Dedicated servers have been a very hot topic this week with the announcement of them coming to Xbox One and PCs. Right now the big question being asked is “why not PS4?”. As of now, they’re not ready to talk about other platforms however CoD Community member VIP, Adam (aka xMaccabix), wrote a pretty good breakdown of what we know so far which should provide a good hint on if we’ll see dedicated servers on PS4 or current-gen for that matter.
Here’s what he had to say:
Is getting dedi’s, These are being hosted by Microsoft using their “cloud” service Azure which has been linked into the XBL platform.. Microsoft have invested hundreds of millions into their cloud services over the last two years and have server farms located in strategically placed locations throughout the world with more coming online in the future. Azure is primarily a system that allows any company the ability to use an azure server for whatever they need, be it web hosting, distributedcomputing or in this case to host games.
To avoid going into technobabble, Azure comes with its own special operating system that can be implemented into existing applications or run as a layer over another system. This is why being able to utilize Azure for game servers on the xbox one is now possible.
At present and although Microsoft don’t readily publicize where their servers are you can find out roughly using a quick search on the net, but please bear in mind not all locations are made public so as with anything on the net take any information as a rough guide not as 100% fact. Please see further down for more information in the dedis bullet points.
Infinity Ward had alot of meetings with the engineers from Microsoft about their cloud services, it wasn’t an instant decision and honestly wasn’t one Microsoft pushed onto Infinityward/Activision. I know when IW first started talking to the engineers from MS they were asking questions the engineers didn’t even have answers to as their own systems weren’t actually finalized. The final decision wasn’t just oh there is dedis lets use them. IW really spent along time working out if it was both practical and something that wouldn’t degrade the online experience we all know and love and would ultimately improve it for most people.
The pc platform is getting RANKED dedis at launch . Again as these are pc the servers will more than likely be hosted using the Azure system The option to RENT player controlled servers from a third party will be a feature possible AFTER launch (no date has been confirmed as yet ) but these will probably not be ranked servers. As Ghosts will have the ability to transfer your Character from one platform to another security of a closed system especially for PC is paramount.
More details of the pc stuff will be coming out shortly so make sure you follow @Infinityward on twitter.
At present Nothing has been announced either way for PS4, this is what it is. You should remind yourself the announcement for dedis on Xbox One was made at a Microsoft press event so obviously there would be no mention of anything ps4 related there. There have always been huge technical hurdles in getting dedis running for the console platforms something Microsoft has made a lot easier for Xbox one. Obviously for PS4 it isn’t able to access Microsofts system so to run dedis on PS4 would involve a third party server provider or for Sony to stump up hundreds of millions of dollars to build their own server farms. I have seen recently alot of people taking about Sony’s “cloud services” coming online in 2014 and wrongly assuming this relates to providing dedis- Their “cloud service” is Gaikia it is NOT a dedicated server platform it is a system designed to STREAM games being played on a server onto your screen. Gaikia will allow you to play older ps titles and to utilize the play anywhere service Sony promoted, but you should also bear in mind this service is streamed so it will have inherent latency issues attached to it as any control action has to go to the server first. This isn’t to say Sony dont have a system in place already or that they aren’t working on a system to host games As I explained adding dedis to Xbox one was a alot easier than for PS4 as the Xbox had a ready made system already in place due to microsofts Azure service.
I’ve seen a few comments along the lines of Atvi is too cheap to add dedis for PS4 ect (a comment I’ve seen numerous times in past cods tbh) The fact is the amount of infrastructure needed to host Cod on dedis costs hundreds of millions of dollars to build and then a good few million a month in operating costs, its not something you can just run out and buy. It’s worth bearing this in mind .
So will PS4 have dedi’s? At this point we don’t know. Anything you hear that doesn’t come directly from Infinity Ward is pure speculation so should be treated as such.
Dedis – the bendy bullet points
Will dedis cure lag? – Simple answer no.
People seem to think dedis are some sort of golden magical bullet that will cure every ill you experience online, this unfortunately isn’t the case at all. What dedi’s will bring to the table for consoles are things like no host migrations, from the dedis side a smooth experience that isn’t affected by the the (as in old games) hosts own bandwidth causing issues. More security in game as the ability for the nefarious to run unsigned code as hosts on chipped xboxes is gone.
