Every Concord character, weapon & ability
SonyThere are many exciting characters in Concord, all of which offer unique abilities and playstyles. They’re known as Freegunners, and thanks to the beta, we already have loads of details about them all.
So, here are all 16 Freegunners in Concord, including every character’s abilities and more.
All Concord Freegunners, weapons & abilities
Character | Name | Abilities | Weapon(s) | Movement Style |
---|---|---|---|---|
Bazz (Haunt) | Passive – Beacon Blades – Hitting a target with a throwing knife tracks them for a short duration. Combat Trait – Skillful Tracker – Track nearby enemies through walls when crouching. Lunging Strike – Melee lunge attack. Scourge Star – Thrown items give enemies Vulnerable debuff, increasing damage dealt to them. | Throwing Knives | Triple Jump, Boosted Slide Jump | |
DaVeers (Breacher) | Passive – Volatile Chemicals – Burnite pools can be ignited by fire damage from allies. Combat Trait – Resistant Dodge – Dodging provides damage resistance for a short period. Ignition Dart – Fire damage dart that ignites Burnite pools on contact. Power Slam – Burnite Canister –Splashes self-igniting Burnite pools across an area. | MK 5 Burnite Grenade Launcher | Double Jump | |
Daw (Tactician) | Passive – Second Wind – Heals a small amount during dodge. Combat Trait – Intensive Care – Healing Pads have a larger pool of available health before deactivating. Healing Pad – Drops a healing device that heals nearby allies’ health. Safety Dome – Creates a durable protective dome. | .320 Sanctuary Burst Rifle | Double Jump | |
Duchess (Ranger) | Passive – Austorium Resistance – Resistance to damage from your own explosive blasts. Combat Trait – Dodge Reload – Reloads weapon during dodge. Construct Wall – Wall that blocks the sight of players and enemy movement. Ruinous Blast – Create an area that implodes after a delay. Those in the blast take damage and become vulnerable. | BA02 SMG | Double Jump | |
Emari (Anchor) | Passive – Tough as Nails – Damage to the body is reduced. Combat Trait – Synergy Shield – Destroying Projectile Shield while active grants Armor. Armor Generator – Provides nearby teammates with armor. This ability stacks over a period of time. Projectile Shield – A destructible barrier that blocks enemy projectiles. | Rotary Scrap Cannon | Single Jump | |
Haymar (Warden) | Passive – Flameshot Charge – Aiming downsights for a short duration will overcharge the primed projectile. Combat Trait – Hellfire – Extra Wall of Fire charges and reduced cooldown for Blinding Flash. Blinding Flash – Projectile that blinds enemies near its explosion. Wall of Fire – Projectile that creates a wall of fire in the direction it is thrown. | Flameshot Bow | Hover, Air Dodge | |
Kyps (Tactician) | Passive – Activate Stealth – Successful dodges activate stealth for a short time. Passive – Lookout – When eliminated, the player that killed you will be revealed to teammates. Combat Trait – Marked Target – Damaging an enemy from stealth reveals them to your team and resets your dodge. This trait has a cooldown period. Surveillance Trap – A trap that reveals enemy locations when triggered. The trap remains active between rounds. Can also be harvested for ability charges once activated. Disruption Grenade – A grenade that disrupts enemy abilities and damages shields. Throwing it resets the dodge cooldown. | Suppressed NC-9 Burst Pistol | Double Jump | |
It-Z (Haunt) | Passive – Mirror Image – Dodge and Cosmic Slip ability leaves behind a decoy. Combat Trait – Evasive Maneuvers – Mobility increases when at low health. Cosmic Slip – Throw a sphere of energy that It-Z can teleport to upon a second activation. Leaves behind a Decoy after doing so. Scramble Rebound – Throwable energy sphere that disrupts enemy weaponry. When an enemy touches it, It-Z’s weapon is supercharged. | EL120 Electrostatic SMG | Double Jump | |
