Wuthering Waves: Forte Circuits explained
Kuro GamesForte Circuits are great skills upgrades that will give your Resonators that extra buff that they need to be perfect. Here’s everything about Forte Circuits in Wuthering Waves.
Wuthering Waves has a long list of characters that you can upgrade to make the best team compositions. Unlocking skills such as Forte Circuits will let you beat the toughest World Bosses, and even make a mark in the Tower of Adversity and the Depths of Illusive Realm.
Here’s everything you need to know about Forte Circuits in Wuthering Waves.
- What are Forte Circuits in Wuthering Waves
- How to level up Forte Circuits in Wuthering Waves
- All Forte Circuits in Wuthering Waves
What are Forte Circuits in Wuthering Waves?
Forte Circuits are a type of passive skill that gives each Resonator in Wuthering Waves several passive buffs.
These passive skills are available once you’ve filled your Forte Gauge by dealing any type of damage. Once the bar is full, you can trigger it to release the Corte Circuit skill.
How to level up Forte Circuits in Wuthering Waves
Before leveling up your Forte Circuit in Wuthering Waves, you’ll need to ascend your character to Rank 2. You can upgrade your characters by collecting enough materials, and ascend them on the Attribute Details page.
If you’ve already ascended your character, go to the Forte page (in the Resonators menu) and add the materials to the node you want to level up.
Keep in mind that each Forte Circuit maximum level is 10, and you’ll need a lot of materials to get them to that level.
All Forte Circuits in Wuthering Waves
Each Resonator has their own Forte Circuit, which will give them up to four different passive buffs in Wuthering Waves. Here are all Forte Circuit available in Wuthering Waves:
Character | Forte Circuit | Forte Circuit passive skills |
---|---|---|
Aalto | Misty Cover | Mistcloak Dash: – Aalto enters Mistcloak Dash when passing through his Mist or Gate of Quandry. He gains increased movement speed, and consumes one Mist Drop during the duration to cast his resonance skill automatically. Mist Drops: -Aalto holds up to six Mist Drops at once, and recovers them when his Basic or Mid-Air attacks pass through his Mist. |
Baizhi | Cycle of Life | You’tan: – A Remnant Creature that answers to Baizhi’s mind and desires while sharing all her attributes. You’tan goes back to Baizhi when Baizhi dodges. Concentration: – Baizhi consumes all “Concentrations” when casting Heavy Attack or Resonance Skill Emergency Plan to continuously restore HP for Characters nearby. Each 1 “Concentration” consumed restores HP for 1 time every 2s. When Baizhi consumes “Concentration” to cast Heavy Attack, Baizhi additionally restores Concerto Energy and Resonance Energy; When Baizhi consumes “Concentration” to cast Resonance Skill Emergency Plan, Baizhi additionally restores Concerto Energy. – Baizhi can hold up to 4 “Concentrations”. Baizhi obtains 1 “Concentration” for every Basic Attack on hit. |
Calcharo | Hunting Mission | Mercy: – When Calcharo has 3 “Cruelty”, his Heavy Attack is replaced with Heavy Attack “Mercy”. When casting Heavy Attack “Mercy”, Calcharo consumes 3 “Cruelty” to deal Electro DMG, considered as Heavy Attack damage, and recovers Resonance Energy and Concerto Energy. Cruelty: – Calcharo can hold up to 3 “Cruelty”. Under Resonance Liberation Deathblade Gear state, “Cruelty” cannot be acquired. When Resonance Skill Extermination Order hits the target, gain 1 “Cruelty”. Death Messenger: – When Calcharo has 5 “Killing Intent”, his Basic Attack is replaced with Heavy Attack “Death Messenger”. When casting Heavy Attack “Death Messenger”, Calcharo consumes 5 “Killing Intent” to deal Electro DMG, considered as Resonance Liberation damage, and recovers Resonance Energy and Concerto Energy. When Resonance Skill Extermination Order hits the target, gain 1 “Cruelty”. Killing Intent: – “Killing Intent”, stacking up to 5. When Basic Attack Hounds Roar hits the target, Calcharo gains 1 “Killing Intent”. |