The one major issue with any online gaming experience is your ping, it doesn’t matter how much bandwidth you have, how advanced your home network is ultimately your online experience if you have a stable connection is down to ping. Ping for those who aren’t familiar with the term is the time it takes data to travel from your console/pc to a server and back.
One advantage listen servers (p2p as some call it) ie the system CoD has always used over dedis is host location, While the host may not always have been the best the chances are the host would’ve been quite close to you.
With dedi’s it comes down to locations of the servers, The golden rule for dedis has always been the closer you are the better your ping is, while this maybe slightly generalized as a statement as there are other factors like your own connection quality ect this is how dedis usually work for players. Saying that though players on dedis will find their games run better and everyone will be a lot more equal as there is now no host advantage/disadvantage depending what side of the fence you were on that one.
One of the things IW would’ve looked at before deciding to go down the dedi route is server locations, if they couldn’t provide locations that gave very good coverage they would not have gone down this route. BUT thats not to say at present all geographic locations will have great coverage. Some more outlying or low population area’s will still potentionally have dedis depending on that area being covered by Azure. but you may find those servers are further afield than you would like to connect too and I would assume (*disclaimer this is an ASSUMPTION by me). That there would still be back up systems in the game to use listen servers for down times of dedis and for low pop areas or areas that are not covered by azure.
One of the things that alot of people mention is matchmaking, and anyone who knows me from these forums knows it’s an area I have clashed heads with IW over numerous times in the past . There has been a lot of work done on matchmaking and Ghosts will see a few new features added to matchmaking that will improve how matchmaking works. One of the most important ones for me (as its something I repeatedly highlighted) was the fact geolocation especially for european players had an inherent flaw . due to the way Ip blocks are bought and sold by european isps it was possible to be in the middle of the UK but the game thought you were in Italy. To counter this Ghosts will match make using your actual internet distance (and hops) rather than basing any matchmaking off your actual physical location. This will ensure players are better matched and potentially will be matched more locally. Iw trawled through a ton of connection metrics during MW3 and have taken a lot of feedback and comments from the community when it came to matchmaking. I spoke to Mark Rubin during my time out in La during E3 and I was very impressed with some of the idea’s he and the team had either come up with or discussed.
Now the more astute of you here might now be wondering why if we are getting dedis on some platforms (ie the confirmed ones so far before the ps4 crowd go wait a minute..) why we still need matchmaking? – The answer is even with dedis the game still needs to place you into a session (game lobby) that gives you the best experience.
SOURCE: @xMaccabix from CODHQ
How much are COD Points? How to buy, price, how to spend & more
COD Points are the currency of Call of Duty. Here’s a guide on their price, how you can buy them, where to spend them, and what you can buy.
COD Points have become an integral part of Call of Duty games as they can buy some great items for you to show off. So here’s a quick guide to tell you how much points cost, how you can buy them, where you can spend them, and what you can get.
The gaming landscape has changed over the years with the incorporation of microtransactions and live-gaming services. Many games offer extra content – with cosmetics being a big proponent of this. Call of Duty offers its own huge palette of extra goodies you can add to your game and requires COD Points to do so.
So with our detailed guide today we’re going to run through the basics of COD Points to help you understand them, tell you what they do, and more.
What is the price of COD Points?
There are different amounts and bundles you can opt for when buying COD Points that are tailored to different needs.
Some players just need to top up their account with a few hundred points to get the latest bundle. Whereas some need a big restock with the intention of spending many points. The more points you want, the bigger the discounts grow.
Here are the different prices for the various COD Points bundles:
- 200 COD Points for $1.99
- 500 COD Points for $4.99
- 1,000 (+100 Bonus) COD Points for $9.99
- 2,000 (+400 Bonus) COD Points for $19.99
- 4,000 (+1,000 Bonus) COD Points for $39.99
- 7,000 (+2,500 Bonus) COD Points for $74.99
- 10,000 (+3,000 Bonus) COD Points for $99.99
How do I buy COD Points?
You can be very flexible with how you buy COD Points as there are a few different ways to do so. To make sure you’re buying them for the right platform, just double-check with our guide on transferring COD Points across platforms.
