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Call of Duty: Black Ops Cold War

H.A.R.P scorestreak Glitch ruining Black Ops Cold War Games

A glitch with the H.A.R.P. scorestreak is ruining games in Black Ops Cold War, causing confusion for players.

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A glitch with the H.A.R.P scorestreak in Black Ops Cold War is ruining games for players.

The H.A.R.P, or High Altitude Reconnaissance Plane is a high-tier scorestreak in Black Ops Cold War that rewards players with the ability to see the location of all enemies on the radar consistently for 45 seconds.

The streak costs a total of 6,000 score and gives your team a huge advantage against the enemy team. It can be countered via an air patrol or by a few locked-on rocket shots. However, it seems that the most detrimental counter to the H.A.R.P isn’t streaks or other players, but rather your gamemode choice.

In a post on Reddit, user TheDerpasaur1 posted about this gamebreaking bug, which does not allow hardcore users to see enemies on the HARP unless a UAV is active simultaneously, destroying the point of even running the streak.

Unfortunately, due to the Hardcore restrictions, the radar is disabled until a UAV is active. When the H.A.R.P is called in, it doesn’t activate the radar like the UAV does, which means to get the effect you’ll need to have the UAV called in as well.

So be warned, if you run a H.A.R.P in Hardcore, run a UAV as well.

Not Just In Hardcore…

The H.A.R.P bug is not just in Hardcore, but also present in core modes. In core, you’ll always have your radar active, but occasionally you won’t see enemies on the radar due to a bug with the Jammer field upgrade.

If a teammate or enemy has one active while a H.A.R.P is up, the markers on the radar will be blocked off. An enemy jammer is understandable, but it appears this also appears when you’re around one a teammate has called in.

We recommend watching out for jammers in core modes, and not running the H.A.R.P in hardcore modes for the time being.

Call of Duty: Black Ops Cold War

Cold War Zombies players furious as update deletes camo progress

Call of Duty: Black Ops Cold War Zombies camo is being affected after a recent update has reset camo progress for many players.

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cold war gun with dark aether camo

The newest Black Ops Cold War game settings update has ruined Zombies camo progress for many by resetting their accomplishments and stats.

Completing and unlocking camos is a big deal for many Call of Duty players, as the thrill of seeing hard work pay off is a huge buzz.

Whether it’s Diamond, Damascus, or Dark Matter, being able to equip these cool camos with your favorite guns is a great visual. Treyarch made it so that players could also unlock camos through specific Zombies challenges so that they didn’t feel forced to play multiplayer.

However, one of Black Ops Cold War’s “Game Settings update” improvements has inadvertently deleted Zombie camo unlock progress for many.

dark aether unlock requirements

Posted in the official Call of Duty Zombies subreddit, a video from user noeltorious brought attention to the changes made by the latest game settings update.

The player showed off two different versions of their Marshal Shotgun, one with a standard look, and one that had the Dark Aether camo.

In one loadout, they hovered over all the hardest-to-unlock camos, and they were all locked, despite the challenges underneath showing that the requirement had been fulfilled.

The player then went to a loadout where the Marshal actually had the Dark Aether camo equipped, but despite the camo being applied to the weapon, it still showed up as locked.

One frustrated player stated that: “Nah nah, if this happens I’m going to be so f*cking pissed, all my hard work, so close to Dark Aether, I’m never touching cod again.”

This seems like a pretty big change and glitch in the system that is affecting a lot of Cold War players. We would imagine it’s something that Treyarch will be looking at as soon as they can.

Also, check out the first Cold War Season 6 Zombies map teasers.

Image Credit: Activision / Treyarch

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Call of Duty: Black Ops Cold War

Cold War September 16 update patch notes: Nuketown 12v12, Zombies fixes, more

Treyarch has released another Cold War update, bringing the chaotic Nuketown 12v12 as well as fixing some Zombies issues.

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Zombies player fighting krasny soldat

Treyarch has released another update for Black Ops Cold War Season 5, adding Nuketown 12v12 and fixing issues with the Zombies mode.

