How to play Cloak and Dagger in Marvel Rivals: Abilities, ultimate, tips, more
NetEase GamesIf you’re searching for a versatile Strategist in Marvel Rivals, Cloak and Dagger are an excellent choice, but mastering their abilities and ultimate is essential to unlocking their full potential.
Cloak and Dagger offer a unique playstyle, allowing you to switch between two characters, each with distinct abilities. This dual-kit design sets them apart from other heroes in the game.
What makes them such a strong pick is their remarkable utility. Whether you’re healing allies, dealing damage, debuffing opponents, or creating quick escape opportunities, they bring a wealth of options for impactful plays and team-saving moments.
Cloak’s weapon
Weapon | Stats | What it does |
---|---|---|
Darkforce Cloak | Casting: Cylindrical Spell Field Special Effect: Attacks will target the nearest enemy to the crosshair, dealing damage Damage: 75/s Range: 20m Ammo: Infinite Critical Hit: No | Inflict continuous damage on an enemy |
Cloak’s abilities in Marvel Rivals
Ability | Stats | What it does |
---|---|---|
Eternal Bond (Q) | Casting: Persistent Spell Field Damage: 30/s Healing amount: 220/s Range: A cylindrical spell field with a 4m radius and 15m in length Duration: Each dash lasts for 5s Energy Cost: 3400 | Perform three rapid dashes, healing allies and damaging enemies along the path |
Light’s Embrace (L Shift) | Casting: Instant Cast | Switch to Dagger |
Terror Cape (E) | Casting: Spell Field Special Effect: The spell field advances along the casting path Damage: 55 Blinding Duration: 1.5s Range: Visibility is obstructed beyond 10m Vulnerability Duration: 3s Range: 6m width, 4.5m height Movement speed: 20 m/s Max distance: 25m Cooldown: 12s | Deploy a Veil of Darkforce to damage enemies upon touch, applying Blind to narrow their sight and Vulnerability to amplify damage received |
Dark Teleportation (right mouse button) | Casting: Persistent Spell Field Special Effect: Allies within the area gain Invisibility and Movement Boost Duration: 2s Range: 10m spherical radius Cooldown: 12s | Enshroud nearby allies in the Darkforce Dimension, plunging them into the Phased state, making them untargetable and invisible to enemies and granting them a Movement Boost |
Team-Up ability
Ability | Stats | What it does |
---|---|---|
From Shadow to Light (Passive) | Team-up bonus: 15% Healing Boost | Cloak & Dagger can inject light and dark energy into Moon Knight to create a Light & Dark Realm where Moon Knight can become Invisible |
Dagger’s weapon
Weapon | Stats | What it does |
---|---|---|
Lightforce Dagger | Casting: Single-cast projectile that generates a spell area upon impact Special Effect: The projectile features an attraction effect, pulling in the closest target to the crosshair and creating a spell field upon impact. This spell field provides healing effects Damage: 15 damage per round Healing per hit: 10 per hit Area of Effect Healing: 18 per hit Range: 8m spherical radius Fire rate: 2.27 hits per second Ammo: 12 Critical Hit: No | Unleash a bouncing Lightforce Dagger to damage enemies and heal nearby allies |
Dagger’s abilities in Marvel Rivals
Ability | Stats | What it does |
---|---|---|
Eternal Bond (Q) | Casting: Persistent Spell Field Damage: 30/s Healing Amount: 220/s Range: A cylindrical spell field with a 4m radius and 15m in length Duration: Each dash lasts for 5s Energy Cost: 3400 | Perform three rapid dashes, healing allies and damaging enemies along the path |
Shadow’s Embrace (L Shift) | Casting: Instant Cast | Switch to Cloak |
Veil of Lightforce (E) | Casting: Spell Field Special Effect: The spell field advances along the casting path Healing Amount: 45 Healing Boost: 15% Duration: 4s Range: 6m width, 4.5m height Movement Speed: 20 m/s Max Distance: 25m Cooldown: 12s | Deploy a Veil of Lightforce to heal allies upon touch and grant them a Healing Boost |
Dagger Storm (right nouse button) | Casting: Single-cast projectile with delayed impact that also generates a spell field Healing Amount: 55/s Duration: 6s Range: 5m spherical radius Cooldown: 15s | Launch a volley of daggers, creating a Healing Over Time field in the impact area |
Team-Up ability
Ability | Stats | What it does |
---|---|---|
From Shadow to Light (Passive) | Team-up bonus: 15% Healing Boost | Cloak & Dagger can inject light and dark energy into Moon Knight to create a Light & Dark Realm where Moon Knight can become Invisible |
How to play Cloak and Dagger in Marvel Rivals
Playing Cloak and Dagger effectively requires mastering the balance between healing and damage output, as well as knowing the right time to switch between the two. If your team is struggling to stay alive or you’re the sole healer, focus on Dagger’s abilities. Her Dagger Storm creates a healing dome that restores health over time, making it invaluable during team fights.
For allies in hard-to-reach locations or when the team is grouped together, her Veil of Lightforce is a great tool. This ability sends out healing in a targeted direction and can be a lifesaver in critical moments. Combining these abilities can generate an impressive amount of healing, but keep in mind that their cooldowns are lengthy. Use them strategically, especially if your team already has the upper hand in a fight.
Whenever possible, stagger the use of these abilities unless your team is in a dire situation. If you’re solo healing, you’ll need to carefully assess when to use each skill. And with Marvel Rivals lacking role locks, you might occasionally find yourself in teams overloaded with DPS heroes. If you’re being targeted by flankers and have no protection, save the healing dome for yourself to sustain until you can switch to Cloak.
Cloak shines when dealing with flankers, thanks to his short-duration invulnerability. His Dark Teleportation lets him quickly escape danger or assist teammates under attack. This ability also expands your field of vision, helping you monitor the battlefield. Be cautious, though: if your teammates reload or attack while within the shroud effect, it will disappear.
Cloak’s Terror Cape further strengthens his anti-flanker capabilities. This ability limits an enemy’s vision while debuffing them and increasing the damage they take, making it easier for your team to eliminate them quickly.
When it comes to Cloak and Dagger’s ultimate, it’s best used to secure objectives. The path it leaves behind damages nearby enemies and heals allies, so positioning it on a contested point or payload can turn the tide of a fight. However, even though you can move while creating the path, you’re still vulnerable, so time its use carefully to avoid being taken down mid-ultimate.
Now that you know how to play Cloak and Dagger in Marvel Rivals, check out our other Strategist guides like Loki and Luna Snow.