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Call of Duty: Warzone

Every weapon buff & nerf in Warzone Season 3 update

The Warzone Pacific Season 3 update brings plenty of weapon buffs and nerfs to the battle royale that are sure to shake up the meta.

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Warzone Pacific Season 3 Operator

The Warzone Pacific Season 3 update arrived on April 27 and brought with it some major weapon balancing changes, so here’s every buff and nerf from the update.

The Warzone Season 3 update delivers many changes when it comes to weapons and attachments in the battle royale. This is certainly one of the biggest weapon balancing updates we’ve seen in Warzone for over two years.

Players will need to come to grips with the incredible amount of changes in Season 3 as the weapon meta undergoes a huge transformation. This is particularly true for Snipers as the most popular weapons in the class received major nerfs on April 27, but let’s take look at every buff and nerf in Warzone Season 3.

Warzone Season 3 weapon buffs and nerfs

In the patch notes, the devs explained their thought process behind the unavoidable nerf to Snipers in Warzone. Snipers were still capable of one-shot killing players despite the increase to 150 health in Warzone.

Unfortunately for Sniper experts, this left the devs no choice but to alter how one-shot potential is defined, “Snipers may now use damage ranges as a defining characteristic of their one-shot potential.” When it comes to light weapons like the Kar98k and Swiss, players will need to pick attachments that increase damage range if they want to retain one-shot potential.

Sniper Rifles

The following Weapons will one-shot to the head only while inside of their Max Damage Range: 

  • Marksman Rifle Charlie (MW)
  • SP-R 208 (MW)
  • Pelington 703 (BOCW)
  • Swiss K31 (BOCW)
  • Type 99 (VG)
  • Kar98k (VG)
     

The following Weapons will one-shot to the head at any Range: 

  • HDR (MW)
  • AX-50 (MW)
  • ZRG 20mm (BOCW) 
  • 3-Line Rifle (VG)
  • Gorenko Anti-Tank Rifle (VG)
     

The following Weapons do not have one-shot potential to the head:

  • Rytec AMR (MW)
  • Dragunov (MW)
  • M82 (BOCW)

