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Call of Duty: Warzone

Every weapon buff & nerf in Warzone’s mid-season update

Raven Software have dropped major weapon balancing changes in the mid-season patch, targeting Assault Rifles, Shotguns, and attachments.

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Warzone players firing weapons in Caldera

Warzone’s Season 1 mid-season patch dropped on January 12, and Raven Software have made some major weapon balancing changes. Here’s every buff and nerf included in the update.

We’ve officially reached the halfway point of Warzone and Vanguard Season 1, and as always, that means the devs have dropped major patches. While there haven’t been any huge additions, Raven have focused on the game’s performance on consoles, bug fixes, and the new Welgun SMG.

Unsurprisingly, Raven have used this patch as an opportunity to tweak the strength of some guns. Each season always has a meta weapon that dominates the game, and it’s up to the devs to try and balance that out.

With the January 12 patch, the devs have specifically focused on Assault Rifles and Shotguns, while also tweaking a number of attachments. You can view the full changes below.

Warzone operators in Caldera

Assault Rifle recoil changes

Vanguard’s Assault Rifles have received a major change in this patch, with Raven focusing on their recoil patterns. Four weapons received buffs, with the STG44, Automaton, AS44, and NZ-41 all seeing their kick reduced.

These changes apply to the stock versions of the weapons, although with different attachments you may see an even bigger decrease in recoil when firing.

  • Assault Rifle Alpha (VG)
    • Visual Recoil decreased
  • Assault Rifle Hotel (VG)
    • Recoil decreased
    • Recoil Deviation decreased
  • AS44 (VG)
    • Initial Recoil decreased
    • Recoil Deviation decreased
  • NZ-41 (VG)
    • Recoil Deviation decreased slightly
    • Recoil ramp-up now occurs one bullet later
stg44 warzone pacific vanguard

Shotgun nerfed

Warzone players have been tortured by the Double-Barrel Shotgun for weeks, with Raven finally nerfing them after plenty of complaints.

Unfortunately, it wasn’t the only Shotgun causing issues, with the Einhorn Revolving also causing mayhem on Pacific Caldera and Rebirth Island. With that in mind, the devs have increased the weapon’s hip fire spread in an attempt to end its reign of terror.

  • Einhorn Revolving (VG)
    • Hip Spread increased slightly
Einhorn Revolving shotgun in Warzone

Attachment changes

The biggest number of changes came to attachments, which saw 27 of them receive updates of some sort.

The STG44 has been given a helping hand with five attachments all buffed to decrease visual recoil, while the MP-40 saw changes to make it less effective.

Raven also nerfed attachments linked to Shotguns, which should permanently spell the end of the Double Barrel and Einhorn meta.

Ammo

  • Cooper Carbine (VG)
    • Compressed Rounds
      • Horizontal Recoil Control decreased by 1.04, down from 1.05
      • Visual Recoil decreased slightly

Barrel

  • Assault Rifle Alpha (VG)
    • VDD 760mm 05B
      • Visual Recoil decreased
  • Cooper Carbine (VG)
    • 22″ Cooper Custom
      • Sprint to Fire Speed decreased by 1.2, down from 1.3
  • Light Machine Gun Charlie (VG)
    • Queen’s 705mm Royal
      • No longer removes Damage Falloff
      • Now multiplies Damage Range by 1.5, up from 1
      • Horizontal Recoil Control increased by 1.36, down from 1.37
  • Submachine Gun Charlie (VG)
    • Krausnick 317mm 04B
      • Now decreases Hip Fire Accuracy by 6.4%

Gun Perk

  • Double Barrel (VG)
    • Akimbo
      • Hip Spread Accuracy decreased by 40%, down from 32%

Magazine

  • Assault Rifle Alpha (VG)
    • 7.62 Gorenko 50 Round Mags
      • Visual Recoil decreased
  • Cooper Carbine (VG)
    • .30 Carbine 45 Round Mags
      • Move Speed increased by 4%
      • ADS Speed increased by 1%
      • Horizontal Recoil Control decreased by 1.28, down from 1.3
      • Vertical Recoil Control decreased by 1.28, down from 1.3
  • Light Machine Gun Charlie (VG)
    • 6.5 Sakura 40 Round Mags
      • Vertical Recoil Control increased by 1.17, down from 1.2
      • Horizontal Recoil Control increased by 1.19, down from 1.21

