Dedicated servers have been a very hot topic this week with the announcement of them coming to Xbox One and PCs. Right now the big question being asked is “why not PS4?”. As of now, they’re not ready to talk about other platforms however CoD Community member VIP, Adam (aka xMaccabix), wrote a pretty good breakdown of what we know so far which should provide a good hint on if we’ll see dedicated servers on PS4 or current-gen for that matter.
Here’s what he had to say:
Is getting dedi’s, These are being hosted by Microsoft using their “cloud” service Azure which has been linked into the XBL platform.. Microsoft have invested hundreds of millions into their cloud services over the last two years and have server farms located in strategically placed locations throughout the world with more coming online in the future. Azure is primarily a system that allows any company the ability to use an azure server for whatever they need, be it web hosting, distributedcomputing or in this case to host games.
To avoid going into technobabble, Azure comes with its own special operating system that can be implemented into existing applications or run as a layer over another system. This is why being able to utilize Azure for game servers on the xbox one is now possible.
At present and although Microsoft don’t readily publicize where their servers are you can find out roughly using a quick search on the net, but please bear in mind not all locations are made public so as with anything on the net take any information as a rough guide not as 100% fact. Please see further down for more information in the dedis bullet points.
Infinity Ward had alot of meetings with the engineers from Microsoft about their cloud services, it wasn’t an instant decision and honestly wasn’t one Microsoft pushed onto Infinityward/Activision. I know when IW first started talking to the engineers from MS they were asking questions the engineers didn’t even have answers to as their own systems weren’t actually finalized. The final decision wasn’t just oh there is dedis lets use them. IW really spent along time working out if it was both practical and something that wouldn’t degrade the online experience we all know and love and would ultimately improve it for most people.
The pc platform is getting RANKED dedis at launch . Again as these are pc the servers will more than likely be hosted using the Azure system The option to RENT player controlled servers from a third party will be a feature possible AFTER launch (no date has been confirmed as yet ) but these will probably not be ranked servers. As Ghosts will have the ability to transfer your Character from one platform to another security of a closed system especially for PC is paramount.
More details of the pc stuff will be coming out shortly so make sure you follow @Infinityward on twitter.
At present Nothing has been announced either way for PS4, this is what it is. You should remind yourself the announcement for dedis on Xbox One was made at a Microsoft press event so obviously there would be no mention of anything ps4 related there. There have always been huge technical hurdles in getting dedis running for the console platforms something Microsoft has made a lot easier for Xbox one. Obviously for PS4 it isn’t able to access Microsofts system so to run dedis on PS4 would involve a third party server provider or for Sony to stump up hundreds of millions of dollars to build their own server farms. I have seen recently alot of people taking about Sony’s “cloud services” coming online in 2014 and wrongly assuming this relates to providing dedis- Their “cloud service” is Gaikia it is NOT a dedicated server platform it is a system designed to STREAM games being played on a server onto your screen. Gaikia will allow you to play older ps titles and to utilize the play anywhere service Sony promoted, but you should also bear in mind this service is streamed so it will have inherent latency issues attached to it as any control action has to go to the server first. This isn’t to say Sony dont have a system in place already or that they aren’t working on a system to host games As I explained adding dedis to Xbox one was a alot easier than for PS4 as the Xbox had a ready made system already in place due to microsofts Azure service.
I’ve seen a few comments along the lines of Atvi is too cheap to add dedis for PS4 ect (a comment I’ve seen numerous times in past cods tbh) The fact is the amount of infrastructure needed to host Cod on dedis costs hundreds of millions of dollars to build and then a good few million a month in operating costs, its not something you can just run out and buy. It’s worth bearing this in mind .
So will PS4 have dedi’s? At this point we don’t know. Anything you hear that doesn’t come directly from Infinity Ward is pure speculation so should be treated as such.
Dedis – the bendy bullet points
Will dedis cure lag? – Simple answer no.
People seem to think dedis are some sort of golden magical bullet that will cure every ill you experience online, this unfortunately isn’t the case at all. What dedi’s will bring to the table for consoles are things like no host migrations, from the dedis side a smooth experience that isn’t affected by the the (as in old games) hosts own bandwidth causing issues. More security in game as the ability for the nefarious to run unsigned code as hosts on chipped xboxes is gone.
