Call of Duty has been around for a long while and that means there’s been a whole lot of content that’s been scrapped over the years. A major part of each yearly release involves to the removal and addition of new game modes.
While some game modes simply don’t end up working or receive too much negative feedback, there have been some great modes which have disappeared from the face of Call of Duty that should make a return at some point.
Black Ops 4 has quite a few game modes already, but we’d like to some iconic classic return from older Call of Duty games. Treyarch could use them as part of a rotational playlist with their featured weekly set to upkeep the population for each mode.
So, without further delay, here are the game modes we’d like to see return to Black Ops 4.
Capture The Flag
Capture The Flag used to be a mainstay in Call of Duty games. The game mode consisted of simply trying to grab the enemy flag bring it back to your base. It works well on many maps and usually made its way into competitive play (Call of Duty: WWII). It was quite a surprise to see it cut from Black Ops 4.
Sticks & Stones
Sticks & Stones was a party game for Black Ops 1 & 2. The game mode revolved around six players playing a Free-for-All match with specified rules. Everyone had a crossbow, Ballistic Knife, and a Combat Axe. The player would earn points for each kill and the top 3 players would win the match. However, the game mode had a twist. If a player was killed by the Combat Axe, they would be “bankrupted” and lose all of their points!
Demolition is essentially Search and Destroy with respawns. The game mode generally has had a 3 to 4 minute round timer and the objective is blow up both bomb sites on Attack and defend at least one on Defense. The game mode is a fun and fast paced game mode rooted in map control and localized objectives spread over a long distance.
Black Ops 2 gave way to a weird, but oddly satisfying idea from Treyarch. Multi-Team Deathmatch saw three to four teams compete in a Team Deathmatch. The game mode led to interesting changes in map gameplay where teams would begin to hold down strong-points, but the map would not split in two, it got split into quadrants. The spawns were a slight problem, but with some modern polish, the game mode could be very fun in Black Ops 4.
Headquarters is the predecessor to today’s Hardpoint. A pre-determined or random rotation of small objectives which had to be captured by standing close to them. However, the game mode was a little more in-depth than Hardpoint. Once a team captured the objective, they would hold it and gain points until the enemy team came in and destroyed the HQ by standing within it. The team which held the HQ could not respawn.
Sabotage is a gamemode that we believe could be better today than it ever was in the past. Older Call of Duty games moved much slower and Sabotage is a gamemode all about speed. In Sabotage, the objective is carry a neutral Bomb to the enemy base and arm their bombsite. The bomb carrier had a “KILL” marker above their head which would mark their position every 5 seconds.
So, what game modes from Call of Duty’s past would you like to see return to Black Ops 4? Vote for your favorites in the ranked list below and then tell us about any we did not list in the comments.
6 things we want to see in Black Ops Cold War Season 3
Here are 5 key things we want to see in Season 3 of Black Ops Cold War to make it a memorable Call of Duty game.
The official start for Black Ops Cold War Season 3 is close, but here are six things we want to see implemented during the course of CoD’s newest season.
Overall, it feels like CoD: Cold War has taken a backseat to Warzone as of late, due to the battle royale game’s zombies and game-changing nuke event. But an incredible amount of players are still enjoying Cold War, and do have plenty of new stuff to look forward to in Season 3.
Season 2 brought back Gun Game, debuted the exciting new Outbreak mode, and threw some new maps into the mix. We still have a few months to go until Call of Duty 2021 releases, so there’s plenty of time to make Black Ops Cold War even better.
Here are six things we desperately want to see in Call of Duty: Black Ops Cold War Season 3.
6. Old & new maps in CoD: Cold War Season 3
Needless to say, Black Ops Cold War probably could’ve had more maps at launch instead of spreading them out periodically throughout the game’s release. But this gripe has been remedied thanks to these extra doses of content.
It was claimed a while back that 8 more map remakes were coming to Cold War at some point. Since that announcement, we’ve been treated to updates of Express, and now for Season 3, we have Standoff to look forward to.
At launch, Season 3 will have 15 maps, with Standoff coming later, and we would still love to see more remakes and fresh experiences like the incredible Pines map.
See where we ranked The Pines and Express in our official ranking of all of Black Ops Cold War’s maps.