Muzzle

  • Assault Rifle Charlie (VG)
    • Mercury Silencer
      • Vertical Recoil Control increased by 1.07, up from 1.048
      • Horizontal Recoil Control increased by 1.03, up from 1.013
    • MX Silencer
      • Horizontal Recoil Control increased by 1.049, up from 1.036
      • Visual Recoil decreased slightly
  • Assault Rifle Hotel (VG)
    • Mercury Silencer
      • Vertical Recoil Control increased by 1.05, up from 1.035
      • Horizontal Recoil Control increased by 1.02, up from 1.01
      • Visual Recoil decreased slightly
    • MX Silencer
      • ADS Speed decreased by 5.1%, up from 4%
      • Horizontal Recoil Control increased by 1.065, up from 1.03
  • Einhorn Revolving (VG)
    • M97 Full Choke
      • ADS Spread (Bloom) Multiplier decreased to .9, up from .85
        • A reduction to this multiplier will increase the size of its firing cone while ADSing. 

Rear Grip

  • Assault Rifle Alpha (VG)
    • Pine Tar Grip
      • ADS Speed decreased by 4.9%, up from 4%
      • Vertical Recoil Control increased by 1.11, up from 1.1
    • Rubber Grip
      • Now decreases Idle Sway Control by 5%
      • Vertical Recoil Control increased by 1.06, up from 1.047
  • Assault Rifle Hotel (VG)
    • Polymer Grip
      • Visual Recoil decreased slightly

Stock

  • Assault Rifle Alpha (VG)
    • Krausnick S11S Folding
      • Visual Recoil decreased slightly
  • Cooper Carbine (VG)
    • Removed Stock
      • Horizontal Recoil Control decreased by 1.11, down from 1.3
      • Vertical Recoil Control decreased by 1.09, down from 1.1
      • Visual Recoil decreased
  • Einhorn Revolving (VG)
    • Removed Stock
      • Hip Fire Accuracy increased by 6.4%, down from 7.6%
    • VDD Hunter
      • Hip Fire Accuracy increased by 5.6%, down from 7.6%

Underbarrel

  • Assault Rifle Alpha (VG)
    • Carver Foregrip
      • Visual Recoil decreased
    • M1941 Hand Stop
      • Visual Recoil decreased
  • Assault Rifle Charlie (VG)
    • Carver Foregrip
      • Vertical Recoil Control increased by 1.11, up from 1.093
      • Visual Recoil decreased slightly
    • M1930 Strife Angled
      • Now increases Vertical Recoil Control by 1.012
  • Assault Rifle Hotel (VG)
    • Carver Foregrip
      • ADS Speed decreased by 5%, up from 4%
      • Hip Spread Accuracy increased to 1.03, down from 1.04
      • Horizontal Recoil Control increased by 1.025, up from 1.016
      • Vertical Recoil Control increased by 1.072, up from 1.065
      • Visual Recoil decreased slightly
    • M1941 Hand Stop
      • Horizontal Recoil Control increased by 1.06, up from 1.049
      • Idle Sway Control now decreased by 10%
      • Vertical Recoil Control increased by 1.06, up from 1.048
      • Visual Recoil decreased slightly

Image Credits: Raven Software

Call of Duty: Vanguard

DEADROP dev responds as fans accuse CoD of stealing skin from Dr Disrespect game

Dr Disrespect fans are convinced Activision copied a Variant his game for their latest Warzone skin, and a DEADROP dev has responded.

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Doomslayer skin in Warzone and Vanguard

Activision dropped Warzone and Vanguard’s Tracer Pack Malware Ultra Skin but players immediately noticed a striking similarity with Dr Disrespect’s DEADROP, and it looks like it’s even prompted a response from a Midnight Society developer.

Not long after Activision had to apologize for copying artwork from an independent artist, plagiarism accusations are flying once again. This time concerning Vanguard and Warzone’s new Doomslayer skin which Dr Disrespect fans immediately recognized.

Dr Disrespect’s ‘vertical extraction shooter’ DEADROP is currently in development, and there have already been plenty of comparisons with Call of Duty — mostly from Doc himself. He’s previously said that Modern Warfare 2 can’t “match” DEADROP.

Those who have bought a DEADROP Founders Pass have received one of 10,000 “Variants,” which are unique in-game characters. Senior developers have shown off their Variants, and many think they are the inspiration for Call of Duty’s latest bundle.

The Tracer Pack Malware Ultra skin dropped in Warzone and Vanguard on August 15, featuring a hooded sci-fi character with a skull-faced digital visor. Those words could also be used to describe DEADROP founder Robert Bowling’s Variant, and players were quick to make the comparison.

