In a new episode of The GameInformer Podcast, GameInformer was joined by Glen Schofield to discuss him leaving Activision, what he worked on when he left Sledgehammer Games, and what’s next for him.
Schofield worked at EA as a Creative Director on Dead Space for years, before moving to Activision in 2010 to found Sledgehammer Games with Michael Condrey. Sledgehammer Games has worked on Call of Duty since then, releasing three titles – Call of Duty: Modern Warfare 3 (co-developed with Infinity Ward), Call of Duty: Advanced Warfare, and Call of Duty: WWII.
In 2018, three months after the launch of Call of Duty: WWII, Activision announced that both Condrey and Schofield would no longer be studio heads at Sledgehammer Games, and they’d move to a new VP of Development role at Activision. In December 2018, Condrey left Activision and started his own studio at 2K Games. Schofield’s next move has not been confirmed, but he has also left Activision and is taking some time off and discussed his experience in this new podcast.
Schofield says he’s incredibly happy about what he created with Sledgehammer Games, releasing 3 Call of Duty titles over 8 years. Schofield says, “I had a really good run while I was there. We made 3 Call of Duty games over the course of 9 years, and built a studio. So I feel pretty content and leaving them in a good place.”
Schofield was even asked what type of conversations were drawn up about Battle Royale in Call of Duty when he was there. He says that PUBG was not as big when Call of Duty: WWII was in its development, and Fortnite had not fully picked up everyone’s attention when the title launched. “I had several meetings after that [the growth of Fortnite], that were peppered with Fortnite,” he says.
When he was moved to VP of Development at Activision, he was in a corporate position and was not working on anything Call of Duty related. Schofield states that him and Condrey then went their own ways — Condrey was doing other work for Activision, while Schofield was working on prototyping ideas. He was prototyping new IP ideas for Activision and says he actually came up with a good idea that wasn’t given the green-light by Activision.
“Did a little prototype for them…they didn’t go for it, but they should have,” says Schofield. He is not allowed to talk about what the IP project was. “I can’t tell you anything about it.”
“It’s hard to get a great new IP going, and you got to put time and effort and money into this these things. We put time and effort into it and some money and it just didn’t work out. It hurts at times, but I have enough other ideas that it’s okay.”
GameInformer asked Schofield if he left Activision because they did not approve his project, and he says that “I mean, there’s a little of everything…you know after 10 years, I’ve seen the project not greenlight, and it was time. But on the other hand, I don’t want sound…there’s nothing bitter, everything about my years there was really good. I never thought that you’d leave a place without a gig, right? But now days, I see why. I can and look for the next thing that will allow me to do something great.”
Schofield also discussed some of the stress in running a Call of Duty studio with a large community and being the face of the team. He says there were two times that he received death threats, and says they go straight to the authorities with those. “It’s not only on people, on a person, on a family, it’s really on the product and things like that, so the company will get involved.”
When Condrey and Schofield left Sledgehammer, Aaron Halon was promoted to Studio Head of the studio. Schofield says, of Aaron, “He kinda grew up with us over those years and he was involved in all of the meetings. He was our right hand person. He can handle his own.”
He also shares a bit about the first Call of Duty game they worked on, saying that for Call of Duty: Modern Warfare 3, they co-developed the game with Infinity Ward, and Sledgehammer’s focus on the game was the single-player, while Infinity Ward focused on MP of the game.
You can watch the full interview here:
Possible PS5 version of Modern Warfare found
Call of Duty fans love Modern Warfare more than most other titles in the franchise. It seems we might be getting a next-gen remaster soon.
Call of Duty fans love Modern Warfare more than most other titles in the franchise. Thus the idea of a PS5 remaster of the title is exciting, and it seems we might be getting that sooner than we think.
Modern Warfare is arguably the most popular title in the entire Call Of Duty franchise. For many fans, it’s what got them into the series so whenever there’s a new development announced about it, the hype is enormous.
Infinity Ward Lead Multiplayer VFX Artist Reed Shingledecker recently confirmed new Modern Warfare content soon. The recent release of Black Ops: Cold War made it seem like that would be the main thing Activision would be focusing on for a while, so this is definitely came as a big surprise.
There is mass speculation about what he was referring to and one reddit user has created hype for a potential PS5 version of Modern Warfare. Here’s everything we know about this possible leak.
Next-Gen Modern Warfare on PS5 Leak
Reddit user asjonesy99 made a post in r/GamingLeaksAndRumours which strongly hints at a next-gen version of the title coming soon. The drop-down menu displayed the PS4 version when purchasing the game, but what caught fans’ eyes was the option for a PS5 version.
When the player tried to pick this option, it became locked. This could be some sort of glitch or something that’s currently in development.
It’s hard to tell whether or not this is a legitimate hint at an upcoming PS5 version of Modern Warfare. It’s entirely likely that this could just be a simple error with the disc and this whole leak amounts to practically nothing.
