Marvel Rivals Hulk guide: Abilities, ultimate, tips, more

Sourav Banik
Hulk in marvel rivals

Hulk is a Vanguard hero (Tank) in Marvel Rivals, and unlike other characters, he can transform into three forms, and that can be a bit complex for players.

Hulk isn’t just about brute strength and smashing; he also boasts impressive mobility in two of his three forms, making him a versatile and formidable choice when played correctly. Here’s a breakdown of his abilities and some essential tips to maximize his potential and master him.

All Hulk forms in Marvel Rivals

Hulk has three forms in Marvel Rivals:

  • Bruce Banner
  • Hero Hulk
  • Monster Hulk
Bruce Banner's weapons and abilities in Marvel Rivals

Bruce Banner’s weapons

WeaponStatsWhat it does
Gamma Ray GunCasting: Single-cast projectile with delayed impact
Projectile Speed: 80m/s
Damage: 16
Fire Rate: 5 rounds per second
Ammo: 25
Critical Hit: Yes
Fire with a Gamma Ray Gun

Bruce Banner’s abilities in Marvel Rivals

AbilityStatsWhat it does
Puny Banner (Q)Casting: Transformation
Energy Cost: 600
Special Effect: The caster is immobilized during the transformation process and gains Invincibility
Transform from Bruce Banner into Hero Hulk
Gamma Grenade (L Shift)Casting: Single-cast projectile with a downward delay that creates a spell field upon impact
Damage: 40
Range: 3m spherical radius
Cooldown: 8s
Special Effect: When the caster enters the spell field, it restores 50 gamma energy
Launch a Gamma Grenade to inflict damage and Launch Up enemies

Team-Up Abilities

AbilityStatsWhat it does
Gamma BoostTeam-up Bonus: Hero Hulk and Monster Hulk gain 150 Max HealthHulk charges Doctor Strange and Iron Man with gamma radiation. When Doctor Strange uses Maelstrom of Madness, he unleashes Gamma Maelstrom. When Iron Man uses Armor Overdrive, he will initiate a gamma upgrade
Gamma Fastball (C)Casting: Targeted
Max distance: 20m
Cooldown: 3s when not thrown, 15s when thrown
Wolverine and Hulk, once both confirm, can interact with each other – Hulk can lift Wolverine and press the key to hurl him forward
Hero Hulk's weapons and abilities in Marvel Rivals

Hero Hulk’s weapon

WeaponStatsWhat it does
Heavy BlowCasting: Single-cast Spell Field
Damage: 40
Range: 4.5m
Attack Interval: 0.467s
Swing fists forward to punch enemies

Hero Hulk’s abilities in Marvel Rivals

AbilityStatsWhat it does
Hulk Smash! (Q)Casting: Transformation
Duration: 12s
Energy Cost: 3400
Special Effect: The caster is immobilized during the transformation process and gains Invincibility
Unleash stored gamma energy, transforming from Hero Hulk into Monster Hulk for a limited time period
Indestructible Guard (L Shift)Casting: Single-cast spell field that surrounds the caster
Range: 5m spherical radius
Cooldown: 12s
Caster’s Shield Value: 250
Ally’s Shield Value: 100
Max Shield Duration: 2.5s
Special Effect: When the caster’s shield takes damage, 100% of the damage is converted into gamma energy. When an ally’s shield takes damage, 10% of the damage is converted into gamma energy
Generate gamma shields for Hero Hulk and nearby allies, absorbing and converting damage into energy for HULK SMASH
Radioactive Lockdown (E)Casting: Single-cast projectile
Projectile Speed: 100m/s
Damage: 5
Cooldown: 15s
Max duration: 2s
Special Effect: Heavy Blow and Gamma Burst can detect and damage irradiated enemies, and prematurely remove the status
Emit gamma energy to irradiate enemies and render them immobilized and immune to all ability effects. Using Heavy Blow or Gamma Burst will prematurely remove this status
Incredible Leap (Space)Casting: Charged Dash
Minimum Charge time: 0.7s
Max Charge time: 2s
Speed at min charge time: 19m/s
Speed at max charge time: 25m/s
Special Effect: Press Space during the Incredible Leap to cling to the wall you encounter
Hold Space to perform a charged leap that allows Hero Hulk to Knock a flying enemy to the ground
Gamma Burst (Right mouse button)Casting: Single-cast projectile that can pierce through enemies
Projectile Speed: 80m/s
Damage: 70
Cooldown: 8s
Emit gamma-ray bursts to inflict damage

