Quite possibly the most controversial franchise in video game history, the GTA games have certainly had a huge impact on the gaming landscape. To celebrate its storied legacy here is every GTA game in order.
Even people who don’t play or like video games have heard of Grand Theft Auto. Rockstar’s baby started out as a top-down open-world game with limitations on the PlayStation 1.
Fast-forward to 2021, and GTA is a name synonymous around the world, has sold several hundred million copies, and continues to rake in an obscene amount of money. With the GTA Trilogy Remastered: Definitive Edition in the pipeline, we thought we’d look back on all the GTA games.
Without further ado, here’s every GTA game released, and to be released, with accompanying release dates where applicable.
GTA games timeline
- Grand Theft Auto: London 1961
- Grand Theft Auto: London 1969
- Grand Theft Auto: Vice City Stories
- Grand Theft Auto: Vice City
- Grand Theft Auto: San Andreas
- Grand Theft Auto
- Grand Theft Auto: Liberty City Stories
- Grand Theft Auto Advance
- Grand Theft Auto 3
- Grand Theft Auto IV / The Lost and Damned / The Ballad of Gay Tony
- Grand Theft Auto: Chinatown Wars
- Grand Theft Auto 2
- Grand Theft Auto V
Grand Theft Auto (1997)
Where it all began. On November 28, 1997, the basis of what would go on to become a hugely successful series was created and established.
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Allowing players to select several different characters, the goal was to complete a series of structured missions, accumulate lots of points, and generally cause chaos whilst doing so.
The game wasn’t a huge success with critics, but it sold over a million copies and showed there was interest in this sort of thing.
Grand Theft Auto: London 1961 (1999)
Only available to PC players and serving as an expansion to the first GTA, London 1961 was released two years later on March 31, 1999.
It was a ‘freeware’ download pack for PC players and featured far less content than that of the fully-fledged console version of the expansion.
Grand Theft Auto: London 1969 (1999)
Grand Theft Auto: London 1969 was essentially a reskinning of the original game to capture the essence of London, England. Debuting on April 30, 1999, again, reception to the game was mixed, but it was still winning over fans and attracting new ones.
Grand Theft Auto 2 (1999)
Available to PS2 and Xbox users on October 22, 1999, GTA II upped its game in terms of its story, but its overall lack of polish and no significant improvement in the graphics department hindered it.
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Its gameplay had developed as Rockstar implemented a new save system and additional side missions, but it felt like GTA needed a huge leap forward to achieve true success.
Grand Theft Auto III (2001)
Cue GTA III. Still underappreciated by many to this day, it’s hard to quantify how unbelievably key GTA would be to the gaming landscape from October 22, 2001, onwards.
Switching from the eagled-eyed perspective, mostly linear-based nature of previous games, GTA III threw the rulebook out the window and offered a sprawling 3D sandbox filled with tons of collectibles, missions, side missions, fun activities, and tons of replayability.
It finally earned the acclaim of reviewers, it was the highest-selling game in the US for 2001, and is, arguably, the most important GTA game ever made.
Grand Theft Auto: Vice City (2002)
Rockstar was not content to rest on their laurels and immediately capitalized on their newfound success by releasing Vice City one year later on October 29, 2002.
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Rampages, Stunt Jumps, Hidden Packages, and a whole lot more return in Vice City in bigger and badder fashion.
Not only that, but new elements were added, most notably a talking protagonist as GTA III’s mute Claude was clearly superseded by a very vocal Tommy Vercetti – voiced by Goodfellas icon Ray Liotta.
Grand Theft Auto: San Andreas (2004)
October 26, 2004, capped off a memorable trilogy of games for the PS2 and Xbox as GTA: San Andreas was unleashed to the world.
Each game has tried to one-up the previous game in the franchise, whereas San Andreas tried to cram every single activity humanly possible into the game. Going to the gym, skydiving, burglaries, driving schools, and jetpacks, it’s actually harder to think of things San Andreas didn’t have.
Grand Theft Auto Advance (2004)
Released on the same day as San Andreas, October 26, 2004, GTA Advance was exclusive to the Game Boy Advance and Color and served as a prequel to GTA III.
Its gameplay and overall aesthetic shared more in common with the older-style GTA games rather than GTA III and beyond. As such, it hasn’t been remembered quite as fondly as other iterations.
Grand Theft Auto: Liberty City Stories (2005)
On the other hand, Liberty City Stories was the franchise’s first foray into the world of Sony’s PSP console and did so on October 24, 2005.
Rockstar made full use of the portable console’s surprising power and sold several million copies as a result. It was more in line with GTA III, Vice, and San Andreas, and the prequel story was a big hit.
