// initialize jwplayer var playerInstance = jwplayer('player'); // player dom elements var playerContainerEl = document.querySelector('.player-container'); // returns video player position from top of document function getElementOffsetTop(el) { var boundingClientRect = el.getBoundingClientRect(); var bodyEl = document.body; var docEl = document.documentElement; var scrollTop = window.pageYOffset || docEl.scrollTop || bodyEl.scrollTop; var clientTop = docEl.clientTop || bodyEl.clientTop || 0; return Math.round(boundingClientRect.top + scrollTop - clientTop); } // returns the current y scroll position function getScrollTop() { var docEl = document.documentElement; return (window.pageYOffset || docEl.scrollTop) - (docEl.clientTop || 0); } // configure jwplayer instance playerInstance.setup({ autostart: true, playlist: 'https://cdn.jwplayer.com/v2/playlists/mYdavspX', primary: 'html5', setFullscreen: true, width: '100%' }); // when jwplayer instance is ready playerInstance.on('ready', function() { var config = playerInstance.getConfig(); var utils = playerInstance.utils; // get height of player element var playerHeight = config.containerHeight; // flag determining whether close has been clicked var closed = true; // CHANGED // flag determing whether player is playing var playing = false; // ADDED // eventhandler for when close button is being pressed document.getElementsByClassName('icon-close')[0].addEventListener('click', () => { closed = true; onScrollViewHandler(); }); playerInstance.on('play', function() { closed = false; playing = true; // ADDED }).on('pause', function () { playing = false; // ADDED }).on('adPlay', function() { closed = false; // ADDED playing = true; // ADDED }).on('adPause', function() { playing = false; // ADDED }); // get player element position from top of document var playerOffsetTop = getElementOffsetTop(playerContainerEl); // set player container to match height of actual video element playerContainerEl.style.height = playerHeight + 'px'; // below we handle window scroll event without killing performance function onScrollViewHandler() { var minimized = getScrollTop() >= playerOffsetTop; if (closed && minimized) { minimized = false; jwplayer().pause(); playing = false; // ADDED } else if (!minimized && !playing) { closed = true; // ADDED } utils.toggleClass(playerContainerEl, 'player-minimize', minimized); // update the player's size so the controls are adjusted playerInstance.resize(); } // namespace for whether or not we are waiting for setTimeout() to finish var isScrollTimeout = false; // window onscroll event handler window.onscroll = function() { // skip if we're waiting on a scroll update timeout to finish if (isScrollTimeout) return; // flag that a new timeout will begin isScrollTimeout = true; // otherwise, call scroll event view handler onScrollViewHandler(); // set new timeout setTimeout(function() { // reset timeout flag to false (no longer waiting) isScrollTimeout = false; }, 80); }; });

New gear may be coming to Call of Duty Black Ops 4

With Operation Grand Heist coming to end on April 29, could we see one last curtain call addition? Found in-game through a glitch, Reddit user, Xarson1270, shares a screenshot of some new descriptive text detailing “Smoke”.

(image via /u/Xarson1270)

Xarson1270 explains in the comments of his post that this mismatched text appeared when they were changing their acoustic sensor in create-a-class. The screenshot displays the acoustic sensor with some text reading:

Smoke: Smoke grenade with large radius. Enemies inside are visible to Spectre.

Not only does this glitch reveal some new equipment, but full-on mentions the Black Ops 3 Specialist, Spectre! While it is odd that this text is showing up in the Gear tab, as specialist equipment normally doesn’t appear here, it could still allude to some future updates.

Call of Duty Black Ops 4 currently has no smoke grenades outside of Blackout. What’s even more interesting is that in Black Ops 3, smoke grenades weren’t even part of Specre’s arsenal.

For those who missed out on Treyarch’s previous Call of Duty, Spectre was essentially a cybernetic ninja that could use Active Camo to sneak around the map or the Ripper weapon that would instakill enemies with one swipe from far distances.

While we don’t know if Spectre or Smoke Grenades will make their way to Black Ops 4, this leak reveals that there is a high probability of these two joining the fray very soon.

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