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GTA 6 amusement park map leaks debunked

There are rumors that GTA 6 will take place in Vice City, but one leaker has claimed that these are fake and were started by him.

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Vice City in GTA

Various rumors pointed to GTA 6 taking players back to Vice City, with a theme park being on the new map. Now, one man has taken credit for setting them up as an elaborate scam.

There is a ton of speculation regarding Rockstar’s GTA 6. While we haven’t gotten much information from the devs, various leaks have given us some indicator of things like the game’s release date.

A Vice City map ‘leaked’ two months ago, with one notable leaker even drawing concept art that supports rumors of that being the game’s setting. We then got a first look at an in-game amusement park.

However, these rumors seem to be an elaborate scam by one man.

GTA 6 theme park leaked map

GTA 6 was reported to feature a theme park called Fred’s Fun World, with its map layout being leaked online. However, it seems that this was a fake by a man named ‘Tim McDowell.’

A post on Medium goes over why the recent leaks of the GTA 6 map are fake and also has a link to the YouTube video by McDowell.

“That’s right, I did this. I faked all of it,” the post reads. “Every leak regarding GTA VI on the entire internet. It was me. And I will strike again. You’ll never see me coming.”

The video itself features ‘Clubbed to Death’ by Rob Dougan playing as the “leaker” showcases the entire GTA 6 map from a new camera angle.

Many users on Reddit found the amusement park map to be very detailed, and it seemed in line with Rockstar’s usual humor. In his video, McDowell talked about this leak, mainly Fred Quincy himself.

“Dear GTA community, I have an IQ of 198,” said the leaker. “My goals are beyond your understanding. My graphic design skills are mediocre at best.”

The user then signed off after warning fans that they’d strike again, and the community would have to put up with more fake leaks. Hopefully, we’ll get some official GTA 6 content from Rockstar soon enough.

Image credits: Rockstar Games / u/EvilAcr

Apex Legends

When does Apex Legends Season 12 start?

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Apex Legends Season 10 Emergence update release time

Apex Legends Season 11 is here, but when does Season 12 startHere is everything we know about the Apex Legends Season 12 update release time.

The Escape update gave Apex Legends players plenty of exciting content to enjoy, including a new Legend Ash, Storm Point, and the C.A.R SMG. Although content for Season 11 is still rolling out, with the Collection Event being released soon, players are still intrigued about Season 12.

For those interested, here’s everything we currently know about Apex Legends Season 12, including the release date.

Apex Legends Storm Point map

When does Apex Legends Season 12 start?

Generally, a new season of Apex Legends lasts for three months, and the next update launches the following day.

Season 11 will end on February 8, 2022, so we can expect Season 12 to launch the following day.

Apex Legends Season 12 update release time

apex legends ash

Based upon the previous schedules for new updates in the popular battle royale game, the release time for the update will be taking place at 12 AM PST/ 1 PM EST/ 6 PM BST on February 9, 2022, barring any delays for the Apex Legends update release time from Respawn Entertainment.

We will update this piece with any new developments regarding the Apex Legends Season 12 update release time if any are made official.

There is no doubt that the community is extremely excited to see everything new that will be coming to the fan-favorite game become available for them to experience.

apex legends season 11 patch notes

There’s isn’t much currently known about Apex Legends Season 12. What is guaranteed is a new Legend and battle pass. As more information is released about the Season 12 content, check back on this piece to stay updated.


For more on Apex Legends, check out the current voice actors for every Legend in Season 11.

Image Credits: Respawn Entertainment

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Battlefield

Battlefield 2042 December 2 Update #3 patch notes: Major bug fixes, hit registration, UI, more

Here are the full patch notes for Battlefield 2042’s Update #3, which addresses a ton of issues with the game such as hit registration and UI.

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Boris in Battlefield 2042

Battlefield 2042 devs DICE are releasing a huge patch on December 2, adding new challenges and fixing major issues such as hit registration, UI, and more. Here are the full update #3 patch notes.

Although being delayed by a month, Battlefield 2042 has been heavily criticized for its buggy launch. However, DICE have been hard at work fixing all of the issues plaguing the game.

November 25’s Update #2 fixed the controversial weapon bloom, but December 2’s Update #3 includes a ton of bug fixes including changes to hit registration, UI, audio, and more.

There are over 150 individual fixes to the maps, as well as other bug fixes and changes across all aspects of the game.

battlefield 2042 dozer Specialist

Battlefield 2042 Update #3 release time

Battlefield 2042’s Update #3 will go live at 12 AM PT / 3 AM ET / 8 AM GMT on December 2, 2021.

New Battlefield 2042 weekly challenges

The December 2 update will bring brand-new weekly missions to Battlefield 2042, where players can earn XP and unique cosmetics rewards.

DICE revealed that there will be three new missions on the main menu each week, and if you finish them all, “you’ll receive a unique cosmetic reward!”

Battlefield 2042 hit detection fixes

Battlefield 2042 player in hazard zone

Battlefield 2042 players have complained about hit detection issues since the game launched, and Update #3 is their first step towards fixing the issue.

They confirmed that they have “Fixed some issues that prevented visual hits from registering when firing on an enemy target.”

They also noted that further improvements are still being investigated.

Battlefield 2042 menu & UI changes

battlefield 2042 plus system

Battlefield 2042’s update #3 has also brought “several improvements within the Collection screen menus to make customizing your loadout and Plus Menu easier.”