The one major issue with any online gaming experience is your ping, it doesn’t matter how much bandwidth you have, how advanced your home network is ultimately your online experience if you have a stable connection is down to ping. Ping for those who aren’t familiar with the term is the time it takes data to travel from your console/pc to a server and back.
One advantage listen servers (p2p as some call it) ie the system CoD has always used over dedis is host location, While the host may not always have been the best the chances are the host would’ve been quite close to you.
With dedi’s it comes down to locations of the servers, The golden rule for dedis has always been the closer you are the better your ping is, while this maybe slightly generalized as a statement as there are other factors like your own connection quality ect this is how dedis usually work for players. Saying that though players on dedis will find their games run better and everyone will be a lot more equal as there is now no host advantage/disadvantage depending what side of the fence you were on that one.
One of the things IW would’ve looked at before deciding to go down the dedi route is server locations, if they couldn’t provide locations that gave very good coverage they would not have gone down this route. BUT thats not to say at present all geographic locations will have great coverage. Some more outlying or low population area’s will still potentionally have dedis depending on that area being covered by Azure. but you may find those servers are further afield than you would like to connect too and I would assume (*disclaimer this is an ASSUMPTION by me). That there would still be back up systems in the game to use listen servers for down times of dedis and for low pop areas or areas that are not covered by azure.
One of the things that alot of people mention is matchmaking, and anyone who knows me from these forums knows it’s an area I have clashed heads with IW over numerous times in the past . There has been a lot of work done on matchmaking and Ghosts will see a few new features added to matchmaking that will improve how matchmaking works. One of the most important ones for me (as its something I repeatedly highlighted) was the fact geolocation especially for european players had an inherent flaw . due to the way Ip blocks are bought and sold by european isps it was possible to be in the middle of the UK but the game thought you were in Italy. To counter this Ghosts will match make using your actual internet distance (and hops) rather than basing any matchmaking off your actual physical location. This will ensure players are better matched and potentially will be matched more locally. Iw trawled through a ton of connection metrics during MW3 and have taken a lot of feedback and comments from the community when it came to matchmaking. I spoke to Mark Rubin during my time out in La during E3 and I was very impressed with some of the idea’s he and the team had either come up with or discussed.
Now the more astute of you here might now be wondering why if we are getting dedis on some platforms (ie the confirmed ones so far before the ps4 crowd go wait a minute..) why we still need matchmaking? – The answer is even with dedis the game still needs to place you into a session (game lobby) that gives you the best experience.
SOURCE: @xMaccabix from CODHQ
CoD devs reportedly working on “open world RPG” with Infinity Ward job listing
A job listing from Infinity Ward Poland hints at the Call of Duty developers working on a new open-world RPG.
A new job listing from the Call of Duty developers suggests that Infinity Ward’s Poland office is working on a brand-new open-world role-playing game (RPG).
Open-world video games are extremely popular because of the opportunities they provide to players for exploration of large and detailed maps, with titles like Grand Theft Auto 5 being extremely successful.
Now, a new job listing from Infinity Ward Poland appeared for a short while, suggesting that the Call of Duty developers are currently developing a brand-new role-playing game (RPG) with an open-world structure.
In a now-deleted job listing on the Infinity Ward careers page, Activision were looking for someone with experience making “non-linear narratives in open-world games” to work on a “narrative and cinematic experience in an open-world RPG.”
While the developers didn’t reveal what his project is about, the Narrative Director position in the post placed an emphasis on “story, characters, lore, and world-building” for the game that’s in development.
At the time of writing, it’s unconfirmed what exactly this “unannounced AAA project” is called, and one possibility is that it might be a new Call of Duty title as Infinity Ward have never released a game outside of that series.
It’s also possible that this open-world RPG might be an entirely new IP that has no connection to the Call of Duty franchise. We will probably learn more details as the game’s development progresses.
As exciting as this sounds, it’s worth keeping in mind that this is all just speculation based on the now-deleted job listing, and we’ll need to manage our expectations until Infinity Ward officially announce the game.
Image credits: Activision
Biggest AAA video games coming in 2022: PS5, Xbox Series X, Switch, PC, Stadia & Steam
2022 is a huge year for video games and here’s all the biggest titles coming to PlayStation, Xbox, Switch, and more – with release dates.
