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Fan Review of Spec-Ops at GAMEfest

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charlieINTEL Fan, Matthew Plumb (@Plumby94) attended GAMEfest on Saturday and was among the first in the UK to play Spec-Ops in Modern Warfare 3. He was nice enough to share his thoughts on the game and the event for MW3 fans who couldn’t make it in the UK. Here’s what he had to say:

Read his review after the break:

On Saturday 17th September, I attended GAMEfest in Birmingham, UK and it was amazing. The highlight and reason I went is because Modern Warfare 3 was there for the public and press to play. I jumped straight into the queue outside the Modern Warfare 3 booth which had some awesome MW3 and Elite decals outside the booth. I was queuing for about 30 minutes until I got ID’ed at the entry of the booth then I walked inside and was greeted by 30 Xbox stands to my right, a rather large plasma in the centre with an Activision woman showing off the campaign mission which was shown by Robert Bowling at the world wide reveal, and to the left was a large circular custom made Modern Warfare 3 table made for this event and it looked amazing, the table had 15 Xbox’s with Modern Warfare 3 loaded and every Xbox there had the new Modern Warfare 3 branded Turtle Beach X11’s.

I queued for about another 20 minutes inside the booth before asking for @Acti_Insider who gave me a free T-Shirt as he tweeted to ask for him! Also, this where I took a few pictures before Activision told me to put my phone away!

After queuing I was almost at the MW3 table when Activision said it was full as Press and other people were on there but luckily there was one more spot for me, I sat down and to my right hand side was my Spec Ops partner that I had never met before, we were playing on the map “Resistance”. The loading screen, pre-game lobbies and HUD’s were quite similar to MW2, we started off in the middle of the map when the enemies spawned in the first few seconds, automatically I noticed the graphics were practically the same and also gameplay, which pleased me as in my opinion if those were changed it wouldn’t feel like the Call of Duty we all know and love. Two different things I did notice were that there is slightly more recoil and it is a tiny bit harder to aim at targets, this was caused by the “sway” of the gun which was brought back to MW3. We only had 15 minutes playing time as there was a huge turn out for the game!

The hardest rounds were round 5,7,10 and 13. At round 5 dogs started coming and attacking us, round 7 was a helicopter round where helicopters came, wave 10 was where the first juggernaut came which was difficult to kill but wasn’t as hard as the juggernaut on MW2. Round 13 was when an Activision rep came up to me and said “Unfortunately your time is up, but congratulations the new highest round” and awarded me and my partner with another T-Shirt and a Prestige patch!

The overall feel to MW3 was immense and I’m even anticipating this game more. Some of the highlights were testing the guns. I tested out the Model 1887, ACR 6.8 and the MP5 all of which were superb and deadly accurate. The armoury was a great, this was were you got to buy your guns and attachments as well as pay for a refill on ammo, the other armouries were for equipment and also air support. I used the predator missile which is slightly different as it is attached to a recon drone so on the initial opening of the laptop you are actually viewing the recon drone and you also move but when you fire it becomes the normal predator missile from MW2. I also found the Delta squad very useful as when both me and my partner went down they came and revived us. The overall feel to Modern Warfare 3 is superb and feels slightly like Modern Warfare and Modern Warfare 2 mixed together with a bunch of new extras.

-Matthew Plumb (@Plumby94)

Apex Legends

Apex Legends: how to activate the Season 9 Arena teaser

Apex Legends data miners have found out how players can activate a new Season 9 teaser. Here’s how to see it for yourself.

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Apex Legends Season 9 Teaser Arena

The Apex Legends Season 9 teaser is now live, revealing the mystery behind the mysterious platform in the Firing Range.

After the halfway split for Season 8, players noticed a stranged platform implemented on the left side of the Firing Range map.

For weeks players were unaware of its purpose, but finally, the mystery has been uncovered and is associated with the new upcoming Arena mode.

Season 9 Teaser Arena

Data miner @GarretLeaks was among the few who leaked how players can activate the button found on the Firing Range platform.

GarretLeaks has even created a step by step guide of how players can experience the Season 9 Arena teaser, which will be available April 20th:

  • Step 1: Collect keycard from care packages (available now)
  • Step 2: Find Holosprays scattered around Kings Canyon
  • Step 3: Find Holosprays scattered around Olympus
  • Step 4: Press the phone in the lobby and listen to the audio
  • Step 5: Press the button on the Firing Range platform and wait for the ship (available on April 20th)

The Corrupted Keycards are now live and available to pick up from Care Packages in-game for both Kings Canyon and Olympus. On the 20th, players will then be able to scan the Holosprays and activate the teaser.

Dataminer @Shrugtal released images of where players will be able to find these Holosprays, which are located in various locations across the two maps.

You can scan multiple Holosprays in one match and even scan all three over multiple matches. It seems the Holosprays will spawn in all the locations highlighted in Shrugtal’s image.

Along with this, fellow data miner @Biast12 has also released a video showing what happens after activating the button in the Firing Range.

