How to play Iron Man in Marvel Rivals: Abilities, ultimate, tips, more
NetEase GamesIron Man is a Duelist in Marvel Rivals who shines when afloat in the air as he rains down beam projectiles upon enemies. Controlling him requires some maneuvering so you must know the best ways to put his weapons and abilities to use.
The game’s roster features Marvel’s iconic lineup of heroes and occasionally villains, bringing characters like Spider-Man, Hulk, Loki, Black Panther, and more into the spotlight.
Among these fan favorites is the legendary Iron Man. Here’s everything you need to know about his abilities and some tips to make the most of this high-tech hero.
Iron Man’s weapons
Attack | Stats | What it does |
---|---|---|
Repulsor Blast | Casting: Straight-line projectile that generates a spell field upon impact Ammo: 100 Critical Hit: No Special Mechanic 1: After firing the one-handed repulsor twice in a row, the next attack will fire two repulsors at once Special Mechanic 2: Repulsor Blast and Unibeam share the same ammo count Projectile Speed: 60 m/s Damage: 55 Range: 3m spherical radius Spell Field Damage: 35 Spell Field Damage Falloff: 40% falloff at 3m Fire Rate: 1.67 rounds per second Ammo Consumption: 10 damage per round | Fire nano pulse cannons forward |
“ | Two-handed Repulsors Projectile Speed: 80 m/s Damage: 65 Range: 5m spherical radius Spell Field Damage: 40 Spell Field Damage Falloff: 40% falloff at 5m Fire Rate: 1.39 rounds per second Ammo Consumption: 16 damage per round | “ |
Repulsor Blast (Armor Overdrive) | Casting: Straight-line projectile that generates a spell field upon impact Ammo: Infinite Critical Hit: No Projectile Speed: 80 m/s Damage: 55 Range: 5m spherical radius Spell Field Damage: 55 Spell Field Damage Falloff: 40% falloff at 5m Fire Rate: 1.33 rounds per second | Fire nano pulse cannons forward |
Repulsor Blast (Gamma Overdrive) | Casting: Straight-line projectile that generates a spell field upon impact Ammo: Infinite Critical Hit: No Projectile Speed: 80 m/s Damage: 60 Range: 5m spherical radius Spell Field Damage: 60 Spell Field Damage Falloff: 40% falloff at 5m Fire Rate: 1.33 rounds per second | Fire nano pulse cannons forward |
Unibeam | Casting: Channeled Ammo: 100 Critical Hit: No Special Mechanic: Repulsor Blast and Unibeam share the same ammo count Beam Length: 25m Damage: 120 damage per second Ammo Consumption: 10 per second | Fire nano pulse cannons forward |
Unibeam (Armor Overdrive) | Casting: Channeled Ammo: Infinite Critical Hit: No Beam Length: 25m Damage: 180 damage per second | Fire nano pulse cannons forward |
Unibeam (Gamma Overdrive) | Casting: Channeled Ammo: Infinite Critical Hit: No Beam Length: 25m Damage: 220 damage per second | Fire nano pulse cannons forward |
Iron Man’s abilities in Marvel Rivals
Ability | Stats | What it does |
---|---|---|
Invisible Pulse Cannon (Q) | Casting: Straight-line projectile that generates a spell field upon impact Energy Cost: 2800 Projectile Speed: 25 m/s Dispersive Spell Field: 15m length, 5m width, 5m height Damage over time: 300 per second Explosion Range: 10m spherical radius Explosion Damage: 1000 Spell Field Damage Falloff: 5% falloff at 10m Special Mechanic: As the projectile travels, it creates a dispersive spell field that deals Damage Over Time to nearby enemies | Fire a devastating pulse cannon in the targeted direction, delivering catastrophic damage to the targeted area upon impact |
Hyper-Velocity (L Shift) | Movement Boost: 100% Max Energy: 120 Energy Cost: 15 per second Energy Recovery Speed: 10 per second | Activate Hyper-Velocity state for swift forward flight |
Hyper-Velocity (Armor Overdrive) | Movement Boost: 100% Max Energy: Infinite | Activate Hyper-Velocity state for swift forward flight |
Armor Overdrive (E) | Duration: 10s Cooldown: 20s | Activate Armor Overdrive state, enhancing the damage of Repulsor Blast and Unibeam |
Micro-Missile Barrage (F) | Casting: Scatter-type projectile that generates a spell area upon impact Missiles: 16 Projectile Speed: 15 m/s Range: 2m spherical radius Spell Field Damage: 20 damage per round Cooldown: 8s Special Mechanic: Launch missiles directly beneath Iron Man | When Hyper-Velocity or Armor Overdrive is used, Iron Man can launch a missile bombardment |
Micro-Missile Barrage (Armor Overdrive) (F) | Casting: Scatter-type projectile that generates a spell area upon impact Missiles: 18 Projectile Speed: 60 m/s Range: 2m spherical radius Spell Field Damage: 15 damage per round Cooldown: 6s Special Mechanic: Launch in the direction of Iron Man’s crosshair | When Hyper-Velocity or Armor Overdrive is used, Iron Man can launch a missile bombardment |
Team-Up ability
Ability | Stats | What it does |
---|---|---|
Gamma Overdrive (E) | Duration: 10s Cooldown: 20s Team-up target: Hulk | Hulk charges Doctor Strange and Iron Man with gamma radiation. When Doctor Strange uses Maelstrom of Madness, he unleashes excess gamma energy. When Iron Man uses Armor Overdrive, he will initiate a gamma upgrade |
How to play Iron Man in Marvel Rivals
Iron Man’s abilities in Marvel Rivals are designed for mobility and long-range poke damage, making it essential to stay on the move while dealing consistent damage from a distance.
Hyper-Velocity is key to his mobility, enabling him to quickly traverse the terrain. Use it strategically to reposition yourself or escape dangerous situations. Since Iron Man has the advantage of flight, staying airborne will make you a more elusive target. However, be mindful of hitscan opponents who can land precise shots if your movements are predictable or stationary.
Iron Man’s kit excels at dealing poke damage from long range, so position yourself behind your Vanguards to maximize effectiveness. Focus on wearing down enemies’ health from a safe distance, making it easier for your frontline teammates to secure eliminations.
Lastly, Armor Overdrive enhances your weapon damage and grants access to micro-missiles. Activate this ability before engaging in team fights or use it to cover your retreat when disengaging with Hyper-Velocity. By timing your abilities effectively, you can dominate the battlefield while maintaining a safe position.
Now that you know how to play Iron Man in Marvel Rivals, check out our other Duelist guides like Black Widow and Hawkeye.