  • AX-50 (MW)
    • Can one-shot to the head at any range 
    • Max Damage Range increased to 3400, up from 3072
    • Head Damage Multiplier increased to 3.2
  • Dragunov (MW)
    • Cannot one shot 
    • Max Damage Range decreased to 1375, down from 2500
    • Min Damage increased to 60, up from 50
    • Max Damage increased to 80, up from 70
  • HDR (MW)
    • Can one-shot to the head at any range 
    • Max Damage Range decreased to 3400, down from 4000
    • Head Damage Multiplier increased to 3.2
  • Kar98k (MW)
    • Can one-shot to the head within max damage range  
    • Max Damage Range decreased to 1425, down from 2400
    • Head Damage Multiplier increased to 3.2
    • Min Damage increased to 75, up from 50
    • Max Damage increased to 95, up from 86
  • SP-R 208 (MW)
    • Can one-shot to the head within max damage range  
    • Max Damage Range increased to 1300, up from 900
    • Head Damage Multiplier increased to 3.2
    • Max Damage increased to 94, up from 93
  • Swiss K31 (BOCW)
    • Can one-shot to the head within max damage range  
    • Max Damage Range increased to 1650, up from 900
    • Head Damage Multiplier increased to 2.31
    • Max Damage increased to 130, up from 95
  • ZRG 20mm (BOCW)
    • Can one-shot to the head at any range
    • Max Damage Range increased to 4000, up from 3072
    • Head Damage Multiplier increased to 3.2
  • M82 (BOCW)
    • Cannot one shot
    • Max Damage Range increased to 2675, up from 2600
    • Min Damage decreased to 96, down from 99
  • Pelington 703 (BOCW)
    • Can one-shot to the head within max damage range  
    • Max Damage Range decreased to 1900, down from 2000
    • Head Damage Multiplier increased to 2.4
    • Min Damage decreased to 95, up from 99
    • Max Damage increased to 125, up from 102
  • LW3 – Tundra (BOCW)
    • Can one-shot to the head within max damage range  
    • Max Damage Range decreased to 1675, down from 4000
    • Head Damage Multiplier increased to 2.5
    • Max Damage increased to 120, up from 102
  • Rytec AMR (MW)
    • Cannot one shot
    • Max Damage Range decreased to 2650, down from 2800
    • Min Damage decreased to 96, down from 99
    • Head Damage Multiplier increased to 2.1
  • Type 99 (VG)
    • Can one-shot to the head within max damage range  
    • Max Damage Range decreased to 1350, down from 4092
    • Head Damage Multiplier increased to 2.4
    • ADS Transition In Speed decreased to 0.45, down from 0.48
    • ADS Transition Out Speed decreased to 0.42, down from 0.5
  • Kar98k (VG)
    • Can one-shot to the head within max damage range  
    • Max Damage Range decreased to 1850, down from 3800
    • Max Damage increased to 100, up from 92
    • ADS Transition In Speed decreased to 0.43, down from 0.455
    • ADS Transition Out Speed decreased to 0.4, down from 0.476
  • 3-Line Rifle (VG)
    • Can one-shot to the head at any range
    • Max Damage Range decreased to 3225, down from 4092
    • Head Damage Multiplier increased to 3.15
    • Max Damage increased to 115, up from 95
    • Min Damage increased to 96, up from 79
    • ADS Transition In Speed increased to 0.532, up from 0.517
    • ADS Transition Out Speed increased to 0.54, up from 0.52
    • Movement speed scaler decreased to 0.80, down from 0.83
  • Gorenko Anti-Tank Rifle (VG)
    • Can one-shot to the head at any range 
    • Max Damage Range decreased to 3700, down from 4092
    • Head Damage Multiplier increased to 3.0
    • Upper Torso Multiplier increased to 1.2
    • Upper Torso Multiplier increased to 1.1
    • ADS Transition Out Speed decreased to 0.5, down from 0.66
    • Now Has Access to Lengthened, Armor Piercing, Subsonic, Frangible and Hollow Point Ammunition. 

The STG44 is a popular Warzone weapon and the Assault Rifle had some of its attachments tweaked. Some attachments were nerfed while others were buffed, so it might be worthwhile to have a look at your loadout to see what’s changed.

Meanwhile, the Volk benefited from some hefty buffs which could see its usage increase drastically, but unfortunately, the Vargo 52 got hit pretty hard with recoil control nerfs.

Assault Rifles 

  • STG44 (VG)
    • .30 Russian Short 45 Round Mags
      • Damage Range decreased to 10%, down from 20%
      • Horizontal Recoil Control penalty decreased to -23%, down from -25%
      • Vertical Recoil Control penalty decreased to -18%, down from 20%
      • Visual Recoil decreased
    • 7.62 Gorenko 50 Round Mags
      • Damage Range penalty removed
      • Bullet Velocity penalty removed
    • Krausnick 620mm Precision
      • Bullet Velocity increased to 40%, up from 30%
      • Now increases Damage Range by 20% 
    • VDD 320mm 02B
      • Bullet Velocity increased to 30%, up from -12%
      • Damage Range increased to 10%, up from -10%
      • Horizontal Recoil Control penalty decreased to -18%, down from -25%
      • Initial Firing Recoil penalty decreased to -10%, down from -20%
    • VDD 760mm 05B
      • Damage Range increased to 35%, up from 15%
      • Bullet Velocity increased to 50%, up from 40%
         
  • ITRA Burst (VG)
    • .303 British Round Mags 
      • Capacity increased to 36, up from 32 
         
    • 6.5 Sakura Round Mags
      • Capacity increased to 28, up from 24
         
    • 8mm Klauser Round Fast Mags
      • Capacity increased to 24, up from 20
         
    • 8mm Klauser 38 Round Drum Mags
      • Capacity increased to 42, up from 38
        • Attachment name will be corrected in a future update
  • Volkssturmgewehr (VG)
    • 7.62 Gorenko 30 Round Mags
      • Bullet Velocity penalty removed
      • Damage Range penalty removed
         
