EA FC 24 Spring Update patch notes: PlayStyle tuning, new animations, AI changes, more

Max Candelarezi
EA FC 24 Vinicius Jr

EA Sports have revealed the EA FC 24 Spring Update is coming to all platforms, carrying plenty of significant changes including tuning to PlayStyles, new animations, AI changes, and more. So, here are the full patch notes for EA FC 24’s Spring Update.

EA FC 24 continues to welcome promos and updates in Ultimate Team, allowing players to grab a ton of exclusive cards. From new Evolutions updates to the POTM SBCs, the devs are still introducing events like the Showdown Series.

Besides the new offerings, the game is set to receive a massive update coinciding with the Spring season, which will bring important improvements, updates, and game-balancing changes. So, here’s all you need to know about EA FC 24’s Spring Update, including the full patch notes.

When is the EA FC 24 Spring Update?

At the moment, no exact date has been announced as to when the EA FC 24 Spring Update will be released. However, EA Sports shared on March 12 that the update is set to roll out in the “coming days.”

So, we’ll be sure to update this piece once EA Sports share the official date for EA FC 24’s Spring Update.

EA FC 24 Spring Update patch notes

Vinicius Jr EA FC 24
The Sping Update will introduce Vinicius Jr.’s Idle Stepover skill move.

EA FC 24 devs have shared several important changes regarding both PlayStyles and PlayStyles+, alongside refreshing the Legendary CPU AI difficulty’s behavior to give players “more agency to our players, especially on the defensive side.”

Also, for the first time post-launch the team will add new animations and skill moves “captured from the real matches in the UEFA Champions League Group Stage.”

Check out the full patch notes for the EA FC 24 Spring Update below:

Gameplay

Slightly adjusted the PlayStyles below:

  • Tiki Taka | Lowered accuracy and pass quality of first-time passes.
  • Pinged Pass | Decreased accuracy of Driven Passes.
  • Pinged Pass+ | Increased accuracy of Driven Passes.
  • Jockey | Reduced maximum possible Sprint Jockey speed.
  • Press Proven | Reduced shield effectiveness with the ball.
  • Press Proven+ | Increased shield effectiveness, and increased Strength Attribute effectiveness while shielding.
  • Long Ball Pass and Long Ball Pass+ | Decreased accuracy of crosses.
  • Power Header | Increased ball speed from lower powered headers.
  • Dead Ball | Reduced set piece preview line length.

Significantly adjusted the PlayStyles below:

  • Power Header+ | Reduced ball speed for medium to high powered headers.
  • Relentless and Relentless+ | Reduced amount of half time and extra time stamina recovery.
  • Aerial+ | Reduced the amount of added running jump height, this includes jogging jump height as well.
  • Power Shot and Power Shot+ | Reduced ball speed from Power Shots.

Made the following changes:

  • Replaced the previous unique ball roll standing animation for Trickster and Trickster+ PlayStyles with a new animation.
  • The previous unique ball roll animation can still be performed but with a different input. To learn more, check out our Pitch Notes article by scanning the QR code on the right.
  • Adjusted Legendary difficulty CPU AI behavior.
  • Legendary AI teams known for tik taka play are less likely to focus on that style of play when near the opponent’s penalty area.
  • CPU AI players are more likely to perform shot types based on their respective PlayStyles, when applicable.
  • Players with lower Composure Attributes are more likely to make mistakes when pressed.
  • Added 1 new clearance animation and 4 new shooting animations based on real-world volumetric data.

Ultimate Team

Made the following change:

  • The Legendary difficulty no longer uses Competitor Mode in Squad Battles and single player Ultimate Team Draft.

Addressed the following issues:

  • Stadium lights could have darkened during matches in some situations.
  • When viewing a Squad in Squad Battles, the Player Items did not always display correctly.
  • Evolving an Icon Player Item unintentionally removed the Icon Profile tab from the Player Bio screen.
  • Some Objectives displayed placeholder images.
  • In some cases, the Player Injury Pause Menu did not function as intended.
  • Some PlayStyles UI indicators did not always display in their intended locations.
  • When viewing a Squad in Squad Battles, the Player Items did not always display correctly.
  • Evolving an Icon Player Item removed the Icon Profile tab from their Player Bio screen.
  • A stability issue could have occurred when viewing the Player Bio on Loan Items.
  • Level 12 Seasonal rewards did not display correctly.
  • A stability issue could have sometimes occurred at the end of match Pause Menu.

General, Audio, and Visual

Made the following changes:

  • Updated some messages, button callouts, celebrations, balls, gloves, celebrations, boots, kits, badges, banners, flags, scarves, and tifos.
  • Added 86 star heads and updated 9, they will become visible in-game following a Server Release.

Addressed the following issues:

  • Addressed some stability issues that could have occurred.
  • Addressed instances of incorrect and placeholder text, as well as button conflicts.

All in all, that was everything you need to know about EA FC 24’s Spring Update. For more on the game, be sure to check out our other guides:

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