5. New game modes in Black Ops Cold War Season 3
One thing that Black Ops Cold War is definitely not short of is a veritable selection of game modes for players to indulge in. Between Standard, Hardcore, and a plethora of other playlist options there are so many options for players.
Season 3 is bringing back the melee-heavy game mode that frowns upon guns – Sticks and Stones. Yet, we’re still shy of some absolute winners e.g 3v3 Gunfight, more Hardcore modes, and another Black Ops favorite, One in the Chamber.
4. Better Spawns in CoD: Cold War Season 3
We can’t think of a Call of Duty game in recent memory that has had such unusually placed spawns. Several maps such as Crossroads, Armada, and Satellite all possess blatantly exposed spawn areas that leave players susceptible to a litany of consecutive deaths.
We can forgive this kind of thing occurring on a small map like Nuketown ’84, but it really shouldn’t be happening on mid-to-large-sized maps. Season 2 reworked some of the game’s maps, including reducing the size of Moscow and fixing their spawn positions to make them less vulnerable.
But it still feels like the aforementioned maps can be exploited far too easily by the enemy team, and we’d like to see this looked at further.
3. Improved weapon balancing
Warzone has notoriously suffered from weapon balancing issues since its release with its meta dominated by the same few guns. Cold War hasn’t quite suffered in the same vein, but it’s definitely had some weapons feature more prominently.
This isn’t necessarily because of weapons being stronger, but a smaller selection of guns appears even smaller when you consider how LMGs and Sniper Rifles don’t stack up as well compared to Assault Rifles and SMGs in Cold War.
If Treyarch could adjust the lesser-used weapons, then Cold War may feature a greater variety of weapons.
Also, see how we’ve ranked all of Black Ops Cold War’s guns from worst to best.
2. Less bugs & glitches in Cold War Season 3
We acknowledge this is probably more difficult than it sounds, but fewer bugs would make for a wholesome experience. We’ve commended the efforts of Treyarch dev Josh “FoxhoundFPS” Torres for trying to assist players as much as he can, but Cold War is still ridden with glitches and bugs that never get addressed.
1. Improved scoring system in Black Ops Cold War Season 3
It’s no secret that Black Ops Cold War’s scoring system is horribly unbalanced. Regardless of the mode you’re playing, the game actively encourages players to focus on kills, kills, and nothing but kills.
A player that ignores the objective to get a 10 killstreak will greatly benefit far more than someone who’s spent the whole game focusing on capturing flags in Domination and locking down Hardpoints. There’s little incentive to concentrate on objectives and Treyarch absolutely needs to address this.
We believe these are six massive things that would change Black Ops Cold War for the better and make the game even better in Season 3.
Image credits: Treyarch
Ranking the GTA games from worst to best
We’ve gone through and ranked all of Rockstar’s GTA games from best to worst, and assigned them a tier too.
It doesn’t get much bigger than Rockstar’s Grand Theft Auto when it comes to video games, and its legacy is untouchable. So we’ve gone through the main games in the series, ranked them from worst to best, and given them an official tier too.
GTA is the franchise that single-handedly popularized open-world sandbox games, and has had nearly as much controversy as it’s had sales – a lot. Rockstar’s violent and grim take on crime has sold several hundred million units with the mega-successful GTA V selling 140 million copies as of February 2021.
Every game has been accompanied by an engrossing story filled with memorable characters, missions, and insane activities to complete. They are all unique in their own way, which is why it makes it a difficult task to rank them all from worst to best. But we have done so and given each one a tier too.
Grand Theft Auto games tier list
Before we delve into the official ranking, here’s a quick summary of each game with an assigned grade.
Here is our official tier list of all the GTA games in alphabetical order:
- S-Tier: GTA 4, GTA 5, GTA: San Andreas, GTA: Vice City
- A-Tier: GTA 3, GTA: Liberty City Stories, GTA: Vice City Stories
- B-Tier: GTA 2, GTA 1, GTA: Advance, GTA: Chinatown Wars, GTA: London
Just to explain the system, our S-Tier games are undisputed greats, the A-Tier titles are great, the B-Tier games are just missing something, and C-Tier ones are not worth your time.
Main GTA games ranked worst to best
8. Grand Theft Auto
For newer gamers, it’s hard to imagine that Grand Theft Auto 5 started here. Even by PS1 standards, the graphics were extremely primitive, and the in-game camera jerked around more than a rocking horse.