They said that this will bring “less clicking around” and make it “easier to understand which attachments are locked, in use, equippable, or newly unlocked within your Collection.”

Also, there have been several UI changes while in-game, such as “increased visibility and reduced clutter through for example player world icons now scaling with distance.” They’ve also added “IFF (Identify Friend or Foe) marker improvements, and indicators for nearby players who you can revive or be revived by, or who is low on ammo or health.”

Plus, there will also be “smoother transitioning between game menus, the Options menu, and matchmaking.”

Specialists in battlefield 2042

Battlefield 2042 update #3 patch notes

Fixes, Changes, and Improvements

General

  • The Recent Players screen now include everyone from previous matches to allow for easier user reporting
  • Made improvements to the “Interaction” system by switching the default “INTERACT” text on multiple interactions to reflect the action you are about to do, i.e. “OPEN CONTAINER”, “CALL ELEVATOR”
  • Resolved Kaleidoscope server room lighting issue
  • Resolved an issue related to the velocity / trajectory while spawning in jets
  • Improved helicopter animation in level fly-bys during insertion
  • Improvements to address an issue where players killed in vehicles would fall beneath level geometry
  • Improvements to streaming assets in deploy screen presentation
  • Player no longer gets stuck in a zipline/rope after exiting a vehicle after entering it too close to a zipline or rope
  • Exiting an open seat early in the enter animation no longer causes your aim pitch to lock up
  • Correct field of view is applied immediately following insertion sequences

User Interface

  • Improved the Collection screens, making them easier to use and clear as to what you’re interacting with 
  • Improved the ways in which you’re able to manage your attachments via the Collection screen to reduce the number of interactions you need to have when building your loadouts
  • Enhancements to our Player Card screen and End of Round (EOR) to provide additional polish
  • Added new markers to make your newly unlocked items easier to find
  • Improved screen transitions when entering and returning to the Main Menu
  • Improved Report a Player flows, specifically around toxicity and cheating reports
  • The in-game scoreboard now properly scales to match screen safe-zone settings
  • Fixed instances where the scroll function didn’t work in the Options screens
  • Implemented Focus restoration for screens so the focused button is remembered when re-entering a screen
  • Fixed visual effects remain on screen during End of Round
  • CommoRose
    • Improved responsiveness of CommoRose opening
    • Fixed inactive objectives showing in the CommoRose for defenders in Rush & Breakthrough
    • Fixed objectives not showing in the CommoRose for attackers in Rush

Matchmaking & Friends

  • Improved the experience between EOR and the Main Menu
  • Improved Matchmaking reliability and reduced instances of Matchmaking failed
  • Improved Crossplay invite flows
  • Fixed Rich presence update issues, ensuring that your friends are better able to track where you are in Game
  • Addressed servers getting stuck in unresponsive game states, where rounds fail to properly start
  • Fixes to Friend Invitations for players on PC
  • Fixed an issue where the friends list was sometimes not fully up to date

Progression and Unlocks

  • Introduction of weekly missions, providing set challenges that reward cosmetic unlocks
  • Added 1st match bonus of 1000 Dark Market Credits for Hazard Zone
  • Improved overall XP/Rank tracking and reliability
  • Improved Mastery rank tracking
  • Improved reliability of Player card tracking
  • The required level to unlock an item is no longer visible once the item is unlocked
  • Fixed a bug where Mastery Badges weren’t displaying within the Portal Collection menu
  • Fixed an issue that was not properly awarding XP for Angel resupplies
  • 3D preview of vehicles now displays the correct customizations in the Collection menu
  • Added a notification when reaching a new Player Card Badge tier
  • Added a notification when reaching a new Mastery tier

Rendering

  • Addressed a variety of visual flickering and stuttering issues
  • Improvements to water rendering when Aiming Down Sight (ADS)
  • Added sight definition for iron sights to allow correct ADS for the VCAR
  • Leaving ADS  is now smoother than before on Xbox One and PlayStation 4 consoles 
  • Addressed multiple graphical issues affecting water reflections
  • Addressed an issue with character rendering for players joining a match in progress
  • Made improvements to artifacts affecting DLSS implementation
  • Fixed flickering in the oasis water in El Alamein on deploy
  • Fixed animations sometimes glitching when picking up a weapon from the ground
  • Fixed Aircrafts sometimes showing up with wrong landing gear visuals
  • Fixed issue that would cause incorrect bullet impact effects when shooting near water
  • Fixed Ju-87 Stuka Gunner Seat firing visual effects not aligning properly with the airplane 
  • Shifted PSO-1 Scope forward on AN94 to prevent clipping into screen while idle
  • Fixed skinning issues for several PP-29 Weapon Skins

Maps

  • Over 150 individual fixes, small changes, and improvements across all of our Maps
  • Improved level geometry issues across all levels addressing issues such players getting snagged or trapped
  • Resolved multiple spawning issues
  • Resolved visual glitches such as lens flare, visible seams in skydome
  • Resolved a large number of collision and placement issues
  • Addressed issues affecting local audio placement in multiple Maps

