// initialize jwplayer var playerInstance = jwplayer('player');// player dom elements var playerContainerEl = document.querySelector('.player-container');// returns video player position from top of document function getElementOffsetTop(el) { var boundingClientRect = el.getBoundingClientRect(); var bodyEl = document.body; var docEl = document.documentElement; var scrollTop = window.pageYOffset || docEl.scrollTop || bodyEl.scrollTop; var clientTop = docEl.clientTop || bodyEl.clientTop || 0; return Math.round(boundingClientRect.top + scrollTop - clientTop); }// returns the current y scroll position function getScrollTop() { var docEl = document.documentElement; return (window.pageYOffset || docEl.scrollTop) - (docEl.clientTop || 0); }// configure jwplayer instance playerInstance.setup({ autostart: true, playlist: 'https://cdn.jwplayer.com/v2/playlists/mYdavspX', primary: 'html5', setFullscreen: true, width: '100%' });// when jwplayer instance is ready playerInstance.on('ready', function() { var config = playerInstance.getConfig(); var utils = playerInstance.utils; // get height of player element var playerHeight = config.containerHeight; // flag determining whether close has been clicked var closed = true; // CHANGED // flag determing whether player is playing var playing = false; // ADDED // eventhandler for when close button is being pressed document.getElementsByClassName('icon-close')[0].addEventListener('click', () => { closed = true; onScrollViewHandler(); }); playerInstance.on('play', function() { closed = false; playing = true; // ADDED }).on('pause', function () { playing = false; // ADDED }).on('adPlay', function() { closed = false; // ADDED playing = true; // ADDED }).on('adPause', function() { playing = false; // ADDED });// get player element position from top of document var playerOffsetTop = getElementOffsetTop(playerContainerEl);// set player container to match height of actual video element playerContainerEl.style.height = playerHeight + 'px';// below we handle window scroll event without killing performance function onScrollViewHandler() { var minimized = getScrollTop() >= playerOffsetTop;if (closed && minimized) { minimized = false; jwplayer().pause(); playing = false; // ADDED } else if (!minimized && !playing) { closed = true; // ADDED } utils.toggleClass(playerContainerEl, 'player-minimize', minimized); // update the player's size so the controls are adjusted playerInstance.resize(); }// namespace for whether or not we are waiting for setTimeout() to finish var isScrollTimeout = false;// window onscroll event handler window.onscroll = function() { // skip if we're waiting on a scroll update timeout to finish if (isScrollTimeout) return; // flag that a new timeout will begin isScrollTimeout = true; // otherwise, call scroll event view handler onScrollViewHandler(); // set new timeout setTimeout(function() { // reset timeout flag to false (no longer waiting) isScrollTimeout = false; }, 80); };});

Activision has officially revealed the Groups for the Call of Duty World League Qualifying Event for each region.

North America

Group A:

  • Apotheon Esports
  • Enigma6 Gold
  • OpTic Gaming
  • Team Orbit
  • Game 1: OpTic Gaming vs Team Orbit
  • Game 2: Apotheon Esports vs Enigma6 Gold

Group B:

  • 3sUP
  • Luminosity Gaming
  • Rise Nation
  • Team eLevate
  • Game 1: 3sUP vs Rise Nation
  • Game 2: Luminosity Gaming vs Team eLevate

Group C:

  • Dream Team
  • Team EnVy
  • Team Kaliber
  • (Methodz’s Team)
  • Game 1: Team EnVy vs (Methodz’s Team)
  • Game 2: Dream Team vs Team Kaliber

Group D:

  • compLexity Gaming
  • FaZe
  • (MerK’s Team)
  • (Tipsy’s Team)
  • Game 1: FaZe vs (Tipsy’s Team)
  • Game 2: compLexity Gaming vs (MerK’s Team)

Europe

Group A:

  • Epsilon eSports
  • Giants Gaming
  • Team Infused
  • Team Vitality
  • Game 1: Team Infused vs Team Vitality
  • Game 2: Epsilon eSports vs Giants Gaming

Group B:

  • FAB Games
  • Millenium
  • Team Orbit
  • (Joshh’s Team)
  • Game 1: Millenium vs (Joshh’s Team)
  • Game 2: FAB Games vs Team Orbit

Australia/New Zealand

Group A:

  • Avidity
  • Citadel Gaming
  • Original
  • Plantronics MindFreak
  • Game 1: Avidity vs Plantronics MindFreak
  • Game 2: Citadel Gaming vs Original

Group B:

  • Plantronics nV
  • Sway Gaming
  • Tainted Minds
  • Team Immunity
  • Game 1: Team Immunity vs Sway Gaming
  • Game 2: Plantronics nV vs Tainted Minds

Teams will compete in a Best of 5 series match ups. The top two teams from each group will qualify for the Pro Division Season 1.

In addition, David Vonderhaar has posted a tentative (work in progress) rule set for the event. The official format and rules will be posted once they have been finalized.

You can read the entire work in progress rule set on the CoD Competitive Subreddit. Here’s the highlight:

Restrictions

  • UAV
  • Care Package
  • H.A.T.R
  • XM-53

Maps/Modes

Hardpoint

  • Breach
  • Combine Stronghold
  • Fringe
  • Evac

Uplink

  • Evac
  • Breach
  • Infection
  • Fringe

Search and Destroy

  • Fringe
  • Redwood
  • Breach
  • Hunted
  • Stronghold
  • Evac
  • Infection

Capture the Flag

  • Stronghold
  • Fringe
  • Evac
  • Breach

The Call of Duty World League Pro Division Qualifying Event begins on December 4th in North America, and on December 5th in Europe and Australia; the event concludes in all regions on December 6th.

Stay tuned for the latest news.

SOURCE: Call of Duty eSports

comments below