“Damn, they had to scrap the Dog they ripped off then went straight for a DEADROP variant,” replied one Twitter user. “Looks like whoever created this skin TRIED to copy the Variant of one of the leaders of [Midnight Society],” commented another.

While not a direct response, Bowling, who’s an ex-Infinity Ward dev, tweeted: “At least name it after me.”

Not everyone was convinced that the skin was a straight copy though, as some said that it’s a classic sci-fi design that’s been around longer than DEADROP.

We’ll need to wait and see whether Activision respond to the accusations, but Doc fans are convinced. In the meantime, check out how NICKMERCS will be “brutally honest” if he thinks DEADROP is trash.

Image Credit: Activision

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Call of Duty: Warzone

Warzone players claim lag is making game “unplayable” after Season 4 Reloaded patch

Warzone Pacific players are frustrated with the severe lag that is making the game “unplayable” in Season 4 Reloaded.

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Warzone player using redeploy balloon

Numerous Warzone Pacific players have reported experiencing severe lag which has made the game unplayable after the Season 4 Reloaded update went live.

The Season 4 Reloaded update brought a ton of changes for Warzone Pacific players to explore, including a nerf to the Serpentine Perk as well as the addition of a Terminator crossover.

However, the seasonal update also brought a frustrating problem to the popular Call of Duty title, as reports are coming in of players experiencing lag which makes it impossible to enjoy the game.

When the Season 4 Reloaded update first went live, there were numerous reports of a strange glitch that would cause frame skips and ping spikes. Now players are experiencing another issue in the game.

Reddit user ‘Clip_It_’ claimed that the game has been “unplayable” for a few days and shared a short clip of them experiencing massive lag spikes when playing in the Warzone Pacific subreddit.

In the clip, lag spikes would occur which would cause both the player and his opponents to repeatedly freeze for a few seconds before moving again. The Redditor added that this has been happening in almost every game.

This is a problem that’s also being faced by other players, as a few commenters shared their own recent experiences with the lag spikes. It seems that some Warzone maps are more affected by this than others.

One of the commenters claimed that this issue is more prominent when playing on Caldera, as matches there are “much laggier” compared to those held on the Rebirth Island or Fortune’s Keep maps.

This claim was corroborated by a few other players in the thread, as one of them reported having smooth games on Fortune’s Keep and Rebirth Island while experiencing terrible lag on Caldera.

The player added: “It’s the same thing for me. I can’t play [Caldera] without it skipping. [I] have never gotten below 90 ping, but can have smooth games on Rebirth and FK.”

The developers have yet to address the lag issues that have popped up in Season 4 Reloaded Hopefully, a fix will be implemented for them in a brand-new Warzone Pacific update patch soon.


For more Warzone Pacific content, check out why players are calling for a major buff to this forgotten equipment as well as this necessary change that players feel could save Warzone 2.

Image credits: Raven Software

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Call of Duty: Warzone

CoD fans reveal necessary change that could save Warzone 2

As players look forward to Warzone 2, they have revealed one of the issues with the current Warzone that needs to change.

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warzone players fighting in verdansk

With Warzone 2.0 on the horizon, Call of Duty fans have revealed one of the most important changes that are needed for it to succeed.

Warzone is coming to the end of its lifespan, and while the upcoming Season 5 update is looking to give the incredibly successful BR a great send-off, players are hungry for Modern Warfare 2 and Warzone 2.

While not a lot is actually known about Warzone 2, players, of course, have their recommendations and suggestions for the game. Most of these Warzone 2 wants are based on the player’s experiences with the first installment.

Lag and performance issues have been a dominant topic of player frustrations when it comes to problems with Warzone. Just recently, players had found a glitch with the ping system, which was causing very poor performance.

Now, Reddit user juicemtl has highlighted the latency issue in Warzone, saying that it “needs to stop if WZ2 wants to be successful.”

The user expands on his opinion in the comments, saying “I don’t care how good of a game WZ2 will be, if they can’t figure out a way to have the game run smoothly and if packet burst and bad servers are going to be the norm, the game will fail.”

Players in the comments of the Reddit post share similar experiences when it comes to lag and this error symbol in Warzone, with one Redditor saying “everytime that s*** pops up I lag lmao.”

While many seem to have experienced the problem, some feel that Warzone 2 will be successful regardless of server issues, as Warzone has done well even with them: “You’re joking right? If that was the case WZ would’ve failed a long time ago.”

We’ll have to wait and see how people receive Warzone 2 when it officially launches. With Modern Warfare 2 on the way and the Call of Duty Next event soon to come, it may not be long until we get our first look at the sequel to Warzone.

Image Credits: Activision

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