// initialize jwplayer var playerInstance = jwplayer('player');// player dom elements var playerContainerEl = document.querySelector('.player-container');// returns video player position from top of document function getElementOffsetTop(el) { var boundingClientRect = el.getBoundingClientRect(); var bodyEl = document.body; var docEl = document.documentElement; var scrollTop = window.pageYOffset || docEl.scrollTop || bodyEl.scrollTop; var clientTop = docEl.clientTop || bodyEl.clientTop || 0; return Math.round(boundingClientRect.top + scrollTop - clientTop); }// returns the current y scroll position function getScrollTop() { var docEl = document.documentElement; return (window.pageYOffset || docEl.scrollTop) - (docEl.clientTop || 0); }// configure jwplayer instance playerInstance.setup({ autostart: true, playlist: 'https://cdn.jwplayer.com/v2/playlists/mYdavspX', primary: 'html5', setFullscreen: true, width: '100%' });// when jwplayer instance is ready playerInstance.on('ready', function() { var config = playerInstance.getConfig(); var utils = playerInstance.utils; // get height of player element var playerHeight = config.containerHeight; // flag determining whether close has been clicked var closed = true; // CHANGED // flag determing whether player is playing var playing = false; // ADDED // eventhandler for when close button is being pressed document.getElementsByClassName('icon-close')[0].addEventListener('click', () => { closed = true; onScrollViewHandler(); }); playerInstance.on('play', function() { closed = false; playing = true; // ADDED }).on('pause', function () { playing = false; // ADDED }).on('adPlay', function() { closed = false; // ADDED playing = true; // ADDED }).on('adPause', function() { playing = false; // ADDED });// get player element position from top of document var playerOffsetTop = getElementOffsetTop(playerContainerEl);// set player container to match height of actual video element playerContainerEl.style.height = playerHeight + 'px';// below we handle window scroll event without killing performance function onScrollViewHandler() { var minimized = getScrollTop() >= playerOffsetTop;if (closed && minimized) { minimized = false; jwplayer().pause(); playing = false; // ADDED } else if (!minimized && !playing) { closed = true; // ADDED } utils.toggleClass(playerContainerEl, 'player-minimize', minimized); // update the player's size so the controls are adjusted playerInstance.resize(); }// namespace for whether or not we are waiting for setTimeout() to finish var isScrollTimeout = false;// window onscroll event handler window.onscroll = function() { // skip if we're waiting on a scroll update timeout to finish if (isScrollTimeout) return; // flag that a new timeout will begin isScrollTimeout = true; // otherwise, call scroll event view handler onScrollViewHandler(); // set new timeout setTimeout(function() { // reset timeout flag to false (no longer waiting) isScrollTimeout = false; }, 80); };});

After yesterday’s Gunfight stream for Call of Duty: Modern Warfare, the stream gave us our first official look at a variety of Gunfight specific maps, a handful of the MP weapons, tactical grenades, lethal items, and more.

This post is just all of the confirmed information we know so far about the multiplayer experience in Call of Duty: Modern Warfare. We’ve only officially been shown the 2v2 Gunfight mode for Call of Duty: Modern Warfare. A full MP experience reveal is happening on August 1.

Here’s the list of what was shown and we know to be in Modern Warfare MP:

Gunfight Maps:

  • King
  • Pine
  • Stack

Weapons:

ARs

  • FR 5.56
  • AUG
  • M4A1
  • L86A1

SMGs

  • MP5
  • MP7

Shotguns

  • Model 680
  • 725

LMGs

  • M91

Snipers

  • AX-50
  • M14

Pistols

  • M19
  • .50 GS

Launchers

  • RPG-7

Tactical:

  • Stun Grenade
  • Flash Grenade
  • Stim

Lethal:

  • Semtex
  • Molotov
  • Throwing Knife
  • Frag Grenade
  • Claymore
  • Proximity Mine

Attachments:

  • Laser sight
  • Muzzle Break
  • Extended Magazine
  • Reflex Sight
  • Holographic Sight
  • Vertical Foregrip
  • Scout Combat Optic
  • Compensator
  • Bipod
  • Angled Foregripe

Weapon Modifications

  • Long Slide
  • Short Stock
  • Sawed off
  • Long Barrel
  • Custom Foregrip
  • Heavy Stock
  • Lightweight Stock
  • Fast-Up

Factions

  • Coalition
  • Allegiance

The full MP experience reveal is incoming on August 1 at 10AM PT.

Source: Reddit

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