At EuroGamer, Infinity Ward stated that with Ghosts, the campaign will be different compared to previous games.
“It was important for the design team to take into account a lot of the feedback we received for our previous projects,” Infinity Ward community manager Tina Palacios told Eurogamer.
“We even looked to Call of Duty: Modern Warfare for the pacing. In other games it’s usually 11 across the board. It’s always intense. But for this one we wanted to change the pacing of it.
They are also changed how you play the missions as well.
Without wanting to spoil the story, Palacios added: “One thing I can tease is you may find yourself in a mission or two where we don’t tell you where to go, where you don’t feel like there’s a pathway to follow, and you sometimes feel completely lost.”
Another change is the addition of more stealth missions within the game, like the Federation Day mission
But, according to Palacios, stealth is just one option available to players. “We wanted to add more stealth missions,” she said, “but at any time, if players don’t want to go into stealth they can just break it and go crazy.”