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Call of Duty: Warzone

Fan-favorite Warzone weapon kills faster than the best Vanguard guns

An iconic MW Assault Rifle has returned for a second stint in the spotlight and it kills faster than the best Vanguard weapons in Warzone.

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Warzone Pacific Kilo

Despite there being over 40 new Vanguard weapons in Warzone Pacific, a fan-favorite Modern Warfare Assault Rifle is proving to be superior to its newest competition.

Since Vanguard weapons joined the pool of options in Warzone Pacific many top choices have come and gone. At first, it seemed like Vanguard weapons would dominate the battlefield, but now one forgotten MW weapon is reclaiming its throne as the top Assault Rifle option.

Warzone players who refuse to embark on the grueling journey of leveling up Vanguard weapons will be pleased to hear that this fan-favorite AR is making a significant comeback.

MW Kilo 141 AR

The Kilo 141 is proving that Warzone Pacific players don’t need Vanguard to compete with high-powered meta options. The iconic Assault Rifle from Modern Warfare certainly had a long stint in the spotlight as Warzone’s best AR before gradually fading away.

In a recent video Call of Duty content creator IceManIsaac proves that the fan-favorite AR is statistically superior to the best Vanguard weapons in certain situations.

Best Warzone Pacific Kilo 141 loadout

  • Muzzle: Monolithic Suppressor
  • Barrel: Singuard Arms 19.8″ Prowler Barrel
  • Optic: VLK 3.0x Optic
  • Laser: Tac Laser
  • Ammunition: 60 Round Mags

In the video, IceManIsaac analyzes the TTK of the Kilo 141 in comparison to Vanguard’s two best Warzone weapons in the STG44 and Bren. The stats show that when ADS maneuvering is taken into consideration, the Kilo has a lower TTK than the STG44 and Bren.

The experienced CoD veteran explains that the Kilo’s biggest weakness is damage dropoff that kicks in at extremely long distances of over 50 meters.

Kilo 141 Assault Rifle weapon inspection

Considering Caldera’s terrain and the nature of the majority of gunfights, the Kilo won’t suffer from this weakness often which makes it one of the best ARs in Warzone Pacific.

Many Warzone Pacific players do not own Vanguard which makes leveling up Vanguard weapons in Warzone a troublesome task especially since loadouts arrive later in Warzone Pacific matches.

This meta Kilo option offers players a solution that allows them to maintain a competitive edge, although there are other Warzone weapons with a faster TTK.


Fore more Warzone check out how Warzone’s minimap is showing a building that doesn’t exist or these Warzone leaks that reveal another Attack on Titan Operator skin coming soon.

Image Credits: Activision Blizzard / Raven Software

Call of Duty: Warzone

Call of Duty players are terrified that last-gen consoles will ruin Warzone 2

Fans of the battle royale are concerned that Warzone 2’s potential compatibility with last-gen consoles could ruin the game.

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Warzone 2 PS4 Xbox One

Players are hoping that the highly anticipated sequel does not include past-gen compatibility, as they fear this could completely ruin the Warzone 2 experience for current-gen users.

The next Call of Duty era is right around the corner, and excitement for Warzone 2 and Modern Warfare 2 has begun to mount ahead of June 2022. Leaks have revealed several details of the battle royale sequel including a new interrogation system and a sneak peek at what the map could look like.

Despite the overwhelmingly positive reaction at this early stage, there are players who are wary of yet to be confirmed aspects of Warzone 2. One of these unknowns is the result of the game’s compatibility with past-gen consoles.

Ghost in Call of Duty Warzone

As it stands, there has not been confirmation concerning Warzone 2’s compatibility with past-gen consoles. While we know for sure that the game will be available on PC, PlayStation 5, and Xbox Series X|S, past-gen compatibility has not been confirmed.

However, thanks to Vanguard in-game files, data miners discovered that Modern Warfare 2 will be available on PlayStation 5, PlayStation 4, Xbox Series X|S, Xbox One, and PC. This reveal did not sit well with players who took to the Warzone subreddit to discuss the repercussions of a similar experience for Warzone 2.