Chixia | Heroic Bullets | DAKA DAKA! -Hold Resonance Skill Whizzing Fight Spirit to enter DAKA DAKA!. In this state: Chixia continuously consumes “Thermobaric Bullets” to attack the target, dealing Fusion DMG, considered as Resonance Skill damage; Tap Basic Attack to cast Basic Attack 4, dealing Fusion DMG, considered as Basic Attack damage. Then she terminates “DAKA DAKA!”. -If 30 “Thermobaric Bullets” have been fired when Basic Attack is activated, Chixia will cast Resonance Skill Boom Boom and terminate “DAKA DAKA!” Chixia terminates “DAKA DAKA!” when all “Thermobaric Bullets” are consumed. Boom Boom: – Chixia deals Fusion DMG, considered as Resonance Skill damage. Thermobaric Bullets: – Chixia can hold up to 60 “Thermobaric Bullets”. Inherent Skill Scorching Magazine increases Max “Thermobaric Bullets” by 10. Chixia obtains “Thermobaric Bullets” for every Normal Attack POW POW on hit. Chixia obtains “Thermobaric Bullets” upon casting Intro Skill Grand Entrance and Resonance Skill Whizzing Fight Spirit. |
Danjin | Serene Vigil | Chaoscleave: – After accumulating 60 ‘Ruby Blossom’, long press Basic Attack to consume all ‘Ruby Blossom’ to cast Chaoscleave, dealing Havoc DMG considered as Heavy Attack damage, and restore HP for Danjin. – If current ‘Ruby Blossom’ reaches over 120, this skill consumes 120 ‘Ruby Blossom’ to increase the damage multiplier of Chaoscleave and Scatterbloom performed this time. Scatterbloom: – Use Basic Attack after Heavy Attack Chaoscleave to cast Shatter to attack the target, dealing Havoc DMG, considered as Heavy Attack damage. Ruby Blossom: Danjin obtains ‘Ruby Blossom’ when using Resonance Skill Crimson Fragment. |
Encore | Black & White Woolies | Cloudy Frenzy: – When Encore’s “Dissonance” is full, after casting a Heavy Attack, Encore will consume all “Dissonance” to enter the Dissonance state, reducing damage taken by 70%. Switching Characters does not interrupt “Dissonance”. After the Dissonance state ends, Encore will cast Cloudy Frenzy, dealing Fusion DMG, considered as Resonance Liberation damage. Cosmos Rupture: – During Cosmos Rampage, when casting Heavy Attack, if “Dissonance” is full, Encore will consume all “Dissonance” to enter Cosmos’ Dissonance state, reducing damage taken by 70%. Switching Characters does not interrupt “Dissonance”. After Cosmos’ Dissonance state ends, Encore will cast Cosmos Rupture, dealing Fusion DMG, considered as Resonance Liberation damage. Dissonance: – Encore can hold up to 100 “Dissonance”. When Normal Attack Wooly Attack hits the target, Encore restores “Dissonance”. When Resonance Skill Flaming Woolies hits the target, Encore restores “Dissonance”. When Resonance Skill Energetic Welcome hits the target, Encore restores “Dissonance”. When Intro Skill Woolies Helpers hits the target, Encore restores “Dissonance”. During the duration of Resonance Liberation Cosmos Rave, hitting targets will restore “Dissonance” to Encore. |
Jianxin | Primordial Chi Spiral | Primordial Chi Spiral – When ‘Chi’ reaches max stacks, hold Heavy Attack to cast Primordial Chi Spiral and start Zhoutian Progress. Zhoutian Progress – Jianxin’s anti-interruption is increased, and the damage taken is reduced by 50%: Jianxin continuously consumes ‘Chi’ and casts Chi Strike to attack targets nearby, dealing Aero DMG. As Zhoutian Progress accumulates, Jianxin reaches different Zhoutian and gain effects accordingly. Before Minor Zhoutian: Gain Zhoutian Progress 1 shield. When Zhoutian Progress is interrupted, cast Pushing Punch to attack the target, dealing Aero DMG. Minor Zhoutian: She gains Zhoutain Progress Shield two and automatically casts Shock to deal Aero Damage. If the process is interrupted, Jianxin will call Yielding Pull to deal Aero damage. Major Zhoutian – Inner: Gain: She gains Zhoutain Progress Shield three and casts Shock to deal Aero Damage. If the process is interrupted, Jianxin will call Yielding Pull to deal Aero damage. Major Zhoutian – Outer: Gain: She gains Zhoutain Process Shield three and casts Shock to deal Aero damage. Chi: – Jianxin can hold up to 120 Chi. Chi is obtained when a Normal Attack Fengyiquan hits the target. Chi is obtained when the Resonance Skill Calming Air is cast. Chi is obtained when the Resonance Skill Chi Counter or Resonance Skill Chi Parry hits the target. Chi is obtained when the Intro Skill Essence of Tao hits the target. |