Modern Warfare has become a huge staple for FPS fans so the excitement that this leak caused is completely understandable. The possibility of a next-gen Modern Warfare for a whole new group of young players is nice to think about.
Keep in mind that this is still a rumor and we’ll keep checking for updates on this. That said, we hope to see a PS5 remaster of this title soon. Even if we don’t, we now know that there definitely is more Modern Warfare content on its way and that’s exciting on its own.
Activision granted patent that allows players to share Call of Duty loadouts
Activision has been granted a patent that the team filed in 2019 in references to sharing loadouts in a multiplayer video game via online social networks. The patent was granted to Activision officially on November 17, 2020.
The inventor of the patent is: David Vonderhaar. The studio design director at Treyarch.
The patent was originally filed on September 16, 2019. It’s called “Systems and methods for customizing weapons and sharing customized weapons via social networks,” according to the US Patent Office.
The main premise of this patent is to build an engine that will allow “one or more other players of the multiplayer video game” to share their custom loadouts “via at least one social network such that the one or more other players can utilize the customized weapon configuration during a gameplay session.”
This patent details every single portion of the weapon that Call of Duty considers and tracks in implementing them into the game. It looks at “weapon performance attributes, weapon appearance attributes, weapon performance statistics, and player performance statistics.”
The massive part of this patent is the sharing aspect, which is something that could change Call of Duty and add a new layer to the social experience of the franchise.
As reported by PCGamer, this new patent details how players could control who can see and use their loadouts. The patent explains that loadouts can be shared. It talks about customized weapon configuration and details how they can dictate the share controls.
“A player may further specify that he or she wishes to make a customized weapon configuration available for gameplay by one or more other players. In some implementations, a user may specify that a customized weapon configuration and/or some or all of the foregoing information be made available to all players, or a subset of players including, but not limited to, friends (or followers), or team members, or other groups of players.”
Another massive part of the patent is about how players can share the loadouts. In detail, the patent describes a new engine that goes in depth to allow players to share loadouts on social media platforms, within the game itself, and more.
This new engine will “enable a player to share weapon configurations, information about weapon configurations, and/or gameplay statistics internally (or in-game) via, for example, an in-game social network or a game publisher-centric social network accessible in-game by game players. Additionally or alternatively [it will enable players to share] via one or more external social networks (e.g., Facebook, Google+, Twitter, Instagram, Vine, Tumblr, etc.). In one implementation of the invention, the sharing engine may enable a player to transmit communications (e.g., email messages, text messages, or other electronic communications) that include hyperlinks or other selectable graphical user interface objects that enable recipients to access the shared information.”
This detailed patent also allows players to include messages and/or details when sharing said loadouts. Players can include “personalized text, graphics, pictures, audio, video, or other multimedia” as part of their share experience.
Lastly, the new patent describes how players could potentially issue challenges when sharing their loadouts, and then allow others to complete or best those challenges.
“The sharing engine may further enable a player to issue challenges to one or more other video game players to obtain or exceed certain player performance statistics, weapon usage statistics, or ratings, and/or achieve other objectives using a given weapon configuration.”
It says there’s a “Challenge Interface” that could be built allowing players to track and advance their challenges within the game’s engine.
This would be a significant new portion to the social experience for Call of Duty, if implemented. Do note that is a patent, and patent’s don’t always end up in products immediately or in the near future. It could take some time for players to see a real in-game experience of this feature. But it’s quite interesting to see the level to which Activision can take the social experience of Call of Duty especially with Warzone and free to play experiences.
How to enable two factor authentication on your Call of Duty Account
Protect your account now!
Activision has finally added an additional, much needed layer of security for your Call of Duty account.
For over a year, cross play has been the standard in Call of Duty. All of your Call of Duty purchases, rank & progression all are linked to your Activision account, or Call of Duty account. This is the account you use for crossplay and the account you’ll also be using in Black Ops Cold War to unify your rank with Warzone and Modern Warfare.
If you tend to use the same password across many accounts, or if you don’t want to risk the possibility of losing your Call of Duty account, take the following steps to protect your account.
- 1. Go to this website to start.
- 2. Select “Set Up Two-Factor Authentication”
- 3. Log in to your Call of Duty account through your Activision login, or a linked PlayStation, Xbox, Steam or BattleNET account.
- 4. Download the Google Authenticator for your phone, available on the App Store or Google Play Store. (Or use another Authentication app of your choice).
- 5. Press the “+” icon on the top left of the Google Authenticator, and scan the QR code displayed on the page.
- 6. Enter in the code in the Google Authenticator app to finalize the link.
After you’ve completed the process, be sure to login to your account one more time just to verify the process was correct.
Once this is done and activated, when you login to Activision or Call of Duty account, you will be asked to use the Google Authenticator passcode in addition to your regular password to login.
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