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Call of Duty: Vanguard

Every confirmed change after Vanguard Alpha: Visibility, spawn tuning, audio, more

Call of Duty: Vanguard’s Alpha is now over, so here are all of the changes Sledgehammer Games plan to make following feedback.

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Lucas Riggs fighting in Call of Duty Vanguard

Call of Duty: Vanguard’s Alpha has now concluded, and Sledgehammer Games has received a ton of feedback for how the game can be improved before launch. Here’s every change the devs plan on making ahead of release.

Although we have to wait until November to get our hands on Call of Duty: Vanguard, the first round of testing, the PlayStation Alpha, is now complete.

Players got to experience how Modern Warfare’s engine feels in a new setting, as well as try out the new weapons, Perks, and Killstreaks in the Champion Hill mode.

The purpose of the Alpha was to collect feedback from the players so glaring issues and gameplay tweaks can be made ahead of launch. Sledgehammer Games has already responded to the feedback, detailing the issues they plan to address.

Call of Duty Vanguard's main characters

In a blog post, Sledgehammer Games listed and detailed the changes it would be making to Vanguard before its release.

In addition to four new maps and six modes, here is what Sledgehammer Games plans to change based on player feedback heading into the Call of Duty: Vanguard Open Beta.

Visual Updates in Vanguard

  • Damage Overlay
    • Refined the damage overlay when injured to help maintain visibility.
  • Lighting
    • Reduced the density of sun fog.
    • Increased the rim light around players to help separate them from the background.
    • Adjusted overall exposure—aka we turned up the lights.

Audio Updates in Vanguard

  • Non-player footstep valume slightly increased
  • Non-player weapon volume slightly reduced.
    • Note: Non-player is anyone that isn’t you (enemies and teammates).
  • Announcer volume and callout frequency reduced.
  • Global MP mixing pass to improve informative audio for gameplay

Champion Hill Spawn Tuning in Vanguard

  • Tuned spawn locations and adjusted overall spawn logic. Hopefully, this should eliminate any more Angela & Dwight spawn scares.
  • Done away with that one spawn in Courtyard that forced you to have 3 seconds of awkward eye contact with your opponent. You know the one.

Upcoming Fixes for Vanguard

These are fixes that won’t be complete before the Beta but are still being worked on. They will be addressed fully before Vanguard’s official launch.

  • Identified a destructible wall in Champion Hill with a mismatched collision model. Even though it appeared as a solid wall, there was a hole allowing the raycast to pass through and show nameplates.
  • Note: Nameplate visibility works by doing a raycast from you to other players. If there’s something blocking it, the nameplate shouldn’t be visible. Please keep this in mind while playing and make a report if something seems off.
  • Sledgehammer Games is aware there are more nametag and aim assist-related issues and have an ongoing investigation on how to resolve them. Gameplay clips have been a great resource for our teams to find and squash these problems, so keep them coming.
Airplane pilot shooting light machine gun in Call of Duty: Vanguard

Undoubtedly, many players are excited to see Sledgehammer Games take their feedback from the Champion Hill Alpha into account when it comes to changes that the developer is making to the game before its Open Beta and official release later this year.

It remains to be seen what other changes will arrive in the game before launch. Still, SledgeHammer Games has shown that it is more than willing to use community feedback as the basis for its future updates to the next entry in the fan-favorite franchise.

For more Call of Duty: Vanguard, check out the change players want to see to the healing rate.

Image Credit: Sledgehammer Games

Call of Duty: Vanguard

Vanguard January 27 update patch notes: Cold Blooded buff, Fortified adjustments & spawn fixes

Here are the full patch notes for Vanguard’s January 27 update, which buffed the Cold Blooded Perk and adjusted spawn logic.

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Vanguard Paradise map update

Vanguard’s developers Sledgehammer Games released a patch on January 27 that rolled out a fix for spawns on Paradise, adjusted the Fortified Perk, and buffed Cold Blooded.

It’s no surprise that Vanguard players have been frustrated with the current state of the game and Sledgehammer Games have been hard at work to alleviate issues with the game.

We received a Vanguard update on January 20, and it looks like players are getting another small update on January 27 to alleviate minor issues before Vanguard Season 2.

The January 27 update addressed spawn issues on the Paradise map, tweaked the Cold Blooded and Fortified Perks, as well as eliminated performance issues across Multiplayer and Zombies.

Here’s everything you need to know about Vanguard’s January 27 update.

Vanguard update January 27 Perk tuning

Vanguard Perks

The significant buff to Cold Blooded will now protect players from enemy dogs. Adding dogs to the list of killstreaks that will not target you acts as a big boost to the Perk. Dogs are often the most annoying killstreak to deal with in Vanguard Multiplayer.

Unfortunately, the “Aim assist toggles on and off when the player is engaging an enemy player with the Cold Blooded perk on” card has not been removed from Sledgehammer’s Vanguard Trello board which leads us to believe this issue has not been fixed yet.

The changes made to Fortified are meant to revert the recent changes made to the Perk that practically turned players invincible. Now certain killstreaks will be able to damage players with Fortified equipped.