The player who wrote the original post believes that the overall performance and quality of Warzone 2 could suffer if it has to cater to past-gen hardware. This player is worried that the same limitations holding the current iteration of Warzone back could also plague the sequel.

The comments proved that players were completely split on the issue. Some point to the shortage of current-gen consoles as a valid reason for making Warzone 2 accessible to all, “isolating people cause they don’t have new consoles is stupid and not enough people are on new gen consoles anyway.”

While others had less sympathy, stating that at a certain point developers need to move the overall experience to the next level, “once the new s*** comes out, you need the new console for the new experience and the better graphics etc.”

Early reports from renowned leaker Tom Henderson initially revealed that Warzone 2 would only release on current-gen consoles and PC, but he did not rule out the possibility of a separate version for past-gen players. This solution is similar to what the original post details, but we’ll have to wait for official confirmation from the devs to find out if this is even possible.


For more Warzone 2 news, check out how a CoD leaker showed off Warzone 2’s map & swimming mechanic.

Image Credits: Sony / Microsoft / Activision

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Call of Duty: Warzone

Every weapon buff & nerf in Warzone Pacific Season 3 Reloaded

Warzone Pacific Season 3 Reloaded brought a ton of weapon buffs and nerfs, so here’s every change in the latest update.

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Warzone players fighting in Rebirth Island

Warzone Pacific’s Season 3 Reloaded update is here, bringing game-changing updates to CoD’s battle royale. Of course, it also brings a ton of weapon balance changes, so here’s every weapon buff and nerf in Season 3 Reloaded.

Warzone has just received one of its most game-changing updates ever, with the Season 3 Reloaded update bringing in the highly-requested squad HUD overhaul, the health update to Rebirth Island, reduction of the player count, and more.

Weapon balance is always a focus for these updates, and Raven Software have adjusted almost every weapon class — buffing some underused weapons and nerfing the most popular.

There are a ton of changes to go through, so here’s every weapon buff and nerf made in Warzone Pacific’s Season 3 Reloaded update.

XM4 Assault Rifle in call of duty warzone

Assault Rifle buffs & nerfs in Warzone Season 3 Reloaded

Both Vanguard’s BAR and NZ-41 have received some major buffs in the Season 3 Reloaded update, with even more Cold War Assault Rifles hit by nerfs.

The BAR has had both its headshot multiplier buffed and its magazine size increased, so you’ll find the weapon much more forgiving. Plus, the NZ-41 now has a much more forgiving recoil pattern and higher bullet velocity, so it’ll now be a much more worthwhile pick.

Black Ops Cold War’s AK-47 will now deal less damage to the neck, and the fan-favorite XM4 has had both its damage and range nerfed. But, the Vargo 52 received a buff, so it might be the next meta pick.

Owen Gun in Call of Duty Warzone

Owen Gun nerfed again in Warzone Season 3 Reloaded

Alongside nerfing the Milano 821 and the OTs 9, the Owen Gun has been nerfed once again in Warzone Season 3 Reloaded.

Its extremities damage multiplier has taken a hit, and so has its damage range. Plus, its Gorenko magazine’s fire rate has been nerfed as well, lowering its TTK. The Armaguerra has received a “Slight reduction to initial recoil,” so it may take the Owen Gun’s place for the rest of Season 3 Reloaded.

warzone player using hdr sniper rifle

Warzone Season 3 Reloaded weapon buffs & nerfs

There are a ton of weapon changes in Warzone Pacific Season 3 Reloaded, so here’s every weapon buff and nerf.