    • 7.62 Gorenko 40 Round Mags
      • Bullet Velocity penalty removed
      • Damage Range penalty removed
         
    • Krausnick 428mm 05V
      • Bullet Velocity increased to 50%, up from 40%
         
    • Reisdorf 407mm Custom
      • Now increases Bullet Velocity by 30%
      • Now increases Damage Range by 26% 
         
    • VDD 287mm
      • Bullet Velocity increased to -10%, up from -12%
      • Horizontal Recoil Control penalty decreased to -21%, down from -25%
      • Vertical Recoil Control penalty decreased to -12%, down from -50%
         
  • Vargo 52 (BOCW)
    • 17.1” VDV Reinforced Barrel
      • Horizontal Recoil Control decreased to 2.5%, down from 4%
      • Vertical Recoil Control decreased to 2.5%, down from 4%
         
    • 17.9” Takedown Barrel
      • Horizontal Recoil Control decreased to 7%, down from 8%
         
    • 18.6” Task Force Barrel
      • Horizontal Recoil Control decreased to 5%, down from 8%
      • Vertical Recoil Control decreased to 5%, down from 8%
         
    • 19.8” Liberator Barrel
      • Vertical Recoil Control decreased to 7%, down from 8%
      • Vertical Recoil Control decreased to 7%, down from 8%
         
    • Foregrip
      • Horizontal Recoil Control decreased to 5%, down from 10%
         
    • Spetsnaz Grip
      • Horizontal Recoil Control decreased to 5%, down from 20%
      • Vertical Recoil Control decreased to 5%, down from 6%
         
  • XM4 (BOCW)
    • Minimum Damage decreased to 26, down from 27
    • Maximum Damage Range increased to 880, up from 850

Handguns

While the Top Break received a generous buff, the powerful Diamatti managed to avoid nerfs it probably deserved. As it stands, the Diamatti only had its head damage multiplier decreased. However, the devs stated that they’re aware of the weapon’s incredible TTK and will be monitoring it throughout Season 3.

  • Top Break (VG)
    • Max Damage increased to 46, up from 45
    • Mid Damage increased to 38, up from 34
    • Min Damage increased to 28, up from 26
       
  • Diamatti (BOCW)
    • Head Damage Multiplier decreased to 1.49

The Bren will no longer be the powerhouse and mainstay in Warzone that it once was. The devs stated that the weapon has overstayed its welcome as the top long-range option. Nerfs to the Bren will make it more difficult to control at greater distances.

In addition, the Whitley received some great buffs to damage, ADS speed, and fire rate. Perhaps the weapon can transform into the monster it was in Vanguard’s Season 2 multiplayer.

Light Machine Guns

  • Bren (VG)
    • Max Damage decreased to 32, down from 34
    • Min Damage decreased to 28, down from 30
    • 6.5 Sakura 40 Round Mags
      • Horizontal Recoil Control decreased to 14%, down from 20%
      • Vertical Recoil Control decreased to 14%, down from 18%
    • Queen’s 775m Scepter
      • Horizontal Recoil Control decreased to 23%, down from 40%
      • Vertical Recoil Control decreased to 20%, down from 40%
    • Queen’s 705mm Royal
      • Horizontal Recoil Control decreased to 31%, down from 38%
    • Tight Grip
      • Recoil Control greatly decreased
  • Whitley (VG)
    • Min Damage increased to 31, up from 30
    • ADS Speed decreased to 0.460, down from 0.475
    • .303 British 45 Round Mags
      • Fire Rate increased to 18%, up from 15%
    • 28″ Gracy MK. 9 Barrel
      • ADS Speed penalty decreased to -11%, down from -18%

Marksman Rifle

  • M1 Garand (VG)
    • Lower Limb Damage Multipliers increased to .8, from .7

We also got some major meta-shifting changes for the SMG category. Many top Warzone players had been using the Owen Gun since the start of Season 2, but that could change as the weapon had its fire rate and damage multiplier nerfed for certain attachments.