Battlefield Hazard Zone

  • Made improvements to visual presentation of Dark Market Credits
  • Modified the Squad and Player Screen to remove enemy squad names
  • Modified the Scoreboard to no longer show connected enemy players
  • Added additional flares to Extraction Zone, offering players better visibility of extraction area, as well as providing additional cover 
  • Added new spawn locations for initial Data Capsules
  • Increased the amount of Data Drives initial Data Capsules can contain
  • Made improvements to the Data Drive Scanner’s accuracy and enemy identification
  • Resolved an issue where two teams could extract simultaneously
  • Resolved warnings to alert players they’re being scanned sometimes not appearing
  • Made it easier to interact with Data Drive pick-ups
  • Added a distance read-out for the next available Extraction Point
  • Improved the end-of-round camera placement 
  • The “Modify” button in the lobby now takes you back to the Perk tab
  • Initial Data Capsules now only spawn a maximum of 4-6 Opposing Forces
  • Drones inside the extraction Condor will now be destroyed upon leaving
  • Added XP for completely eliminating an enemy squad
  • The Redeploy icon is now part of the soldier and vehicle world icon
  • Fixed players sometimes being able to pick up more than their max capacity of Data Drives 
  • Fixed instances where the Round Bonus XP was inaccurate and the End of Round was not triggering correctly
  • Fixed an issue where the countdown in the lobby would not start if the player was tabbed out
  • Reduced width of lobby summary information
  • Added an animation and audio cue when the player’s Remaining Balance changes in the lobby
  • Combined Tactical Items tab into a single tab in the lobby
  • Made lock icon visuals more clear while in the lobby
  • Added an option to Quit from the waiting for players to join and pre-round lobby menu
  • Fixed an issue in the lobby that made it difficult to understand what Tactical Items are being selected 
  • Fixed an issue where voice over would get cut off too early at the end of round
  • Fixed issues with voice over heard by extracting players
  • Fixed issues with random audio triggers for the Data Drive Scanner
  • Fixed missing music when squad gets eliminated

Battlefield Portal

  • Added Server Info for the Pause Menu
  • Added support for reporting a server from the Pause Menu
  • Added support for server admins to write periodic server messages
  • Simplified the Server Settings screen design
  • Fixed an issue where bullet spread would be too high when trying to fire while zoomed right after sprinting for some Portal weapons
  • Fixed maximum human players displaying incorrectly in the Modifiers Tab for FFA game modes
  • Added different loading music based on which Portal map is loading 
  • Setting a low Max Health multiplier for vehicles will no longer cause them to spawn in on fire
  • Aircraft within Portal now display their equipped missiles and bombs correctly
  • Added a UI indicator for Rush to show when the next sector will start
  • Fixed a visual issue while reloading several Launchers (RPG-7, SMAW, Bazooka, Panzerschreck)

Builder additions

  • Rush game mode layouts for all 2042 All-Out Warfare maps (through Portal)
  • New official Vehicle Team Deathmatch game mode
  • New official Team & FFA Gun Master templates
  • New official Infection template

Rules Editor

  • Added the ability to detect what players were killed with in order to apply additional Logic
  • Enable the portal SetTeamId block to be usable with AI

Battlefield 1942

  • Fixed spotting issues for the Binoculars
  • Fixed an issue that caused the M3 Halftrack and Sd. Kfz 251 Halftrack to sometimes dip into the terrain
  • Fixed an issue that caused the 9K22 Tunguska-M to take too much damage from some vehicle MG’s

Battlefield: Bad Company 2

  • Improved the M416 reload animation 
  • The Tracer Dart now locks successfully on tagged vehicle
  • Mortar Strike can no longer be fired while not zoomed
  • Additional tuning to the UAV-1

Battlefield 3

  • Fixed a bug that could cause the M3A3 Bradley primary and APFSDS-T Shells to continue firing uninterrupted
  • Fixed a bug that prevented the SOFLAM and MAV gadgets maintaining their previous aim direction when a player re-entered them
  • Fixed a bug that caused the MAV, EOD Bot and SOFLAM gadgets to show a preview model after it had already been placed
  • Added new and classic voice over lines for damaging/killing an enemy with a Defibrillator using BF3 Assault characters
  • The Mi-28 Havoc and AH-64 Apache Rocket Pods now have the same reload time
  • EOD Bot now has a Vehicle Status Icon to assist with driver orientation
  • Rebalanced the Su-35BM Flanker-E to match the health of other jets
  • The FGM-148 Javelin now has two distinct firing types
  • Balancing pass on C-RAM and Pantsir stationary
  • Increased the reload time for Guided Rocket
  • Fixed passive spotting issues for the MAV

UX Improvements

  • Made a series of visual, audio, and gameplay improvements to weapons, vehicles, and gadgets
  • Improved the Plus Menu customization experience
  • Fixed navigational issues on the Player Card Collection screen
  • Added a new Options to select damage the indicator color for soldiers and vehicles
  • Added a new crosshair option to change damage indicator shape thickness between: Thin – Medium – Thick’
  • Replaced the “Accessibility” button in the Experience Selection with “Accessibility & Options”
  • Fixed the color picker preview in Options menu often showing black, instead of the actual color
  • Pinged objects now remain visible when occluded

Conquest

  • Tuned information spamming in Conquest, reducing the amount of messages that appear in the world log. In particular we reduced messages about flag state changes so that they’re not as distracting

Breakthrough

  • Tuned capture times for Breakthrough
  • Improved out of bounds defender spawning in Breakthrough to ensure easier safe spawning
  • Made improvements to the Breakthrough UI to enable you to better track round progress in the form of a Game Mode Widget
  • The Game Mode Widget inside the Scoreboard has been updated to put emphasis on sectors and attackers reinforcements. Note that it only displays while playing Breakthrough and Rush
  • Elapsed time is now added and trackable in both the Scoreboard & Deploy Screen.
  • Added a pulsating effect on the Team 1 (attacker) score and progress bar when their tickets are =< 25% of their initial tickets. This is also present in the GMW in the HUD, Scoreboard and Deploy Screen for both Rush and Breakthrough
  • Made UI improvements to indicate when the attacking team has reached the last sector
  • Made UI improvements to indicate when the defending team loses a sector
  • Fixed an issue that could cause the End of Round screen to display inaccurate scores for the attacking team