These are the various ways you can procure COD Points.
This method is only for PC players.
A quick visit to the Battle.net shop will take you to the aforementioned COD Points bundles, and you can take your pick.
This method is only for PlayStation players.
Head to the PlayStation Store either on your PS4, PS5, or on the Official website and you’ll find the same selection of COD Points bundles.
You will be able to purchase them using money or PSN credit.
Xbox Microsoft Store
This method is only for Xbox players.
Head to the Microsoft Store either on your Xbox One, Xbox Series X, Xbox Series S, or on the Official website and you’ll find the same selection of COD Points bundles.
You will be able to purchase them using money or Xbox Gift cards.
Online or select physical retailers will have copious amounts of COD Points vouchers and gift cards for you to purchase. There will be no difference between official sales and retails sales as they will all sell the same bundles.
Where do I spend my COD Points?
Now that you have a nice bundle of COD Points, where do you actually go to spend them? Well, the answer is rather simple: head to the in-game store for the game you’re playing, browse, and buy.
What can I buy with COD Points?
Call of Duty’s currency is used to primarily buy two things: the Battle Pass for the current season and Bundles containing a variety of items.
A Battle Pass is a paid Tier system that allows regular players to earn dozens of extra rewards and cosmetics for essentially playing the game.
Black Ops Cold War and Warzone are currently in Season Two of their respective lifecycles at the moment. Both titles are currently running in tandem with each other and share the same Battle Pass.
It features 100 Tiers for players to smash their way through the course of Season 2, and if players are committed enough, they can actually earn enough COD Points, through leveling up the pass, to get the next one for free.
You can buy the Cold War & Warzone Season 2 Battle Pass via a couple of different methods:
- Purchase it from the Official Call of Duty website
- Buy it from the in-game store on your respective platform
The other main content you can buy is a wide range of Bundles and Operator Bundles. These special bundles vary in price, and each comes with its own unique items.
The collectibles you can expect to find are Calling Cards, Emblems, Operator Skins, Weapon Blueprints, Weapon Charms, and more.
For a full look at every bundle in Black Ops Cold War and Warzone, be sure to check out our detailed guide.
Image credits: Activision
5 best Call of Duty games ever ranked: Full tier list
We’ve gone through every single Call of Duty game ever and created a full tier list of them all, and then ranked our top 5 as well.
We’ve taken the difficult task of sifting through every CoD game ever, and not only are we compiling a full tier list of every game, but we are ranking our top five as well.
It’s been nearly 20 years since Call of Duty released in 2003 and what a journey it has been. The franchise has explored many different eras in history and undergone countless changes. However, when you release so many games, some are bound to become lost, and some become legendary.
So it’s time to dig through a history of Call of Duty games to assign them our verdict and then select the absolute cream of the crop – and rank them.
Also, check out our 10 best guns in Black Ops Cold War: Weapon Tier List
Call of Duty: Best games tier list
So many factors have gone into the decision-making process here such as the game’s respective campaigns, multiplayer, side modes, themes, guns, and a lot more. With all this in mind, we were able to grade each game.
Here is our Official tier list of all of Black Ops Cold War’s weapons:
- S-Tier: CoD 4: Modern Warfare, CoD: World at War, CoD: Modern Warfare 2, CoD: Black Ops, CoD: Modern Warfare (2019)
- A-Tier: CoD: Classic, CoD: Modern Warfare 3, CoD: Black Ops 2
- B-Tier: CoD 2, CoD 3, CoD: Advanced Warfare, CoD: Black Ops 3, CoD: Black Ops 4, CoD: Black Ops Cold War
- C-Tier: CoD: Ghosts, CoD: Infinite Warfare, CoD: WW2
Just to explain the system, our S-Tier games are the must-have, must-have played CoD titles, the A-Tier are superb CoD games that were just missing a certain something, B-Tier games are decent CoD games with some redeeming qualities, and C-Tier Call of Duty games just didn’t cut it for us.
Ranking the Best Call of Duty games of all time
5. Call of Duty: Modern Warfare 2019
Modern Warfare yet again redefined the Call of Duty franchise, giving players one of the most polished and detailed Call of Duty titles ever created. It encompassed all that had made the series great to this point and made it feel as crisp as ever.