The MP40‘s VDD Short Barrel also received a considerable nerf alongside the Type 100‘s 8mm Kurz 48 Round Drums. Keep an eye on your loadouts if you use these particular attachments.

Submachine Guns

  • Armaguerra 43 (VG) 
    • 8mm Kurz 72 Round Mags
      • Fire Rate decreased to 10%, down from 15%
      • Now increases Damage by 5%
      • The 8mm Kurz 72 Round Mags simply didn’t have a fair pro for con trade. We’ve slowed its rate of fire down some while providing a damage increase that results in targets being eliminated 1 bullet faster.
    • Imerito 180mm Short Barrel
      • Bullet Velocity penalty decreased to -10%, down from -12% 
      • Recoil Control penalty decreased to -10%, down from -15% 
      • Visual Recoil decreased.
         
  • Type 100 (VG)
    • Visual Recoil decreased
    • 8mm Kurz 48 Round Drums
      • Damage Multiplier decreased to 6.5%, down from 14%
      • Movement Speed decreased to -4%, down from -3%
  • Owen Gun (VG)
    • 7.62 Gorenko 33 Round Mags
      • Neck Damage Multiplier decreased to 1.17, down from 1.3
         
    • 7.62 Gorenko 72 Round Drums
      • Head Damage Multiplier decreased to 1.47, down from 1.5
      • Neck Damage Multiplier decreased to 1.17, down from 1.3
         
    • Hockenson 142mm Rapid
      • Fire Rate decreased to 16%, down from 19%
         
  • MP40 (VG)
    • VDD 189mm Short Barrel
      • Min Damage decreased to 23, down from 24
      • Upper and Lower Torso Damage Multiplier decreased to 1.04, down from 1.1

Warzone Season 3 attachment buffs and nerfs

Most of the attachment changes were addressed above as they pertain to specific weapons. There were far fewer general attachment adjustments in the Season 3 update than we’ve seen in the past.

However, the update did provide changes to three attachments across the board regardless of which weapon you’re using. Subsonic ammo no longer has a bullet velocity penalty and the Mercury Silencer had its damage range penalty removed. Lastly, the MX Silencer will now decrease sprint to fire speed in favor of a 10% increase in damage range.

Ammunition

  • Subsonic
    • Bullet Velocity penalty removed

Muzzles

  • Mercury Silencer
    • Damage Range penalty removed
  • MX Silencer
    • Now Decreases Sprint to Fire Speed by 2% 
    • Now Increases Damage Range by 10%

That covers every weapon buff & nerf in Warzone Season 3 as well as every attachment change. You might want to give your top loadouts a look and see how your favorite weapons were affected.


For more Warzone Season 3 news, check out how to get the Kong, Godzilla, and Mechagodzilla Operator bundles.

Source: Raven Software

Image Credit: Activision / Raven Software

Call of Duty: Warzone

CoD Warzone 2: Leaks, rumors, platforms & release window

Activision are developing Warzone 2, so here’s everything we know about the sequel to CoD’s popular battle royale.

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Activision have confirmed a sequel to Warzone will be coming, and here’s everything we know about Warzone 2, including all leaks, rumors, and the release window.

Call of Duty: Warzone has changed significantly since its March 2020 release, with the game receiving every weapon from Black Ops Cold War as well as Vanguard, Verdansk getting nuked, and the setting now taking place in the Pacific.

Now, Activision are looking at moving the battle royale title on further, as they have confirmed that along with Modern Warfare 2, Warzone 2 is also in the works.

Here’s everything we know about Call of Duty: Warzone 2.

What is Call of Duty: Warzone 2?

Call of Duty: Warzone 2 is the sequel to CoD’s hit battle royale, which is set to bring “new technology, new features, and new gameplay that work seamlessly together.”