Jiyan | Qingloong At War | – When casting Resonance Skill Windqueller, if Jiyan has 30 or more “Resolve”, he consumes 30 “Resolve” to increase the damage of this Resonance Skill Windqueller by 20%. – When Jiyan is in Qingloong Mode, DMG of Resonance Skill Windqueller is increased by 20% and no longer consumes “Resolve”. Emerald Storm: Finale – When casting Resonance Liberation Emerald Storm: Prelude, if Jiyan has 30 “Resolve” or more, he will consume 30 “Resolve” to cast Emerald Storm: Finale, dealing Aero DMG, considered as Heavy Attack damage. Resolve: -Jiyan can hold up to 60 Resolve. -Jiyan gains “Resolve” when his Normal Attack Lone Lance hits the target. -Jiyan gains “Resolve” when the Intro Skill Tactical Strike hits the target. -If Jiyan does not hit a target within 15s, his “Resolve” will gradually decrease. |
Lingyang | Unification Of Spirits | Glorius Plunge: – When Lion’s Spirit is full, use Heavy Attack to perform Glorious Plunge, dealing Glacio DMG. Tail Strike: – When Lion’s Spirit is not full, use Basic Attack after Heavy Attack to perform Tail Strike, dealing Glacio DMG. Striding Lion: – After casting Heavy Attack Glorious Plunge, enter Striding Lion state; After casting Intro Skill Lion Awakens or Resonance Liberation Strive: Lion’s Vigor, if Lion’s Spirit is full, use Basic Attack to enter Striding Lion state. In the Striding Lion state: -Attacks can be launched in mid-air. If Lingyang is on the ground, use Heavy Attack Glorious Plunge to get back in the air. -Lion’s Spirit is continuously consumed, and the Striding Lion state ends in 5s after Lion’s Spirit runs out. -In the Resonance Liberation Lion’s Vigor state, the consumption speed of Lion’s Spirit is reduced by 50%, extending Striding Lion state by up to 10s. Lingyang’s Basic Attack is replaced with Basic Attack Feral Gyrate, which performs up to 2 consecutive attacks, dealing Glacio DMG. -Lingyang’s Resonance Skill is replaced with Mountain Roamer, dealing Glacio DMG. -When Lion’s Spirit is less than 10, use Basic Attack to perform Stormy Kicks, dealing Glacio DMG; after performing Basic Attack Stormy Kicks, the Mid-air Attack Radiant Plunge becomes available. -Concerto Energy is restored when Lion’s Spirit is consumed. Lion’s Spirit: -Lingyang can hold up to 100 Lion’s Spirit. -When casting Resonance Skill Furious Punches, Lion’s Spirit is restored. -When casting Intro Skill Lion Awakens, Lion’s Spirit is restored. -When casting Resonance Liberation Strive: Lion’s Vigor, Lion’s Spirit is restored. |
Mortefi | Fury Fugue | Fury Fugue: – When Mortefi’s “Annoyance” reaches 100, his Resonance Skill is replaced with Fury Fudge. When casting Fury Fudge, Mortefi consumes all “Annoyance” to unleash high-speed flame lightning, dealing Fusion DMG, considered as Resonance Skill damage. Annoyance: – Mortefi can hold up to 100 Annoyance. When Normal Attack Impromptu Show hits the target, “Annoyance” is restored. – When Intro Skill Dissonance hits the target, “Annoyance” is restored. – When Resonance Skill Passionate Variation hits the target, “Annoyance” is restored. Within 5s after casting Passionate Variation, Basic Attack Impromptu that hits the target additionally restores “Annoyance”. |
Rover (Havoc) | Umbra Eclipse | Devastation: – When “Umbra” is full, hold Basic Attack to cast Devastation to attack the target, dealing Havoc DMG, considered as Heavy Attack damage. Dark Surge: After casting Devastation, Rover enters the Dark Surge state. In this state: -Basic Attack is replaced with Enhanced Basic Attack, when performs up to 5 consecutive attacks, dealing Havoc DMG. -Heavy Attack is replaced with Enhanced Heavy Attack. -Use Basic Attack after casting Enhanced Heavy Attack to cast Heavy Attack Thwackblade to attack the target, dealing Havoc DMG, considered as Heavy Attack damage. -Use Basic Attack after casting Heavy Attack Thwackblade to cast Enhanced Basic Attack 3 to attack target, dealing Havoc DMG; Resonance Skill Wingblade is replaced with Resonance Skill Lifetaker, transforming sounds into blades to attack the target, dealing Havoc DMG. Umbra: -Rover can hold up to 100 points of Umbra. -Normal Attack Tuneslayer recovers Umbra on hit. -Resonance Skill Wingblade recovers Umbra when cast. -Resonance Skill Lifetaker recovers Umbra when cast. -Intro Skill Instant of Annihilation recovers Umbra when cast. |