Dynamic World Improvements

  • Addressed issues for VFX affecting late-joiners
  • Made improvements to correctly align the bridge behavior on Kaleidoscope for late joiners to the match
  • Made improvements to correctly align the destructive silos state for late joiners in Renewal and Orbital
  • Improved interaction of SG-36 Sentry Gun and elevators
  • Quality of Life fixes and improvements to interact prompts
  • Tornado and smoke visual effect improvements
  • Resolved a large number of collision issues with large scale animation events
  • Improved location-based sandstorm audio experience
  • Improvements to destruction audio
  • Adjusted the timing for automatic doors

HUD

  • Added a UI element that shows nearby players that can revive you within 50m when downed
  • Added a UI element that shows incoming revivers when downed and pinged by a player that intends to revive you
  • When low on ammo or health, nearby friendly players within 50m will now show a resource icon above their head indicating that they can provide you with health or ammo
  • Increased Big Map Resolution for improved navigation
  • Added health bars on enemy vehicles (up to 200m) and enemy soldiers when looked at (up to 50m)
  • All player world icons now scale over distance, making them smaller when far away in an effort to reduce icons cluttering the screen
  • Time before revive completion is now visible for the downed player when being revived
  • Fixed an issue where friendly player icons would sometimes not be hidden behind walls, which caused screen clutter
  • Fixed an issue where friendly soldiers are missing their blue UI icons when a player is in a downed state
  • Fixed an issue where some player names don’t show when looking at multiple soldiers or vehicles next to each other
  • Changed the visibility behavior of the fire mode icon in the HUD. By default, the fire mode icon is now visible if it is currently possible to change fire-mode. The behavior can be changed to allow the fire mode icon to always be visible (even if it’s not possible to change fire mode) or turned off. The option is called “Fire Mode Indicator” under “HUD” Options
  • Added an option that allows for the disabling of the button prompts visible in the HUD
  • Added message about which player healed you when getting healed by other players
  • Added message about which player shared ammo when getting ammo from other players
  • Fixed an issue where IFF markers on squad members do not change with colorblind option
  • Improved visibility of IFF marks over distances
  • Fixed an issue where IFF markers would not be visible when using low video settings
  • Fixed an issue where the HUD/UI sometimes wasn’t visible when joining a Portal game after quitting the previous Portal match
  • Reload UI hints now stop pulsating after 4 seconds
  • Added an option to show or hide button prompts in the HUD
  • Added an option to show or hide the Reactive hints in the HUD (reload, low on ammo etc…)
  • Added an option to customize the visibility of the fire mode indicator’s prompt and icon in the HUD (When available, Always ON, ADS Only)

Bots

  • Fixed issue where Bots sometimes didn’t revive players
  • Improved Bots helicopter handling
  • Improved Bots combat behaviors
  • Improved Bots gamemode behaviors

Audio

  • Improved reliability of various ability sounds when offscreen, such as reiving, SOB-8 Ballistic Shield, flares, wingsuit, parachute, vehicle smoke discharges and system repairs
  • Improved weapon audio for enemies firing at the player, including at a distance
  • Switched lock-on warning sound with incoming missile warning sound
  • Tweaked audio during End of Round
  • Added a ping sound for “Request Revive” to help mark your location
  • Tweaked the sound when pinging a downed friendly player
  • Made improvements to ground vehicle gear shifts and suspension sounds
  • Warning and Transmission sounds will no longer repeat on vehicle low health
  • Switched locked on warning sound with incoming missile warning sound
  • Added audio for damaged engine fires on vehicles
  • It’s now easier to hear the LCAA Hovercraft when it’s behind players

Specialists

Angel

  • Loadout Crate
    • Players that require armor and can receive it now have a white outline around them to indicate that the magnetism will throw the armor to the outlined player. 
    • When using the Loadout Crate, players can now scroll if more than 4 loadouts are available
    • Visual effects and polish on destruction and despawning of Loadout Crate
    • The cooldown for the resupply action on the Loadout Crate is now shared between Loadout Crates 
    • Added a unique sound when picking up armor
    • Added the ability to self-apply armor with Angel’s Supply Bag
    • Loadout Crate can now no longer be called-in when underneath tall buildings
    • Added a hand gesture animation when placing the Loadout Crate
    • Angels armor and ammo supply pouch now auto targets towards friendlies with low ammo and not only low armor

Irish

  • Fixed an issue where switching to Irish via Portals SetPlayersSoldier command would cause the Deployable Cover ability to not play any animations
  • Updated Irish’s gadget preview video found on the “More Info” screen
  • DCS Deployable Cover
    • Fixed an issue where the DCS Deployable Cover Minimap Icon was not displayed correctly
    • Improved reliability of the DCS Deployable Cover’s deployable placement allowing placement on more angled surfaces

