// initialize jwplayer var playerInstance = jwplayer('player'); // player dom elements var playerContainerEl = document.querySelector('.player-container'); // returns video player position from top of document function getElementOffsetTop(el) { var boundingClientRect = el.getBoundingClientRect(); var bodyEl = document.body; var docEl = document.documentElement; var scrollTop = window.pageYOffset || docEl.scrollTop || bodyEl.scrollTop; var clientTop = docEl.clientTop || bodyEl.clientTop || 0; return Math.round(boundingClientRect.top + scrollTop - clientTop); } // returns the current y scroll position function getScrollTop() { var docEl = document.documentElement; return (window.pageYOffset || docEl.scrollTop) - (docEl.clientTop || 0); } // configure jwplayer instance playerInstance.setup({ autostart: true, playlist: 'https://cdn.jwplayer.com/v2/playlists/mYdavspX', primary: 'html5', setFullscreen: true, width: '100%' }); // when jwplayer instance is ready playerInstance.on('ready', function() { var config = playerInstance.getConfig(); var utils = playerInstance.utils; // get height of player element var playerHeight = config.containerHeight; // flag determining whether close has been clicked var closed = true; // CHANGED // flag determing whether player is playing var playing = false; // ADDED // eventhandler for when close button is being pressed document.getElementsByClassName('icon-close')[0].addEventListener('click', () => { closed = true; onScrollViewHandler(); }); playerInstance.on('play', function() { closed = false; playing = true; // ADDED }).on('pause', function () { playing = false; // ADDED }).on('adPlay', function() { closed = false; // ADDED playing = true; // ADDED }).on('adPause', function() { playing = false; // ADDED }); // get player element position from top of document var playerOffsetTop = getElementOffsetTop(playerContainerEl); // set player container to match height of actual video element playerContainerEl.style.height = playerHeight + 'px'; // below we handle window scroll event without killing performance function onScrollViewHandler() { var minimized = getScrollTop() >= playerOffsetTop; if (closed && minimized) { minimized = false; jwplayer().pause(); playing = false; // ADDED } else if (!minimized && !playing) { closed = true; // ADDED } utils.toggleClass(playerContainerEl, 'player-minimize', minimized); // update the player's size so the controls are adjusted playerInstance.resize(); } // namespace for whether or not we are waiting for setTimeout() to finish var isScrollTimeout = false; // window onscroll event handler window.onscroll = function() { // skip if we're waiting on a scroll update timeout to finish if (isScrollTimeout) return; // flag that a new timeout will begin isScrollTimeout = true; // otherwise, call scroll event view handler onScrollViewHandler(); // set new timeout setTimeout(function() { // reset timeout flag to false (no longer waiting) isScrollTimeout = false; }, 80); }; });

In a new Reddit post, Michael Condrey has given a brief preview of what to expect in Call of Duty: WWII in January.

Condrey says they have more news to share in the days ahead about what’s coming, but here’s what they are currently working on:

  • Domination XL Test Playlist, which has 100 points per kill
  • Weapon Tuning Updates coming next week
  • CWL New Orleans — they are working to enable live streaming of this event inside of the theater in HQ on PS4
  • Full game update with fixes coming this month
  • Plans to fix the Spectator bug issue in the next update for PS4 and Xbox One, PC experience improved with updates over holiday

The Resistance is packed with all kinds of new content- MP maps and a new War experience, a new Zombies chapter, events, rewards, and more. CWL New Orleans is about to kick off this weekend. (Fingers crossed – we’re working to see if we can live-stream the event straight to the HQ theater for PS4, so you can watch it directly in game while still practicing in the 1v1 pit or on the firing range). We’ve got new weapon tuning updates to address community feedback that we’d like to roll those out next week. In addition, we’re looking at a Domination XL (100 points per kill) test playlist to re-examine player enjoyment (vs Dom 50). There’s a game update coming with some key fixes too. Plus a host of additional news that we look forward to sharing in the days ahead.

SOURCE: Reddit

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