Marvel Rivals Iron Fist guide: Abilities, ultimate, tips, more
Charlie IntelIron Fist is one of the Duelists in Marvel Rivals alongside Hawkeye, Wolverine, and more. He excels in melee damage using his fists. However, to make the most out of the Hero, you must know how to use his abilities in the best way possible.
Having 250 health and 6 meters per second movement speed makes him slightly slower than Wolverine. However, pair him with a tank like Venom or Captain America, he will do wonders for your team.
Iron Fist’s weapons
Iron Fist doesn’t possess any weapon, instead, he relies on his fists, as the name suggests, to take down opponents.
Attack types | Stats | What it does |
---|---|---|
Jeet Kune Do | Casting: Melee Damage: 32 damage for first 4 strikes, 55 damage on 5th strike Max distance: 3m Attack Interval: First 4 strikes have a 0.45s interval while 5th strike has a 0.67s interval from the fourth strike Max Pull-in distance: 6m Cooldown: 1s | Strike the targeted enemy with Jeet Kune Do, reducing the cooldown of Block and Strike with every hit |
Yat Jee Chung Kuen | Casting: Melee Duration: 5s Max Pull-in distance: 11m Dashing speed without target: 12m/s Dashing distance without target: 3m Range: 3m Damage: 19 damage per strike Attack speed: 7 strikes per second | Dash forward to pursue the targeted enemy and unleash a flurry of attacks |
Iron Fist’s abilities in Marvel Rivals
Ability | Stat | What it does |
---|---|---|
Living Chi (Q) | Duration: 12s Yat Jee Chung Kuen bonus range: 100% K’un-Lun Kick bonus range: 100% Damage boost: 30% Movement boost: 20% Yat Jee Chung Kuen cooldown reduction: -80% | Become living Chi to boost his speed, damage, and attack range, delivering stronger punches while reducing the cooldown of Dragon’s Defense |
K’un-Lun Kick (L Shift) | Casting: Movement-based damage ability Dashing Speed: 40 m/s Max Dash distance: 12m First flying kick damage: 30 Second flying kick damage: 35 to 70 Cooldown: 12s | Dash forward, delivering a flying kick when hitting an enemy or reaching full range, dealing damage to nearby enemies. Damage increases with lower enemy health |
Harmony Recovery (E) | Duration: 3s Healing per second: 100 Excess healing/Max health conversion: 50 Cooldown: 12s | Cross legs and channel Chi, slowly gaining Bonus Health |
Crane Leap (Space) | Cooldown: 3 charges, with each charge taking 1s to recharge | Perform up to three consecutive jumps while airborne |
Dragon’s Defense (Right mouse button) | Block time: 1s Damage reduction: 30% Bonus health/damage blocked conversion: 1.5 Max health/damage blocked conversion: 150 Cooldown: 15s | Assume a defensive stance with a boost of Chi to block incoming attacks and gain Damage Reduction, then strike back with Yat Jee Chung Kuen |
Wall Runner (Space) | Wall-crawling speed: 9 m/s | Run horizontally along the walls |
Chi Absorption (Passive) | Bonus Health: 50 | Assists in taking down enemies allow him to absorb their Chi and gain Bonus Health |
Team-Up ability
Ability | Stat | What it does |
---|---|---|
Dragon’s Chill (Passive) | Team-Up Bonus: 15% damage boost | Iron Fist channels the Chi of Shou-Lao into Luna Snow, transforming her ice power into a Chi-infused frosty ring that radiates from her. This ring can knock back enemies with chilling damage and applies a slowing effect, while simultaneously healing her allies |
How to play Iron Fist in Marvel Rivals
Iron Fist’s playstyle mainly revolves around a hit-and-run approach – meaning as a Duelist with low durability, he’s not great for extended fights unless supported by a reliable Vanguard like Hulk.
The key is to choose battles carefully. Target isolated enemies who are out of position, as Iron Fist excels in quickly engaging with K’un-Lun Kick. This ability, combined with Living Chi, significantly boosts his speed, damage, and attack range, enabling devastating burst damage.
If you find yourself under attack or caught off guard, K’un-Lun Kick can also be used to disengage. Additionally, Crane Leap and Wall Runner are excellent tools for creating distance and escaping dangerous situations.
Among all his abilities, Harmony Leap stands out as one of Iron Fist’s most valuable tools. This move not only allows him to heal but also temporarily increases his maximum health, reduces downtime and keeping him in the fight longer without needing external support.
If you want to give other Duelists a shot, then Hawkeye and Wolverine are excellent options for you. While one deals damage from a distance, the other excels in close-quarter fights.
And if you’re looking to dominate the multiplayer lobbies, check out the best controller settings and PC settings for higher FPS in Marvel Rivals.