The video shows Biast boarding a ship after activating the button. Biast arrives at a new location where another button awaits, which activates an elevator. This then takes you into a small arena where a massive hollo of future Legend Ash is shown along with a voice line that states, “The Arena awaits.”

This is clearly a teaser for the upcoming 3v3 mode ‘Arena,’ which will be arriving in Season 9. However, this is also a teaser for the future legend, Ash. Although Ash will likely be arriving at a later Season – more like Season 10 – it does confirm that she will be arriving sooner than later.

In fact, it’s not the first time an announcer for a game mode has eventually become a playable Legend. Back in Season 3, the Shadow Fall game mode saw Revenant as the announcer, who later became a playable Legend in Season 4.

Read more: All Unreleased Apex Legends Characters

If this stays true to the format, Ash could be the new Legend for Season 10, after being an announcer for the previous season much like the introduction of Revenant. Players will be able to activate this teaser towards the end of Season 8.

Image Credits: Respawn Entertainment

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How to get Fortnite’s new double-movement

You can try out double-movement in Fortnite with a mouse and keyboard, thanks to some third-party software that hasn’t been banned.

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Double movement in Fortnite

Epic Games have gotten rid of the double-movement keybinds for Fortnite, but you can still make use of a third-party software to achieve the same function in the game.

One major advantage to playing Fortnite with a controller is that the joystick makes it much easier for you to strafe in one direction while looking elsewhere. Playing with a keyboard and mouse restricts your movement to four directions; front, back, left, or right.

This limitation can be frustrating, as it keeps you from being able to full-sprint while minding your surroundings. A few players used “double movement” keybinds to get around this until Epic Games removed them.

Fortnite Season 6

As the name implies, these would allow you to bind one of your movement inputs to two keys, so that you could achieve “controller movement.” Epic Games then banned this practice in-game by limiting movement input mapping to a single key.

However, Fortnite streamer BenjyFishy revealed to his followers that he used ReWASD and Keys2xInput to get around this issue, as Epic can’t ban them. He made sure to check with devs before adding it to his gameplay.

This implies that he got permission to use it, and you can also take advantage of it to get double movement when playing with a mouse and keyboard.

You can get a free trial of ReWASD, but will then have to pay for it each month after the trial ends. However, Keys2xInput is completely free, and will likely be the first choice for anyone who wants to try double-movement for the first time.

YouTuber itsJerian made an insightful video tutorial on how to set up these two programs, so you can check that one out for details about getting them to work.

While using third-party software for double-movement can seem tricky, it’s not as messy as it sounds. These programs simply emulate an ability that controller players already have, so that you can use it on your mouse and keyboard.

So far, Epic Games haven’t chimed in on this matter, and we don’t know for sure whether or not they plan to take action against this, but things look fine at the moment.

Players like BenjyFishy have contacts at Epic, so it’s likely that they were given the green light to use these programs, and you can try them out too.

Image Credit: Epic Games

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Apex Legends

Apex Legends devs announce commitment to fixing major server issues

The issue of server and net code problems has consistently caused problems for Apex Legends. However, a new dev blog is on the way.

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apex legends net code server issues

Apex Legends has had ongoing problems with server and net code issues. However, it does seem that they are trying their best to communicate with the community and plan improvements.

Over the last two years, Apex Legends players have experienced severe server and net code issues that many have complained about since release.

Of course, these issues are extremely complicated and won’t be fixed overnight. However, more communication between the developers and the community could bring light and positivity to the manner, allowing a better understanding of the ongoing issues.

Apex Legends server locations

Apex Legends director of communications, Ryan K. Rigney (@RKRigney on Twitter), revealed that he had been working with the Apex engineers to create a new developer blog concerning, “servers, net code, and tickrate.”

We have seen similar dev blog posts in the past concerning patch notes, future updates, and the most recent video with Jason McCord concerning Apex Legends hackers and cheaters.

This new dev blog is said to be coming out in two weeks and will attempt to acknowledge and explain the “biggest issues” concerning servers, net code, and tick rate, as well as “exploring recent/upcoming improvements.”

Ryan Rigney says he is expecting a mixed reaction, mainly because he knows players want overnight fixes for all Apex Legends server issues – which aren’t possible. The dev blog won’t promise “revolutionary changes immediately,” but it will allow better insight and communication with the community.

Pro Apex Legends player, NRG Rogue, responded to his tweets, essentially stating that it will not satisfy the community of the “14-24-year-old Apex Legends market.”

Just like Rogue, who says he is not “too techy” in understanding such issues, the majority of the community are likely to be similar. The information offered may be overlooked, or not fully understood.

Either way, more communication between the devs and engineers for Apex Legends can hardly be negative, so we look forward to seeing the information provided.

For more news on Apex Legends and the upcoming War Games event, arriving today at around 10am PST and 6pm GMT, stay tuned on Charlie Intel.

Image Credits: Respawn Entertainment

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