolution: Casting an Ultimate Skill grants 5/10/15%[x] increased damage to Elites for 3 seconds. Double this bonus if you are only fighting one enemy.
      • Spiritual Attunement: Your maximum Vigor is increased by 10/20/30 while you have an Ultimate Skill equipped.
      • Supremacy:Any enemies you kill while an Ultimate Skill is active grants a stack of Supremacy, each increasing your damage by 1/2/3%[x], up to 10/20/30%[x]. When an Ultimate Skill ends, you gain 5 stacks of Supremacy, but you begin to lose one stack every second.

    Key passives

    • Vital Strikes: You deal 100%[x] increased damage to Vulnerable enemies. After making an enemy Vulnerable, your next Direct damage dealt to them: – Heals you for 2% of your Maximum Life – Generates 5 Vigor – Removes the Vulnerable effect.
    • Noxious Resonance: Your Critical Strikes cause enemies to burst 100% of the Total Poisoning on them as Poison damage to those around them.
    • Adaptive Stances: The Base Spirit of a Skill cast grants:- Eagle: 30%[+] Movement Speed- Gorilla: 30% Damage Reduction- Jaguar: 30%[+] Attack Speed- Centipede: 30%[+] Life Steal. Casting a Skill of a different Base Spirit swaps to the new bonus and increases all damage by 30%[x] for 5 seconds.
    • Prodigy’s Tempo: Every 3rd consecutive cast of the same Basic Skill increases all Skill Ranks by 2 for 5 seconds. Every 3rd consecutive cast of the same Core or Potency Skill reduces all Skills’ active Cooldowns by 10%, increased by 2% for each of their Skill Ranks.

    These details haven’t been confirmed by Blizzard yet, so keep in mind they might change before the DLC is released.

    That’s everything we know so far about the Spiritborn, the new class that Diablo 4 Vessel of Hatred will introduce. If you want to know more about Blizzard’s ARPG, you can check out why players fear that forced group play will kill this new DLC, or how to get a free pet in Diablo 4.

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