Jabail (Ranger) | Passive – Life Cycle – Eliminations or Hunter Orb hits recharge Life Pulse. Combat Trait – Pulse Radius – The healing aura from Life Pulse has an increased radius. Life Pulse – Throwable orb that creates a healing aura around an ally when absorbed. Hunter Orb – An Offensive orb that seeks out and damages enemies. | Pulse-Guided Seeker Rifle | Triple Jump | |
Lennox (Warden) | Passive – Gunslinger – Emptying a weapon and quickly swapping to a new weapon will reload the stowed weapon. Combat Trait – Dodge Reload – Reloads equipped weapon during dodge. Exploding Knife – Throwing knife that explodes on impact. Claxton Healing – Regenerates health over a brief duration. | HL-4 “Bell Ringer” Heavy Handgun Chesterly Model 3 Revolver | Double Jump | |
Lark (Tactician) | Passive – Funal Resistance – Stacks damage resistance when active spores are on the map. Combat Trait – Natural Dexterity – Faster reload while in a spore area. Transplant Pod – Place a pod that Lark returns to upon secondary activation. Spore Seed – Drop a spore that grows on the ground. Stand in the spore area to earn haste and damage resistance. Slows enemies caught in the area and makes them vulnerable. | Razorpod Launcher | Double Jump | |
Roka (Haunt) | Passive – Explosive Jump – Blasts a damaging explosion on double and triple jump. Passive – Missile Lock – Aiming down sights will target-lock an enemy. Combat Trait – Hover Targeting – Target lock is faster while Hover Thrusters are active. Hover Thrusters – Activate in air to hover in place. Blast Dive – Blast to the ground and deal damage in an area on impact. | SAL-90 Light Missile Launcher | Triple Jump, Air Dodge | |
Star Child (Breacher) | Passive – Diamond Skin – Grants Armor while Rage Rush or Power Slam is active. Passive – Berserker – Kills refresh all ability energy. Combat Trait – Diamond Dodge – Gain short burst of Diamond Skin while dodging. Rage Rush – Charge forward with the protection of Diamond Skin. Power Slam – Slam the ground for an area damage melee attack. | Skullbreaker Shotgun | Double Jump | |
Teo (Ranger) | Passive – Tactical Weapon Sights – Can see enemies through smoke while aiming down sights. Combat Trait – Rapid Reposition – Increased mobility for brief duration after dodge. Smoke Grenade – Throwable that detonates in a cloud of smoke, blocking sight. Cluster Grenade – Frag grenade that scatters secondary explosives in a tight area. | ZEG-12 Guild Guard Rifle CL ROC 99 Guild Guard Rifle | Double Jump, Double Dodge | |
Vale (Warden) | Passive – Peak Performance – Faster rifle handling after hitting headshots. Combat Trait – Enduring Aim – Aiming down sights with the Sniper Rifle grants Damage Resist. Leap – Bionically enhanced vertical leap. Trip Mine – Throw a mine that attaches to surfaces and detonates when triggered by an enemy. | Monarch “Long 52” Sniper Rifle Monarch Sidearm | Double Jump | |
1-Off (Anchor) | Passive – Scrap Detector – Objects that can be vacuumed are highlighted. Passive – Tough as Nails – Incoming body damage is reduced. Combat Trait – Trash Dispenser – More Trash Bombs with higher damage. Air Barrier – Create a cylinder of air that can deflect projectiles. Refil your Industrial Vacuum to gain more charges. Trash Bomb – Bouncing, exploding projectile of compressed trash. Gain charges by filling your Industrial Vacuum. | CC-1090 Industrial Vacuum Pressure Blaster | Single Jump |
Concord character Crew Bonuses explained
- Anchor – Increased healing received
- Breacher – Lower Dodge cooldown
- Haunt – Increased mobility
- Ranger – Lower weapon recoil
- Tactician – Improved reload speed
- Warden – Increased weapon damage range
There are six Cew Bonuses for characters in Concord, all of which provide a different benefit depending on the category picked. For example, Anchors like 1-Off are more defensive and act similarly to Tanks in Overwatch 2. Whereas Haunt characters like Roka are for those who like to run and play more aggressively, as they get increased mobility.
Concord’s beta allows you to give all these characters a try early, so you know exactly which ones you prefer once the free-to-play title launches. If you’re stuck on who to choose, check out our guide on the best characters in Concord.