Call of Duty: Vanguard is set to be one of the biggest entries into the legendary FPS franchise yet, and we’ve got every Field Upgrade, killstreak, perk, weapon, and equipment coming in the game’s open beta.
We already have some major details about the new title, which takes inspiration from Modern Warfare with an identical minimap system while also including Dead Silence as a Field Upgrade, but other than the Champions Hill alpha, we haven’t been able to play it for ourselves.
Thankfully, some content creators got their hands on the game early, and CharlieINTEL were able to have a snoop through the game and discover everything included in the beta. So, we’ve compiled a list of every weapon, killstreak, Field Upgrade, grenade, and more.
Every Call of Duty: Vanguard beta killsteak
Players will have 10 killstreaks to choose from in the Vanguard beta, with the Attack Dogs at 10 kills the highest available.
Glide Bomb returns from Sledgehammer‘s previous World War II title, while the Death Machine also reappears in this game. You can view the full list below.
- Intel – 3 Kills: Reveals nearby enemies to the summoning player through repeated pings on the minimap over a short period of time.
- Care Package – 4 Kills: Drops a single care package which rewards a random killstreak on pickup.
- Spy Plane – 4 Kills: Calls in a spy plane which reveals all enemy positions on the minimap to allies. Can be shot down.
- Counter Spy Plane – 4 Kills: Calls in a counter spy plane which obscures the minimap for all enemies. Can be shot down.
- Glide Bomb – 5 Kills: Drops a bomb whose path can be guided toward enemies, killing them instantly.
- DeathMachine – 5 Kills: Equips a machine gun with explosive rounds and a fixed number of bullets. Persists through death until ammo is depleted.
- Mortar Barrage – 5 Kills: Toss a flare canister to mark an area for repeated mortar fire.
- War Machine – 7 Kills: Equips a semi-automatic grenade launcher with a fixed number of grenades. Persists through death until ammo is depleted.
- Flamenaut – 9 Kills: Receive a flamethrower with unlimited fuel and a protective suit. Both lost on death.
- Attack Dogs – 10 Kills: Summons a pack of attack dogs which target nearby enemies for a period of time.
Every Call of Duty: Vanguard beta perk
As always, players will have three slots in which to select perks, with each one granting different abilities. Classics such as Ghost, High Alert, Double Time, and Overkill all return, with new inclusions like Forward Intel and Radar.
- Ghost – Undetectable while moving by Spy Planes, enemy intel, and Field Mics. reduces effectiveness of Local Informants.
- Fortified – Reduce damage and health regen delay from explosives. Damage reduction increased while mounted, crouched, or prone.
- Low Profile – Training in how to avoid detection by the enemy. Immune to the effects of Piercing Vision.
- Survival Training – Maximized resistance to stun effects. Immune to gas
- High Alert – Your vision pulses when enemies outside of your view see you.
- Radar – Enemies appear on your minimap when they fire an unsilenced weapon.
- Forward Intel – See indicators for enemy reinforcements on your minimap. Minimap shows a larger area.
- Tracker – Enemies leave behind a footprint trail. See markers at enemy death locations and hide the death markers of enemies you kill.
- Demolition – Extra lethal on spawn. Thrown lethals display an indicator showing the path of the lethal.
- Double Time – Double the duration of Tactical Sprint. Increase crouch movement speed by 30%.
- Tactician – Restock your tactical equipment every 30 seconds.
- Overkill – Carry two primary weapons.
Every Call of Duty: Vanguard beta Field Upgrade
Field Upgrades also return, with players able to equip body armor, drop a Field Mic, or use Dead Silence like in Modern Warfare. New Field Upgrade Goliath lets players detonate a “small remote-controlled bomb on tracks.”
- Supply Box – Deploys a box of ammo and equipment for you and your teammates. Explodes when shot.
- Armor Plate – Equip body armor.
- Goliath – A small remote-controlled bomb on tracks. Controllable for 30 seconds, after which it self-destructs. Can be detonated early.
- Field Mic – Reveals nearby enemy movement on the minimap.
Dead Silence – Temporarily makes your footsteps silent. Gun, melee, and throwing knife kills refresh duration.
All Call of Duty: Vanguard beta weapons
With Vanguard set during World War II, the game’s weapons are unsurprisingly similar to those found in Sledgehammer’s last Call of Duty offering. Six primary weapon classes are included, however, there are only two Sniper Rifles to choose from at the moment.
- ITRA Burst
- Revolving Shotgun
- Auto-Loading Shotgun
- M1 Garand
- 3-Line Rifle
- KAR 98K
- Machine Pistol
- M1 Bazooka
- FS Fighting Knife
- MK2 Frag Grenade
- Gammon Bomb
- Molotov Cocktail
- Demolition Charge
- Throwing Knife
- M18 Smoke Grenade
- N0 69 Stun Grenade
- MK V Gas
- S-Mine 44
Image Credits: Sledgehammer Games
First Perk in CoD: Vanguard Zombies revealed
A Call of Duty: Vanguard Zombies screenshot has confirmed one of the Perks that will be in the game and the design they’re going for.
The official reveal of CoD: Vanguard’s Zombies mode has shown off many elements that players can expect, including a first look at one of the Perks – Stamin-Up.