Dozer

  • SOB-8 Ballistic Shield
    • Fixed an issue where the SOB-8 Ballistic Shield didn’t block bullets when inside an elevator.
    • Fixed an issue where Dozer would not be targeted by Boris’s SG-36 Sentry Gun and AI ignoring the user while having a SOB-8 Ballistic Shield equipped.
    • Fixed an issue where players couldn’t enter vehicles while the SOB-8 Ballistic Shield was equipped
    • Fixed an issue where reviving is hard to perform while having the SOB-8 Ballistic Shield equipped
    • Fixed an issue where killing a player with the SOB-8 Ballistic Shield would also take the victim’s dogtag.
    • Fixed an issue where players were flung up in the air after being melee’d by Dozers with his shield equipped
    • Fixed a bug where Dozer could steal a takedown kill from friendlies using shield bash
    • Reduced Dozer’s deflection damage from his shield
    • Removed the headshot multiplier from Dozer’s deflection damage

 Rao 

  • Cyber Warfare Suite
    • Added a short grace period for Rao’s Cyber Warfare Suite when something occludes the target being hacked. This will help most frequently when trying to hack vehicles that may be driving in front of trees
    • Fixed issue where the Cyber Warfare Suite would trigger “Enemy Hacked” voice over without eligible enemies being present

Paik

  • EMG-X Scanner
    • Added a sound effect for the victims being scanned by the EMG-X Scanner
    • Fixed missing sound for AR-Scanner when owner of ability is out of view
    • The EMG-X Scanner should now be able to spot targets above or below Paik.
    • Disabled the usage of EMG-X Scanner while inside vehicles
    • Fixed the EMG-X Scanner’s “target found” audio effect not working for targets beyond 20m

Casper

  • OV-P Recon Drone
    • Fixed an issue where user is unable to deploy the OV-P Recon Drone while in a prone position
    • Improved the visibility of Enemy Recon Drones; they now have lights making them easier to see
    • Players now switch back to their previous weapon after exiting the OV-P Recon Drone
    • Updated OV-P Recon Drone EMP hint message to clarify that firing requires a lock on
    • Increased the range of the EMP on the OV-P Recon Drone
    • Fixed an issue where Casper’s OV-P Recon Drone is sometimes unable to lock onto enemy targets 
    • Increased the OV-P Recon Drone’s movement speed
    • Increased the OV-P Recon Drone’s hitbox size to make it easier to hit.
    • Adjusted the “near drone” spotting distance
    • Adjusted the size of the spotting area when controlling the drone’s camera view.

Boris

  • SG-36 Sentry Gun
    • The SG-36 Sentry Gun will now be destroyed when the owner dies instead of when the owner is downed
    • Fixed an issue where Boris’ SG-36 Sentry Gun would not be able to acquire targets that are near a vehicle

Sundance

  • Moved Sundance’s scatter grenade to detonate after first bounce to allow victims the chance to move away if they are thrown at low altitude
  • Wingsuit
    • Fixed an issue where the repair tool crosshair was visible in the wingsuit when you entered the wingsuit whilst having the repair tool equipped
    • Fixed an issue when undeploying and then deploying the Wingsuit can cause 1p view while flying
  • Grenade Belt
    • Fixed an issue where the Sundance’s Anti-Armor grenade could get stuck circling in air after the targeted vehicle deploys counter-measures or attempt to target another vehicle instead
    • Adjusted the behavior of Sundance’s splitter fragment grenades to bounce once before detonating

Falck

  • S21 Syrette Pistol
    • Added Lock On and Lock Off sounds for S21 Syrette Pistol for when a target is designated by the magnetism of the S21 Syrette Pistol
    • Players that require health and can receive it now have a white outline around them to indicate that the magnetism will fire at the outlined target.
    • Added healing VFX for when you’re being healed by the S21 Syrette Pistol
    • Added sound feedback for when being healed by the S21 Syrette Pistol 

Mackay

  • Grappling Hook
    • Fixed an issue where the Grappling Hook rope got misaligned in front of the gadget after changing FOV settings
    • Fixed the vault after the Grappling Hook animation where it could cause camera jerks or provide no animation at all
    • Reduced damage of the Grapple Gun

Vehicles

  • Fixed issue where missile countermeasures sometimes didn’t work, causing missiles to not blow up and instead reacquire the same target
  • Made exit position from vehicles more consistent 
  • Made improvements to controller vibration for vehicles 
  • Fixed an issue where the MD540 Nightbird Mounted 20mm Cannons hitting the ground can appear frozen
  • Balanced MD540 Nightbird Mounted Miniguns spread buildup and convergence
  • AH-64GX Apache Warchief & KA-520 Super Hokum 127mm Anti-Vehicle Rocket Packs will no longer have blast impulse upon firing
  • Fixed an issue where a player driving the LCAA Hovercraft can not be shot through the front window 
  • Fixed the F-35E Panther repair system ability missing from customisation 
  • Added an option to have vehicle boost as toggle or hold
  • Fixed an issue where vehicles took double damage when getting hit through glass
  • Improved TOW Missile Projectiles flying behavior 
  • Removed blast impulse on Attack Helicopters Anti Vehicle Rocket which caused nudging of vehicles on hit
  • Fixed instances where vehicles sometimes would become stuck on world geometry
  • Fixed an issue which prevented the Ranger from turning into a ragdoll when destroyed. Destroying the Ranger will look a lot more natural now.
  • Fixed a bug where Ranger would lose connection to player who called them in after being downed
  • Fixed some wheeled vehicles continuing to roll backwards when reverse is released
  • Adjusted FOV sense of speed effect on vehicles
  • Land vehicles could sometimes get “stuck” when driving on top of something that makes all or most of the wheels lose contact with the ground. It should now be easier to become unstuck from these situations by giving normal throttle and steering input
  • Fixed kill camera going under ground when killed in a vehicle

