// initialize jwplayer var playerInstance = jwplayer('player');// player dom elements var playerContainerEl = document.querySelector('.player-container');// returns video player position from top of document function getElementOffsetTop(el) { var boundingClientRect = el.getBoundingClientRect(); var bodyEl = document.body; var docEl = document.documentElement; var scrollTop = window.pageYOffset || docEl.scrollTop || bodyEl.scrollTop; var clientTop = docEl.clientTop || bodyEl.clientTop || 0; return Math.round(boundingClientRect.top + scrollTop - clientTop); }// returns the current y scroll position function getScrollTop() { var docEl = document.documentElement; return (window.pageYOffset || docEl.scrollTop) - (docEl.clientTop || 0); }// configure jwplayer instance playerInstance.setup({ autostart: true, playlist: 'https://cdn.jwplayer.com/v2/playlists/mYdavspX', primary: 'html5', setFullscreen: true, width: '100%' });// when jwplayer instance is ready playerInstance.on('ready', function() { var config = playerInstance.getConfig(); var utils = playerInstance.utils; // get height of player element var playerHeight = config.containerHeight; // flag determining whether close has been clicked var closed = true; // CHANGED // flag determing whether player is playing var playing = false; // ADDED // eventhandler for when close button is being pressed document.getElementsByClassName('icon-close')[0].addEventListener('click', () => { closed = true; onScrollViewHandler(); }); playerInstance.on('play', function() { closed = false; playing = true; // ADDED }).on('pause', function () { playing = false; // ADDED }).on('adPlay', function() { closed = false; // ADDED playing = true; // ADDED }).on('adPause', function() { playing = false; // ADDED });// get player element position from top of document var playerOffsetTop = getElementOffsetTop(playerContainerEl);// set player container to match height of actual video element playerContainerEl.style.height = playerHeight + 'px';// below we handle window scroll event without killing performance function onScrollViewHandler() { var minimized = getScrollTop() >= playerOffsetTop;if (closed && minimized) { minimized = false; jwplayer().pause(); playing = false; // ADDED } else if (!minimized && !playing) { closed = true; // ADDED } utils.toggleClass(playerContainerEl, 'player-minimize', minimized); // update the player's size so the controls are adjusted playerInstance.resize(); }// namespace for whether or not we are waiting for setTimeout() to finish var isScrollTimeout = false;// window onscroll event handler window.onscroll = function() { // skip if we're waiting on a scroll update timeout to finish if (isScrollTimeout) return; // flag that a new timeout will begin isScrollTimeout = true; // otherwise, call scroll event view handler onScrollViewHandler(); // set new timeout setTimeout(function() { // reset timeout flag to false (no longer waiting) isScrollTimeout = false; }, 80); };});

MWR saw the introduction of new weapons, both melee and ranged, as part of the Operations & Supply Drops.

Modern Warfare Remastered just released as “free-to-play” on March 5th as one of PS Plus’ free March titles. The game has nearly identical gameplay to the original Call of Duty 4, but Raven did add 43 new weapons into the game over the course of its release year.

While 43 may seem like an astronomical number, the number of guns is only 15 additional weapons with the remaining 28 being melee weapons.

Let’s take quick look at all the additional weapons the game has to offer. All of these weapons can be unlocked by completing their respective Collection through getting the Collection items through Supply Drop or directing buying them with Parts. Certain melee weapons can drop directly from Supply Drops.

The weapons are broken down into the five Operations that have arrived for MWR and then into “Guns” and “Melee.”

Arctic Wolf

Guns:

  • XM-LAR – Assault Rifle
  • .44 Magnum – Pistol
  • Kamchatka – Shotgun

Melee:

  • Sickle
  • Brawler’s Brew
  • Hatchetman
  • CQB Bayonet
  • Gladiator
  • Scorpion
  • Gravedigger
  • Cliffhanger
  • Omsk Hammer

Shamrock & Awe

Melee:

  • Shamrock Blade
  • Leprechaun

Lion Strike

Guns:

  • BOS14 – Assault Rifle
  • MAC-10 – Sub Machine Gun
  • PKM – Light Machine Gun
  • Fang 45 – Sub Machine Gun
  • Prokolot – Pistol
  • D-25S – Sniper Rifle

Melee:

  • Thug
  • Machete
  • Caveman
  • Sawtooth
  • Samurai
  • Diabolical
  • Mechanic

Days of Summer

Melee:

  • Tidal
  • Nauticus

Copperhead

Guns:

  • Bered MK8 – Light Machine Gun
  • Rangers – Dual Wield Shotguns
  • BR9 – Pistol
  • PK-PSD9 – Sub Machine Gun
  • S-TAC Aggressor – Sniper Rifle
  • Lynx CQ300 – Assault Rifle

Melee:

  • Sarsaparilla
  • Point Knife
  • Cleaver
  • Danger Close
  • Enforce
  • Barber
  • Bludgeon
  • Tribal

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A life-long Call of Duty player, Bachelor of Game Design, and a lover of eSports. Floodsye is my real name, Tommi is just the gamertag my parents gave me.