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Call of Duty: Vanguard

Every confirmed change after Vanguard Alpha: Visibility, spawn tuning, audio, more

Call of Duty: Vanguard’s Alpha is now over, so here are all of the changes Sledgehammer Games plan to make following feedback.

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Lucas Riggs fighting in Call of Duty Vanguard

Call of Duty: Vanguard’s Alpha has now concluded, and Sledgehammer Games has received a ton of feedback for how the game can be improved before launch. Here’s every change the devs plan on making ahead of release.

Although we have to wait until November to get our hands on Call of Duty: Vanguard, the first round of testing, the PlayStation Alpha, is now complete.

Players got to experience how Modern Warfare’s engine feels in a new setting, as well as try out the new weapons, Perks, and Killstreaks in the Champion Hill mode.

The purpose of the Alpha was to collect feedback from the players so glaring issues and gameplay tweaks can be made ahead of launch. Sledgehammer Games has already responded to the feedback, detailing the issues they plan to address.

In a blog post, Sledgehammer Games listed and detailed the changes it would be making to Vanguard before its release.

In addition to four new maps and six modes, here is what Sledgehammer Games plans to change based on player feedback heading into the Call of Duty: Vanguard Open Beta.

Visual Updates in Vanguard

  • Damage Overlay
    • Refined the damage overlay when injured to help maintain visibility.
  • Lighting
    • Reduced the density of sun fog.
    • Increased the rim light around players to help separate them from the background.
    • Adjusted overall exposure—aka we turned up the lights.

Audio Updates in Vanguard

  • Non-player footstep valume slightly increased
  • Non-player weapon volume slightly reduced.
    • Note: Non-player is anyone that isn’t you (enemies and teammates).
  • Announcer volume and callout frequency reduced.
  • Global MP mixing pass to improve informative audio for gameplay

Champion Hill Spawn Tuning in Vanguard

  • Tuned spawn locations and adjusted overall spawn logic. Hopefully, this should eliminate any more Angela & Dwight spawn scares.
  • Done away with that one spawn in Courtyard that forced you to have 3 seconds of awkward eye contact with your opponent. You know the one.

Upcoming Fixes for Vanguard

These are fixes that won’t be complete before the Beta but are still being worked on. They will be addressed fully before Vanguard’s official launch.

  • Identified a destructible wall in Champion Hill with a mismatched collision model. Even though it appeared as a solid wall, there was a hole allowing the raycast to pass through and show nameplates.
  • Note: Nameplate visibility works by doing a raycast from you to other players. If there’s something blocking it, the nameplate shouldn’t be visible. Please keep this in mind while playing and make a report if something seems off.
  • Sledgehammer Games is aware there are more nametag and aim assist-related issues and have an ongoing investigation on how to resolve them. Gameplay clips have been a great resource for our teams to find and squash these problems, so keep them coming.

Undoubtedly, many players are excited to see Sledgehammer Games take their feedback from the Champion Hill Alpha into account when it comes to changes that the developer is making to the game before its Open Beta and official release later this year.

It remains to be seen what other changes will arrive in the game before launch. Still, SledgeHammer Games has shown that it is more than willing to use community feedback as the basis for its future updates to the next entry in the fan-favorite franchise.

For more Call of Duty: Vanguard, check out the change players want to see to the healing rate.

Image Credit: Sledgehammer Games

Call of Duty: Vanguard

CoD Vanguard’s biggest post-match mystery finally answered

Vanguard players have been wondering about a certain mechanic that occurs as matches end. That burning question has now been answered. 

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The answer to one of Vanguard’s precious post-match mysteries has been uncovered. 

If you’ve ever wondered what happens to those kills you get as time expires in a Vanguard match, your pain and suffering are now at an end. Players have been losing their minds trying to figure out if kills earned as time expires count toward the scoreboard and weapon progression

Although the post-match slow-motion segment has been around for a few Call of Duty titles now, Vanguard’s manages to feel different. This may be due to the hitmaker sound effects still coming through as time expires in the match. 

Do kills count in the post-match segment of Vanguard?

To answer the above question, they do and they don’t. Players have confirmed that kills during the post-match slow-motion segment will not “count” and appear on the scoreboard. On the other hand, kills earned within this time will register for weapon progression purposes. 

These kills impact weapon level as well as camo challenges. This portion of the match can be utilized as a neat way to rack up an extra kill or two. It will be up to your discretion to make the kill count toward a specific camo challenge as the user below discovered. 

The likely reason these kills don’t show up on the scoreboard is due to the inclusion of kill-limit game modes. Take Team Deathmatch for example. Kills are counted and registered toward the overall score limit. Once the score limit is reached, tracking another kill on the scoreboard would defeat the purpose.