Grand Theft Auto: Vice City Stories (2006)
With no new entry in the main series imminent, Rockstar released another PSP GTA called Vice City Stories on October 31, 2006.
It was the first real extension of Vice City and the prequel did very well to add new content to Vice City and make it absolutely worth revisiting again.
Grand Theft Auto IV (2008)
With the three spin-offs under their belt, Rockstar returned to wow the world once more with GTA IV on April 29, 2008.
The game takes place in a reimagined take on Liberty City and follows the exploits of Niko Bellic, an Eastern European immigrant. GTA IV moves away from the endless activity fest that was San Andreas and focuses more on its compelling, twisting-and-turning narrative.
The move paid off as the game is the joint second-best game of all time, according to Metacritic with a score of 99 out of 100.
Grand Theft Auto IV: The Lost and Damned (2009)
To further expand upon the GTA IV world, Rockstar decided to create two new pieces of DLC for the game. The first of which is The Lost and Damned, released on February 17, 2009.
Unlike other add-ons, The Lost and the Damned’s timeline rests in the same one as GTA IV, with the player even encountering an NPC Niko Bellic.
Grand Theft Auto IV: The Ballad of Gay Tony (2009)
Following The Lost and Damned expansion was another called The Ballad of Gay Tony on April 13, 2009.
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It’s also set in Liberty City with a story that intertwines with GTA IV’s grand narrative. The player’s character is tasked with helping their good friend Tony Prince – “Gay Tony.” The DLC serves as nothing more than another tale to be told in Liberty City and closes the book on GTA IV.
Grand Theft Auto: Chinatown Wars (2009)
Chinatown Wars would prove to be another milestone for the Grand Theft Auto franchise as the game’s March 17, 2009, release date would be the first time that the series had come to the Nintendo DS.
Whilst sales of the initial launch were not anything to write home about, the inclusion of new and exclusive gameplay elements proved to be a winner. The game is the joint highest-rated in DS history on Metacritic and received subsequent rereleases on other consoles.
Grand Theft Auto V (2013)
After more DLC and spin-offs, Rockstar finally satisfied their rabid fanbase by making GTA V available to purchase on September 17, 2013.
The groundbreaking entry into the illustrious franchise shook up the formula by having three playable, interchangeable protagonists, it had the biggest GTA map yet and also founded a source of endless replayability – GTA Online.
The exploits of Trevor, Franklin, and Michael in Los Santos have helped Rockstar to sell an estimated 150 million+ units of GTA V worldwide, and it became the most lucrative piece of media ever in 2018 – earning even more billions in revenue since then.
The game has been re-released for the PS4 and Xbox One, and in 2021 will be available to buy for the PS5 and Xbox Series X|S.
Grand Theft Auto The Trilogy: Definitive Edition (2021)
Despite fans pleading with Rockstar Games to announce Grand Theft Auto VI, the developers have tried to fill the void with the new GTA Trilogy: Definitive Edition that is set to release on November 11, 2021.
Instead of basic remasters with slightly updated graphics, Rockstar has given GTA III, GTA: Vice City, and GTA: San Andreas full visual makeovers, and updated the gameplay and mechanics to be more attuned to the modern-day games.
That just about covers all the games in the GTA series listed in chronological order from first to most recent.
For more on GTA, check out how to find GTA Online’s Phantom Car Halloween event.
Image credits: Rockstar Games
Apex Legends dev confirms fix for Ranked stream-sniping issues coming soon
The Apex Legends devs have confirmed a fix for the exploit allowing Bronze players to stream-snipe in high-Ranked lobbies.
Respawn Entertainment have confirmed that they’re currently working on a fix for the exploit that allows bronze Apex Legends accounts to stream-snipe players in high-Ranked lobbies.
Apex Legends players have dealt with their fair share of cheaters using frustrating exploits, such as the recent one that allowed players on Xbox consoles to completely crash the game’s servers.
Another exploit that’s particularly irritating is one that lets newly-made bronze accounts to immediately get into high-ranked lobbies to stream-snipe players. Now, Respawn Entertainment have responded to this issue.
In Ranked play, Apex Legends players have to play extremely well if they want to climb the ladder and access high-Ranked lobbies. However, cheaters were able to bypass this by using an exploit that lets them sneak into theses lobbies and take out the top players.
Pro player ‘HisWattson’ complained about this issue on Twitter, stating that it’s irritating to report cheaters only to encounter them again in different games. This caught the attention of the developers.
Apex’s Security lead Conor Ford confirmed that the devs are aware of the problem: “I can say that the bronze issue is currently being worked on as well so hopefully you won’t be seeing that soon.”
He didn’t provide any details about when exactly this fix will be implemented in the game, but it’s reassuring to know that Respawn Entertainment are aware of the problem and are currently looking into it.
