// initialize jwplayer var playerInstance = jwplayer('player');// player dom elements var playerContainerEl = document.querySelector('.player-container');// returns video player position from top of document function getElementOffsetTop(el) { var boundingClientRect = el.getBoundingClientRect(); var bodyEl = document.body; var docEl = document.documentElement; var scrollTop = window.pageYOffset || docEl.scrollTop || bodyEl.scrollTop; var clientTop = docEl.clientTop || bodyEl.clientTop || 0; return Math.round(boundingClientRect.top + scrollTop - clientTop); }// returns the current y scroll position function getScrollTop() { var docEl = document.documentElement; return (window.pageYOffset || docEl.scrollTop) - (docEl.clientTop || 0); }// configure jwplayer instance playerInstance.setup({ autostart: true, playlist: 'https://cdn.jwplayer.com/v2/playlists/mYdavspX', primary: 'html5', setFullscreen: true, width: '100%' });// when jwplayer instance is ready playerInstance.on('ready', function() { var config = playerInstance.getConfig(); var utils = playerInstance.utils; // get height of player element var playerHeight = config.containerHeight; // flag determining whether close has been clicked var closed = true; // CHANGED // flag determing whether player is playing var playing = false; // ADDED // eventhandler for when close button is being pressed document.getElementsByClassName('icon-close')[0].addEventListener('click', () => { closed = true; onScrollViewHandler(); }); playerInstance.on('play', function() { closed = false; playing = true; // ADDED }).on('pause', function () { playing = false; // ADDED }).on('adPlay', function() { closed = false; // ADDED playing = true; // ADDED }).on('adPause', function() { playing = false; // ADDED });// get player element position from top of document var playerOffsetTop = getElementOffsetTop(playerContainerEl);// set player container to match height of actual video element playerContainerEl.style.height = playerHeight + 'px';// below we handle window scroll event without killing performance function onScrollViewHandler() { var minimized = getScrollTop() >= playerOffsetTop;if (closed && minimized) { minimized = false; jwplayer().pause(); playing = false; // ADDED } else if (!minimized && !playing) { closed = true; // ADDED } utils.toggleClass(playerContainerEl, 'player-minimize', minimized); // update the player's size so the controls are adjusted playerInstance.resize(); }// namespace for whether or not we are waiting for setTimeout() to finish var isScrollTimeout = false;// window onscroll event handler window.onscroll = function() { // skip if we're waiting on a scroll update timeout to finish if (isScrollTimeout) return; // flag that a new timeout will begin isScrollTimeout = true; // otherwise, call scroll event view handler onScrollViewHandler(); // set new timeout setTimeout(function() { // reset timeout flag to false (no longer waiting) isScrollTimeout = false; }, 80); };});

 

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Today was the first offical day for GAMESCOM 2011. NOW Gamer had a chance to sit down and play the never before seen, Spec-Ops: MISSIONS. Not to be confused with Spec-Ops: SURVIVAL which was also on display on the show floor. Sledgehammer Games also confirmed that they are also showing a NEW Survival map called “Paris”.

Spec-Ops MISSION: ‘Invisible Threat’ details:
-Takes Place in Berlin, Germany.
-Both players separated from each other.
-Player 1 plays as a Juggernaut while the second player is a sniper situated on a nearby rooftop.
-The Juggernaut’s task is to approach and defuse nine different IEDs, the positions of which are varied each time.
-The Sniper has access to a UAV and Predator Missile style killstreaks to assist in protecting the Juggernaut from assaults.
-Tons of troops assaults the Juggernaut, while rocket troopers try to take out the sniper on the roof.
-Part way through the mission both players will become attacked from tanks and helicopters.Today was only open to the press and industry. Tomorrow (late tonight in the U.S.) is the first day open to the public and we’re hoping to see several videos hit YouTube. We’ll keep you posted if that happens.
SOURCE: Sledgehammer Blog
SOURCE: NOW Gamer
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