Assault Rifles

  • AK-47 (BOCW)
    • Neck Damage Multiplier decreased to 1.15, down from 1.2
    • 20″ Spetsnaz RPK Barrel 
      • Reduce Recoil Control from +8.5 to 7.5%
  • AS44 (VG) 
    • Initial Recoil slightly decreased
    • Bullet Velocity increased by 3.56%
    • Now has a functioning On-Hand perk 
  • Assault Rifle Charlie (VG)
    • Headshot Damage Multiplier increased to 1.85, up from 1.5
      • .30-06 20 Round Fast Mags
        • Magazine Capacity increased to 30, up from 20
           
      • 8mm Klauser 30 Round Mags
        • Magazine Capacity increased to 40, up from 30
           
      • .50 BMG 30 Round Mags
        • Magazine Capacity increased to 40, up from 30
        • Bullet Velocity scale from 1.1 to 1.2
           
      • .50 BMG 40 Round Mags
        • Magazine Capacity increased to 60, up from 40
        • Fire Rate Multiplier decreased to -15% down from -10%
  • Cooper Carbine (VG)
    • Bullet Velocity increased by 4.55%
  • C58 (BOCW)
    • Neck Damage Multiplier decreased to 1.1, down from 1.2
  • CR-56 AMAX (MW)
    • Max Damage decreased to 31, down from 35
    • Min Damage decreased to 24, down from 31
  • FARA 83 (BOCW)
    • Min Damage decreased to 22, down from 23
  • Nikita AVT (VG)
    • Adjusted recoil pattern for ease of use
    • Sprint to Fire time increased increased by 10%
  • Assault Rifle Bravo (VG)
    • Headshot Multiplier increased to 1.6, up from 1.5
       
      • .303 British 36 Round Mags 
        • Movement Speed scaler increased to 1.02, up from 1.01
        • Damage Range increased to -10%, up from -20%
  • NZ-41 (VG)
    • Adjusted recoil pattern and intensity when used in fully automatic. 
      • Orbweaver 360mm BC Barrel
        • Horizontal Recoil control now increased by 10% 
        • Bullet Velocity now increased by 40%
           
      • Sakura 50 Round Mags
        • Fire Rate Multiplier decreased to 12%, down from 22%
        • Damage Range increased to -12%, up from -22%
        • Bullet Velocity increased to -15%, up from -30%
           
      • 8mm Klauser 40 Round Mags
        • Bullet Velocity increased to -10%, up from -20%
        • Fire Rate Multiplier decreased to 12%, down from 16%
        • Damage decreased to -3.6%, down from -12%
           
      • Orbweaver Custom 
        • Bullet Velocity now increased by 20%
        • Damage Range now increased by 20%
           
      • LOR Mk1 Burst
        • Bullet Velocity now increased by 30%
        • Damage Range now increased by 20%
           
      • Ravenwood 480mm No.2 
        • Damage Range penalty removed
        • Bullet Velocity penalty removed

The NZ-41 (VG) has fallen out of favor when compared to the competition, often due to its challenging recoil pattern. We’ve adjusted the curve so that it’s more logical in its movement, allowing you to predict and compensate appropriately. We’ve also taken a look at the velocity and range bonuses provided by Attachments and made significant adjustments so that the NZ-41 (VG) can compete with the best. 

  • Vargo 52 (BOCW)
    • Min Damage increased to 24, up from 23
    • Headshot Damage Multiplier increased to 1.53, up from 1.5
  • Volkssturmgewehr (VG)
    • Headshot Damage Multiplier increased to 1.55, up from 1.5
    • Neck Damage Multiplier increased to 1.25, up from 1.2
    • ADS Movement Speed decreased by 5%
      • Reisdorf 22V Adjustable
        • ADS Movement Speed reduced to 25%, down from 30%
  • XM4 (BOCW)
    • Max Damage decreased to 28, down from 29
    • Max Damage Range decreased to 20.3 meters, down from 22.3 meters 
    • Neck Damage Multiplier decreased to 1.3, down from 1.33

Marksman Rifles

  • SVT-40 (VG)
    • Max Damage increased to 60, up from 57
    • Min Damage increased to 50, up from 49
    • Bullet velocity increased by 8.54%
  • M1916 (VG)
    • Max Damage increased to 55, up from 53
    • Max Damage Range increased to 58 meters, up from 45 meters
    • Bullet velocity increased by 7.89%
  • M1 Garand (VG)
    • Headshot Damage Multiplier increased to 1.59, up from 1.5
    • Bullet velocity increased by 6.67%

