// initialize jwplayer var playerInstance = jwplayer('player');// player dom elements var playerContainerEl = document.querySelector('.player-container');// returns video player position from top of document function getElementOffsetTop(el) { var boundingClientRect = el.getBoundingClientRect(); var bodyEl = document.body; var docEl = document.documentElement; var scrollTop = window.pageYOffset || docEl.scrollTop || bodyEl.scrollTop; var clientTop = docEl.clientTop || bodyEl.clientTop || 0; return Math.round(boundingClientRect.top + scrollTop - clientTop); }// returns the current y scroll position function getScrollTop() { var docEl = document.documentElement; return (window.pageYOffset || docEl.scrollTop) - (docEl.clientTop || 0); }// configure jwplayer instance playerInstance.setup({ autostart: true, playlist: 'https://cdn.jwplayer.com/v2/playlists/mYdavspX', primary: 'html5', setFullscreen: true, width: '100%' });// when jwplayer instance is ready playerInstance.on('ready', function() { var config = playerInstance.getConfig(); var utils = playerInstance.utils; // get height of player element var playerHeight = config.containerHeight; // flag determining whether close has been clicked var closed = true; // CHANGED // flag determing whether player is playing var playing = false; // ADDED // eventhandler for when close button is being pressed document.getElementsByClassName('icon-close')[0].addEventListener('click', () => { closed = true; onScrollViewHandler(); }); playerInstance.on('play', function() { closed = false; playing = true; // ADDED }).on('pause', function () { playing = false; // ADDED }).on('adPlay', function() { closed = false; // ADDED playing = true; // ADDED }).on('adPause', function() { playing = false; // ADDED });// get player element position from top of document var playerOffsetTop = getElementOffsetTop(playerContainerEl);// set player container to match height of actual video element playerContainerEl.style.height = playerHeight + 'px';// below we handle window scroll event without killing performance function onScrollViewHandler() { var minimized = getScrollTop() >= playerOffsetTop;if (closed && minimized) { minimized = false; jwplayer().pause(); playing = false; // ADDED } else if (!minimized && !playing) { closed = true; // ADDED } utils.toggleClass(playerContainerEl, 'player-minimize', minimized); // update the player's size so the controls are adjusted playerInstance.resize(); }// namespace for whether or not we are waiting for setTimeout() to finish var isScrollTimeout = false;// window onscroll event handler window.onscroll = function() { // skip if we're waiting on a scroll update timeout to finish if (isScrollTimeout) return; // flag that a new timeout will begin isScrollTimeout = true; // otherwise, call scroll event view handler onScrollViewHandler(); // set new timeout setTimeout(function() { // reset timeout flag to false (no longer waiting) isScrollTimeout = false; }, 80); };});

On January 14th, Gamebattles expanded its wide repertoire of competitive gaming ladders with the addition of competitive Black Ops 4 Zombies.

Gamebattles, for those that do not know, is a competitive gaming website which predominately focuses on Call of Duty and Gears of War. The site runs free ladders and paid tournaments for each Call of Duty title and a plethora of other games.

The new ladder introduces a new way to gain MLG Rank on the website and is clearly inspired by the recent rise of competitive Blackout matches.

How It Works:

The Zombies GB matches are played 1v1, just you and your opponent. After creating a team on GB, linking your PSN/XBL, and accepting a match on the ladder, one of the players will host a Custom Match lobby of Zombies.

The map is selected by the random generator on Gamebattles and a custom ruleset must be used. The ruleset has been crafted to allow for a fair playing field between the two players. Below you can see the ruleset:

The goal of the match is to get more points than your opponent within the 10 minute time limit. As seen above, Quick Revives, Talismans, and Elixers are all disabled to level out the playtime gap between two potential players.

The reasoning behind the limitations is to allow players who have not played tons of Black Ops 4 Zombies to have a decent time of competing versus long-term players. Naturally, a long-term Zombies player will still have the advantage due to map knowledge and general gameplay skill.

You can start competing for glory and bragging-rights on http://gamebattles.majorleaguegaming.com.

Follow @CharlieIntel and regularly visit the site to stay up-to-date on Call of Duty news, events, and more.

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A life-long Call of Duty player, Bachelor of Game Design, and a lover of eSports. Floodsye is my real name, Tommi is just the gamertag my parents gave me.