Rover (Spectro) | World In a Grain of Sand | Resonating Spin: -If “Diminutive Sound” exceeds 50 when Resonance Skill is used, Rover consumes 50 “Diminutive Sound” to cast Resonating Spin, dealing Spectro DMG, considered as Resonance Skill damage. Resonating Echoes: -After Resonance Skill Resonating Spin ends, Rover performs Resonating Echoes upon pressing the Basic Attack button. -Launch attacks forward, dealing Spectro DMG considered as Resonance Skill DMG. Diminutive Sound: -Rover can hold up to 100 “Diminutive Sounds”. -Rover obtains “Diminutive Sound” for every Normal Attack Vibration Manifestation on hit. -Rover obtains “Diminutive Sound” for every Heavy Attack aftertune on hit. -Rover obtains “Diminutive Sound” upon casting Intro Skill Waveshock. |
Sanhua | Clarity of Mind | Detonate: – When holding Basic Attack, a cursor moves back and forth on the Forte Gauge. Release Basic Attack while cursor falls in the ‘Frostbite’ area, to perform Heavy Attack Detonate, dealing Glacio DMG considered as Heavy Attack damage. Ice Burst: -Sanhua’s Heavy Attack Detonate detonates all ‘Ice Thorns’, ‘Ice Prisms’ and ‘Glaciers’ within her attack range, dealing Glacio DMG. DMG done by Ice Burst is considered as Resonance Skill damage. Frostbite Area: – The ‘Frostbite’ area expands with every 1 stack of ‘Clarity’. ‘Clarity’ stacks up to 2 times. – Sanhua obtains 1 stack of ‘Clarity’ upon performing Basic Attack 5. – Sanhua obtains 1 stack of ‘Clarity’ upon casting Intro Skill Freezing Thorns. – Sanhua obtains 1 stack of ‘Clarity’ upon casting Resonance Skill Eternal Frost. – Sanhua obtains 2 stacks of ‘Clarity’ upon casting Resonance Liberation Glacial Gaze. – Upon casting Heavy Attack Detonate, all ‘Clarity’ is removed. |
Taoqi | Power Shift | Timed Counters: – When carrying “Resolving Caliber”, use Basic Attack after Heavy Attack: Strategic Parry or Intro Skill: Defense Formation to cast Timed Counters, performing up to 3 consecutive attacks, dealing Havoc DMG, considered as Basic Attack damage. Timed Counters consume 1 “Resolving Caliber” upon hitting an enemy to grant a shield. After casting the Intro Skill Defense Formation, using Basic Attack can directly cast Timed Counters. Resolving Caliber: – Taoqi can hold up to 3 Resolving Caliber. Basic Attack 4 will consume all of Taoqi’s Rocksteady Shields to obtain that many “Resolving Caliber”. While Rocksteady Shield exists, when the on-field character is attacked, 1 Rocksteady Shield will be consumed, and “Resolving Caliber” is recovered. After Rocksteady Shield ends, all remaining Rocksteady Shield will be consumed to grant that many “Resolving Caliber”. |
Verina | Starflower Blooms | Starflower Blooms: – When casting Heavy Attack, if Verina carries ‘Photosynthesis Energy’, Verina consumes 1 stack of ‘Photosynthesis Energy’ to recover Concerto Energy and restore HP for all party members nearby; Heavy Attack: Starflower Blooms deals Spectro DMG, considered as Heavy Attack damage. Starflower Blooms (Mid-air attack): – When casting Mid-air Attack, if Verina carries ‘Photosynthesis Energy’, Verina consumes 1 stack of ‘Photosynthesis Energy’ to recover Concerto Energy and restore HP for all party members nearby; -Mid-air Attack: Starflower Blooms deals Spectro DMG, considered as Basic Attack damage. -Verina can cast Mid-air Attack: Starflower Blooms by using Basic Attack after casting Heavy Attack: Starflower Blooms Photosynthesis Energy: -Verina can hold up to 4 ‘Photosynthesis Energy’. -Verina obtains 1 stack of ‘Photosynthesis Energy’ for every Basic Attack 5 on hit. -Verina obtains 1 stack of ‘Photosynthesis Energy’ for every Resonance -Skill Botany Experiment on hit. – Verina obtains 1 stack of ‘Photosynthesis Energy’ for every Intro Skill Verdant Growth on hit. |