Sniper Rifles

  • HDR (MW)
    • Bullet Drop-off increased
  • Pelington 703 (BOCW)
    • Damage Range decreased to 43.2 meters, down from 48.3 meters
  • ZRG 20mm (BOCW)
    • Upper Torso Damage Multiplier decreased to 1.5, down from 1.7
    • 43.9″ Combat Recon Barre
      • Bullet Velocity decreased to 38%, down from 43%
  • Sniper Rifle Charlie (MW) 
    • Bullet velocity decreased by 5.13%
  • 3-Line Rifle (VG)
    • Bullet velocity increased by 6.76%
    • Bullet drop-off decreased
    • Sprint to Fire Scaler increased to 1.0, up from 0.99
    • Re-aligned the 3-line reticles to be properly screen center
    • 500mm MN Custom
      • Bullet Velocity increased to 25%, up from 20%
         
    • Empress 514mm F01 
      • Bullet Velocity increased to 20%, up from 16%
         
    • Empress 700mm TN02 
      • Bullet Velocity increased to 35%, up from 30%
         
    • Kovalevskaya 700mm 
      • Bullet Velocity increased to 20%, up from 15%
      • Neck damage increased to 1.3, up from 1.1
         
    • Kovalevskaya 820mm
      • Bullet Velocity increased to 45%, up from 35%
         
    • .30-06 20 Round Mags 
      • Bullet Velocity increased to 20%, up from 10%
         
    • .303 British 5 Round Mags 
      • Damage Penalty has been removed. 
      • Damage Range increased to -20%, up from -30%
  • Sniper Rifle Alpha (MW)
    • Max Damage range increased to 1600, up from 1375
  • Rytec AMR (MW)
    • Now one-shots to the head within max damage range
    • Max Damage increased to 125, up from 102
    • Max Damage Range decreased to 59.1 meters, down from 67.3 meters
    • Headshot Damage Multiplier increased to 2.4, up from 2.1
    • Neck Damage Multiplier decreased to 1.75, down from 2.1
  • Sniper Rifle Charlie (BOCW)
    • Now one-shots to the head within max damage range 
    • Max Damage increased to 125, up from 102
    • Headshot Damage Multiplier increased to 2.4, up from 2.1
    • Neck Damage Multiplier decreased to 1.75, down from 2.1
  • Type 99 (VG)
    • 5.6mm 8 Round Mags 
      • Damage Range increased to -20%, up from -25%
    • 8mm Klauser 5 Round Mags 
      • Bullet Velocity scalar increased to 20%, up from 10%
    • Sakura 776mm Barrel
      • Bullet Velocity scalar increased to 40%, up from 30%
    • Shiraishi 712mm Sniper 
      • Upper Torso Damage Multiplier decreased to 1.6, down from 1.81
  • Gorenko (VG)
    • Bullet Drop-off decreased
    • 420mm Empress
      • Bullet Velocity increased to 40%, up from 11%
      • ADS Time Scaler increased to 0.943, up from 0.9
    • Reinforced Stock
      • ADS Time Scaler increased to 1.05, up from 1.04
    • 13mm AM 10 Round Mags
      • ADS Time Scaler increased to 0.955, up from 0.94
  • Kar98k (VG)
    • Added Frenzy Weapon Perk
    • Max Damage range increased to 48.9 meters, up from 47 meters
    • K98 Scout 10.0x Telescopic
      • ADS speed increased to 0.75, up from 0.65 
    • VDD RE02K
      • Damage Range now increased  by 20%
    • 8mm Klauser 3 Round Mag
      • ADS Time Scaler increased to 1.06, up from 1.05
    • Krausnick Padded 
      • ADS Time Scaler increased to 0.945, up from 0.934 
      • Movespeed Scale increased to 0.95, up from 0.94

Shotguns

  • Damage decreased by 20% for the following Shotguns: 
    • Streetsweeper
    • Gallo SA12
    • JAK-1
    • Origin 12
    • R9-0
    • Gracey Auto

With the change to health pools, automatic and semi-auto shotguns were hitting a breakpoint where the time-to-kill remained the same as it did previously. This change brings these Weapons in line. 