The campaign reintroduced classic characters, interspersed with memorable new ones, and a new storyline. The fresh but familiar feeling was sprinkled with an unsettling terrorist attack in Picadilly Circus, fights through a burning mine, and other horrifying scenes.
For multiplayer, animations were fine-tuned and weapons were overhauled to feel powerful in the hands of every player. We got exhilarating new modes such as Cyber Attack and even got the return of the much-loved Spec Ops Mode.
In March of 2020, Activision released Modern Warfare’s Warzone mode, a 150 player battle royale – which was an instant hit. It since become one of the premier experiences for battle royale with Warzone now well into its second season.
4. Call of Duty: World At War
With the evolution of the Call of Duty engine during the development of CoD 4: Modern Warfare, Treyarch had the opportunity to make the most detailed World War 2 shooter experience yet. The first three Call of Duty games are rather unheralded compared to anything post CoD 4, but World at War restored that feeling and improved on it.
World At War delivered a chilling ride across the Pacific Theatre and Russian front. Gore mechanics made the game feel visceral and real, making the experience much more intense and realistic. The game’s fabulous campaign crescendos into an incredible final stretch, storming the Reichstag.
The multiplayer was a great extension of the new formula the series had discovered and transferred all those properties to World at War. The most incredible aspect of World at War though has to be the sleeper-hit, now must-have feature, Nazi Zombies.
The addition of Nacht Der Untoten, a post-campaign mini-game, revolutionized the multiplayer experience even more. The mode received three more maps through DLC and has been continued in every Treyarch Call of Duty game since.
3. Call of Duty: Modern Warfare 2
Needless to say, the anticipation and excitement of a Modern Warfare sequel reached unprecedented heights. The follow-up more than surpassed expectations by delivering another jaw-dropping campaign featuring iconic figures like Captain Price, Commander Shepard, Ghost, and a playable Soap. The game become notorious for its “No Russian” mission and other controversial moments.
The multiplayer formula was in full-swing now and Modern Warfare 2 introduced a brand new set of 15 selectable killstreak rewards – including the game-changing nuke. Maps like Terminal and Rust would go onto be celebrated in CoD folklore, and the era of the 360 no-scope was born.
If all this wasn’t enough, we also got “Special Ops”, a mode for 1-2 players that recreated and expanded upon many scenarios from the first two Modern Warfare games, and challenged the players to get maximum stars.
2. Call of Duty: Black Ops
Instead of doing a direct sequel to World at War like Infinity Ward was doing with Modern Warfare, Treyarch slapped on a new title: “Black Ops”.
In order to bring a unique experience, they set their first Black Ops game during the Vietnam era. In the Campaign, players would be part of an elite squad working alongside the CIA in covert operations around the globe. We got the historic “What do the numbers mean?” and the return of fan-favorite Viktor Reznov – played by Gary Oldman.
Zombies delivered another round, or 100, of intense undead-killing action, and introduced another new concept to the series in the form of Dead Ops. A top-down, arcade twin-stick shooter with power-ups, up to 4 players, and hours of fun.
The multiplayer front continued to deliver months of unforgettable action with a litany of unmistakable maps: including one of the most divisive maps in Call of Duty history – Nuketown.
1. Call of Duty 4: Modern Warfare
The game that started it all and began a revolution in the first-person shooter industry. After years of companies generally churning out different variations of World War games, Infinity Ward ripped up the playbook and started from scratch with a hot new take on the modern-day conflict.
The campaign was one spellbinding encounter after another taking the player on a violent journey of death, destruction, and even nuclear devastation. The one-two salvo of All Ghillied Up and One Shot, One Kill is as good as two missions come in an FPS game, and it all culminates in breathtaking fashion.
Even more remarkable than Soap’s fruit-killing skills is the way in which Infinity Ward single-handedly reshaped online multiplayer as we know it. Seamlessly blending together class systems, satisfying weaponry, all-time great maps, and more.
The game would cement Call of Duty as one of the most successful video game franchises in history and is still hotter than ever thanks to Black Ops Cold War and Warzone.
