Marvel Rivals Hulk guide: Abilities, ultimate, tips, more
NetEase GamesHulk is a Vanguard hero (Tank) in Marvel Rivals, and unlike other characters, he can transform into three forms, and that can be a bit complex for players.
Hulk isn’t just about brute strength and smashing; he also boasts impressive mobility in two of his three forms, making him a versatile and formidable choice when played correctly. Here’s a breakdown of his abilities and some essential tips to maximize his potential and master him.
All Hulk forms in Marvel Rivals
Hulk has three forms in Marvel Rivals:
- Bruce Banner
- Hero Hulk
- Monster Hulk
Bruce Banner’s weapons
Weapon | Stats | What it does |
---|---|---|
Gamma Ray Gun | Casting: Single-cast projectile with delayed impact Projectile Speed: 80m/s Damage: 16 Fire Rate: 5 rounds per second Ammo: 25 Critical Hit: Yes | Fire with a Gamma Ray Gun |
Bruce Banner’s abilities in Marvel Rivals
Ability | Stats | What it does |
---|---|---|
Puny Banner (Q) | Casting: Transformation Energy Cost: 600 Special Effect: The caster is immobilized during the transformation process and gains Invincibility | Transform from Bruce Banner into Hero Hulk |
Gamma Grenade (L Shift) | Casting: Single-cast projectile with a downward delay that creates a spell field upon impact Damage: 40 Range: 3m spherical radius Cooldown: 8s Special Effect: When the caster enters the spell field, it restores 50 gamma energy | Launch a Gamma Grenade to inflict damage and Launch Up enemies |
Team-Up Abilities
Ability | Stats | What it does |
---|---|---|
Gamma Boost | Team-up Bonus: Hero Hulk and Monster Hulk gain 150 Max Health | Hulk charges Doctor Strange and Iron Man with gamma radiation. When Doctor Strange uses Maelstrom of Madness, he unleashes Gamma Maelstrom. When Iron Man uses Armor Overdrive, he will initiate a gamma upgrade |
Gamma Fastball (C) | Casting: Targeted Max distance: 20m Cooldown: 3s when not thrown, 15s when thrown | Wolverine and Hulk, once both confirm, can interact with each other – Hulk can lift Wolverine and press the key to hurl him forward |
Hero Hulk’s weapon
Weapon | Stats | What it does |
---|---|---|
Heavy Blow | Casting: Single-cast Spell Field Damage: 40 Range: 4.5m Attack Interval: 0.467s | Swing fists forward to punch enemies |
Hero Hulk’s abilities in Marvel Rivals
Ability | Stats | What it does |
---|---|---|
Hulk Smash! (Q) | Casting: Transformation Duration: 12s Energy Cost: 3400 Special Effect: The caster is immobilized during the transformation process and gains Invincibility | Unleash stored gamma energy, transforming from Hero Hulk into Monster Hulk for a limited time period |
Indestructible Guard (L Shift) | Casting: Single-cast spell field that surrounds the caster Range: 5m spherical radius Cooldown: 12s Caster’s Shield Value: 250 Ally’s Shield Value: 100 Max Shield Duration: 2.5s Special Effect: When the caster’s shield takes damage, 100% of the damage is converted into gamma energy. When an ally’s shield takes damage, 10% of the damage is converted into gamma energy | Generate gamma shields for Hero Hulk and nearby allies, absorbing and converting damage into energy for HULK SMASH |
Radioactive Lockdown (E) | Casting: Single-cast projectile Projectile Speed: 100m/s Damage: 5 Cooldown: 15s Max duration: 2s Special Effect: Heavy Blow and Gamma Burst can detect and damage irradiated enemies, and prematurely remove the status | Emit gamma energy to irradiate enemies and render them immobilized and immune to all ability effects. Using Heavy Blow or Gamma Burst will prematurely remove this status |
Incredible Leap (Space) | Casting: Charged Dash Minimum Charge time: 0.7s Max Charge time: 2s Speed at min charge time: 19m/s Speed at max charge time: 25m/s Special Effect: Press Space during the Incredible Leap to cling to the wall you encounter | Hold Space to perform a charged leap that allows Hero Hulk to Knock a flying enemy to the ground |
Gamma Burst (Right mouse button) | Casting: Single-cast projectile that can pierce through enemies Projectile Speed: 80m/s Damage: 70 Cooldown: 8s | Emit gamma-ray bursts to inflict damage |