Yangyang | Echoing Feathers | Stormy Strike: – When Yangyang has 3 Melodies, she can cast Stormy Strike after Heavy Attack, dealing Aero DMG. Feather Release: – When Yangyang has 3 Melodies, casting Basic Attacks in mid-air will cause her to consume all Melodies, perform consecutive strikes, and dive from mid-air dealing Aero DMG. As Yangyang lands, she sheathes her sword with an attack, dealing Aero DMG. This attack is considered as Basic Attack. Melody: – Yangyang can hold up to 3 Melodies. – Yangyang obtains 1 Melody with every Basic Attack 4 on hit. – Yangyang obtains 1 Melody for every Zephyr Song on hit. Yangyang obtains 1 Melody for every Resonance Skill Zephyr Domain on hit. – Yangyang obtains 1 Melody upon casting Intro Skill Cerulean Song. |
Yinlin | Chameleon Cipher | Devastation: – When “Umbra” is full, hold Basic Attack to cast Devastation to attack the target, dealing Havoc DMG, considered as Heavy Attack damage. Chameleon Cipher: – When Yinlin’s “Judgment Points” is full, her Heavy Attack is replaced with Chameleon Cipher, which consumes all “Judgment Points” to attack the target, dealing Electro DMG. When it hits a target marked with Sinner’s Mark, the Sinner’s Mark is replaced with Punishment Mark, lasting for 18s. Sinner’s Mark: – Normal Attack Zapstring’s Dance, Resonance Liberation Thundering Wrath, and Intro Skill Roaring Storm will apply Sinner’s Mark on hit. Sinner’s Mark is removed when Yinlin exits. Punishment Mark: – When a target marked with Punishment Mark is damaged, Judgement Strike will fall, dealing Electro DMG to all targets marked with Punishment Mark. This can be triggered up to once per second. Judgment Points: – Yinlin can hold up to 100 Judgement Points. When Normal Attack Zapstring Dance hits a target, it restores “Judgment Points”. When Resonance Skill Magnetic Roar hits a target, it restores “Judgment Points”. When Resonance Skill Electromagnetic Blast hits a target, it restores “Judgment Points”. When Resonance Skill Lightning Execution hits a target, it restores “Judgment Points”. When the Resonance Liberation Thundering Wrath hits a target, it restores “Judgment Points”. |
Yuanwu | Unassuming Blade | Rumbling Spark: – When Readiness is full, long press the Resonance Skill Thunder Fist to consume all Readiness and cast Rumbling Spark, causing Electro damage and entering the Lightning Infused state, lasting for 10 seconds. If there is a Resonance Skill Thunder Wedge on the field, casting Rumbling Spark will immediately detonate the Resonance Skill Thunder Wedge, causing additional Electro damage (this damage is Resonance Skill damage). Lightning Infused: – The character in the Lightning Infused state has a greatly increased resistance to interruption, and when Yuanwu is in this state: – The attack range of Basic Attack is increased, causing Electro damage, and the ability to reduce the resonance of monsters is increased; – The attack of Heavy Attack is more rapid, causing Electro damage, and the ability to reduce the resonance of monsters is increased; – Dodge and Counterattack, causing Electro damage, and the ability to reduce the resonance of monsters is increased. Readiness Acquisition Rules: -When the Resonance Skill Thunder Wedge is on the field, Readiness will slowly recover, and this effect will still take effect when Yuanwu is in the background. – When the Resonance Skill Thunder Wedge is on the field, it will recover 6 points of Readiness for Yuanwu every second. – When the Resonance Skill Thunder Wedge hits the target in a coordinated attack, it will recover 5 points of Readiness. |
And that’s everything about Forte Circuit in Wuthering Waves. If you want to know more about Kuro Games’ gacha experience, you can check out more about the Wuthering Waves gacha system and where to find all World Bosses in Huanglong.