Weapons

  • Fixed some issues that prevented visual hits from registering when firing on an enemy target. Note: further improvements are still being investigated
  • Fixed the 8X Scope having a faster ADS time than the others
  • Fixed M44 revolver chambering an extra bullet; it will now correctly reload 5 bullets instead of 6.
  • Fixed an issue where a soldier is unable to shoot after getting hacked while in a vehicle
  • Reduced switch back to weapon delay after throwing grenade
  • Fixed an exploit that allowed to have unlimited ammo and rapid-fire grenades from the 40mm Underbarrel Attachments 
  • The 40mm AP projectile no longer incorrectly shows a proximity indicator
  • Ammunition can now be supplied to 40mm Underbarrel Attachments and their different ammunition types
  • Adjusted reticle position and brightness on PK-A and Kobra, making these optics easier to use 

NTW-50

  • Reduced effectiveness of the NTW-50 against vehicles
  • Anti Materiel Rounds magazine size increased to 5
  • Lowered Anti Materiel Rounds damage multiplier against heavy vehicles
  • Lowered Anti Materiel Heavy Rounds damage multiplier against all vehicles

Gadgets

  • Gadgets no longer pause their cooldown when the player enters a vehicle
  • Gadgets will move with elevators rather than getting destroyed
  • Carl Gustaf, RPG, Wildcat AA missiles, Bolte missile barrage will not re-lock onto vehicles if they have been flared
  • Adjusted glass on Orbital to allow grenades to pass through windows instead of bouncing back at players

CG Recoilless M5

  • Fixed a bug where the CG Recoilless M5 would not lose its lock on to enemy air vehicles when locked on via SOFLAM Designator and the target deployed countermeasures
  • Adjusted range finder and time of flight information on the Recoilless M5 to better mirror its proper gameplay capabilities / timings

C5 Explosive

  • Fixed a bug where the C5 Explosive blast damage was sometimes inconsistent when trying to detonate the C5 Explosive on a moving vehicle
  • Fixed an issue where the C5 Explosive server and client positions were not correctly synced
  • Adjusted the deploy time of the C5 Explosive and reduced the delay before allowing it to be detonated to improve responsiveness.

SOFLAM Designator

  • Fixed an issue where the visual SOFLAM Designator UI elements are still present on the screen when switching to other gadgets while zoomed
  • Fixed the SOFLAM Designator’s tooltip text being misaligned

Anti-Tank Mine

  • Fixed an issue that caused Mines and other deployables to not trigger sound effects when deployed from inside a vehicle

Medical Crate and Ammo Crate

  • Fixed issue where the Medical Crate healing cooldown was triggered when at Full HP.
  • Adjusted Medical and Ammo crates’ trajectory to align with the animation of the throw and address jitter
  • Improved responsiveness of Medical and Ammo crates deployment. It is now possible to throw them a lot quicker after selecting them 
  • Fixed an issue where the resupply animation would not play when resupplying gadgets from the Ammo Crate

Smoke Grenade

  • Changed the detonation behavior of the Smoke Grenade; it will now bounce once before detonating
  • Fixed an issue where Smoke Grenades could be destroyed by bullets or explosions
  • Fixed an issue where the VO was not triggering when an enemy Specialists’ Smoke Grenade has been thrown

Frag Grenade

  • Ensured that the grenade warning icon does not draw under certain elements of the HUD like the minimap 

Repair Tool

  • Fixed an issue where the Repair Tool can repair vehicles while not facing the vehicle.
  • Improved the Repair Tool so that it is quicker to equip and put away

Insertion Beacon

  • Fixed an issue where picking up an Insertion Beacon would not make any sounds.
  • EMP now blocks spawning on Insertion Beacons
  • Reduced the delay before the Insertion Beacon is placed after throwing it

FXM-33 AA Missile

  • The FXM-33 AA Missile reload sound effect will now appropriately fit the animation of reloading
  • Extended the animation of the FXM-33 AA Missile reload

Soldier

  • Added turn in place animations for one-handed and two-handed gadgets
  • Proning with your legs dangling in the air will push you off that object, however allowing for time to correct yourself 
  • Reduced occurrences where Specialists can be seen with low quality animations in the distance
  • Adjusted the pose of the legs when falling to avoid legs blocking the view
  • Adjusted soldier animations when swimming.
  • Various visual adjustments and fixes for Specialists
  • Addressed issues where players prone on thin surfaces could be seen floating in the air. They will now tend to fall if the surface is not large enough.
  • Fixed a bug where players could get stuck in swimming state on ground
  • Fixed missing weapon deploy animation when transitioning from water to land.
  • Fixed issues where the soldier would sometimes not properly follow the ground when sliding
  • Fixed an issue where jumping would be buffered if holding jump when trying to stand up from crouch or prone pose
  • Fixed an issue where it is not possible to look up and down enough while prone on a slope
  • Fixed an issue where character hands were not in contact with ladders when FOV was higher than default
  • Fixed an issue where you could turn and see your own headless first person body while on ladders
  • Fixed an issue where setting the “Always Traversal Sprint” Option would sometimes not allow the player to traversal sprint with the intended speed
  • Fixed an issue where attempting to traversal sprint while swimming resulted in an incorrect swimming animation.
  • Fixed an issue where your first person soldier would sometimes not play the correct sprint animation
  • Fixed an issue where certain vehicle weapons could deal damage to soldiers by damaging the parachute.
  • Fixed an issue where your third person animation could get stuck in a prone turn in place loop even though you had stopped turning

