In a new episode of The GameInformer Podcast, GameInformer was joined by Glen Schofield to discuss him leaving Activision, what he worked on when he left Sledgehammer Games, and what’s next for him.
Schofield worked at EA as a Creative Director on Dead Space for years, before moving to Activision in 2010 to found Sledgehammer Games with Michael Condrey. Sledgehammer Games has worked on Call of Duty since then, releasing three titles – Call of Duty: Modern Warfare 3 (co-developed with Infinity Ward), Call of Duty: Advanced Warfare, and Call of Duty: WWII.
In 2018, three months after the launch of Call of Duty: WWII, Activision announced that both Condrey and Schofield would no longer be studio heads at Sledgehammer Games, and they’d move to a new VP of Development role at Activision. In December 2018, Condrey left Activision and started his own studio at 2K Games. Schofield’s next move has not been confirmed, but he has also left Activision and is taking some time off and discussed his experience in this new podcast.
Schofield says he’s incredibly happy about what he created with Sledgehammer Games, releasing 3 Call of Duty titles over 8 years. Schofield says, “I had a really good run while I was there. We made 3 Call of Duty games over the course of 9 years, and built a studio. So I feel pretty content and leaving them in a good place.”
Schofield was even asked what type of conversations were drawn up about Battle Royale in Call of Duty when he was there. He says that PUBG was not as big when Call of Duty: WWII was in its development, and Fortnite had not fully picked up everyone’s attention when the title launched. “I had several meetings after that [the growth of Fortnite], that were peppered with Fortnite,” he says.
When he was moved to VP of Development at Activision, he was in a corporate position and was not working on anything Call of Duty related. Schofield states that him and Condrey then went their own ways — Condrey was doing other work for Activision, while Schofield was working on prototyping ideas. He was prototyping new IP ideas for Activision and says he actually came up with a good idea that wasn’t given the green-light by Activision.
“Did a little prototype for them…they didn’t go for it, but they should have,” says Schofield. He is not allowed to talk about what the IP project was. “I can’t tell you anything about it.”
“It’s hard to get a great new IP going, and you got to put time and effort and money into this these things. We put time and effort into it and some money and it just didn’t work out. It hurts at times, but I have enough other ideas that it’s okay.”
GameInformer asked Schofield if he left Activision because they did not approve his project, and he says that “I mean, there’s a little of everything…you know after 10 years, I’ve seen the project not greenlight, and it was time. But on the other hand, I don’t want sound…there’s nothing bitter, everything about my years there was really good. I never thought that you’d leave a place without a gig, right? But now days, I see why. I can and look for the next thing that will allow me to do something great.”
Schofield also discussed some of the stress in running a Call of Duty studio with a large community and being the face of the team. He says there were two times that he received death threats, and says they go straight to the authorities with those. “It’s not only on people, on a person, on a family, it’s really on the product and things like that, so the company will get involved.”
When Condrey and Schofield left Sledgehammer, Aaron Halon was promoted to Studio Head of the studio. Schofield says, of Aaron, “He kinda grew up with us over those years and he was involved in all of the meetings. He was our right hand person. He can handle his own.”
He also shares a bit about the first Call of Duty game they worked on, saying that for Call of Duty: Modern Warfare 3, they co-developed the game with Infinity Ward, and Sledgehammer’s focus on the game was the single-player, while Infinity Ward focused on MP of the game.
You can watch the full interview here:
Activision files cease and desist letter against another cheat manufacturer
Activision Blizzard continues to take down cheat manufacturer sites to stop the spread of different cheats for Call of Duty: Modern Warfare and Warzone.
In August, the company filed a lawsuit against CXCheats for illegally creating cheats to be used in an IP owned by Activision Blizzard. CXCheats since deleted all cheats for Modern Warfare and Warzone in compliance with the lawsuit.
Now, in September, another large cheat manufacturer, GatorCheats, has said that Activision Blizzard has filed a cease and desist letter to stop them from making cheats for Call of Duty games.