  • Combat Shotgun (VG)
    • Movespeed Scale increased to 0.87, up from 0.865
    • ADS Move Speed Scale increased to 1.49, up from 1.46
    • Framble 18″ Precision
      • Bullet Velocity now increased to 48%, up from 34%
      • Damage Range increased to 20%, up from 10%
    • Framble No. 3
      • Bullet Velocity now increased by 10% 
    • Chariot 16″ Short
      • Damage range penalty increased to -20%, up from -30%
    • Sawed-Off
      • Damage Bonus increased to 20%, up from 15% 
      • Move Speed Scaler increased to 5%, up from from 4%

Submachine Guns

  • Milano 821 (BOCW)
    • Max Damage Range decreased to 12 meters, down from 17.8 meters
    • Mid Damage added at 33
    • Mid Damage Range added at 17.8 meters
    • Min Damage decreased to 27, down from 30
  • LAPA (BOCW)
    • Max Damage decreased to 27, down from 31
    • Max Damage Range increased to 12.7 meters, up from 10.1 meters
    • Mid Damage decreased to 25, down from 28
    • Mid Damage Range increased to 20 meters, up from 17.8 meters
    • Min Damage decreased to 21, down from 26
  • OTs 9 (BOCW)
    • Max Damage decreased to 29, down from 30
  • Armaguerra 43 (VG)
    • Slight reduction to initial recoil
    • Botti 315mm CII
      • Vertical Recoil Multiplier decreased to 40%, down from 50% 
    • .30 Russian Short 34 Round Mags
      • Damage Penalty decreased to -4%, up from -5%
      • Visual Recoil decreased
  • Owen Gun (VG)
    • Upper Extremities Damage Multiplier decreased 1, down from 1.45 
    • Lower Extremities Damage Multiplier decreased to 0.9, down from 1.0
    • Max Damage Range decreased to 15.2 meters, down from 17.1 meters
    • Mid Damage Range decreased to 19.7 meters, down from 20 meters
    • 7.62 Gorenko 33 Round Mags
      • Fire Rate decreased to 14.5%, down from 15%
         
    • 7.62 Gorenko 72 Round Drums
      • Fire Rate decreased to 14.5%, down from 15%
  • Submachine Gun Alpha (MW)
     
    • 5.56 NATO 30-Round Mags
      • Max Damage decreased to 37, down from 38
      • Mid Damage decreased to 27, down from 28
      • Mid Damage Range decreased to 30.5 meters, down from 40 meters
         
    • 5.56 NATO 60-Round Drums
      • Max Damage decreased to 37, down from 38
      • Mid Damage decreased to 27, down from 28
      • Mid Damage Range decreased to 30.5 meters, down from 40 meters 
  • Welgun (VG)
    • Added Frangible Weapon Perk
    • 120mm Gawain Short
      • Fire Rate decreased to 6%, down from 10% 
      • Removed Damage Range Penalty
  • UGR (BOCW)
    • Magazine Capacity increased to 40, up from 30