Team-Up Ability
Ability | Stats | What it does |
---|---|---|
Gamma Boost | Team-up Bonus: Hero Hulk and Monster Hulk gain 150 Max Health | Hulk charges Doctor Strange and Iron Man with gamma radiation. When Doctor Strange uses Maelstrom of Madness, he unleashes Gamma Maelstrom. When Iron Man uses Armor Overdrive, he will initiate a gamma upgrade |
Gamma Fastball (C) | Casting: Targeted Max distance: 20m Cooldown: 3s when not thrown, 15s when thrown | Wolverine and Hulk, once both confirm, can interact with each other – Hulk can lift Wolverine and press the key to hurl him forward |
Monster Hulk’s weapon
Weapon | Stats | What it does |
---|---|---|
Heavy Blow | Casting: Single-cast Spell Field Damage: 70 Range: 5m Attack Interval: 0.52s | Swing fists forward to punch and launch up enemies |
Monster Hulk’s abilities
Ability | Stats | What it does |
---|---|---|
World Breaker (Q) | Casting: Targeted Damage: Delivers 5 hits, each dealing 40 damage Duration: 5s Range: 5m Special Effect: While performing the smash, Hulk gains a 30% Damage Reduction | Grab and smash the enemy in front |
Radioactive Lockdown (E) | Casting: Single-cast projectile Projectile Speed: 150m/s Damage: 5 Cooldown: 5s Max duration: 2s Special Effect: Heavy Blow and Gamma Burst can detect and damage irradiated enemies, and prematurely remove the status | Emit gamma energy to irradiate enemies and render them immobilized and immune to all ability effects. Using Heavy Blow or Gamma Burst will prematurely remove this status |
Incredible Leap (Space) | Casting: Charged Dash Minimum Charge time: 0.7s Max Charge time: 1.5s Speed at min charge time: 19.4m/s Speed at max charge time: 25m/s Special Effect: Press Space during the Incredible Leap to cling to the wall you encounter | Hold Space to perform a charged leap that allows Monster Hulk to Knock a flying enemy to the ground |
Gamma Burst (Right mouse button) | Casting: Single-cast projectile that can pierce through enemies Projectile Speed: 60m/s Damage: 125 Cooldown: 1s | Emit gamma-ray bursts to inflict damage |
Team-Up Ability
Ability | Stats | What it does |
---|---|---|
Gamma Boost | Team-up Bonus: Hero Hulk and Monster Hulk gain 150 Max Health | Hulk charges Doctor Strange and Iron Man with gamma radiation. When Doctor Strange uses Maelstrom of Madness, he unleashes Gamma Maelstrom. When Iron Man uses Armor Overdrive, he will initiate a gamma upgrade |
Gamma Fastball (C) | Casting: Targeted Max distance: 20m Cooldown: 3s when not thrown, 15s when thrown | Wolverine and Hulk, once both confirm, can interact with each other – Hulk can lift Wolverine and press the key to hurl him forward |
How to play Hulk in Marvel Rivals
The most critical aspect of playing Hulk is survival. With three forms essentially acting as extra lives, your focus should be on consistently building your ultimate ability so you’re always ready to transform.
The Bruce Banner form should serve as a last resort after exhausting the Hero Hulk form and if you find yourself in Bruce Banner form too often, it likely means you’re not utilizing Hulk’s potential effectively.
When playing as Hero Hulk, use his ability to dive into the enemy backline to disrupt and distract. Coordinate with Duelists to focus targets effectively and always prioritize generating gamma energy, as more time spent in Monster Hulk form amplifies your impact.
As both Hero Hulk and Monster Hulk, take advantage of your excellent mobility to weave in and out of combat. Always have a leap ability ready to escape when needed.
Lastly, Radioactive Lockdown is an excellent initiation tool. The time enemies are trapped provides a perfect window to secure kills or create an opening for your team to dominate the fight.
If Hulk seems too intimidating for you, Wolverine and Hawkeye can be great alternatives. And if you’re looking to dominate the multiplayer lobbies, check out the best controller settings and PC settings for higher FPS in Marvel Rivals.