The fun part of pre-game hype for CoD Zombies is wondering what new enemies we’ll see, the new Wonder Weapons, abilities, and of course – Perks.
Treyarch’s October 14 reveal of Der Anfang showed off a litany of terrifying new Zombies, a darker approach to the Zombies world, and even managed to sneak in a look at one of the Perks and its dispenser.
When you think of Call of Duty Zombies Perks, you think of Juggernog, Speed Cola, Quick Revive, and Double Tap Root Beer. They are the original four Perks that introduced the concept to Zombies.
Since then, there have been many Perks that have had reoccurring roles in subsequent games, and one of these is the legendary Stamin-Up Perk.
It’s gone on to become one of the most important and critical Perks for long runs as the ability to sprinter faster and for longer is vital to escaping perilous situations.
Here is a sneaky glimpse of it in one of the official screenshots.
The striking thing about the Perk is the absence of any discernible vending machines to purchase a can or bottle from.
It seems very much like a magical drink fountain that players will be able to gulp down a few mouthfuls of secret formula to get their sprint on.
As we get closer to Call of Duty: Vanguard’s release, more screenshots, and footage will be sure to uncover another Perk or two.
Also, make sure to check out all the hot information on Call of Duty’s RICHOCHET anti-cheat system.
Image Credit: Activision / Treyarch
CoD Zombies players furious over no round-based Vanguard map at launch
Zombies fans have voiced their displeasure about Vanguard’s lack of a round-based Zombies map at the game’s launch.
Despite Der Anfang shaping up to be one of the most intense and unique Zombies experiences ever, fans are unhappy that Vanguard will feature no round-based map at launch.
The Call of Duty Zombies experience is continuing as Treyarch develops the Dark Aether story in Vanguard. However, the debut map – Der Anfang – isn’t a traditional round-based map, and potential players aren’t happy.
Every CoD game that has had Zombies has always launched with round-based Zombies content, and this will mark the first time that a Call of Duty game hasn’t done this.
Black Ops Cold War’s starting map – Die Maschine – was the perfect example of classic CoD, start in a confined space, slowly accumulate points from early rounds, buy doors, Perks, eventually Pack-A-Punch, and you’re off.
Call of Duty: Vanguard’s Zombies portion of the game was revealed on October 14 with a tasty reveal trailer. But once Treyarch began to filter information through about Der Anfang, players became concerned.
“Why do they think we don’t want round based maps?” was the question posed by Reddit user Dreww_115, in response to Der Anfang not being a classic-style map.
They said: “With the vanguard map seemingly being like outbreak 2.0 and not a round based map I am left wondering why the developers think we don’t want a classic round based map.”
The question was counter-pointed by an articulate response pointing out the potential developing schedule of Treyarch: “You have misunderstood everything mate. It’s not a matter of what we want but a matter of what they can deliver with the hell of a schedule they have.”
He continued: “Activision made Treyarch release Cold War one year earlier and also made them make this year’s zombies mode too. They literally didn’t have the time to release a round-based map for launch.
This comment generated nearly 300 upvotes and it’s clear that this response has had some impact on players concerned for the future of Zombies.
It’s highly unlikely that Treyarch will ignore purely round-based Zombies content, and given that Vanguard will probably have a full-year cycle, we’d expect to see several of them.
Image Credits: Activision / Treyarch
CoD: Vanguard Zombies will feature fan-favorite World at War Zombies map
Call of Duty: Vanguard Zombies’ latest reveal trailer may have hinted at a fan-favorite World at War map returning to the mode.
The latest news on Call of Duty: Vanguard Zombies revealed some exciting developments for a fan-favorite World at War map potentially returning.
The trailer didn’t just reveal information and details about the story direction, it also hinted at a fan-favorite map returning.
Vanguard Zombies will launch with a new mode called “Der Anfang,” which is said to combine the classic round-based format with features seen in Black Ops Cold War‘s Zombies and some new innovative mechanics that haven’t been seen before in Zombies.
As we know, the mode will be created by Treyarch, but in the Vanguard/Modern Warfare engine, and it will carry on the Dark Aether storyline introduced in Cold War.
During the trailer, it’s clear that players will be going through rifts and traveling across various maps to complete challenges.
One of the maps the players in the trailer travel to is a classic from World at War, Shi No Numa.
In Der Anfang, not only will players be battling hoards of Zombies in areas exclusive to Vanguard, but also the swamps of Shi No Numa, and who knows, maybe even more classic Zombies maps.
Shi No Numa is a great Zombies map to bring back into the Zombies mode for Call of Duty, allowing those new players to experience a classic map and giving those dedicated fans a nostalgia trip.
This particular map was one of the first that helped put Call of Duty Zombies on the map and become the global success it has been over the years, with Vanguard taking the franchise back to World War II and Treyarch leading the development of the game’s Zombies mode. Shi No Numa is a perfect choice for incorporating classic areas into the franchise’s latest game.
For more on Call of Duty: Vanguard, make sure you check out our piece on Warzone players being mad about the STG44’s visual recoil in Warzone Season 6.
Image Credits: Activision / Sledgehammer Games
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