Pistols

  • Pistol melee attacks now require three successive hits to initiate a finisher on the target. This is up from 3.
  • 1911 (VG)
    • ACP 18 Round Mags 
      • Magazine Capacity increased to 24, up from 18.
      • Min Damage increased to 24, up from 20
  • Klauser (VG)
    • Max Damage increased to 50, up from 46
    • Mid Damage increased to 42, up from 40
    • Min Damage increased to 37, up from 30
  • RATT (VG)
    • Mid Damage increased to 26, up from 22
    • Min Damage increased to 22, up from 20
    • Neck Damage Multiplier increased to 1.4, up from 1.2
  • Handgun Charlie (BOCW) 
    • Max Damage decreased to 35, down from 40
    • Mid Damage decreased to 29, down from 33
  • Machine Pistol (VG)
    • Max Damage increased to 20, up from 19
    • Mid Damage increased to 16, up from 15
    • Min Damage increased to 13, up from 12 
    • Significant Reduction of Base Recoil Control
    • 7.62 Gorenko 40 Round Mags 
      • Fire Rate Multiplier decreased to 5%, down from 7%
      • Recoil Control penalty decreased to -18%, down from -27%
    • 8mm Nambu 20 Round Mags 
      • Recoil Control penalty decreased to -22%, down from -30%
      • Fire Rate Multiplier decreased to 5%, down from 7%
    • Rapid Barrel 
      • Fire Rate Multiplier decreased to 5%, down from 20%

The Machine Pistol (VG), in its previous incarnation, was an extremely difficult beast to control effectively, often only used as an absolute last option. We’ve made a significant change to the kick intensity and recoil pattern of the Weapon and adjusted its damage profile to be a Weapon that is now something to be reckoned with. 

Launchers

  • Panzerfaust (VG)
    • ADS Transition out time decreased to 0.48, down from 0.5
    • Base Movespeed Scale increased to 0.8, up from 0.79
    • ADS Movement Speed Scale increased to 0.85, up from 0.8

Attachments

  • Akimbo Perk 
    • Akimbo for Pistols now reduces damage by 10%.
  • MX Silencer
    • Bullet Velocity increased to 15%, up from 10%
  • F8 Stabilizer
    • Damage Range increased to 15%, up from 10%

For more on Call of Duty, be sure to check out how the new Serpentine Perk works, and Modern Warfare 2’s release date.

Image Credit: Activision

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Call of Duty: Warzone

Warzone’s major TTK changes arrive in Rebirth Island with Season 3 Reloaded

Increasing Warzone’s player health went down extremely well with the community, and the changes have now hit even more modes.

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Warzone player in Rebirth Island

Warzone players have been loving the Battle Royale mode’s 150 HP, and the devs have brought these changes to Rebirth Island and all other modes with the Season 3 Reloaded update. 

Warzone players felt the game’s time-to-kill was far too quick, where it was almost impossible to respond to getting shot at. The devs first experimented with a higher TTK in the Iron Trials mode and players loved it. Then, they increased player health to 150 HP with Vanguard Royale and players unanimously voted to bring 150 HP to regular Battle Royale.

Players have loved the change, and the devs confirmed that the Season 3 Reloaded update will bring the increased health to Rebirth Island and all other modes — except for Iron Trials. 

Weapon Trade Station in Warzone's Rebirth Island

As time went on, Warzone’s TTK seemed to get lower and lower as the devs added new guns and buffed others. Rather than balancing over a hundred weapons, the devs experimented with increasing the TTK in Vanguard Royale.

After a poll revealed that the majority of Warzone players wanted to see Vanguard Royale’s 150 HP in Battle Royale, the devs made the change in the Season 2 Reloaded update. This has been a roaring success, and Raven Software are now bringing it to even more modes. 

In a pre-Season 3 interview with CharlieIntel, Warzone’s director Ted Timmins said he didn’t like that Battle Royale has different health to Plunder, Clash, and Rebirth. Now, with Warzone Pacific Season 3 Reloaded, 150 HP will be present across all modes except for Iron Trials. 

Warzone Operators on Rebirth Island

Of course, Iron Trials’ 250 HP is one of the key elements of the mode, so the devs are keeping its health pool the same to maintain its skill gap and identity. 

This might change up Rebirth Island’s meta, where players need to be more considerate of a weapons damage-per-mag, rather than its base TTK. Plus, if the new Serpentine Perk becomes a meta pick, your weapons will be killing even slower. 


For more Warzone, you can check out all of the other changes coming to Rebirth Island along with the Stim nerf coming later in Season 3 Reloaded.

Image Credit: Activision

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