Vanguard January 27 update patch notes

Vanguard Operator Season 1

Multiplayer

Spawns

  • Paradise
    • Spawns on Paradise have been adjusted to address community feedback after players reported spawning next to enemies
    • Fixed a spawn resulting in the player falling through the map
    • Added invisible collision to prevent spawn trapping from one spawn point to the other

Perks

  • Fortified
    • Fortified now adds protection from the following:
      • Mortar Barrage
      • Warmachine
      • Flamenaut Explosions
      • Ammo Box Explosions
      • Gammon Bombs
      • Satchel Charges
    • Fortified no longer protects against the following:
      • Goliath
      • Glide Bomb
      • Bombing Run
      • Fire Bombing Run
      • Direct hits from launchers

Cold Blooded

  • Cold Blooded now protects against dogs

Weapons & Attachments

  • “Summoning” reticle from Graveyard Shift Bundle is now visible in Gunsmith
  • Fixed a bug resulting in Subsonic unintentionally disabling Ghost
  • Fixed a bug where weapon icons were showing up on interactable objects such as doors

UI/VFX

  • Fixed a bug that resulted in the player appearing to be on fire, even when no damage was being dealt

Private Match

  • Addressed an issue in Control where the match would end prematurely when a Codcaster disconnected
     

Zombies

  • Addressed an issue where Ring of Fire Tier II dealt inconsistent damage
  • An upgraded Ring of Fire’s damage no longer causes damage to zombies above or below the placed ring
  • Ring of Fire’s damage now scales correctly per level
  • Addressed an issue where kills with Artifacts would charge the Artifact for an additional use

Vanguard players can expect the next major Vanguard update to arrive with Season 2, which has now been delayed to February 14. Sledgehammer will continue to tweak spawn logic, fix the map rotation, and iron out the remaining bugs and glitches in Vanguard.

Source: Sledgehammer Games

Image Credit: Activision

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Call of Duty: Vanguard

When is the next Vanguard & Warzone Pacific Double XP event?

We have the dates and times for the next CoD: Vanguard and Warzone Pacific Double XP event to help you rank up weapons and Battle Passes.

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Warzone and Vanguard double xp

With so many Prestige levels, different weapon levels, and Battle Pass levels in Vanguard and Warzone Pacific, it’s only natural to want more XP. Here’s when the next CoD Double XP event is going to be.

XP has been a vital component of Call of Duty’s multiplayer for many years. It’s the quintessential upgrade mechanic that allows you to increase your in-game level and provide you access to better gear and attachments.

Vanguard and Warzone Pacific carried on from where Cold War and Warzone left off by giving players limited-time windows of opportunity to increase the XP they can earn.

How to get Double XP in CoD: Vanguard & Warzone Pacific

players fighting on hotel royal map in cod vanguard

Call of Duty players can get Double XP by taking advantage of the Double XP promotional events that Activision put on.

Thanks to the Raven Software Trello board, we know that there will be a few Double XP events upcoming:

  • PlayStation Exclusive Double XP from Feb 17 – 18
  • Double XP, 2x Weapon XP, and 2x Battle Pass XP from Feb 18 – 21

These regular occurrences will help players to level up their ranks, weapons, and Battle Passes much faster than normal.

What time does CoD: Vanguard & Warzone Pacific Double XP start?

shot of the water in new cod warzone pacific caldera map

Here’s a full list of the usual Double XP event’s start time & dates in some of the key timezones:

  • PST – 10:00 AM
  • CST – 12:00 PM
  • EST – 1:00 PM
  • GMT – 6:00 PM

These special Double XP events usually occur during a weekend, as it naturally gives players the most time as it’s away from school hours and generally when people are off work.

With Season 2 of Warzone Pacific and Vanguard coming on February 14, this upcoming Double XP event will give players a great opportunity to rank up the new Battle Pass.


Also, check out some of the newest Call of Duty news and guides such as the best Warzone Pacific weapons and the current Warzone server status.

Image Credit: Activision / Sledgehammer Games / Raven Software

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Call of Duty: Vanguard

Vanguard players slam utterly “boring” Operators

Call of Duty: Vanguard players are slamming the game’s current lineup of Operators and labeling them as “boring.”

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Vanguard operators

CoD: Vanguard players are expressing their frustration with the current lineup of Operators; labeling them as “boring” and calling for more exciting characters in the game.

There are 12 different Operators that you can play as in Call of Duty: Vanguard. Picking any of them doesn’t affect your gameplay, since they’re essentially cosmetic skins that you wear in the multiplayer.

While they all have their own unique backstories and designs, some players aren’t satisfied with these Operators. Some members of the Vanguard community feel that these characters just aren’t fun and exciting.

Vanguard Operators posing

Reddit user ‘Mibs007’ expressed their frustration with the game’s Operators in the CoD: Vanguard subreddit, labeling them as “boring.” The player also compared them to characters from older CoD titles.

They explained that older Operators were much more enticing: “It was hard to choose which one to use. You could barely resist giving in and buying one. Now they look like people you see eating a truck stop.”

Many of the commenters shared this sentiment and criticized Vanguard’s Operators. “Hate them all. Haven’t spent a penny on anything in the store since vanguard launched,” wrote one user.

Much of the criticism was directed towards the characters’ backstories. “I agree that they could be cooler characters though and their ‘lore’ feels like it was written by an intern in 5 minutes,” another commenter stated.

One user claimed that Vanguard’s Operators could be improved by having two factions: “All the operators are the good guys basically. If that had an Axis faction I think we would at least get some variety in character design.”

At the time of writing, it’s unclear whether or not the developers will implement a change like this in the game. We will probably see new Operators arrive in Vanguard Season 2, and those might be more to players’ liking.


For more Vanguard, check out 5 things that Vanguard’s Ranked Play should steal from Halo Infinite as well as Vanguard players demanding major changes to the game’s “unplayable” spawn system.

Image credits: Sledgehammer Games

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