Warzone 2 will be closely related to Modern Warfare 2, featuring “Modern Warfare II content and systems with brand-new progression and inventories.”

When could Warzone 2 release?

Activision have confirmed that Warzone 2 is set to release later this year, 2022, after the release of Modern Warfare 2 on October 28.

Many believe Warzone 2 could follow the same release pattern as its predecessor, releasing around five months after (Modern Warfare 2019).

We don’t yet have an official release date for Warzone 2, but as more information is released we will be sure to update this piece.

Warzone 2 platforms

Warzone 2 will be released on both current and last-gen consoles, as well as Battle.net and Steam for PC. Following in Modern Warfare 2’s footsteps, Warzone 2 will be available on PlayStation 5, PlayStation 4, Xbox Series X|S, Xbox One, and PC. Activision confirmed the news on June 8 as they look to provide a wide-reaching experience across both titles.

While Tom Henderson’s previously stated that Warzone 2 will only be on current-gen and PC, he also said there’s a “possibility” that it will also release on previous-gen consoles too.

While Warzone 2 will be a “completely new game for better hardware,” he said it’s possible that they will release a separate previous-gen version without cross-generation play. DICE did a similar thing with Battlefield 2042, where previous-gen consoles received a scaled-back version.

We would expect improved visuals, and maybe even the highly-requested FOV slider on next-gen consoles. He said that “it’s believed this move is to finally move over to current-gen hardware in the best way possible.”

Warzone 2 gameplay

Henderson claims that Warzone 2 will be a “clean slate” which means “starting again, scrapping everything like weapons, operators etc.”

He said that “Warzone 2 is basically a new COD title,” and players should “look at it as a sequel.” Activision later confirmed that Warzone inventory including current weapons, Operators, Perks, and Killstreaks will not transfer over to Warzone 2.

On May 18, players received plenty of new information concerning possible Warzone 2 gameplay. For starters, leakers Henderson and NerosCinema both reported that Warzone 2 will come with loadout drop changes.

A new mechanic called Strongholds is set to alter the way players receive their loadouts. According to leaks, players can approach one of the 20-30 Stronghold areas on the map and complete a set of objectives. Once these objectives are complete they’ll gain access to their loadouts.

Some of the reported objectives involve defusing a bomb or defeating AI enemies. Strongholds will surely add a new layer of strategy to Warzone as each Stronghold can only be captured once per game.

According to the same report, looting will also undergo changes and resemble the system used in Black Ops 4’s Blackout. Supposedly, you won’t spawn in with any armor and you’ll need to find a satchel to equip plates.

This isn’t the only feature that could be returning from previous CoD titles as Pro Perks could also appear. These boosted Perks first arrived in 2009’s Modern Warfare and they provide additional features that will benefit players. NerosCinema believes they’ll make their way to Warzone 2.

It seems Warzone 2 could also borrow from competitors by reportedly introducing a bag system for inventory management, similar to Apex Legends or PUBG.

Furthermore, Call of Duty devs have confirmed that the RICOCHET anti-cheat system will be available in both Modern Warfare 2 and Warzone 2 at launch. This should provide a fresh opportunity for players looking to play a cheater-free battle royale from the start.

Warzone 2 maps

At the time of writing, there’s no official confirmation concerning the maps that players will be able to drop into when Warzone 2 finally launches. But there have been a handful of leaks that might shed some light on possible POIs.

Industry insider Tom Henderson has reported that four classic Modern Warfare 2 maps are set to return as POIs for the Warzone 2 map. Once again, this information has not been confirmed but Henderson believes that High Rise, Quarry, Terminal, and Afghan are the four maps that will feature in Warzone 2.

