// initialize jwplayer var playerInstance = jwplayer('player'); // player dom elements var playerContainerEl = document.querySelector('.player-container'); // returns video player position from top of document function getElementOffsetTop(el) { var boundingClientRect = el.getBoundingClientRect(); var bodyEl = document.body; var docEl = document.documentElement; var scrollTop = window.pageYOffset || docEl.scrollTop || bodyEl.scrollTop; var clientTop = docEl.clientTop || bodyEl.clientTop || 0; return Math.round(boundingClientRect.top + scrollTop - clientTop); } // returns the current y scroll position function getScrollTop() { var docEl = document.documentElement; return (window.pageYOffset || docEl.scrollTop) - (docEl.clientTop || 0); } // configure jwplayer instance playerInstance.setup({ autostart: true, playlist: 'https://cdn.jwplayer.com/v2/playlists/mYdavspX', primary: 'html5', setFullscreen: true, width: '100%' }); // when jwplayer instance is ready playerInstance.on('ready', function() { var config = playerInstance.getConfig(); var utils = playerInstance.utils; // get height of player element var playerHeight = config.containerHeight; // flag determining whether close has been clicked var closed = true; // CHANGED // flag determing whether player is playing var playing = false; // ADDED // eventhandler for when close button is being pressed document.getElementsByClassName('icon-close')[0].addEventListener('click', () => { closed = true; onScrollViewHandler(); }); playerInstance.on('play', function() { closed = false; playing = true; // ADDED }).on('pause', function () { playing = false; // ADDED }).on('adPlay', function() { closed = false; // ADDED playing = true; // ADDED }).on('adPause', function() { playing = false; // ADDED }); // get player element position from top of document var playerOffsetTop = getElementOffsetTop(playerContainerEl); // set player container to match height of actual video element playerContainerEl.style.height = playerHeight + 'px'; // below we handle window scroll event without killing performance function onScrollViewHandler() { var minimized = getScrollTop() >= playerOffsetTop; if (closed && minimized) { minimized = false; jwplayer().pause(); playing = false; // ADDED } else if (!minimized && !playing) { closed = true; // ADDED } utils.toggleClass(playerContainerEl, 'player-minimize', minimized); // update the player's size so the controls are adjusted playerInstance.resize(); } // namespace for whether or not we are waiting for setTimeout() to finish var isScrollTimeout = false; // window onscroll event handler window.onscroll = function() { // skip if we're waiting on a scroll update timeout to finish if (isScrollTimeout) return; // flag that a new timeout will begin isScrollTimeout = true; // otherwise, call scroll event view handler onScrollViewHandler(); // set new timeout setTimeout(function() { // reset timeout flag to false (no longer waiting) isScrollTimeout = false; }, 80); }; });

Every weapon in Call of Duty: Modern Warfare has 103 camos you can unlock starting on Day 1. 

Yes, 103 camos. For every single weapon in the game.

These are not camos that are coming later on or to be added in the Battle Pass or shop. All 103 Camos are earnable starting from launch day. 

Each weapon has a new system for camos. As detailed first in the Activision Blog post last week, each weapon has 10 camo “categories” to unlock. These categories are unlocked just by leveling up the weapon. Each of the 10 categories unlocks at different weapon levels. 

Here’s the 10 categories for each weapon: 

  • Spray Paint
  • Woodland 
  • Digital 
  • Urban
  • Splinter 
  • Topo
  • Tiger
  • Stripes 
  • Reptile 
  • Skulls

Once you unlock a category by reaching a certain weapon level, each of the categories then have 10 variants of camos available to unlock. 

The variants of the camo to unlock in each of the categories is unlocked via completing in-game challenges. The spray paint camos require certain amount of kills; others require headshots, and more weapon tied challenges to keep progressing and getting new camo unlocks. 

So that’s 100 camos to unlock per weapon. What are the extra 3? 

Well…unlocking all 100 camos for each weapon unlocks Gold for each of the weapons. Unlocking Gold for all weapons in a weapon category unlocks Platinum camos for those weapons. Unlocking every single camo for every single weapon gets you the new mastery camo called Damascus. More on that here… 

Keep up to date with our Call of Duty: Modern Warfare launch coverage on our Modern Warfare game page.

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