However, it introduced people to the idea of vehicular homicide, killing for money, and various other gameplay elements that would become scrutinized by the media, making the series so well-known. GTA 1 also received some healthy expansions in the form of the GTA: London spin-offs.
7. Grand Theft Auto 2
Grand Theft Auto 2 expanded upon a few ideas that its predecessor had introduced such as an improved save system, better missions, more NPC randomness, and open-world unpredictability.
GTA II essentially laid the foundation for the third major game in the franchise, and its modern setting allowed additional benefits over GTA 1 such as weapons and vehicles.
6. Vice City Stories/Liberty City Stories
Whilst both games are great additions to the series, Liberty City Stories and Vice City Stories are essentially extended DLC of the original games.
Liberty City is more noteworthy for its story as it serves as a prequel to GTA III, as evidenced by its changes to the city. Whereas Vice City Stories went a bit more gung-ho and added a whole new gameplay element, Empire-Building, both to the benefit and detriment of the game.
5. Grand Theft Auto III
It may be the third official entry in the Grand Theft Auto, but GTA III is arguably where the name really got started. Rockstar went big and bold for GTA III and changed the camera perspective to fully third-person.
Completely 3D rendered character models brought the world to life, as did GTA’s take on New York City. There was an incredible amount of content for players to enjoy with Rampages, Stunt Jumps, and Hidden Packages to find. GTA III was unlike any other game on the market, and a silent Claude pretty much kickstarted the craze that many others would follow.
4. Grand Theft Auto: Vice City
Vice City took everything that was great about GTA III and went bigger and better. It still retained all the weird and wonderful activities that made the third game a breakout hit, but it added properties, helicopter missions, and much more.
Vice City is Rockstar’s tribute to the 1980’s film Scarface with most of its aesthetic being influenced by the famous gangster film starring Al Pacino. To many, the game features the best GTA soundtrack and has had requests for years to revisit it – which we may do with GTA 6.
3. Grand Theft Auto IV
There was incredible pressure on Rockstar to successfully transition GTA to the PS3 and Xbox 360 after a spellbinding run of games on the PS2 and Xbox. They did so admirably with GTA IV, delivering a realistic, immersive playground in Liberty City once more.
Grand Theft Auto 4 had a tonal shift towards realism, and this was reflected in its vehicle handling and physics. It had arguably the most powerful story in the franchise, following the rise of lowly immigrant – Niko Bellic.
This did also mean that there were fewer zany activities like Rampages though. Nevertheless, the game was well supported by its Multiplayer which served as a great template going forward.
2. Grand Theft Auto: San Andreas
The only thing holding San Andreas back from first place is the outdated moving and shooting mechanics, otherwise, this might have featured even higher.
San Andreas was so far ahead of its time in terms of different activities you could do. GTA was continuing to innovate by giving players endless side missions: Driving Schools, Burglaries, Races, more collectibles than ever before, and even freestyle Lowrider contests.
CJ’s story was tremendous and San Andreas’s creativity made for some truly crazy missions to partake in. Plus, you could fill him up with junk food, make him look like Hulk Hogan, or turn him into an Olympic athlete of fitness.
1. Grand Theft Auto 5
There’s a reason as to why GTA 5 is the biggest selling piece of media ever – including video games, cinema. Rockstar took a huge gamble by altering the protagonist structure of previous games and allowing players to switch between three main characters instead.
- Read More: New Rockstar games to be announced at E3?
The move was a stroke of genius and made a game packed full of content even more diverse and enjoyable. The enormous map contained Scuba Diving, Base Jumping, Golf, Pool, Darts, and a vast array of other activities. The main game is stacked with hundreds of hours of content, and Rockstar decided to add GTA Online to make the package of quite frankly ridiculous value.
Generating billions of dollars within itself, GTA Online has experienced unprecedented success and taken the franchise to new heights. The game’s longevity is bullet-pointed by the fact it’s coming to a third generation of game consoles, and all this makes GTA 5 the best game in the series.
Image credits: Rockstar
5 things we want to see in CoD: Warzone Season 3
After Warzone’s nuke event on April 21, the next season is set to begin. Here are five things we’d like to see in Warzone Season 3.
Warzone Season 3 is almost here, so we’re counting down the top five things we’d most like to see in the next major update for Call of Duty’s battle royale.