Melee

  • Adjusted the timing of sound of takedowns on enemies being prone
  • Improved the speed in which the weapon switches when watching another player melee attack
  • Decreased the range in which you can melee a player
  • You can no longer perform a takedown on a soldier climbing a ladder
  • Meleeing unoccupied light vehicles now allows you to slightly push the vehicle which can help when vehicles get stuck.
  • Fixed an issue where players sometimes got thrown up in the air while using melee
  • Fixed takedowns on enemies lying prone not working from all angles
  • Fixed an animation issue while taking down an enemy that is prone on stairs
  • Fixed a camera bug for meleeing players while standing on a moving platform
  • Fixed a bug where melee attacks in water could put the player in a broken state
  • Fixed an issue where players were able to gain velocity by hopping on and off a ladder and hit melee

For more Battlefield 2042, you can also check out all of the fastest ways to level up.

Image Credit: DICE / EA

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Apex Legends

All Apex Legends voice actors in Season 11

Ever wondered who the voices behind the Legends are in Apex Legends Season 11? Let’s check out all of the Apex Legends voice actors.

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apex legends voice actors

Apex Legends has an abundant list of Legends in Season 11, but for those interested in finding out who the real voices are behind the characters, here is a list of all the voice actors in the game.

Apex Legends is in its eleventh season, introducing the new Legend Ash and the beautiful new map Storm Point.

Just like when any new Legend drops, the pick rates and popularity of all Legends shift, keeping players on their toes.

All the Legends are unique, both from a gameplay perspective and the personality side of things, so who are the voices that give the Legends life?

Apex Legends roster

Apex Legends is now home to 19 individual characters, with Season 12 soon to bring another. Each of these characters is unique and somewhat reflects their voice actors, so let’s take a look at the faces behind the Legends.

Apex Legends voice actors

Announcer: Zehra Fazal

Zehra Fazal voice actor

Although this character technically isn’t a Legend, Zehra Fazal voices the announcer in the Apex Games. So every time you hear “The Champion has been eliminated” or any announcement while in-game, apart from in Arenas, this is the voice actor you have been hearing.

Ash: Anna Campbell

apex legends anna campbell ash voice actor

The latest addition to the Apex Legends roster is Ash, the Incisive Instigator. The simulacrum is voiced by Anna Campbell, who was also responsible for the character’s voice in the Titanfall franchise.

Like Ash, Anna has been a part of the Titanfall and Apex Legends franchise for a long time, being involved with Arenas way before the Legend was officially released in Season 11. The actor has also been involved in numerous films and TV shows such as NCIS.

Bangalore: Erica Luttrell

Bangalore voice actor Erica Luttrell

Erica Luttrell is the voice of Bangalore and an accomplished actor who has starred in HBO’s Westworld and CBS’s Salvation. She has also featured in various other games such as Call of Duty: Black Ops Cold War and the Last of Us: Part II.

Bloodhound: Allegra Clark

Allegra Clark bloodhound voice actor

The developers intended for Bloodhound’s voice to be gender-neutral and non-binary, a goal that is achieved through several effects that are applied to Allegra Clark’s recordings.

So, although the voice may be masked much like the character, Allegra Clark is the face behind the Legend.

Caustic: JB Blanc

Caustic voice actor JB Blanc

JB Blanc is also an accomplished actor who has starred in popular TV shows such as Breaking Bad and Better Call Saul. He is also Caustic in Apex Legends, an evil scientist whose character comes across greatly through the voice acting of JB Blanc.

Crypto: Johnny Young

Crypto's voice actor Johnny Young

One of the first Legends to be introduced in Apex Legends through Season 3, Johnny Young voices the mysterious hacker, Crypto. As well as being a voice of one of the Legends, Johnny Young is also a big fan of the game and can often be found streaming on Twitch or YouTube.

Fuse: Ben Prendergast

Fuse voice actor Ben Prengergast

Fuse was introduced in Apex Legends Season 8 and is voiced by Aussie actor Ben Prendergast. Like Johnny Young, he is also a gamer and can be found on Twitch streaming Apex Legends and most likely playing as Fuse.

He has also worked on various other games such as Hades, Fallout, and Star Wars Resistance and starred on-screen and on-stage for shows like Preacher and Frontier.

Gibraltar: Branscombe Richmond

gibraltar voice actor Branscombe Richmond

The defensive brute that is Gibraltar is voiced by Branscombe Richmond, who has a mixed heritage of English, Native American, Native Hawaiian, French, French Polynesian, Spanish, and Portuguese.

Richmond’s acting career was prevalent in the mid-1970s, unlike the other voice actors starring in various movies and TV shows. He’s perhaps best known for being in The Scorpion King and featuring in shows like The A-Team and Walker, Texas Ranger.

Horizon: Elle Newlands

Horizon's voice actor Elle Newlands

Horizon dropped in Season 7, taking the play base by storm because of the Legend’s great abilities and her great Scottish accent. Elle Newlands has also featured in other games like Doom Eternal, Call of Duty: Infinite Warfare, and Skyrim.

Fun fact: Elle is also great friends with Rampart and Lifeline’s voice actors in real life, often sharing their meet-ups on social media.