This exploit allows previously-banned players to pop up and start causing problems in high-ranked lobbies. Hopefully, the Apex Legends update patch containing the fix for the exploit will arrive soon.
For more Apex Legends content, check out this crazy Apex Legends glitch that adds third-person mode to Season 13 as well as this leak claiming that the devs are increasing the level cap.
Image credits: Activision
Apex Legends split date: Season 13 ranked map rotation, rank reset, & rewards
For those wondering what the split date is for the current season of Apex Legends, here are all the details you need to know.
Every season Apex Legends has a halfway-ranked split which resets player rank and also changes the map to keep things fresh. Here are all the details for Apex Legends Season 13’s split date.
The Apex Legends Season 13 split gives players a small mid-season reset to freshen things up. As well as a new map for Ranked Leagues, players will also experience a soft reset, motivating them to get back into playing ranked for either battle royale or Arenas.
For those interested in knowing more about the split, including the date it will occur, map change, how far your rank will be reset, and the kind of rewards you can expect, here’s our guide on the Apex Legends split date.
Apex Legends Season 13 split date
The Apex Legends split for Season 13 will take place on June 28 at around 10 AM PT / 1 PM ET / 6 PM GMT.
On this date, not only will the map change for Ranked Leagues, but a player’s rank for both Battle Royale Ranked Leagues and Ranked Arenas will be soft reset.
In order to keep things fresh and exciting through the season, the Apex Legends halfway split changes the ranked map and also resets a player’s rank by four divisions.
This means that if you finished the first split at Platinum IV, you will be reset back to Gold IV.
For the second split of Apex Legends Season 13, Ranked Leagues will be changing its map from Storm Point to World’s Edge up until the end of the season.
Many consider World’s Edge to be Apex Legend’s best map for ranked, so those who are yet to experience the map in Ranked Leagues are in for a treat.
The reward you receive at the start of the next season will be based on your highest rank achieved in either of the two splits.
For example, if you achieve Diamond rank in Split 1 but don’t play in Split 2, you will still receive the rewards for Diamond rank at the start of the next season. Keep in mind that to gain the rewards for the Apex Predator rank you must retain the rank until the split ends.
Players will obtain a shiny badge if they are able to achieve the same rank across the two splits within a season.
Here are the following rewards for each rank:
- Bronze – Badge & Holospray
- Silver – Badge & Holospray
- Gold – Badge, Holospray, & Weapon Cosmetic
- Platinum – Badge, Holospray, & Weapon Cosmetic
- Diamond – Badge, Holospray, Weapon Cosmetic, & Season-Long Dive Trial
- Master – Badge, Holospray, Weapon Cosmetic, & Season-Long Dive Trial
- Apex Predator – Badge, Holospray, Weapon Cosmetic, & Season-Long Dive Trial
Image Credits: Respawn Entertainment
Respawn confirm fix for frustrating Apex Legends Xbox input delay
The Apex Legends developers have addressed the Xbox input delay issue that has been causing frustration, claiming that a fix is on the way.
Xbox players have been experiencing some pretty awful input delay issues for Apex Legends, as Respawn finally address the problem.
Apex Legends Season 13 has been an eventful season for Xbox players. Not only was there a severe exploit that allowed Xbox players to completely crash servers, subsequently ruining ranked matches, but now there is another issue.
Ever since the Apex Legends 13.1 patch, Apex Legends players on Xbox have been complaining about input delay which is making the game unplayable.
Respawn have now addressed the complaints, mentioning the issue in a Twitter post on June 27.
Xbox players have had their experience plagued by input delay issues ever since the Apex Legends 13.1 patch, which is a shame as it has hindered the experience of the Awakening Collection Event and return of Control.
Although it isn’t affecting all players on Xbox, it’s extremely frustrating for those who are experiencing the issue, as the input delay puts the players at such a disadvantage that it isn’t even worth playing.
The devs originally addressed the issue on June 22, tweeting that they were “still working on a fix.” Despite this, players have still been experiencing the issue, wondering when exactly this fix will be coming.
Now, on Jun 27, Respawn Entertainment chimed in and put another tweet out to let Xbox players know that a fix is still being worked on for this issue.
The devs state that they are “continuing to investigate” the input delay issue, but do not give the community an idea of when a fix will be coming. This suggests that the issue has been difficult to solve.
It’s unclear when this problem will be resolved, but hopefully, the devs can get it fixed as soon as possible, especially as the halfway split for Season 13 is set for June 28.
For updates, stay tuned as we will be refreshing this piece with the latest information. For now, check out the leaked Apex Legends Gaiden event.
Image Credits: Respawn Entertainment
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