How to play Iron Man in Marvel Rivals: Abilities, ultimate, tips, more

Sourav Banik
Iron Man in marvel rivals

Iron Man is a Duelist in Marvel Rivals who shines when afloat in the air as he rains down beam projectiles upon enemies. Controlling him requires some maneuvering so you must know the best ways to put his weapons and abilities to use.

The game’s roster features Marvel’s iconic lineup of heroes and occasionally villains, bringing characters like Spider-Man, Hulk, Loki, Black Panther, and more into the spotlight.

Among these fan favorites is the legendary Iron Man. Here’s everything you need to know about his abilities and some tips to make the most of this high-tech hero.

Iron Man’s weapons

AttackStatsWhat it does
Repulsor BlastCasting: Straight-line projectile that generates a spell field upon impact
Ammo: 100
Critical Hit: No
Special Mechanic 1: After firing the one-handed repulsor twice in a row, the next attack will fire two repulsors at once
Special Mechanic 2: Repulsor Blast and Unibeam share the same ammo count
Projectile Speed: 60 m/s
Damage: 55
Range: 3m spherical radius
Spell Field Damage: 35
Spell Field Damage Falloff: 40% falloff at 3m
Fire Rate: 1.67 rounds per second
Ammo Consumption: 10 damage per round
Fire nano pulse cannons forward
Two-handed Repulsors

Projectile Speed: 80 m/s
Damage: 65
Range: 5m spherical radius
Spell Field Damage: 40
Spell Field Damage Falloff: 40% falloff at 5m
Fire Rate: 1.39 rounds per second
Ammo Consumption: 16 damage per round
Repulsor Blast (Armor Overdrive)Casting: Straight-line projectile that generates a spell field upon impact
Ammo: Infinite
Critical Hit: No
Projectile Speed: 80 m/s
Damage: 55
Range: 5m spherical radius
Spell Field Damage: 55
Spell Field Damage Falloff: 40% falloff at 5m
Fire Rate: 1.33 rounds per second
Fire nano pulse cannons forward
Repulsor Blast (Gamma Overdrive)Casting: Straight-line projectile that generates a spell field upon impact
Ammo: Infinite
Critical Hit: No
Projectile Speed: 80 m/s
Damage: 60
Range: 5m spherical radius
Spell Field Damage: 60
Spell Field Damage Falloff: 40% falloff at 5m
Fire Rate: 1.33 rounds per second
Fire nano pulse cannons forward
UnibeamCasting: Channeled
Ammo: 100
Critical Hit: No
Special Mechanic: Repulsor Blast and Unibeam share the same ammo count
Beam Length: 25m
Damage: 120 damage per second
Ammo Consumption: 10 per second
Fire nano pulse cannons forward
Unibeam (Armor Overdrive)Casting: Channeled
Ammo: Infinite
Critical Hit: No
Beam Length: 25m
Damage: 180 damage per second
Fire nano pulse cannons forward
Unibeam (Gamma Overdrive)Casting: Channeled
Ammo: Infinite
Critical Hit: No
Beam Length: 25m
Damage: 220 damage per second
Fire nano pulse cannons forward
Iron Man's weapons and abilities in marvel rivals

Iron Man’s abilities in Marvel Rivals

AbilityStatsWhat it does
Invisible Pulse Cannon (Q)Casting: Straight-line projectile that generates a spell field upon impact
Energy Cost: 2800
Projectile Speed: 25 m/s
Dispersive Spell Field: 15m length, 5m width, 5m height
Damage over time: 300 per second
Explosion Range: 10m spherical radius
Explosion Damage: 1000
Spell Field Damage Falloff: 5% falloff at 10m
Special Mechanic: As the projectile travels, it creates a dispersive spell field that deals Damage Over Time to nearby enemies
Fire a devastating pulse cannon in the targeted direction, delivering catastrophic damage to the targeted area upon impact
Hyper-Velocity (L Shift)Movement Boost: 100%
Max Energy: 120
Energy Cost: 15 per second
Energy Recovery Speed: 10 per second
Activate Hyper-Velocity state for swift forward flight
Hyper-Velocity (Armor Overdrive)Movement Boost: 100%
Max Energy: Infinite
Activate Hyper-Velocity state for swift forward flight
Armor Overdrive (E)Duration: 10s
Cooldown: 20s
Activate Armor Overdrive state, enhancing the damage of Repulsor Blast and Unibeam
Micro-Missile Barrage (F)Casting: Scatter-type projectile that generates a spell area upon impact
Missiles: 16
Projectile Speed: 15 m/s
Range: 2m spherical radius
Spell Field Damage: 20 damage per round
Cooldown: 8s
Special Mechanic: Launch missiles directly beneath Iron Man
When Hyper-Velocity or Armor Overdrive is used, Iron Man can launch a missile bombardment
Micro-Missile Barrage (Armor Overdrive) (F)Casting: Scatter-type projectile that generates a spell area upon impact
Missiles: 18
Projectile Speed: 60 m/s
Range: 2m spherical radius
Spell Field Damage: 15 damage per round
Cooldown: 6s
Special Mechanic: Launch in the direction of Iron Man’s crosshair
When Hyper-Velocity or Armor Overdrive is used, Iron Man can launch a missile bombardment

Team-Up ability

AbilityStatsWhat it does
Gamma Overdrive (E)Duration: 10s
Cooldown: 20s
Team-up target: Hulk
Hulk charges Doctor Strange and Iron Man with gamma radiation. When Doctor Strange uses Maelstrom of Madness, he unleashes excess gamma energy. When Iron Man uses Armor Overdrive, he will initiate a gamma upgrade

How to play Iron Man in Marvel Rivals

Iron Man’s abilities in Marvel Rivals are designed for mobility and long-range poke damage, making it essential to stay on the move while dealing consistent damage from a distance.

Iron Man teaming up in marvel rivals

Hyper-Velocity is key to his mobility, enabling him to quickly traverse the terrain. Use it strategically to reposition yourself or escape dangerous situations. Since Iron Man has the advantage of flight, staying airborne will make you a more elusive target. However, be mindful of hitscan opponents who can land precise shots if your movements are predictable or stationary.

Iron Man’s kit excels at dealing poke damage from long range, so position yourself behind your Vanguards to maximize effectiveness. Focus on wearing down enemies’ health from a safe distance, making it easier for your frontline teammates to secure eliminations.

Lastly, Armor Overdrive enhances your weapon damage and grants access to micro-missiles. Activate this ability before engaging in team fights or use it to cover your retreat when disengaging with Hyper-Velocity. By timing your abilities effectively, you can dominate the battlefield while maintaining a safe position.

Now that you know how to play Iron Man in Marvel Rivals, check out our other Duelist guides like Black Widow and Hawkeye.