Lifeline: Mela Lee

Lifeline voice actor Mela Lee

Lifeline is one of the original characters from when Apex Legends was first released and is voiced by Mela Lee. Mela Lee is behind all the iconic lines from Lifeline’s character, such as “Mozambique here,” which she can often be found reciting on her Twitter page.

Mela Lee also voices Jade from Mortal Kombat 11, so fighting game fans may have heard her voice before.

Loba: Fryda Wolff

Loba's voice actor Fryda Wolff

Fryda Wolff voices Loba in Apex Legends, the Translocating Thief. Fryda is perfect for Loba due to her Mexican roots and ability to speak fluent Mexican-Spanish, adding depth to the character. Fryda Wolff has also featured in Cyberpunk 2077, Spider-Man: Miles Morales, Rage 2, The Elder Scrolls: Blades, Just Cause 4, and two Call of Duty games.

Fun fact: According to IMDB, Fryda is the second cousin of Mexican director Alejandro Andrade, also Loba’s surname.

Mirage: Roger Craig Smith

Roger Craig Smith, Mirage Voice Actor

Arguably the most accomplished gaming voice actor in Apex Legends, Roger Craig Smith voices Mirage, the Holographic Trickster. Roger’s voice really conveys Mirage’s mischief, fleshing out the character’s personality.

Roger’s most iconic voice acting in gaming includes Dying Light, Assassin’s Creed, Resident Evil, and Sonic the Hedgehog.

Octane: Nicolas Roye

Octane voice actor Nicolas Roye

Octane was the first Legend to be introduced after the game was released and is voiced by Jersey native Nicholas Roye, who has Spanish and Italian Heritage. His heritage works perfect for the speedy Spanish Octane, adding a dimension to Octane’s character.

Nicholas also did some voice acting for Cyberpunk 2077 and will also be heard in the upcoming Halo installment, Infinite.

Pathfinder: Chris Edgerly

Pathfinder's voice actor Chris Edgerly

Although his voice is edited to sound robotic, Chris Edgerly is the voice of Pathfinder, the friendly, boxing-loving robot.

Outside of Apex Legends, Chris is also known for voice acting on The Simpsons and in various games such as the Kingdom Hearts series and various voices in Call of Duty, Assassin’s Creed, and Mass Effect.

Rampart: Anjali Bhimani

Rampart voice actor Anjali Bhimani

Season 6 Legend Rampart is voiced by Anjali Bhimani, an Indian-American who appeared as Symmetra in Overwatch. Anjali has also appeared on TV in Modern Family, The Sopranos, and NCIS: Los Angeles.

Revenant: Darin De Paul

Revenant voice actor Darin de Pail

Darin De Paul is the voice of the evil Revenant, a heavily edited voice, but still great work on converting the dark side of Revenant’s character.

Once again, Overwatch players may also be familiar with this Apex Legends voice actor, as they voiced Reinhardt.

Other roles in games include Destiny 2, Spider-Man, Avengers, and Lego Star Wars: The Force Awakens. Fun fact: Darin De Paul also voiced Forge, the Legend killed by Revenant, who then took Forge’s place in the Apex Games.

Seer: Iké Amadi

Seer voice actor Ike Amadi

Iké Amadi is the voice actor for the Season 10 Legend Seer, who oozes style and rhythm. Iké is a Nigerian voice actor pushing Seer’s African background through an authentic African accent.

Mortal Kombat 11 players may recognize his voice as he played Shao Kahn and Cyrax. For those on PlayStation, you may also recognize him from Knack, as he is the voice of Knack himself.

Wattson: Justine Huxley

Wattson actor Justine Huxley

Wattson was the second Legend to be introduced, arriving in Season 2. Wattson is voiced by Justine Huxley, who surprisingly isn’t French, but rather pulls off a great accent for the Legend.

Justine has also featured in Red Dead Redemption 2 and GTA V (both times voicing pedestrian dialogue), Harry Potter: Wizards Unite, and the Spyro Reignited Trilogy. Huxley also completed voice work in the anime series Sword Art Online in 2020.

Wraith: Shantel VanSanten

Wraith actor shantel vansanten

The Interdimensional skirmisher, Wraith, is voiced by American actor Shantel VanSanten. Shantel is known for her TV work, making Apex Legends her first work in the gaming industry.

You may recognize Shantel from various on-screen works such as One Tree Hill, Shooter, The Boys, The Flash, For All Mankind, and The Messengers. Shantel also played Lori in The Final Destination (2009).

Valkyrie: Erika Ishii

Erika Ishii as Valkyrie

Season 9 Legend Valkyrie is voiced by Erika Ishii, an accomplished voice actor in the gaming industry who has worked on games like Cyberpunk, Destiny 2, Last of Us: Part II, and Fallout 76.

Erika Ishii was born in California but fleshed out Valkyrie’s Japanese heritage with her own, adding depth to the Winged Avenger.


That’s all for every voice actor in Apex Legends. For more, check out our article on the best Legends in Season 11.

Image Credits: Respawn Entertainment / zehrafazel.com / Instagram: Erica Luttrell / allegraclark.com / IGN / Twitter: Johnny Young / Ben Prendergast / Facebook: Branscombe Richmond / Twitter: @ellenewlands / Instagram: themelalee / PlayStation / Twitter: TheNicolasRoye / Twitter: theedgevoice / Wikimedia / Twitter: darindepaul / Twitter: JustineHuxley / Instagram: TheRealShantel / Erika Ishii

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