Black Ops Cold War Season 5 Reloaded continues with the September 16 patch notes. In this update, the devs “turn up the chaos” by adding Nuketown 12v12, which will be available in both Core and Hardcore modes. Gunfight Blueprints also return for those looking for more tactical gameplay.

It also brings Zombies updates with stability “stability fixes related to Trials, joining matches in progress, the Black Chest World Event in Outbreak.” On top of that, they’ve changed the LT53 Kazimir from Rare to Epic to help with recognition.

Cold War Season 6 is on the horizon, and the devs have teased that “more intel on what’s to come at the launch of Season Six” next week.

Nuketown in Black Ops Cold War

Cold War September 16 patch notes

MULTIPLAYER

Featured Playlists

  • Nuketown 12v12 [NEW] (Also available in Hardcore)
  • Zoo 24/7(Also available in Hardcore)
  • Demolition(Also available in Hardcore)
  • Gunfight Blueprints
  • Face Off 6v6(Also available in Hardcore)
  • 12v12 Moshpit(Also available in Hardcore)
  • Party Games (now featuring Double Agent)
  • Multi-Team

ZOMBIES

Stability

  • Added stability fixes related to joining matches in progress, the Black Chest World Event in Outbreak, zombies using projectiles on vehicles, and Trials.

Equipment

  • Changed the rarity of the LT53 Kazimir from Rare to Epic to assist with item recognition.

Featured Playlists

  • Outbreak (Endless and 3 Region)
  • Mauer der Toten
  • Firebase Z
  • Die Maschine
  • Dead Ops Arcade 3
  • Dead Ops Arcade 3: First Person
  • Onslaught (PlayStation)
  • Onslaught Drive-In (PlayStation)
  • Onslaught Diminishing Light (PlayStation)
  • Onslaught Containment (PlayStation)

For more Call of Duty content, you can check out how to play in Vanguard’s Open Beta, which goes live for Xbox, PlayStation, and PC players this weekend.

SOURCE: Treyarch

Image Credit: Activision

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Call of Duty: Black Ops Cold War

Cold War players frustrated with Judge Dredd Lawgiver bug

Call of Duty’s newest big-name bundle is the Judge Dredd offering, but the cosmetics come with one big flaw that has annoyed buyers.

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The Judge Dredd bundle is in Black Ops Cold War, but it has a glaring oversight when it comes to the Lawgiver skin as it doesn’t provide full coverage to dual-wield loadouts.

Novelty bundles are always welcome in big games: Fortnite, in particular, being the master of incorporating mainstream names and stars into a crazy, fictional world.

Call of Duty is no slouch in this department either though, as it has been able to provide its players the opportunity to become Rambo and John McClane. Not content with letting this be the only high-profile skin in recent memory, Call of Duty gamers can now become Judge Dredd.

A legend in comic books, the character can now be used to score dubs, but players are disappointed that dual-wield weapons only get one of the guns covered in the Lawgiver skin.

cod cold war amp 63

Two separate posts on Reddit have drawn attention to this Judge Dredd bundle bug, and they’ve garnered nearly 1.5K upvotes between them.

The main post titled “This is bothering me more than it should, the Dual Wield attachment isn’t applying the Lawgiver blueprint to both pistols,” shows the AMP63 in its dual-wield form.

For some reason, the main gun (the right one) has the Lawgiver Blueprint equipped, whereas the left one doesn’t.

In the second Reddit post, “Akimbo AMP63 “Lawgiver” bug,” we see the exact same problem, a player with two AMP63s in their loadout, but only one has the paid Blueprint on display, and this applies to both Cold War and Warzone.

“You have to buy it twice, obviously,” one user jokingly suggested, whereas someone else came up with an inventive thought: “Tbh this would be rather cool, imagine having the ability to use 2 different blueprints for dual-wielded weapons at the same time.

“Obviously not with different attachments but different cosmetics, i.e Dark matter in one hand and dark aether in the other.”

Given that this Blueprint comes with a paid bundle, it’s easy to see why some Cold War players would be frustrated about the lack of full coverage for their weapons. Given the public anger towards this bug, Treyarch may very well look into this.

Also, check out how to take part in the CoD Vanguard Open Beta.

Image Credit: Activision / Treyarch

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