Later Henderson would go on to reveal what he believed to be all 18 Warzone 2 POIs. He couldn’t go into specifics about each one, but he did share the names of each one:

  • Oasis
  • Wartorn
  • Quarry (Quarry)
  • Oilfield
  • Modern City (Highrise)
  • Caves (Afghan)
  • Dam
  • Marshes
  • Harbor
  • Sira
  • Observatory
  • Mountain town (possibly Favela)
  • Graveyard
  • Oldtown
  • Shipwreck
  • Fishtown
  • Fort 
  • Airport (Terminal)

Nothing is confirmed here, and there is also every chance that the names of these POIs could change ahead of release. He also stated that there could very well be more than just four MW2 maps that appear, so some of these POIs could hide another classic map from 2009.

Continuing with the leaks, TheMW2Ghost shared a recreation of what they claim to be the Warzone 2 map.

The map lacks detail at this stage, but it shows what appear to be roads passing through the map. In addition, there’s a large river cutting through the middle of the map. While this isn’t official artwork they claim that it is a “remake based off of the actual map image.”

While we don’t have official images of the map as of yet, Tom Henderson also revealed a drawing of the map that highlights map information from the industry insider.

As you can see the map is set to be on the coast similar to Verdansk, and the POIs by the water could make use of the new swimming mechanic that is expected in Warzone 2.

When speaking of the map size, Henderson said “it does seem bigger than that of Verdansk and Caldera, especially considering if the grid reference is accurate.” Henderson also claimed that Warzone 2 would share the same map with Modern Warfare 2’s DMZ game mode.

On July 2, a major Modern Warfare 2 leak revealed images of several multiplayer maps including Ground War maps. As previously mentioned by Infinity Ward, Ground War maps will come together to form the new Warzone 2 map.

Hydro was the first Ground War map to leak, and the image above showcases a desert landscape with water flowing through the center. Given that Infinity Ward confirmed the Warzone 2 engine will support swimming, don’t be surprised to see many POIs featuring water.

The next map that was a part of the Ground War leak is Fishtown. If we take the name of the map into account this could turn out to be a port city of some sort. The image already reveals a beach that trails off right before we see the shore.

The final Ground War map revealed in the leak is called Sira. Sira looks much less rural than the previous two maps, with a modern-looking facility taking center stage. There is still evidence of a tropical environment given the number of palm trees in the image.

Will Warzone still exist after Warzone 2 releases?

Activision have confirmed that Warzone will continue to exist after Warzone 2 is released: “Warzone will continue as a separate experience that will include a continuation of player progression and inventories within that Warzone experience.”

Having said that, Warzone 2 will be a brand new game, separate from the original, meaning that player inventories will be reset.

For more details, Check out our piece on whether the inventory will carry over to Warzone 2 from Warzone.


For more Warzone content, check out the best SMGs you can use in Warzone.

Image Credit: Activision

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Call of Duty: Warzone

Cheaters infest Warzone again as players claim providers are back with free hacks

Warzone players are frustrated with a recent increase in the number of cheaters running rampant in Season 4 of the battle royale.

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Frustrated players are claiming that an uptick in cheaters during Warzone Season 4 is a direct effect of cheat providers offering free hacks.

Warzone Season 4 delivered a ton of new content to enjoy including the brand-new Fortune’s Keep map that players have praised for its exciting gameplay. Unfortunately, a recent increase in the number of cheaters is ruining the fun and leading to a frustrated community of players.

After RICOCHET anti-cheat made running into Warzone hacks less frequent, players claim that cheat providers are returning with new and improved software to bypass the anti-cheat. To make matters worse, it seems providers are offering their cheats free of charge.

Warzone has always had a major issue with cheaters ruining matches for legitimate players. Without a proper anti-cheat protecting Warzone players, cheat providers had nothing to worry about.

This all changed with the launch of RICOCHET during Warzone Pacific Season 1. Since then, RICOCHET has implemented several methods to prevent cheaters from running rampant.

For a while, it became less common for cheaters to appear in-game, as the anti-cheat successfully snuffed out hacks. However, it seems that cheat providers have finally caught up to RICOCHET in Season 4, with many players reporting an increase in cheaters.