2022 continues to be a massive year for video games. Between franchises such as God of War, Pokemon, and Harry Potter, the PS5, Xbox Series X, Switch, PC, and Stadia have some mammoth titles to host. Here’s a look into the biggest games and potential release dates.
The start of 2022 signaled over a year since the PS5, and Xbox Series X took video games to the ninth generation of consoles. Developers have had plenty of time to chew the fat and harness the power of the consoles to create immense AAA experiences.
There’s also plenty of mileage left for the Nintendo Switch, and of course, PC, Stadia, and Steam are always pushing the envelope.
With 2022 already delivering Horizon Forbidden West, Elden Ring, Pokemon Legends: Arceus, Rainbow Six Extraction, and Gran Turismo 7, the remainder of the year is also looking to bring the heat. Here’s a look at the top AAA video games coming in 2022.
PS5, Xbox, Switch, PC, Steam & Stadia video games in 2022
Call of Duty Modern Warfare 2 release date: October 28
For the first in almost 20 years, the Call of Duty franchise will be breaking its annual release schedule in 2023. This means that players will be stuck with CoD’s 2022 title, Modern Warfare 2 for two years.
The 2022 iteration of the iconic franchise is set to be a direct sequel to 2019’s Modern Warfare. The game will be built on a brand-new engine, and the development of the game is being led by Infinity Ward. The Call of Duty team announced that Modern Warfare 2 will be released on October 28, 2022.
Gotham Knights release date: October 25, 2022
A Gotham City without the caped crusader is a strange thought, but that’s the threat that faces it as Bruce Wayne is dead. In Batman’s place, his former proteges need to step up and protect Gotham, batting away any threats of crime perpetrated by some of its most evil supervillains.
Featuring co-operative mode, players can take control of these plucky heroes and hopefully do Batman proud when the game releases on October 25, 2022.
Hogwarts Legacy release date: Holiday 2022
There have been many Harry Potter movie tie-in games, but there still hasn’t been an authentic RPG experience that lets you become your own wizard – until now.
Hogwarts Legacy will let fans worldwide finally live out their dream of attending Hogwarts, and the game allows players to select their House, the classes they do, and customize their character, all the while fighting monsters and completing quests.
God of War: Ragnarok release date: 2022
Players got a juicy look at the next epic adventure in Santa Monica’s God of War franchise during the 2021 PlayStation Experience. Kratos and Atreus are set to battle with Freya, possibly Thor, and their own demons.
God of War Ragnarok looks like it’s expanded upon the reboot to incorporate more NPCs, more spectacular gameplay, and a gripping narrative that will test the bond between father and son.
Final Fantasy XVI release date: late 2022
The hype surrounding Final Fantasy XVI is beginning to mount as we get deeper into 2022. It’s the collaboration between Square Enix and the combat designer of Devil May Cry 5, Ryota Suzuki that has fans of the franchise excited.
The developers have confirmed that they would release additional information about the sixteenth game in the mainline Final Fantasy franchise around Summer 2022. Hopefully, this will include a release date giving RPG fanatics something to look forward to.
Pokémon Scarlet and Violet release date: November 18
2022 is a great year to be a Pokemon fan. Shortly after the release of Pokemon Legends: Arceus, Nintendo wasted no time announcing their newest mainline titles. Pokemon Violet and Pokemon Scarlet will introduce players to the ninth generation of Pokemon games.
Nintendo has already shared details about the game including the implementation of open-world areas as well as the three starter Pokémon: Sprigatito, Fuecoco, and Quaxly. On June 1, a trailer confirmed November 18 as the official release date for Pokemon Scarlet and Violet.
Zelda: Breath of the Wild 2 release date: delayed to 2023
It wouldn’t be a stretch to say that Zelda: Breath of the Wild 2 could easily be one of the most anticipated games of all time.
Breath of the Wild took the world by storm in 2017 with its rich, expressive world that deviated from the conventions of traditional Zelda games. Many millions of copies sold later, and fans everywhere are desperate for the next chapter for Link in this gorgeous, sprawling version of Hyrule.
Unfortunately on March 29, 2022, Nintendo announced that Zelda: Breath of the Wild 2 would be pushed back to a 2023 release date.
That completes our guide to the biggest and most anticipated video games that are due to arrive in 2022. For all the latest news and guides on these games and more, stay tuned to Charlie INTEL!
