// initialize jwplayer var playerInstance = jwplayer('player');// player dom elements var playerContainerEl = document.querySelector('.player-container');// returns video player position from top of document function getElementOffsetTop(el) { var boundingClientRect = el.getBoundingClientRect(); var bodyEl = document.body; var docEl = document.documentElement; var scrollTop = window.pageYOffset || docEl.scrollTop || bodyEl.scrollTop; var clientTop = docEl.clientTop || bodyEl.clientTop || 0; return Math.round(boundingClientRect.top + scrollTop - clientTop); }// returns the current y scroll position function getScrollTop() { var docEl = document.documentElement; return (window.pageYOffset || docEl.scrollTop) - (docEl.clientTop || 0); }// configure jwplayer instance playerInstance.setup({ autostart: true, playlist: 'https://cdn.jwplayer.com/v2/playlists/mYdavspX', primary: 'html5', setFullscreen: true, width: '100%' });// when jwplayer instance is ready playerInstance.on('ready', function() { var config = playerInstance.getConfig(); var utils = playerInstance.utils; // get height of player element var playerHeight = config.containerHeight; // flag determining whether close has been clicked var closed = true; // CHANGED // flag determing whether player is playing var playing = false; // ADDED // eventhandler for when close button is being pressed document.getElementsByClassName('icon-close')[0].addEventListener('click', () => { closed = true; onScrollViewHandler(); }); playerInstance.on('play', function() { closed = false; playing = true; // ADDED }).on('pause', function () { playing = false; // ADDED }).on('adPlay', function() { closed = false; // ADDED playing = true; // ADDED }).on('adPause', function() { playing = false; // ADDED });// get player element position from top of document var playerOffsetTop = getElementOffsetTop(playerContainerEl);// set player container to match height of actual video element playerContainerEl.style.height = playerHeight + 'px';// below we handle window scroll event without killing performance function onScrollViewHandler() { var minimized = getScrollTop() >= playerOffsetTop;if (closed && minimized) { minimized = false; jwplayer().pause(); playing = false; // ADDED } else if (!minimized && !playing) { closed = true; // ADDED } utils.toggleClass(playerContainerEl, 'player-minimize', minimized); // update the player's size so the controls are adjusted playerInstance.resize(); }// namespace for whether or not we are waiting for setTimeout() to finish var isScrollTimeout = false;// window onscroll event handler window.onscroll = function() { // skip if we're waiting on a scroll update timeout to finish if (isScrollTimeout) return; // flag that a new timeout will begin isScrollTimeout = true; // otherwise, call scroll event view handler onScrollViewHandler(); // set new timeout setTimeout(function() { // reset timeout flag to false (no longer waiting) isScrollTimeout = false; }, 80); };});

The former Battlefield Marketing Manager has posted a tweet responding to the Call of Duty: Modern Warfare Multiplayer Reveal trailer this week.

Popular Battlefield YouTube JackFrags has been uploaded Call of Duty gameplay recently as part of the Call of Duty: Modern Warfare MP Reveal. One of his videos had some discussions regarding the announced 100+ player Ground War MP mode in Call of Duty: Modern Warfare, a number which surprised many fans for a Call of Duty game to have.

Previous to this, Battlefield was known to have the biggest player counts for an FPS on consoles, with their “iconic” 64 player modes in Battlefield games over the years. This year’s Battlefield V has had a rough year with fans, as many fans have complained about DICE’s lack of features and updates to the game, alongside a big consideration to BFV’s Battle Royale versus the core modes that fans loved Battlefield for.

The Marketing Manager responded that EA/DICE have to ‘step it up’ going forward as Call of Duty is now going to reach 100+ player mode in core MP before Battlefield can.

“@EA_DICE will need to step it up. Enough with visual focus, people care about gameplay.

Battlefield has focused extensively on the visuals for the games with overly done destruction, crazy amount of graphics, and more, but the focus on gameplay in recent Battlefield games has lacked a lot for the fanbase.

SOURCE: Reddit

comments below