A post from the Warzone subreddit has players discussing why the recent uptick in cheaters has occurred. For starters, most players claimed that cheat providers have been offering their hacks for free as of late: “Engineowning Hack company is giving out a free wall hack this weekend for the fourth!! that’s why.”

The fact that Warzone cheats are available for free is a major issue in itself, but the most pressing matter that players discussed was the fact that cheat providers have updated their services to counter RICOCHET in its current state.

After being relativity quiet for a long period of time, it seems cheat providers have returned with new products that are designed to bypass the current version of RICOCHET: “A streamer said that a company that makes the cheats put out a update to be able to cheat again.”

It looks like RICOCHET and cheat providers will continue to trade blows in a repetitive cycle. We already know that RICOCHET is a form of software that adapts to new cheats and improves its ability to pinpoint cheaters over time.

As cheat providers continue to develop new and improved cheats, RICOCHET will take some time to catch up before it can detect and eliminate hackers. However, once it does catch up, the number of hackers should drop significantly thus repeating the cycle once more.


For more Call of Duty content, take a look at how FaZe Swagg built the ASM1 Speakeasy from Advanced Warfare in Warzone.

Image Credit: Activision

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Call of Duty: Warzone

FaZe Swagg shows how to build Advanced Warfare’s OP ASM1 Speakeasy in Warzone

Top streamer FaZe Swagg has shown how to bring Advanced Warfare’s infamous ASM1 Speakeasy SMG to Warzone Season 4.

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The ASM1 Speakeasy was one of Advanced Warfare’s most overpowered SMGs and FaZe star Kris ‘Swagg’ Lamberson has brought it to Warzone with a powerful loadout.

Warzone’s Gunsmith allows players to create a ton of unique weapon builds, especially with over 100 weapons from three games on offer. Thanks to all these wild attachment combinations, players can bring back fan-favorite weapons from previous games such as the UMP45, MP5K, ACR, and TAR-21.

Now, Faze Swagg has gone back to Advanced Warfare and brought the infamous variant everyone was chasing to Warzone — the ASM1 Speakeasy. Here’s everything you need to build this powerful variant in Warzone.

Advanced Warfare’s ASM1 Speakeasy was an Elite variant of the ASM1 SMG which came with a default extended drum mag that made it look like the classic Tommy Gun. The Speakeasy immediately became one of the game’s most sought-after thanks to its fast fire rate and huge magazine.

Of course, the Thompson is in Warzone thanks to Vanguard’s M1928, so players can create a weapon that looks and feels almost exactly the same as the Speakeasy. Top streamer FaZe Swagg spotted TikTok creator ‘justklutch_’ remake the Speakeasy in Warzone and tried it out in Caldera and Rebirth Island.

It appears the Speakeasy has retained its power in Warzone, where Swagg used its large magazine, high fire rate, and mobility to drop an incredible 33 kills in Rebirth Island.

Swagg’s ASM1 Speakeasy Warzone loadout

  • Muzzle: Recoil Booster
  • Barrel: CGC 12″ Cooling
  • Optic: Large Iron Sights
  • Stock: CGC Wire Grip
  • Underbarrel: Mark VI Skeletal
  • Magazine: 9mm 50 Round Drums
  • Ammunition: Hollow Point
  • Rear Grip: Fabric Grip
  • Perk: Fleet
  • Perk 2: Quick

The combination of Large Iron Sights and 9mm 50 Round Drums are what really turns Warzone’s M1928 into Advanced Warfare’s ASM1 Speakeasy. The iron sights make it look and feel almost exactly the same, and it wouldn’t be a Speakeasy without the drum mag.

Of course, the ASM1 Speakeasy was known for its high rate of fire, so the Recoil Booster muzzle is a must-pick to boost the fire rate and rip through the competition. The rest of the attachments are used to boost its accuracy and mobility, allowing you to finesse other players in close-range fights.


For more Warzone, be sure to check out the Modern Warfare weapon that’s even better than the NZ-41.

Image Credit: Activision / Mavix

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