The owner of GatorCheats said in their Discord that the first letter was filed by in May 2020, but they did not fully comply with that – opting to allow cheats to continue to be available.
In May 2020, Activision Blizzard’s attorneys contacted me via a Cease and Desist letter. Considering this event, I decided to act on my already pending decision to close all sales to new customers for my product relating to Modern Warfare and Warzone.
Activision has since escalated the requests. In Sept. 2020, the owner of GatorCheats claims that Activision Blizzard served another cease and desist letter. But, this time, a PI showed up at his residence with the letter and informed him of what Activision knows about their site and the owners behind it.
In September 2020, Activision Blizzard’s attorneys had another Cease and Desist letter hand delivered to me by who I assume was a PI, considering he knew my family members by name and made a point to showcase that he did. Also in September 2020, I received very clear communication in a follow up from Activision Blizzard’s attorneys communicating that they would litigate (file a law suit against me) if I didn’t comply with continuation of stopped sales as well as a complete stoppage of interaction with and updating of any products related to their client’s products.
The full letter from the owner states that he will “never make or create” a cheat for an Activision Blizzard product again after receiving the letters and a visit from them at his house.
Activision has not commented on their anti-cheat initiatives since June, where the company said they continue to ban players on a regular basis.
Activision files lawsuit against cheat manufacturer
Activision filed a lawsuit to sue a company responsible for creating hacks and exploits for Modern Warfare and Warzone.
Activision has sued CXCheats for illegally creating cheats to use in Call of Duty, the company announced.
CXCheats claims on their website that they are “dedicated to quality.”
This is a pathetic marketing line to convince users to buy cheats to use in Call of Duty.
As a result of our lawsuit with Activision, we have agreed to cease development and support for all Call of Duty related products or services sold through the site. These products will not be returning to CXCheats in any form. You also should be aware that using third-party tools in Call of Duty may result in the suspension or banning of your account by Activision Publishing, Inc. or the game’s developers. We apologize for any pain we’ve caused to players of Call of Duty.
Call of Duty: Warzone has been experiencing an intense amount of hackers since the game’s launch on March 13 on the PC platform.
With cross play, the hacks impacted the console players as well. PS4 players have opted to disable cross play to avoid them. Xbox players currently cannot disable cross play for unknown reasons.
CXCheats said on Discord that any user found using their software in Warzone will be banned, permanently.
Any user who utilizes unauthorized third-party software to gain an unfair advantage, manipulate stats, and/or manipulate game data is subject to penalty. Unauthorized third-party software includes, but is not limited to, aimbots, wallhacks, trainers, stats hacks, texture hacks, leaderboard hacks, injectors, or any other software used to deliberately modify game data on disk or in memory.
As of now, Activision has not commented on the lawsuit.
Former MLB executive joins Activision Blizzard to lead Sports & Entertainment
Activision Blizzard announced this week that former MLB executive will be joining the company starting August 17 in a newly formed position of President of Sports & Entertainment.
Petitti was the Deputy Commissioner and COO of MLB for years.
“Tony is one of the most highly regarded executives in sports and entertainment,” said Bobby Kotick, Chief Executive Officer of Activision Blizzard. “His success in media and as Deputy Commissioner and Chief Operating Officer of Major League Baseball is the perfect blend of skills to help us realize our aspirations for esports and our related businesses. He is admired by owners, media executives, players and fans.”
“Bobby Kotick has been translating his vision into opportunity at Activision Blizzard for 30 years. I couldn’t be more excited to use my own 30 years of sports and entertainment experience to help Activision Blizzard realize its ambitions,” said Petitti. “It’s clear to me the company has an incredible opportunity to connect players and fans in new and innovative ways, and I’m excited to be joining the company at such an important moment in its history. The last 12 years in baseball have been extraordinary for me and I am especially grateful for the leadership and mentorship that Commissioner Manfred provided to me and the League.”
Tony Petitti will join on to be in charge of the company’s esports businesses, which include Overwatch League and Call of Duty League, consumer products division, and films & television division.
Petitti will report directly to Activision Blizzard CEO Bobby Kotick.
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