Team-Up Ability

AbilityStatsWhat it does
Gamma BoostTeam-up Bonus: Hero Hulk and Monster Hulk gain 150 Max HealthHulk charges Doctor Strange and Iron Man with gamma radiation. When Doctor Strange uses Maelstrom of Madness, he unleashes Gamma Maelstrom. When Iron Man uses Armor Overdrive, he will initiate a gamma upgrade
Gamma Fastball (C)Casting: Targeted
Max distance: 20m
Cooldown: 3s when not thrown, 15s when thrown
Wolverine and Hulk, once both confirm, can interact with each other – Hulk can lift Wolverine and press the key to hurl him forward
Monster Hulk's weapons and abilities in Marvel Rivals

Monster Hulk’s weapon

WeaponStatsWhat it does
Heavy BlowCasting: Single-cast Spell Field
Damage: 70
Range: 5m
Attack Interval: 0.52s
Swing fists forward to punch and launch up enemies

Monster Hulk’s abilities

AbilityStatsWhat it does
World Breaker (Q)Casting: Targeted
Damage: Delivers 5 hits, each dealing 40 damage
Duration: 5s
Range: 5m
Special Effect: While performing the smash, Hulk gains a 30% Damage Reduction
Grab and smash the enemy in front
Radioactive Lockdown (E)Casting: Single-cast projectile
Projectile Speed: 150m/s
Damage: 5
Cooldown: 5s
Max duration: 2s
Special Effect: Heavy Blow and Gamma Burst can detect and damage irradiated enemies, and prematurely remove the status
Emit gamma energy to irradiate enemies and render them immobilized and immune to all ability effects. Using Heavy Blow or Gamma Burst will prematurely remove this status
Incredible Leap (Space)Casting: Charged Dash
Minimum Charge time: 0.7s
Max Charge time: 1.5s
Speed at min charge time: 19.4m/s
Speed at max charge time: 25m/s
Special Effect: Press Space during the Incredible Leap to cling to the wall you encounter
Hold Space to perform a charged leap that allows Monster Hulk to Knock a flying enemy to the ground
Gamma Burst (Right mouse button)Casting: Single-cast projectile that can pierce through enemies
Projectile Speed: 60m/s
Damage: 125
Cooldown: 1s
Emit gamma-ray bursts to inflict damage

Team-Up Ability

AbilityStatsWhat it does
Gamma BoostTeam-up Bonus: Hero Hulk and Monster Hulk gain 150 Max HealthHulk charges Doctor Strange and Iron Man with gamma radiation. When Doctor Strange uses Maelstrom of Madness, he unleashes Gamma Maelstrom. When Iron Man uses Armor Overdrive, he will initiate a gamma upgrade
Gamma Fastball (C)Casting: Targeted
Max distance: 20m
Cooldown: 3s when not thrown, 15s when thrown
Wolverine and Hulk, once both confirm, can interact with each other – Hulk can lift Wolverine and press the key to hurl him forward

How to play Hulk in Marvel Rivals

The most critical aspect of playing Hulk is survival. With three forms essentially acting as extra lives, your focus should be on consistently building your ultimate ability so you’re always ready to transform.

Hulk and Wolverine teaming up in Marvel Rivals

The Bruce Banner form should serve as a last resort after exhausting the Hero Hulk form and if you find yourself in Bruce Banner form too often, it likely means you’re not utilizing Hulk’s potential effectively.

When playing as Hero Hulk, use his ability to dive into the enemy backline to disrupt and distract. Coordinate with Duelists to focus targets effectively and always prioritize generating gamma energy, as more time spent in Monster Hulk form amplifies your impact.

As both Hero Hulk and Monster Hulk, take advantage of your excellent mobility to weave in and out of combat. Always have a leap ability ready to escape when needed.

Lastly, Radioactive Lockdown is an excellent initiation tool. The time enemies are trapped provides a perfect window to secure kills or create an opening for your team to dominate the fight.

If Hulk seems too intimidating for you, Wolverine and Hawkeye can be great alternatives. And if you’re looking to dominate the multiplayer lobbies, check out the best controller settings and PC settings for higher FPS in Marvel Rivals.

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