With this great mystery now solved, Vanguard payers can breathe a sigh of relief as the guessing games come to an end.

Stay tuned for more Vanguard news as the community awaits the release of Vanguard Season 1 and Warzone Pacific: Caldera

Image Credit: Activision / Sledgehammer Games

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Call of Duty: Vanguard

Frustrated Vanguard players demand return of powerful Trophy System Field Upgrade

With Tactical and Lethal grenades running rampant in Vanguard, players are begging the devs to reintroduce the Trophy System Field Upgrade. 

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Without the Trophy System Field Upgrade, Vanguard players have no method to counter Tactical and Lethal grenades. 

When Vanguard’s list of Perks and Field Upgrades released, players couldn’t help but notice the glaring absence of a franchise staple. Without this vital Field Upgrade to counter the effectiveness of certain Tactical and Lethal equipment, players believe grenades to be overpowered.

Some would argue that the technologically advanced Trophy System was purposely kept out of Vanguard to preserve the realism of a WWII setting. The devs were dedicated to putting forth as authentic an experience as possible. Although, the Trophy System could have joined the list of a few other aspects that encroach on realism. 

Does Vanguard need a Trophy System?

For starters, a Trophy System “Destroys thrown enemy equipment and launcher missiles within 10 meters.” It’s been a common inclusion in most Call of Duty games and a very popular choice for objective-based game modes. 

Equipping a Trophy System can make the world of a difference when protecting a Hardpoint or Domination flag. As it stands, Vanguard players are bombarded with never-ending grenades, leaving players weak in a game that boasts a low TTK. This is especially true with the Ship Haus and Small Map Mayhem playlist active. 

One Reddit user cheekily points out that the argument of wanting to keep the game realistic is weakened by the devs’ inclusion of Tactical Insertions. Clearly, they are willing to overlook some elements and make exceptions. Vanguard players are hoping that this willingness to overlook certain realism aspects will extend to the Trophy System.

After all, this wouldn’t be the first time a Call of Duty game exhibits technology that exceeds the limits of the era it takes place in. The previous title, Black Ops: Cold War featured a fully functioning Trophy System in the Cold War era. 

Will Sledgehammer answer these appeals? One thing is for sure, playing objective-based game modes without one is a frustrating experience. 

Keep an eye out for some patch news on November 29 as Sledgehammer gears up for Vanguard Season 1.

Image Credit: Activision

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Call of Duty: Vanguard

Vanguard players beg for Cold War Face Off mode to combat overpowered killstreaks

Vanguard players are tired of killstreaks taking over games, calling for the devs to bring Cold War’s Face Off mode.

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Killstreaks have been wreaking havoc in Call of Duty’s multiplayer for years, and Vanguard is no exception, with some players begging for a mode without them.

Vanguard‘s Multiplayer has been very popular since release, with many recently enjoying the return of classic Call of Duty map Shipment.

Killstreaks have become an iconic part of the multiplayer experience, and Vanguard offers players some pretty strong options. Killstreaks like the Attack Dogs and Bombing Run can often cause havoc on maps, especially when called in together.

It seems some players are fed up with these overpowered killstreaks, calling on the devs to bring the popular no-streaks mode Face Off from Cold War into Vanguard.

Players call for mode without Vanguard Killstreaks

Face Off was originally a game mode in Black Ops Cold War. This mode saw teams of six battle it out on the Gunfight maps, featuring Domination, Team Deathmatch, Hardpoint, and Kill Confirmed.

One of the most loved aspects of this mode was the fact that Scorestreaks were disabled. This is something that Reddit user lookatmycode would also like to see in Vanguard, posting that “there should be a game mode without killstreaks.”

In their post, the player expresses their experience with Killstreaks in Vanguard. The user states that a lot of their games are spent “mostly getting crushed by killstreaks” with the whole map in “chaos.”

They aren’t the only one who feels this way either, as users in the comments are expressing similar opinions:

“Mortar barrages are annoying even if my team is using them, they shake the screen and put smoke in my face, and dogs feel too op with having like double the health of a person plus it feels like my shots go through them sometimes.”

Here’s another similar view: “What’s especially annoying is the kill streak that turns half the map on fire. That on top of people throwing thermites always drops my FPS to about 40 frames.”

Perhaps it’s time for the devs to do something about these overpowered killstreaks. A lot of the community are feeling the same way. A game mode like Face Off from Cold War could satisfy players.


For more on Vanguard, check out another feature that players are calling the developers to bring back.

Image Credits: Sledgehammer Games / Treyarch / Activision

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