Every Call of Duty creator code: Streamers, pros, more
Call of Duty’s Support a Creator program allows players to support their favorite content creators and pros, so here’s every code you can use.
Activision is enabling fans to support their favorite Call of Duty pro players and content creators with the ‘Support a Creator’ program, so here’s everyone you can support through the Store.
With some of the biggest names in gaming playing and promoting Call of Duty, Activision has launched the ‘Support a Creator’ program. Here, CDL pro players, streamers, and YouTubers receive a cut of the profits made from purchases in the Call of Duty Store.
Across Modern Warfare, Warzone, and Black Ops Cold War, these creators and pros will receive $5 for every 10,000 CoD Points spent with their code inputted.
How to use CoD Support a Creator code
To support your favorite Call of Duty content creator or pro, you need to enter their code in the Store.
After purchasing CoD Points, make sure you have inputted one of the creator codes below before purchasing any bundles from the Store.
To select a creator to support:
- Launch Modern Warfare, Warzone, or Black Ops Cold War
- Navigate to the Store tab
- Select “Support a Creator”
- Input one of the creator codes below
- Purchase a Bundle or Battle Pass with your CoD Points
- Your selected creator or pro will now receive a portion of the profits from your purchase
These codes will expire after two weeks, so make sure to double-check you have a code inputted before making a purchase.
And as a reminder, enter these creator codes in all caps.
Twitch and YouTuber creator codes
The Support a Creator program was released in August 2020, and as it continues to develop, more and more creators are receiving codes.
Here are the creator codes for some of the biggest and most recognizable names in Call of Duty:
- FaZe Swagg: “SWAGG”
- TimTheTatman: “TIMTHETATMAN”
- TeeP: “TEEP”
- Spratt: “SPRATT”
- Symfuhny: “SYM”
- NuFo: “NUFO”
- NoisyButters: “BUTTERS”
- ShawnJGaming: “SHAWNJ”
- Vikkstar123: “VIKK”
- Michi: “MICHI”
- GoldGloveTV: “GOLDGLOVE”
- NICKMERCS: “MFAM”
- Drfit0r: “DRIFT0R”
- JackFrags: “JACKFRAGS”
- MarleyThirteen: “MARLEY”
- CouRage: “COURAGE”
- Chaos: “CHAOS”
- HusKerrs: “HUSKERRS”
- PrestigeIsKey: “PRESTIGE”
- KRNG Espresso: “ESPRESSO”
- Tejbz: “TEJBZ”
Call of Duty League players creator codes
A selection of “all-star” CDL pros have received creator codes. With the program continuing to develop, expect more players to be added as the 2021 Season develops.
Here is a list of the 2020 and 2021 Season’s CDL pro players creator codes:
- aBeZy: “ABEZY”
- Apathy: “APATHY”
- Arcitys: “ARCITYS”
- Attach: “ATTACH”
- Blazt: “BLAZT”
- Crimsix: “CRIM”
- Cammy: “CAMMY”
- Cellium: “CELLIUM”
- Clayser: “CLAY”
- CleanX: “CLEANX”
- Dashy: “DASHY”
- Denz: “DENZ”
- Enable: “ENABLE”
- Envoy: “ENVOY”
- FormaL: “FORMAL”
- GodRX: “GODRX”
- Huke: “HUKE”
- iLLeY: “ILLEY”
- KiSMET: “KISMET”
- Kuavo: “KUAVO”
- Mack: “MACK”
- Methodz: “METHODZ”
- Octane: “OCTANE”
- Scump: “SCUMP”
- Seany: “SEANY”
- Shotzzy: “SHOTZZY”
- SiLLY: “SILLY”
- Simp: “SIMP”
- Skrapz: “SKRAPZ”
- Skyz: “SKYZ”
- SlasheR: “SLASHER”
- Vivid: “VIVID”
- Owakening: “WAKE”
- Wuskin: “WUSKIN”
- ZooMaa: “ZOOMAA”
If you have a creator code and aren’t included here, please Tweet us @CharlieINTEL, and we’ll be delighted to add you to this list.
Image Credit: Activision / Zippo / Vikkstar / NICKMERCS
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