How to play Spider-Man in Marvel Rivals: Abilities, ultimate, tips, more
NetEase GamesIn Marvel Rivals, Spider-Man plays the role of a Duelist, meaning you can deal all the damage you want while being in front. However, to get the most out of this swinging Hero, you must know how his abilities work and the best ways to implement them in matches.
Among all the iconic comic book characters featured in Marvel Rivals, Iron Man, Hulk, Black Panther, and Spider-Man are easily some of the fan favorites. This character is a 5-star difficulty hero which means mastering him can take a while.
So, here’s a breakdown of his abilities and what to expect when you swing into action.
Spider-Man’s weapons
Weapon | Stats | What it does |
---|---|---|
Spider-Power | Casting: Melee Special Mechanic: The default attack is a punch, but after landing two consecutive punches, the next attack will be a flying kick Punch Damage: 25 Punch Max Distance: 3m Punch Attack Interval: 0.37s per punch Kick Damage: 25 Kick Max Distance: 3m Kick Attack Interval: 0.82s per kick | Swing fists forward to strike, dealing extra damage to the enemy with a Spider-Tracer |
Cyber-Web Cluster | Casting: Projectile that fires in a straight trajectory Charges: 5 Recharge Speed: 3s per shot Projectile Speed: 120 m/s Damage: 30 Damage Falloff: Falloff begins at 20m, decreasing to 50% at 40m Critical Hit: No Spider-Tracer Duration: 3s Spider-Tracer Damage: 45 | Shoot a Web-Cluster that deals damage and attaches a Spider-Tracer to the hit enemy |
Spider-Man’s abilities in Marvel Rivals
Ability | Stats | What it does |
---|---|---|
Spectacular Spin (Q) | Casting: Spherical Spell Field Range: 8m spherical radius Duration: 2.4s Attack Interval: 0.08s per hit Damage: 12 damage per hit Bonus Health (Self): 250 Slow Effect: -3% per hit Slow Duration: 1s Hits Required to Stun: 20 Stun Duration: 1.5s Energy Cost: 2800 Special Effect: Striking an enemy applies a stacking Slow effect, and after reaching a certain number of stacks, the enemy will be Stunned | Launch Web-Clusters all around to damage and Stun enemies |
Web-Swing (L Shift) | Casting: Dash Max Webbing Length: 30m Charges: 3 Recharge Speed: 6s per charge | Shoot a strand of webbing to swing. |
Get Over Here! (E) | Casting: Projectile that fires in a straight trajectory Projectile Speed: 80 m/s Max Distance: 20m Projectile Damage: 25 Kicking Distance: 24m Kick Damage: 50 Cooldown: 8s Special Mechanic: Attack enemies marked with a Spider-Tracer, pulling Spider-Man towards them and performing a flying kick | Shoot webbing to reel in the hit enemy. If the enemy is tagged with a Spider-Tracer, Spider-Man will get pulled to them instead |
Amazing Combo (F) | Casting: Melee Range: 5m spherical radius Damage: 55 Charges: 2 Recharge Speed: 6s per charge Cooldown: 2s | Launch an enemy upward, dealing extra damage to the enemy with a Spider-Tracer |
Thwip and Flip (Space) | Special Mechanic: Can only be cast again after landing | Perform a double jump |
Spider-Sense (Passive) | Disappearance Time to Trigger Detection: 3s Range: 8m spherical radius | Give a warning of enemies that have been around |
Wall Crawl (Space) | Wall-Crawling Speed: 3m/s Sprinting Speed: 9 m/s | Press Space to wall crawl, and while crawling, left-click to sprint |
Team-Up abilities
Ability | Stats | What it does |
---|---|---|
Suit Expulsion (C) | Casting: Spherical Spell Field Range: 5m spherical radius Duration: 4s Attack Interval: 1 hit per second Critical Damage: 50 damage per strike Cooldown: 30s Team-Up Target: Venom | Venom shares a part of his symbiote with Spider-Man and Peni Parker, activating their symbiote abilities. Spider-Man and Peni Parker can convert the symbiotes into explosive spikes that inflict harm on nearby enemies and relentlessly drive them back |
Extra Web-Fluid (Passive) | Team-Up Bonus: 10% Damage Boost | Spider-Man gives Squirrel Girl a web bomb. She can slingshot it to unleash an explosion upon contact with the environment or an enemy, briefly ensnaring and damaging enemies caught in the blast |
How to play Spider-Man in Marvel Rivals
Playing as Spider-Man revolves around stealthy flanking, close-quarters engagement, and swift escapes.
With his exceptional mobility, Spider-Man can traverse the map with ease, making it simple to sneak behind enemy lines. His Spider-Sense provides a significant advantage, instantly alerting you to nearby opponents, even if they’re hiding.
When engaging, an effective strategy is to use Get Over Here to either pull yourself toward an enemy or drag them closer if they’ve been tagged with a Spider-Tracer. Follow up with Amazing Combo and a flurry of punches, then use Web-Swing to make a quick getaway.
However, it’s important to remember that Spider-Man is a high-risk, high-reward character. He can be easily countered by enemies sticking together and marking him as a target. That said, in the right circumstances and against the right team, he has the potential to deal significant damage.
Now that you know how to play Spider-Man in Marvel Rivals, check out our other Duelist guides such as Black Widow and Hawkeye.