// initialize jwplayer var playerInstance = jwplayer('player');// player dom elements var playerContainerEl = document.querySelector('.player-container');// returns video player position from top of document function getElementOffsetTop(el) { var boundingClientRect = el.getBoundingClientRect(); var bodyEl = document.body; var docEl = document.documentElement; var scrollTop = window.pageYOffset || docEl.scrollTop || bodyEl.scrollTop; var clientTop = docEl.clientTop || bodyEl.clientTop || 0; return Math.round(boundingClientRect.top + scrollTop - clientTop); }// returns the current y scroll position function getScrollTop() { var docEl = document.documentElement; return (window.pageYOffset || docEl.scrollTop) - (docEl.clientTop || 0); }// configure jwplayer instance playerInstance.setup({ autostart: true, playlist: 'https://cdn.jwplayer.com/v2/playlists/mYdavspX', primary: 'html5', setFullscreen: true, width: '100%' });// when jwplayer instance is ready playerInstance.on('ready', function() { var config = playerInstance.getConfig(); var utils = playerInstance.utils; // get height of player element var playerHeight = config.containerHeight; // flag determining whether close has been clicked var closed = true; // CHANGED // flag determing whether player is playing var playing = false; // ADDED // eventhandler for when close button is being pressed document.getElementsByClassName('icon-close')[0].addEventListener('click', () => { closed = true; onScrollViewHandler(); }); playerInstance.on('play', function() { closed = false; playing = true; // ADDED }).on('pause', function () { playing = false; // ADDED }).on('adPlay', function() { closed = false; // ADDED playing = true; // ADDED }).on('adPause', function() { playing = false; // ADDED });// get player element position from top of document var playerOffsetTop = getElementOffsetTop(playerContainerEl);// set player container to match height of actual video element playerContainerEl.style.height = playerHeight + 'px';// below we handle window scroll event without killing performance function onScrollViewHandler() { var minimized = getScrollTop() >= playerOffsetTop;if (closed && minimized) { minimized = false; jwplayer().pause(); playing = false; // ADDED } else if (!minimized && !playing) { closed = true; // ADDED } utils.toggleClass(playerContainerEl, 'player-minimize', minimized); // update the player's size so the controls are adjusted playerInstance.resize(); }// namespace for whether or not we are waiting for setTimeout() to finish var isScrollTimeout = false;// window onscroll event handler window.onscroll = function() { // skip if we're waiting on a scroll update timeout to finish if (isScrollTimeout) return; // flag that a new timeout will begin isScrollTimeout = true; // otherwise, call scroll event view handler onScrollViewHandler(); // set new timeout setTimeout(function() { // reset timeout flag to false (no longer waiting) isScrollTimeout = false; }, 80); };});

Sledgehammer Games introduced a new Division titled ‘Commando’ alongside the release of patch V.1.20 in Call of Duty: WWII.

The Division features a total of four tiers of progression, and the ability to unlock the ‘AS-44’ Rifle once a player manages to Prestige Commando.

‘Commando’ Division

Tier I
“Paratrooper Insert to designate drop site on spawn”
– Commando brings a new feature to WWII which allows players to parachute into the map after dying via a ‘designated drop site.’ Players have the ability to shoot and throw grenades while dropping in but can become easy targets for enemies on the ground.

Tier II
“Health regenerates quicker & kills trigger healing”
– Players will gain health faster than other Divisions after being injured and have the ability to spark health regeneration after each kill.

Tier III
“Multi-kills & Headshots grant extra score & ammo”
– Extra score and ammo will be gifted to players that obtain multi-kills and headshots and allows for scorestreaks to be earned in a quicker fashion.

Tier IV
“Second Basic Training”
– Commando is the only Division in CoD: WWII which allows a player to take a second Basic Training ability.

New Weapon: AS-44
“This automatic rifle packs a punch in damage with some heavy recoil. If you can control the kick of this rifle, you will shred through your opposition.

More information on the new Commando Division can be found from Inkslasher.

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Writer and reporter at charlieINTEL.com and Dexerto.com.