Image Credit: Avalanche Software / WB Games Montreal / Nintendo / Game Freak / Square Enix / Santa Monica Studios / Ubisoft / Activision
CoD Points price: How to buy, spend & do they carry over
CoD Points are the official currency of Call of Duty. Check out CoD Point prices, where to buy them, and whether they transfer between games.
Activision’s in-game currency lets players purchase cosmetics for their characters, and we’ve got everything you need to know about CoD Points prices, how to buy them, and all the items you can spend them on.
Call of Duty offers a huge palette of extra goodies you can add to your game, requiring players to spend their own currency named CoD Points to acquire them.
CoD Points can be purchased using the menu systems in games like Vanguard or Warzone or through console marketplaces like the PS Store or Xbox Marketplace.
The gaming landscape has changed over the years with the incorporation of microtransactions and live-gaming services. Many games offer extra content – with cosmetics being a big proponent of this. With Vanguard and Warzone offering special Attack on Titan and Snoop Dogg skins as well as unique weapon Blueprints for popular weapons, it becomes easy to see why players would want to spend CoD Points.
- CoD Points Prices
- How to buy CoD Points
- Where to spend CoD Points
- Do CoD Points carry across games?
- What can I buy with CoD Points
CoD Points prices
There are different amounts and bundles you can opt for when buying CoD Points that are tailored to different needs.
Some players just need to top up their account with a few hundred points to get the latest bundle. Whereas others need a big restock with the intention of spending many points. The more points you want, the bigger the discounts grow.
Here are the different prices for the various CoD Points bundles:
- 200 CoD Points: $1.99 / £1.79
- 500 CoD Points: $4.99 / £4.31
- 1,000 (+100 Bonus) CoD Points: $9.99 / £8.49
- 2,000 (+400 Bonus) CoD Points: $19.99 / £16.79
- 4,000 (+1,000 Bonus) CoD Points: $39.99 / £34.99
- 7,000 (+2,500 Bonus) CoD Points: $74.99 / £69.99
- 10,000 (+3,000 Bonus) CoD Points: $99.99 / £84.99
- 15,000 (+6,000 Bonus) CoD Points: $149.99 / £123.99
How to buy COD Points
You can be very flexible with how you buy COD Points as there are a few different ways to do so. To make sure you’re buying them for the right platform, just double-check with our guide on transferring COD Points across platforms.
There are four ways you can buy COD Points:
- PC players can purchase CoD Points on the Battle.net website
- PS4 & PS5 players can purchase CoD Points in the PS Store on their console, or on the PlayStation website
- Xbox Series X, Series S, or One players can buy CoD Points on the Xbox Marketplace on their console, or the official Microsoft Store website
- Select physical retailer’s stock vouchers and gift cards with a code that players can redeem for CoD Points.
Where to spend CoD Points
Spending your CoD Points is incredibly easy, with players able to purchase cosmetic bundles and Blueprints in the in-game store.
The stores are available in Vanguard, Warzone, Black Ops Cold War, and Modern Warfare, so you can kit out your Operator regardless of your preferred title.
Do CoD Points carry over across games?
The good news is that your CoD Points will transfer across your Call of Duty games, as they are linked to your Activision account.
Players who will still have CoD Points in their account from Vanguard don’t need to worry, as they will automatically be in your account when Modern Warfare 2 releases.
What can I buy with COD Points?
Call of Duty’s currency is used to primarily buy two things: the Battle Pass for the current season and Bundles containing a variety of items.
A Battle Pass is a paid Tier system that allows regular players to earn dozens of extra rewards and cosmetics for essentially playing the game.
It features 100 Tiers for players to smash their way through the course of a season, and if players are committed enough, they can actually earn enough CoD Points, through leveling up the pass, to get the next one for free.
You’ll be able to buy the Vanguard & Warzone Season 3 Battle Pass via a couple of different methods on April 27, 2022:
- Purchase it from the Official Call of Duty website
- Buy it from the in-game store on your respective platform
The other main content you can buy is a wide range of Bundles and Operator Bundles. These special bundles vary in price, and each comes with its own unique items.
The collectibles you can expect to find are Calling Cards, Emblems, Operator Skins, Weapon Blueprints, Weapon Charms, and more.
Image credits: Activision / Sledgehammer Games / Raven Software
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