Warzone Season 2 has certainly had its ups and downs with players having invisibility and invincibility, incredibly overpowered weapons dominating the season, and wins not tracking. However, Season 2 has set the stage for Warzone’s biggest event to date – the end of Verdansk.
Here are the top five things we want to see in Warzone Season 3 and beyond.
5. Make rocks easier to traverse
It’s long been a complaint that certain rocks in Verdansk are impossible to climb. Although only being about waist high, rather than mantling them like you would a wall or vehicle, you frustratingly mash up against them.
Getting caught at these rocks with the zone on your heels, or enemies above you, you’re stuck at the bottom with little option other than running around until you can find an area you can actually climb.
Verdansk is expected to receive a 1980s overhaul going into Season 3, so if developers added climbable surfaces to these rocks in this update, this would be a huge quality of life change.
4. More variety in Field Upgrades and Killstreaks
Having a greater variety of Field Upgrades and Killstreaks was also included in our five things we’d love to see in Warzone Year 2, but Season 3 would be the perfect time to include them. If Verdansk undergoes the expected 1980s overhaul, there’s no better time to include Scorestreaks and Field Upgrades from Black Ops Cold War.
Stopping Power Rounds and Dead Silence are arguably one of Warzone’s more frustrating aspects, as a player can get a huge advantage just by finding these pick-ups. While this is the nature of a battle royale game, there are perhaps some more balanced options, such as the Jammer and Field Mic.
We’ve been using Cluster Strikes and Precision Strikes for over a year now, so it would also be great to have different options – perhaps the Napalm Strike.
3. Changes to Warzone’s vehicles
Vehicles have always been powerful in Warzone. Whether you’re using them to squash helpless opponents caught in the open, or leaping out of the truck at the last minute to have enemies guessing where you are, they are one of the most common strategies to score easy kills.
It would do a lot for the balance of the game to have vehicles as a means of transport, rather than an easy kill.
Here are some things developers could do to balance vehicles:
- Have a ‘stun effect’ when players jump out of a vehicle moving at full speed
- Longer animation for exiting vehicles
- Allow players to deal a small amount of damage when shooting the driver/passenger through the doors/roof.
- Players take a small amount of damage when crashing vehicles
- Add damage brackets for vehicle damage and speed – e.g a slow-moving vehicle would only deal half the damage
Raven Software would have to playtest these features to see how they work in Warzone, but taking away vehicles’ more offensive capabilities would make for a more balanced experience.
Warzone Solos match’s end games are chock-full of players roaming in the safety of Berthas, so at the very least, they should be removed from the Solo game mode.
2. Higher time to kill
Since Black Ops Cold War weapons’ integration in Season 1, the game’s time to kill (TTK) has decreased significantly. At their most powerful, the DMR, FFAR 1, AUG, and M16 have all been able to delete players before their opponents can react.
While some weapons will always be better than others, certain Cold War weapons’ TTK means there are no other viable options. If you’re not using the most powerful weapons, it will be next to impossible to win face on face gunfights.
If TTK was increased across the board, Warzone players could have much more variety in their weapon choice and playstyle.
Devs could increase the time to kill in a couple of ways. They could increase players’ health from 150 to 200 or they could add another armor plate slot. Alternatively, they could give a massive overhaul to Cold War’s weapons, bringing them more in line with Modern Warfare’s.
Increasing the TTK would make Verdansk a more even playing field and would let fights be decided with those with better reaction time and accuracy, rather than the player who shoots first or has the better weapon.
1. More Warzone developer transparency
Ahead of Season 3, Call of Duty veteran and streamer CouRage tweeted Warzone’s developers his wishlist of things he’d like to see changed. Raven Software responded to the tweet, confirming fixes for some of Warzone’s more frustrating aspects.
This was great! The Roze skin, for example, has been almost impossible to see in dark corners since its arrival in Modern Warfare Season 5’s Battle Pass, and the community has been crying out for change. This change has now been confirmed, along with nerfs to the insanely over-powered M16, FFAR 1, and Sykov.
If Raven Software can keep this level of dialogue open throughout Season 3 and beyond, it’ll be comforting to know that the community’s voice is being heard and the game is being changed for the better.
With these five changes, Warzone Season 3 could be the game’s best season yet. And even if they don’t happen, we can’t wait to experience the nuking of Verdansk.
Image Credit: Activision
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