// initialize jwplayer var playerInstance = jwplayer('player'); // player dom elements var playerContainerEl = document.querySelector('.player-container'); // returns video player position from top of document function getElementOffsetTop(el) { var boundingClientRect = el.getBoundingClientRect(); var bodyEl = document.body; var docEl = document.documentElement; var scrollTop = window.pageYOffset || docEl.scrollTop || bodyEl.scrollTop; var clientTop = docEl.clientTop || bodyEl.clientTop || 0; return Math.round(boundingClientRect.top + scrollTop - clientTop); } // returns the current y scroll position function getScrollTop() { var docEl = document.documentElement; return (window.pageYOffset || docEl.scrollTop) - (docEl.clientTop || 0); } // configure jwplayer instance playerInstance.setup({ autostart: true, playlist: 'https://cdn.jwplayer.com/v2/playlists/mYdavspX', primary: 'html5', setFullscreen: true, width: '100%' }); // when jwplayer instance is ready playerInstance.on('ready', function() { var config = playerInstance.getConfig(); var utils = playerInstance.utils; // get height of player element var playerHeight = config.containerHeight; // flag determining whether close has been clicked var closed = true; // CHANGED // flag determing whether player is playing var playing = false; // ADDED // eventhandler for when close button is being pressed document.getElementsByClassName('icon-close')[0].addEventListener('click', () => { closed = true; onScrollViewHandler(); }); playerInstance.on('play', function() { closed = false; playing = true; // ADDED }).on('pause', function () { playing = false; // ADDED }).on('adPlay', function() { closed = false; // ADDED playing = true; // ADDED }).on('adPause', function() { playing = false; // ADDED }); // get player element position from top of document var playerOffsetTop = getElementOffsetTop(playerContainerEl); // set player container to match height of actual video element playerContainerEl.style.height = playerHeight + 'px'; // below we handle window scroll event without killing performance function onScrollViewHandler() { var minimized = getScrollTop() >= playerOffsetTop; if (closed && minimized) { minimized = false; jwplayer().pause(); playing = false; // ADDED } else if (!minimized && !playing) { closed = true; // ADDED } utils.toggleClass(playerContainerEl, 'player-minimize', minimized); // update the player's size so the controls are adjusted playerInstance.resize(); } // namespace for whether or not we are waiting for setTimeout() to finish var isScrollTimeout = false; // window onscroll event handler window.onscroll = function() { // skip if we're waiting on a scroll update timeout to finish if (isScrollTimeout) return; // flag that a new timeout will begin isScrollTimeout = true; // otherwise, call scroll event view handler onScrollViewHandler(); // set new timeout setTimeout(function() { // reset timeout flag to false (no longer waiting) isScrollTimeout = false; }, 80); }; });

With the Open Alpha on PlayStation 4 now live for Call of Duty: Modern Warfare, Xbox One and PC fans have been left without anything to play as the Alpha is a PlayStation 4 only bonus.

The Open Alpha for Call of Duty: Modern Warfare’s 2v2 Mode is live now on PS4 and ends on August 25, featuring 5 Gunfight maps for players to play from.

Infinity Ward has confirmed on Reddit that the 2v2 Gunfight mode will also be available to play during the Open Beta for Call of Duty: Modern Warfare.

The Alpha is only on PS4. But you’ll be able to get your hands on Gunfight during the Beta!

This will be the first chance for all Xbox One and PC players to get hands on with Gunfight, alongside other MP modes Infinity Ward is planning for the beta.

As a reminder, here’s a look at the Beta Schedule:

Weekend 1 – PlayStation 4 Only

  • Pre-Order Early Access: September 12 – September 13
  • Open Beta: September 14 – September 16

Weekend 2

PlayStation 4

  • Open Beta: September 19 – September 23

Xbox One

  • Pre-Order Early Access: September 19 – September 20
    Open Beta: September 21 – September 23

PC

  • Pre-Order Early Access: September 19 – September 20
  • Open Beta: September 21 – September 23

SOURCE: Reddit

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